Baryonyx

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Jan 30, 2017
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Feb 14, 2017
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Jun 11, 2020
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Spawn Command
cheat summon Baryonyx_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Baryonyx/Baryonyx_Character_BP.Baryonyx_Character_BP'" 500 0 0 35

Variant Aberrant Baryonyx

cheat summon Baryonyx_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Baryonyx/Baryonyx_Character_BP_Aberrant.Baryonyx_Character_BP_Aberrant'" 500 0 0 35

Variant Baryonyx (Escort)

cheat summon Baryonyx_Character_BP_Escort_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Bog/Baryonyx_Character_BP_Escort.Baryonyx_Character_BP_Escort'" 500 0 0 35

Variant Baryonyx (Gauntlet)

cheat summon Baryonyx_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Bog/Baryonyx_Character_BP_Gauntlet.Baryonyx_Character_BP_Gauntlet'" 500 0 0 35

Variant Baryonyx (Hunt)

cheat summon Baryonyx_Character_BP_Hunt_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Bog/Baryonyx_Character_BP_Hunt.Baryonyx_Character_BP_Hunt'" 500 0 0 35

Variant Baryonyx (Summoned)

cheat summon Baryonyx_Character_BP_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Baryonyx_Character_BP_Summoned.Baryonyx_Character_BP_Summoned'" 500 0 0 35

Variant Baryonyx (Gauntlet2)

cheat summon Baryonyx_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Baryonyx_Character_BP_STA.Baryonyx_Character_BP_STA'" 500 0 0 35
29 - 35 °C / 84 - 95 °F
 Egg Incubator: 32 °C / 90 °F
Incubation Time
1h 59m 59.424s
Baby Time
4h 37m 46.666s
Juvenile Time
18h 31m 6.662s
Adolescent Time
23h 8m 53.328s
Total Maturation Time
1d 22h 17m 46.656s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Baryonyx The Island.svg
The Center Topographic Map.jpg
Spawning Baryonyx The Center.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Baryonyx Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Baryonyx Extinction.svg
Valguero Topographic Map.jpg
Spawning Baryonyx Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Baryonyx Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Baryonyx Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Baryonyx Genesis Part 2.svg
Lost Island map.jpg
Spawning Baryonyx Lost Island.svg
Fjordur Map.jpg
Spawning Baryonyx Fjordur Midgard.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Baryonyx Fjordur Vanaheim.svg
Aberration Topographic Map.jpg
Spawning Aberrant Baryonyx Aberration.svg
Valguero Topographic Map.jpg
Spawning Aberrant Baryonyx Valguero.svg
Crystal Isles Topographic Map.jpg
Spawning Aberrant Baryonyx Crystal Isles.svg
Common        Rare
  Untameable   Cave

The Baryonyx (bare-ee-ON-iks) is a medium-sized, piscivorous dinosaur, well suited as an amphibious mount. It posesses decent speed on land and allows a riding survivor to use weapons whilst mounted, and can defend itself well in water due to its increased damage against aquatic creatures, healing from killing and eating fish, and ability to stun foes in water with a tail spin attack.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Baryonyx aquafulgur

Time

Early Cretaceous

Diet

Piscivore

Temperament

Passive to land creatures, but aggressive to water-dwellers

Wild

Like the Carnotaurus, Baryonyx aquafulguar is a large carnivore, but not large enough to rival the Island's apex predators. While not as powerful as some deep-sea predators or Spinosaurus, Baryonyx is an extremely fast swimmer who is still sufficiently nimble enough to threaten most creatures on the Island. And yet despite being a fast, dangerous dinosaur, Baryonyx almost exclusively consumes fish and other water-dwellers. The highly specific metabolism of Baryonyx seems to allow it to heal wounds almost preternaturally fast after feeding on nutritious fish meat. Perhaps this is why Baryonyx rarely attacks land animals?

Domesticated

Baryonyx's natural affinity for aquatic predation means that once tamed; it learns to kill ocean-dwellers even more efficiently. Between its speed and its power, Baryonyx makes an ideal choice for anyone interested in frequently moving between water and land travel, and who values speed and agility over raw strength.

Behavior

It lives near bodies of water, due to the fact that it eats fish as its main diet. It is also a very good swimmer, sometimes needing to go out into the water to get its prey, however, it is also said that its long claws are for catching prey on land, not just in water.

Despite what the dossier states, a Baryonyx will target any nearby players, mounts or wild creatures, regardless of whether they are on land or in water. While this creature is not the fastest swimming mount (slower than Megalodon during sprint, at base), its ability to temporarily stun creatures (for 10 seconds) with its spin attack can make the Baryonyx an adept aquatic mount or fighter. The stun does not function on very small, dangerous creatures such as Cnidaria, nor very large, dangerous creatures such as Mosasaurs. Unless your target is medium-sized, the targets will only be damaged. Additionally, much like the Kaprosuchus, the Baryonyx will surface in a more diagonal trail rather than a directly vertical path, making it slightly more difficult to escape from Mosasaurs and Plesiosaurs.

Appearance

Baryonyx resembles a typical mid-sized carnivorous dinosaur except for its crocodile-like head with serrated teeth and having longer arms with large claws. These features are specially adapted to the animal's diet of fish and other water-dwellers. It looks somewhat like a hybrid of a Kaprosuchus and Spino, and is about the size of a Carnotaurus.

Color Scheme and Regions

Region 0:Body
No image available.svg
Natural colors:
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Region 1:Spines
No image available.svg
Natural colors:
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Region 2:Unused
X mark.svg
This region does not show on the body.
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Stripes
No image available.svg
Natural colors:
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Region 5:Underside
No image available.svg
Natural colors:
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This section displays the Baryonyx's natural colors and regions. For demonstration, the regions below are colored red over an albino Baryonyx. The colored squares shown underneath each region's description are the colors that the Baryonyx will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Baryonyx's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Baryonyx's "body" magenta.

Baryonyx PaintRegion0.png
Region 0:
Body
13
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26
27
33
34
35
Baryonyx PaintRegion1.png
Region 1:
Spines
13
14
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27
33
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37
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Baryonyx PaintRegion4.png
Region 4:
Stripes
0
13
24
32
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41
Baryonyx PaintRegion5.png
Region 5:
Underside
8
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Variants

Aberrant Baryonyx

 Aberrant Baryonyx is the Aberrant variant of Baryonyx found in Aberration. It is identical to the normal Baryonyx except for its glowing robe. It is tamable and is  Radiation immune.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 440 +88 +5.4% 0.07
 Stamina 325 +32.5 +10%
 Oxygen 225 +22.5 N/A
 Food 2250 +225 +10%
 Weight 325 +6.5 +4%
 Melee Damage 35 / 25 +1.75 / +1.25 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 20%
 Torpidity 400 +24 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 400 ? ? 1470 1323 1587.6 6
Swimming 450 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Baryonyx

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Baryonyx bites the target for 35 damage.
  • Can be used every 0.67s by both a rider and the AI.

Tail Swing
RightLTL2ZL
  • The Baryonyx swing its tail around it for 25 damage.
  • This attacks can only be used while swimming.
  • This attacks  Stuns the targets for 10 seconds.
  • Can be used every 1.16s by both a rider and the AI.

Roar
  • The Baryonyx roar without any effect.

Jump
  • The Baryonyx jumps.

Passive

Increased Fish Damage

All the Baryonyx attacks does 20% extra damage to fishes.

Healing By Hunting Fish

The Baryonyx recovers around ~500 health any time that it hunt small fish, it can be configured to automatically hunt fishes when it has low health.

Extra Healing From Eating Fish

The Baryonyx recover extra health for each  Raw Fish Meat that it eats (Approximately ~8.5 health per raw fish).

Auto-Harvest Corpses

The Baryonyx attacks auto-harvest the corpses of its victims.

Taming

KO Strategy

Survivors should create a trap out of stone structures and a ramp to lead the baryonyx into. If this is not a possibility, use your flyer to navigate to a safe location and begin tranquilizing it.

Taming Food

Baryonyx.png Level 1 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 2 0 0 0 0:01:47
Raw Prime Fish Meat.png Raw Prime Fish Meat 11 0 0 0 0:04:36
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 22 0 0 0 0:09:26
Raw Fish Meat.png Raw Fish Meat 33 0 0 0 0:13:46
Cooked Fish Meat.png Cooked Fish Meat 65 0 0 0 0:13:33
KO: Wooden Club Hits × 40; Slingshot Hits × 17; Tranquilizer Arrows with a Bow × 5; Tranquilizer Arrows with a Crossbow × 3; Tranquilizer Dart Shots × 2; Shocking Tranquilizer Dart Shots × 1
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:22:13
Baryonyx.png Level 30 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 4 0 0 0 0:03:34
Raw Prime Fish Meat.png Raw Prime Fish Meat 23 0 0 0 0:09:36
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 46 0 0 0 0:19:42
Raw Fish Meat.png Raw Fish Meat 69 0 0 0 0:28:46
Cooked Fish Meat.png Cooked Fish Meat 138 0 0 0 0:28:46
KO: Wooden Club Hits × 110; Slingshot Hits × 45; Tranquilizer Arrows with a Bow × 13; Tranquilizer Arrows with a Crossbow × 7; Tranquilizer Dart Shots × 5; Shocking Tranquilizer Dart Shots × 3
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:36:39
Baryonyx.png Level 60 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 6 0 0 0 0:05:20
Raw Prime Fish Meat.png Raw Prime Fish Meat 36 0 0 0 0:15:01
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 71 0 0 0 0:30:24
Raw Fish Meat.png Raw Fish Meat 107 0 0 0 0:44:36
Cooked Fish Meat.png Cooked Fish Meat 213 0 0 0 0:44:23
KO: Wooden Club Hits × 182; Slingshot Hits × 75; Tranquilizer Arrows with a Bow × 21; Tranquilizer Arrows with a Crossbow × 12; Tranquilizer Dart Shots × 9; Shocking Tranquilizer Dart Shots × 5
Torpidity-depletion: 0.66 / s, Time until all torpidity is depleted: 00:46:32
Baryonyx.png Level 90 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 8 0 0 0 0:07:07
Raw Prime Fish Meat.png Raw Prime Fish Meat 48 0 0 0 0:20:01
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 96 0 0 0 0:41:06
Raw Fish Meat.png Raw Fish Meat 144 31 7 4 1:00:01
Cooked Fish Meat.png Cooked Fish Meat 288 31 7 4 1:00:01
KO: Wooden Club Hits × 254; Slingshot Hits × 104; Tranquilizer Arrows with a Bow × 29; Tranquilizer Arrows with a Crossbow × 17; Tranquilizer Dart Shots × 12; Shocking Tranquilizer Dart Shots × 6
Torpidity-depletion: 0.79 / s, Time until all torpidity is depleted: 00:53:43
Baryonyx.png Level 120 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 10 0 0 0 0:08:53
Raw Prime Fish Meat.png Raw Prime Fish Meat 61 0 0 0 0:25:26
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 121 0 0 0 0:51:49
Raw Fish Meat.png Raw Fish Meat 182 89 20 10 1:15:51
Cooked Fish Meat.png Cooked Fish Meat 363 88 19 10 1:15:38
KO: Wooden Club Hits × 326; Slingshot Hits × 133; Tranquilizer Arrows with a Bow × 37; Tranquilizer Arrows with a Crossbow × 21; Tranquilizer Dart Shots × 15; Shocking Tranquilizer Dart Shots × 8
Torpidity-depletion: 0.92 / s, Time until all torpidity is depleted: 00:59:22
Baryonyx.png Level 150 Narcoberry Narcotic Bio Toxin Time
Regular Kibble.png Regular Kibble 11 0 0 0 0:09:47
Raw Prime Fish Meat.png Raw Prime Fish Meat 73 0 0 0 0:30:26
Cooked Prime Fish Meat.png Cooked Prime Fish Meat 146 0 0 0 1:02:31
Raw Fish Meat.png Raw Fish Meat 219 160 36 18 1:31:16
Cooked Fish Meat.png Cooked Fish Meat 438 160 36 18 1:31:16
KO: Wooden Club Hits × 398; Slingshot Hits × 163; Tranquilizer Arrows with a Bow × 45; Tranquilizer Arrows with a Crossbow × 26; Tranquilizer Dart Shots × 18; Shocking Tranquilizer Dart Shots × 9
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:04:01

Ingredients for  Regular Kibble: 1 ×  Cooked Meat Jerky, 1 ×  Medium Egg, 5 ×  Fiber, 2 ×  Longrass, 2 ×  Savoroot, 1 ×  Water Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Combat

This section describes how to fight against the Baryonyx.

General

The Baryonyx is usually seen along shore lines. It is a highly aggressive predator, and will pursue its prey to death, unless its Torpor gets too high.

Strategy

Killing a Baryonyx on land is rather straightforward, being as frail of a creature as it is. Shooting it from a ledge or hitting it with a  Sword will defeat it rather quickly. Attacking it with tamed creatures will finish it off with even less effort.

This changes when in the water. Due to its ability to stun lock creatures when in the water it is highly advised to avoid combating it in its element. Kite the Baryonyx out of the water to finish it off with arrows, bullets, or your tamed creatures. If a sarcosuchus is being led out of a swamp, continue running as right after the sarco is unstunned it can easily dash away.

Weaponry

On land a Baryonyx can be taken out with firearms, melee weapons, and with tamed creatures rather quickly. In water however, it is advised to not engage at all.

Dangers

Baryonyx on land poses as much of a threat as any of the larger carnivores, but it is deadly in the water. Its tail spin will stun lock the player, rendering them unable to surface for air or draw their weapons to defend themselves. Death by drowning is almost certain if it catches you underwater. If you try to catch the Baryonyx with a wyvern or quetzal while it is in water, be careful not to be spotted (an approach from behind is the better option), and stay at a far enough distance from the surface or it may stun your bird and dismount you. (Warning, can be a danger to even moderately equipped players if it is a higher level.)

Weakness

On land, the baryonyx is no more powerful than 1.5 raptors, so it is possible to simply have a mount tank the damage while the rider shoots it down.

Oddly enough unlike other Stuns the  Tek Chestpiece's Jetpack still functions like normal making it a simple tactic of boosting then hovering for the stun's duration.

Utility

Roles

  • Aquatic Battle Mount: With a dangerous tail-spin attack that can be used to dismount, and temporarily stun other players, allowing the rider to attack (only usable while swimming).[2] The Baryonyx also does bonus damage to some river-dwelling creatures such as  Spinos and  Sarcosuchus'. There are certainly other creatures affected as well, and tests need to be done on each creature to get an accurate representation. Bonus damage is roughly 20% greater.
  • Starter mount: The Baryonyx can be considered a good upgrade in between the  Raptor and an  Allosaurus or a  Spino. Though being most similar to the  Carno in tier, it does have some traits that can make it more desirable. Low torpor drop rate, ability to stun many tougher dinos (while swimming), and a fast movement speed in water and on land make the Baryonyx a very viable mount for early game players. They can also be used late game as their lack of  Oxygen stat and ability to sprint underwater makes them viable for players at all levels.
  • Underwater Miner: While not being able to mine on its own, players are able to equip weapons and tools while riding a Baryonyx. Providing access to underwater resources such as  Oil and  Silica Pearls. Since they do not require  Oxygen and they have a low buoyancy, a survivor has no concerns about having the Baryonyx rising to the surface.
  • Whale Tamer: Taming a  Basilosaurus often entails killing the group of  Manta surrounding it. Because of the Baryonyx's ability to stun underwater creatures with its tail spin attack (Rmb, LT, L2), it can easily stun the Manta group repeatedly, allowing easy killing while they are immobilized. The cooldown for the spin is short enough to keep the Mantas at bay until they have all been dealt with. Beware though, that stun on tamed Baryonyx does not stack; one should stun and then repeatedly bite targets.
  • Island Caver: With the exception of the two ice and ocean caves, Baryonyx can easily reach, freely enter, complete, and exit all other artifact caves on the The Island. Possessing reasonable jumping skills and maneuverability, capable of moving effectively between land and aquatic travel, and the ability to quickly heal while consuming dead fish; a well-bred and strong-saddled Baryonyx makes collecting artifacts for boss battles a breeze. Just remember to bring in a supply of raw fish if the cave lacks  Piranhas to feed from, in the case your Bary needs a brief healing session, and always take into account the standard precautions for caving: spare supplies, such as extra armor, food, water, antidotes, and medical brews, to name a few. The only caves the Baryonyx cannot complete are the ice caves, as it cannot fit through the entrances, and the ocean caves, as  Cnidaria and  Electrophorus swarms are too hazardous. Likewise, although the Baryonyx can complete the South East Cave, it is filled with deadly pitfalls full of magma, which can quickly kill you, your shoulder mount, and your Baryonyx if you misstep or fail a jump, and fall into one of these pools. While the Baryonyx can easily handle the creatures in this cave, a  Terror Bird, with its gliding ability, would be the better choice for dealing with the environmental hazards, although it will likely struggle with the creature swarms compared to the Baryonyx.
  • Hiker: Baryonyx are surprisingly good at crossing terrain and their jump and slim anatomy makes traveling through mountains easier, but a parachute may be needed in case of fall damage.

Tail Spin Attack

This is a list of all the creatures of ARK and how each of them is affected by the Baryonyx's tail spin attack, which can inflict a 10 second stun affect to  Humans as well as some other creatures, including the Baryonyx itself. All creatures and survivors that are inflicted with the stun attack in any way will also show an orange-yellow swirly particle effect that can usually be seen around the head region.

Stunned by Tail Spin

The following creatures are stunned by the Baryonyx's tail spin attack and thus will be unable to move or fight back for 10 seconds, occasionally more:

Slowed by Tail Spin

The following creatures are not stunned by the Baryonyx's tail spin, as they can still move and attack. Instead, they are only slowed for 10 seconds, occasionally more:

Unaffected by Tail Spin

The following creatures are not stunned or affected in any way by the Baryonyx's tail spin attack and only receive damage. This does not mean that a rider can't be knocked off by the Baryonyx's tail spin per se, it just means the creature itself cannot be affected:

Note that when the  Ammonite is hit with the Baryonyx tail spin attack, it will not spray ink attracting other creatures as it normally would. This means that the Ammonite can more or less be safely killed and harvested by your tamed Baryonyx without attracting unwanted creatures.

Collectibles

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Baryonyx, see the relevant Wikipedia article.

  • Dino Dossier revealed on 08/14/2015.[3]
  • The dossier mentions the ability to recover  Health faster after ingesting fish. Tests have shown that remote using raw fish meat in a Baryonyx restores 7.5 health per fish meat, as opposed to 1.5 when used on other dinosaurs. However it gains no effect from remote using regular raw meat. It will only eat fish meat.
  •  Leeches will ignore a tamed Baryonyx even if you are riding it. If you attack a Leech, only the surviving Leeches will attack back.
  • Baryonyx's scientific name translates to 'Heavy claw', and Baryonyx's specific name means "Water Lightning".
  • Even though Baryonyx would have definitely used its powerful forearms and claws as its main weapon of choice(hence the name meaning heavy claw), no such attack is available to the in-game Baryonyx, unlike the Spino which does have the ability to use its claws. It can however do a spin attack in the water, stunning creatures usually near its weight class with its tail.
  • Baryonyx cannot swim up and down directly like most aquatic creatures do, but it can if you're holding a weapon.
  • Larger predators ( Rexs'}} for example) will ignore a tamed Baryonyx in the water, even if you attack the predator before entering water or attack it in the water. Note that this only applies if the Baryonyx is swimming, not in shallow water(has to be doing the "swimming/floating" animation).
  • The Baryonyx's "tail spin" attack (Rmb, LT, L2) only stuns creatures of comparable size to the Baryonyx - for example, it will not stun a  Trilobite or a  Coelacanth (both too small), but it will stun a  Megalodon or  Manta. Larger creatures such as the  Plesiosaur and  Mosasaurus are immune. Notably,  Cnidaria are immune as well.  Eels can be stunned, but can also in turn can slow and paralyze given enough of time, so it's a careful act to balance. The Baryonyx is vulnerable to both of those creatures' stuns.
  • Incredibly, the Baryonyx in game does not have an  Oxygen stat and thus cannot drown. This blatantly apparent inaccuracy, though arguably a reasonable game choice, is shared by many aquatic tetrapods on the Ark's such as the  Ichthyosaurus. A real Baryonyx would likely have been unable to hold its breath for even 30 minutes.
  • Though the dossier's temperament says "Passive to land creatures, but agressive to water-dwellers", the Baryonyx indeed does attack some land creatures, though they usually are small. Regardless of land or water, it still aggros on  Humans.
  • Baryonyx is a member of the same family as the  Spinosaurus, known as the Spinosauridae. Most, if not all of the members of this family were carnviorous theropods with semi-aquatic tendencies, though the amount of adaptations to life in the water differed between species and the degree of which the animals lived their lives in water is debated. It is however almost certain that the Spinosaurus was more adaptated to an aquatic lifestyle than the Baryonyx.
  • Given the Baryonyx's general anatomy and life style, a real one would not be especially fast compared to most land carnivores, as they were geared towards slower terrestrial prey or aquatic prey like fish, not chasing down swift animals. In ARK however, the Baryonyx can sprint and leap faster than the  Raptor and the  Carno, both of which should in theory easily outrun a Baryonyx. In fact, the speed at which one can achieve using its jump can easily make it even faster.
  • Fossils of Baryonyx have been found with the remains of other dinosaurs, meaning that despite being a fish-eating predator, Baryonyx was probably capable of taking on larger land animals, despite the dossier stating it rarely attacks land animals. Some fossil animal remains found to have been eaten by a Baryonyx indicate that the diet of the Baryonyx included large terrestrial animals. Dinosaurs that also lived with and were probably eaten by Baryonyx, like  Iguanodon, were still most likely a smaller part of its diet and fish was probably still a main staple food for the animal.
  • Despite it's usually frail and tiny body in-game, it can take on Wild Spinos if the water is deep enough, usually by using the Spino's large turn radius to it's advantage.
  • Baryonyx is one of the few dinosaurs that, despite being rideable, doesn't include a saddle and check mark by it in the notes.
  • Since 316.18 Baryonyx can no longer be immobilized with  Bolas or carried by  Argentavis.
  • Though is says you need raw fish meat to tame it, you can also use raw meat, but it will take longer.

Changelog

Patch  ARK: Survival Evolved Changes
254.0  Baryonyx is added to the game.
275.0 Aberration Expansion Release Added the  Aberrant Baryonyx
276.21 Aberrant Baryonyx now lays the correct  Baryonyx Egg
316.18 Undocumented: Drag Weight of the Baryonyx has been increased from 120 to 210, rendering it unable to be picked up by some creatures that before could pick it up, such as the  Argentavis.  Bear Traps are unaffected
333.4 Fixed a bug where Baryonyx wouldn't regenerate health on killing fish
Patch  ARK: Survival Ascended Changes
34.49 Fixed being able to dismount players with Baryonyx on PVE

Gallery

References