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Disambig.png See also:  Megapithecus and  Mesopithecus

This article is about Gigantopithecus, not to be confused with  Giganotosaurus or  Gigantoraptor

Steam.svg 201.0
Aug 18, 2015
Xbox One.svg 729.0
Dec 16, 2015
PS.svg 501.0
Dec 6, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon Bigfoot_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Bigfoot/Bigfoot_Character_BP.Bigfoot_Character_BP'" 500 0 0 35

Variant Aberrant Gigantopithecus

cheat summon Bigfoot_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Bigfoot/Bigfoot_Character_BP_Aberrant.Bigfoot_Character_BP_Aberrant'" 500 0 0 35

Variant Gigantopithecus (Hunt2)

cheat summon Bigfoot_Character_BP_Hunt_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/Hunt/Dinos/Bigfoot_Character_BP_Hunt.Bigfoot_Character_BP_Hunt'" 500 0 0 35

Variant Gigantopithecus (Gauntlet2)

cheat summon Bigfoot_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Bigfoot_Character_BP_STA.Bigfoot_Character_BP_STA'" 500 0 0 35

Variant Gigantopithecus (Mashup)

cheat summon Bigfoot_Character_BP_ExpG_Pod_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Bigfoot_Character_BP_ExpG_Pod.Bigfoot_Character_BP_ExpG_Pod'" 500 0 0 35
Taming Method
Level Requirement
Preferred Kibble
Preferred Food
Preferred Food Primitive Plus
Gestation Time
6h 36m 49.521s
Baby Time
7h 42m 57.775s
Juvenile Time
1d 6h 51m 51.1s
Adolescent Time
1d 14h 34m 48.875s
Total Maturation Time
3d 5h 9m 37.75s
Breeding Interval
18h - 2d
The Island Topographic Map.jpg
Spawning Gigantopithecus The Island.svg
The Center Topographic Map.jpg
Spawning Gigantopithecus The Center.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Gigantopithecus Ragnarok.svg
Valguero Topographic Map.jpg
Spawning Gigantopithecus Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Gigantopithecus Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Gigantopithecus Crystal Isles.svg
Lost Island Map.jpg
Spawning Gigantopithecus Lost Island.svg
Fjordur Map.jpg
Spawning Gigantopithecus Fjordur Midgard.svg
Fjordur Jotunheim Topographic Map.jpg
Spawning Gigantopithecus Fjordur Jotunheim.svg
Aberration Topographic Map.jpg
Spawning Aberrant Gigantopithecus Aberration.svg
Common        Rare
  Untameable   Cave
Your autonomous Fiber-gathering, helmet-wearing, human-tossing buddy-for-life!
~ Drake on Gigantopithecus

The Gigantopithecus (jy-gan-toe-pith-i-kus) is one of the creatures in ARK: Survival Evolved.

Basic Info


This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.


Gigantopithecus fibrarator








Gigantopithecus fibrarator is a strange creature. It is usually quite passive, but it has a very short temper when it comes to its own personal space. Once another creature gets close, this gentle giant quickly becomes a rampaging beast. Best to give them a wide berth. I have occasionally seen Gigantopithecus jumping to grab vines that it can traverse and swing on, but otherwise, it seems most happy to lay about, picking berries from plants lazily.


In addition to being at home picking berries, a tamed Gigantopithecus can be taught to harvest the fibers found on many Island plants as well. It appears to be entirely content to pick at plants all day, eat the berries, and carrying fiber resources for its tribe. Playful once tamed, Gigantopithecus seems to enjoy throwing the creatures or riders it's carrying into the air. It probably feels that this activity is a game, but clever brigands can use this ‘game' to vault over walls and small cliffs.


Gigantopithecus wander around the forests of the island, eating berries off of bushes. They are naturally peaceful creatures, but will fight back if attacked or if a player or tamed creature makes physical contact with them. Gigantopithecus normally spawn as individuals and are fairly spread out, so it is rare to see groups of them in the wild. While they mainly inhabit forests, they tend to wander quite far and can sometimes be found on beaches or near rivers and mountains.


The Gigantopithecus is a close relative of the modern orangutan. However, it stands upright like a man but slightly taller, giving it a strong resemblance to Bigfoot or the yeti.

Color Scheme and Regions

Region 0:Fur Main
No image available.svg
Natural colors:
Region 1:Unused
X mark.svg
This region does not show on the body.
Region 2:Unused
X mark.svg
This region does not show on the body.
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Fur Accent
No image available.svg
Natural colors:
Region 5:Skin
No image available.svg
Natural colors:

This section displays the Gigantopithecus's natural colors and regions. For demonstration, the regions below are colored red over an albino Gigantopithecus. The colored squares shown underneath each region's description are the colors that the Gigantopithecus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Gigantopithecus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Gigantopithecus's "fur mane" magenta.

Gigantopithecus PaintRegion0.png
Region 0:
Fur Mane
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Gigantopithecus PaintRegion4.png
Region 4:
Fur Accent
Gigantopithecus PaintRegion5.png
Region 5:


Aberrant Gigantopithecus

 Aberrant Gigantopithecus is the Aberrant variant of Gigantopithecus found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not  Radiation immune.


Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 640 +64 +5.4% 0.07
 Stamina 300 +30 +10%
 Oxygen 150 +15 +10%
 Food 1500 +150 +10%
 Weight 220 +4.4 +4%
 Melee Damage 40 / 60 +1.6 / +2.4 +1.7% 7% 17.6%
 Movement Speed 100% N/A +1% 6%
 Torpidity 1100 +66 N/A 0.5
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 195 ? ? 682.5 1023.75 1085.175 10
Swimming 300 ? ? ? ? ? ?
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]


The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.



  • The Gigantopithecus hits the target for 40 damage.
  • This attacks only collects  Berries from bushes.
  • This attacks does extra damage to armor durability (Specific multiplier unknown).
  • Can be used every 0.67s by both a rider and the AI.

Rider Launch
  • The Gigantopithecus launches its rider at the direction of the camera.
  • can be held to point the direction of the throw.

  • The Gigantopithecus collects bushes for 60 damage.
  • This attacks only collects  Fiber from bushes.
  • Can be used every 0.67s by both a rider and the AI.

Carry Pet
hold CRight StickRight Stick

Throw Pet
  • The Gigantopithecus launches the pet that it is carrying at the direction of the camera.

Drop Pet
  • The Gigantopithecus drops the creature that is currently carrying on its shoulder.

  • The Gigantopithecus jumps.
  • It can jump to a zipline and use it.


Auto-Harvest Resources

The Gigantopithecus auto-harvest the bushes that it has around whenever it has no rider and its  Weight capacity is below 50%.


The Gigantopithecus can be equipped with helmets for extra damage resistance.


Gigantopithecus.png Level 1 Feeding Interval Time
Regular Kibble.png Regular Kibble 3 03:38 0:07:17
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 18 01:55 0:32:49
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 18 01:55 0:32:49
Soybean (Primitive Plus).png Soybean (Primitive Plus) 18 01:55 0:32:49
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 18 03:51 1:05:37
Mejoberry.png Mejoberry 24 01:25 0:32:49
Berries.png Berries 36 00:56 0:32:49
Gigantopithecus.png Level 30 Feeding Interval Time
Regular Kibble.png Regular Kibble 4 03:14 0:09:43
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 26 01:53 0:47:24
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 26 01:53 0:47:24
Soybean (Primitive Plus).png Soybean (Primitive Plus) 26 01:53 0:47:24
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 26 03:47 1:34:47
Mejoberry.png Mejoberry 35 01:24 0:47:51
Berries.png Berries 52 00:55 0:47:24
Gigantopithecus.png Level 60 Feeding Interval Time
Regular Kibble.png Regular Kibble 5 03:02 0:12:09
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 35 01:52 1:03:48
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 35 01:52 1:03:48
Soybean (Primitive Plus).png Soybean (Primitive Plus) 35 01:52 1:03:48
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 35 03:45 2:07:35
Mejoberry.png Mejoberry 46 01:23 1:02:53
Berries.png Berries 69 00:55 1:02:53
Gigantopithecus.png Level 90 Feeding Interval Time
Regular Kibble.png Regular Kibble 6 02:54 0:14:34
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 43 01:51 1:18:23
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 43 01:51 1:18:23
Soybean (Primitive Plus).png Soybean (Primitive Plus) 43 01:51 1:18:23
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 43 03:43 2:36:45
Mejoberry.png Mejoberry 58 01:23 1:19:17
Berries.png Berries 86 00:55 1:18:23
Gigantopithecus.png Level 120 Feeding Interval Time
Regular Kibble.png Regular Kibble 7 02:50 0:17:00
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 52 01:51 1:34:47
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 52 01:51 1:34:47
Soybean (Primitive Plus).png Soybean (Primitive Plus) 52 01:51 1:34:47
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 52 03:43 3:09:33
Mejoberry.png Mejoberry 69 01:23 1:34:19
Berries.png Berries 104 00:55 1:34:47
Gigantopithecus.png Level 150 Feeding Interval Time
Regular Kibble.png Regular Kibble 9 02:43 0:21:51
Fresh Barley (Primitive Plus).png Fresh Barley (Primitive Plus) 61 01:51 1:51:11
Fresh Wheat (Primitive Plus).png Fresh Wheat (Primitive Plus) 61 01:51 1:51:11
Soybean (Primitive Plus).png Soybean (Primitive Plus) 61 01:51 1:51:11
Dried Wheat (Primitive Plus).png Dried Wheat (Primitive Plus) 61 03:42 3:42:21
Mejoberry.png Mejoberry 81 01:23 1:50:44
Berries.png Berries 121 00:55 1:50:16

Note that the values are for optimal cases, always bring extra supplies!
For a level-dependent count of resources needed, try an external taming calculator.

Ingredients for  Regular Kibble: 1 ×  Cooked Meat Jerky, 1 ×  Medium Egg, 5 ×  Fiber, 2 ×  Longrass, 2 ×  Savoroot, 1 ×  Water

Taming Strategies

Similar to the Ichthyosaurus, Gigantopithecus is tamed by hand-feeding rather than through the use of tranquilizers. To feed one you will need to be level 30, then place an appropriate food in the far-right slot of your hotbar and get close enough to the creature for the button prompt to appear. Gigantopithecus will take one piece of the food from your inventory and will play an eating animation. You must wait for the creature's hunger to go back down before it can be fed again, a process which takes some time, depending on the level and the food (see tables).

If you come into physical contact with Gigantopithecus while you are trying to feed it, the creature will attack. You must get out of its line of sight in order for it to calm back down and be feed-able again. Your taming progress will not be reset if the creature attacks you, but you will lose taming effectiveness if you fight back.

Be careful when approaching Gigantopithecus while feeding, as it will randomly change directions or stop, causing you to run into it. It is better to approach it from behind while it's standing still, since the creature usually doesn't turn all the way around while wandering. Or you can crouch up to it and feed it that way as it will not attack you when you're crouched.

It is best to bring a flying mount in case you need to run away, since they can easily be flown above the Gigantopithecus and it will give up the chase a lot quicker than on the ground. If a flying mount is not available, fast ground mounts such as a Raptor are decent alternatives.

Taming Box


Another method is to trap the Gigantopithecus in a 1x1 room with no roof or a hatchframe. You can then feed it from above without having to worry about bumping into it or having it wander off, and wild carnivores will have a tougher time getting to it.


The Gigantopithecus can also be trapped directly on spot so the camera has never to be moved during the process.

For this, it requires one foundation (Just even floor will not suffice), two fence foundations and five door frames. On the foundation, one fence foundations needs to be placed directly on the edge of it, and the second one should be snapped to the other one so it lays diagonally on the foundation. Now the foundation is separated in two triangles, and note that the triangles are of different sizes, and the bigger one will be the potential taming spot. Now it requires door frames on each but one side (So the Gigantopithecus can be lured into the box). After you have lured the Gigantopithecus into the box, close the last open side, and now it will walk around in the box (Aggressive or not), and you just have to keep one door frame projected at the diagonal fence foundation and place it as soon as possible. After it is placed, the Gigantopithecus barely has any possibility to move left.

When hand feeding him now, it is important to not stay on the foundation because then you have high risk of enraging it. It is advised to stay on the ground next to it and crouch, then it can be fed without any problems.

Building material

It is advised to use stone because it can easily become enraged by accident, but with enough care, wooden structures will also suffice (Thatch won't because it will be broken in the process of luring it in the box and losing aggro).

Luring into the box

Since dropping it in the box with a flying mount is pretty hard and only possible with a Quetzal or Argentavis, it is much easier to lure it into it. For this, leave one side of the box open at first and place a doorframe on the opposite side. Then, after getting its attention, you just run into the box, wait until it is close enough to actually enter it, and then just leave through the door frame (It cant pass through it) and close the opposite side with a spare wall.

Losing aggro

To lose its aggro, just travel vertically till the skybox is reached and instantly return. Horizontal travel to lose its interest is discouraged because it can cause the teleporting bug, which lets it exit the box (If this happens or not is dependent on the exact placement of the box), or may even let it despawn.

Sometimes, it may be still enraged and attacking the box when returning. In this case, you need to replace all wall/door structures it is attacking.

Using a Quetzal

Quetzal holding Gigantopithecus.png

To tame the Gigantopithecus using the Quetzal method, it requires 2 people. The first person needs to carry the Gigantopithecus with the Quetzal, and hover close the ground. While it's been carried, the Gigantopithecus can be fed, and is less likely to retaliate against the tamer. If the feeder gets too close, it will still throw a punch, but it wont affect the tame or aggro it. The Quetzal might slide around over time, so the Quetzal rider only has to adjust its position every now and then. Along with feeding the Quetzal food/stimberries to keep it flying. Alternative, on PC, the player riding the Quetzal can hold X to prevent it from moving in the air, thus allowing it to keep the Gigantopithecus completely still.


tossing animation (click to enlarge)

Human Tossing

When sitting on a Gigantopithecus and pressing the alt-fire button (default: right click), it will grab the survivor with the blue crosshair appearing in front of the HUD. It will toss him/her forward upon clicking again. This can be used to get over walls without destroying them. Be careful as this does cause the Gigantopithecus to melee attack directly in front of it, damaging anything or anyone in the established path.

If you have the Glider Suit, this can give you an excellent bit of elevation to glide around and get a good view. The Gigantopithicus can easily follow you when gliding, if you know what you're doing. As well, if you deploy the parachute, it will carry you forwards for an incredible distance, faster than most animals can run, the downside being you won't have your Gigantopithicus to defend you when you finally land.

They are an excellent mount for gaining an acrobatic advantage if you know what you're doing. Also fun fact when tamed the fiber gathering/pickup attack does torpor to enemies and wild dinos so it can be used to knock players out for an easy kill.


  • Tank: Excellent tank due to its high HP and ability to wear any type of helmet. (Level up in Health and Damage)
  • Damage: Very good AOE, damage scaling and knockback. The knockback has also been known to push back a Brontosaurus slightly. (Level up in Damage, Health and Speed slightly)
    • Armor killer: Damages through player's armor easily much like Arthropleura in Pvp. (Level up in Damage, Health and Speed slightly)
  • Transport: Decent base carrying capacity but nothing absurd. Good base speed, similar to a player without any speed upgrades and can travel up and down ziplines like the ravager. (Level up in Speed, Stamina, and Weight)
    • Shoulder Carrier: Ability to carry shoulder pets (Such as Charge Light Dino, Jerboa, Microraptor etc...) with good base speed. (Level up in Speed, Stamina, and Weight)
    • To pick up a shoulder pet on XBOX use LB + Right Stick, same to throw the shoulder pet,
    • For PS4 hold L1 (alternate hand) and then press and hold R3, same action will spawn a crosshair to throw the pet
  • Gatherer: Can gather fiber, thatch, wood, and a decent amount of berries. Can gather fiber and rare flower passively when not ridden–will gather fiber from plants in its vicinity, otherwise turn on ability to wander to gather fiber continuously. Use C (RB on Xbox) to gather Fiber while ridden. (Level up in Damage, Weight, and Stamina)
  • Hiker: Gigantopithecus may outmatch Pulmonoscorpius and Beelzebufo for hiking. They can climb the steepest surfaces with relative ease. And can also climb ziplines being very useful in Aberration and the underground forest in Extinction.
  • Caving: Arguably the best mount you can travel through in caves. Small enough yet deal significant damage and can run fast enough to avoid fights. Should you get caught up in the lakes you can swim to safety.

Carry-able Creatures

The Gigantopithecus is capable of carrying the following shoulder-mounts, in addition to a human rider:

Both  Microraptor,  Dimorphodon and  Pegomastax will attack (or pickpocket, in Pegomastax's case) the opposing survivor if thrown towards them in PvP-enabled server.

 Ichthyornis will do the same thing as it does for survivors when thrown towards fish.

Can only pick  Ferox when small. Also, when a small Ferox is carried, it will glitch and appear between the two Gigantopithecus' feet.

  • Hold C to pick up.
  • Tap/Hold C to aim and throw.
  • Tap X to drop.
  • Click Right Stick/Bumper simultaneously.

The Gigantopithecus can only target tribe-owned creatures, and cannot be used to pick up wild or enemy variants.


Resource Efficiency
Fiber.png Fiber ★★★★★
Gathers autonomously
Berries.png Berries ★★★★☆
Thatch.png Thatch ★★★☆☆
Wood.png Wood ★★☆☆☆
Fiber can be gathered when Gigantopithecus is wandering, and while ridden with C, LT, or L2.


This section describes how to fight against the Gigantopithecus.


The Gigantopithecus has fairly good health and attack, since it is passive until you get too close it is easy to avoid if you don't think you can handle it.


Gigantopithecus has a good amount of knockback, this can be used to your advantage if you're using ranged weaponry and have fairly good armor or health. Keep walking backwards while attacking it with ranged attacks, and if it hits you use the knockback to give yourself more distance to keep attacking them.


Using a quetzal to pick up the gigantopithecus can be an effective way to easily kill it.


A Wild Gigantopithecus Is known to be passive, but if you bump into it as you try to feed it berries to Tame it, it will attack you so careful not to get too close when taming. If it agros you simply run away until it stops chasing, taming progress will not be lost. If you attack it, it will not stop chasing and tame is likely to be ruined. Given the added ability to tear through armor, it is best not to attempt taming with equipment that are expensive to repair.


Gigantopithecus' weakness is its strength. Gigantopithecus is known to knock you back on hit so if you survive you have a chance to run away. Once you are far enough the Gigantopithecus will ignore you and you can once again retry to tame it if so wish.



For information pertaining specifically to the real-world Gigantopithecus, see the relevant Wikipedia article.

  • Gigantopithecus means "giant ape" in Greek.
  • First known creature to harvest fiber.
  • In Single Player maps, exiting then reentering the game causes the Gigantopithecus to lose its hostility, which can make taming them much safer.
  • Relic Gigantopithecus are one theory for sightings of large, hairy primates (Sasquatch, Yeti, etc.).
    • This may have influenced the appearance of Ark's Gigantopithecus since it was thought to postured more like a gorilla in real life.
    • This is also evidenced by its spawncode name being bigfoot.
  • According to some scientists, Gigantopithecus was nearly 10 feet tall and thus the biggest ape that ever lived. Therefore, it would have weighed more than 500 kilograms, comparable to a full-grown polar bear.
  • Dossier revealed on 06/24/2015.[2]
  • Its full name Gigantopithecus fibrarator translates into "fiber gatherer giant ape", referring to its use as a fiber collector.
  • Gigantopithecus received a major update for TLC Phase 1 on February 20, 2018 with an appearance overhaul, ability to jump and climb on zip lines (but not jump between like  Ravager), throws like  Karkinos, their attacks can break armor easier and can carry shoulder pets. They are also introduced in Aberration on the same day.
  • As of 8/25/2018 The Fresh Coffee Fruit in the ARK Primitive+ Ragnarok does not working on the Steam/PC version of the game, when taming the Gigantopithecus. However, testing some other items the Cane Sugar does work as well as the obvious Mejoberries.
  • When the level 40 survivor cap was placed on taming the Gigantopithecus, there was an intent to eventually introduce a mechanic that would allow the leveling of a non-violent taming skill. However, this was never implemented for some unknown reason.
  • The Western Jungles in the island are more likely habitats that Gigantopithecus would live in.
  • The Gigantopithecus can be knocked out in the game, when they are knocked out the Gigantopithecus can not be tamed similar to most or passive tames.


Patch  ARK: Survival Evolved Changes
201.0  Gigantopithecus is added to the game
  • Reduced Gigantopithecus natural aggro range by 20%
  • No longer targets wild creatures
  • Aggravation will no longer reset its walking taming
  • Cut taming time down by 25%
  • No longer stays aggravated forever
201.4 Gigantopithecus now properly gains  Food when fed during taming
202.0 Survivor is now required to be level 40 or higher to tame a Gigantopithecus
204.0 Gigantopithecus can now manually harvest  Fiber
206.0 Fixed where you could get instantly killed after dismounting from creatures like the Gigantopithecus
223.0 Added the creature "fur" pass to make hair and feathers look better
237.0 Added the  Yeti for the new Snow Cave on The Island
252.7 Herbivores buffed to have a 55% explosion resistance and a 65% fire resistance
252.8 Herbivore explosion resistance reduced from 55% to 40%
259.0 Added functionality to allow a player riding a Gigantopithecus to harvest  Fiber using the tertiary ability or C
262.0 Eliminated any Gigantopithecus ground shakes
278.0 TLC Phase 1 Receives a model update, animation update, new fur and some new abilities:
  • Gigantopithecus' attacks now degrade and damage armor. Does not include the  Yeti
  • Can has the capacity to climb  Zip-Lines
  • Added the ability to jump
  • Can now carry and throw small creatures in addition to the rider
  • Throwing has been made more accurate and given a targetting cursor
  • Added  Aberrant Gigantopithecus to Aberration
  • Can now use the  Tek Teleporter
  • Corrected socket for wearing  Desert Goggles and Hat
278.1 Fixed issue where Gigantopithecus were not loading their stats values from previous savegames
278.2 Fixed an issue where the Aberrant Gigantopithecus couldn't be transfered off of Aberration
316.18 Fixed a shoulder pet offset issue with the  Ferox on the Gigantopithecus
Patch  ARK: Survival Ascended Changes
34.49 Fixed Gigantopithecus being unable to be pixel painted