Advanced Tek Creatures

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Advanced Tek Creatures or AT Creatures for short, are a variant of Tek Creatures added in Fixed Extinction. They are bigger and more powerful versions of vanilla Tek Creatures. They don't spawn naturally and need to be summoned manually by using their respective unassembled versions, that have to be crafted. They have no gender and therefore cannot breed. AT Creatures also have new sounds, that are slightly more robotic.

Most of Advanced Tek Creatures reuse Tek Creature models and their color regions.

List of Advanced Tek Creatures

There are currently 9 Advanced Tek Creatures in total.

There are 7 creatures that are based on the existing Tek Creatures in the game or its files:

In addition, there are also 2 brand new Advanced Tek Creautres, that don't have a Tek Creature variant in the base game:

Color Scheme and Regions

The AT Ankylosaur's range of its natural color scheme is unknown at this time, however its color regions are available. For demonstration, the regions below are colored red over an albino AT Ankylosaur.

This information can be used to alter the AT Ankylosaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the AT Ankylosaur's "" magenta.

X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

The AT Giganotosaurus's range of its natural color scheme is unknown at this time, however its color regions are available. For demonstration, the regions below are colored red over an albino AT Giganotosaurus.

This information can be used to alter the AT Giganotosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the AT Giganotosaurus's "" magenta.

X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

The AT Griffin's range of its natural color scheme is unknown at this time, however its color regions are available. For demonstration, the regions below are colored red over an albino AT Griffin.

This information can be used to alter the AT Griffin's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the AT Griffin's "" magenta.

X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

Advanced Tek Ankylosaur

The Advanced Tek  Ankylosaurus is a brand new tek creature added to the mod. Tek ankylo is a tek version of Ankylosaurus, although much less spikier than its vanilla counterpart, having only two spikes on the front of its shell, lines of them on sides and a singular line on the top. Its tail-hammer is bigger and has flatter spikes. It has double health and damage from 700 to 1400 and from 50 (30 on bite) to 100 (60 on bite).

Advanced Tek Giganotosaurus

AT  Giganotosaurus' damage is doubled in comparison to vanilla Giga but is also subject to 80% tamed damage multiplier and -80% damage penalty. AT Giga would deal 1000 base damage, if it wasn't for 80% damage multiplier, which bumps it down to 800 base damage per 100%  Melee Damage.

AT Giga's roar is now a sonic boom, that deals 120 damage per 100% Melee Damage and a new attack under C key called headbash - this attack hits three times, all of which deal 1000 damage per 100% Melee Damage.

Advanced Tek Griffin

Advanced Tek  Griffin is a new creature added by the mod. It's a version of Griffin made purely out of tek-related resources. It doesn't have any feathers, instead having highlights on its tail and front legs. Stat-wise it only gets double damage from 27 to 54.

Advanced Tek Quetzal

AT  Quetzal gets doubled damage from 22,4 to 44,8 and speed. C key performs a barrel roll, which gives it a short speed boost for 3 seconds with 8 seconds of cooldown (counted after the roll was performed, rather than after speed boost expiring) and deals 70 base damage.

Advanced Tek Parasaur

The Tek  Parasaur's advanced version has double damage from 12 to 24 and speed. In addition to Para's normal C scream, this variant has another one under the X key, which applies  Purlovia's Stunned! effect and has a 2 minute long cooldown.

Advanced Tek Raptor

AT  Raptor's damage is doubled from 15 to 30 and its pounce now deals much more AOE damage, buffed from 10 to 100, this, however, comes with a cost of 10 seconds long cooldown for this attack.

Advanced Tek Rex

Advanced Tek  Rex's health and damage are dobuled from 1100 to 2200 and from 62 to 124, additionally, its roar is now a damaging sonic boom, which deals 70 base damage 3 times to a target.

Advanced Tek Stegosaurus

Advanced Tek  Stegosaurus has double the amount of health going from 650 to 1300 base health. Stego's plating, that indicates its current mode, glows in different shades of blue, rather than in orange, blue and yellow.

Advanced Tek Triceratops

Advanced version of Tek  Triceratops has doubled health and damage from 375 and 32 to 750 and 64. Attacking its head deals recoil damage and Trike's base attack inflicts weakened debuff for 5 seconds, which causes target to receive 10% more damage.

Spawn Codes

summon BionicAnkylo_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekAnky/BionicAnkylo_Character_BP_Advanced.BionicAnkylo_Character_BP_Advanced'" 500 0 0 35

summon BionicGigant_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekGiga/BionicGigant_Character_BP_Advanced.BionicGigant_Character_BP_Advanced'" 500 0 0 35

summon BionicGriffin_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekGriffin/BionicGriffin_Character_BP_Advanced.BionicGriffin_Character_BP_Advanced'" 500 0 0 35

summon BionicQuetz_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekQuetz/BionicQuetz_Character_BP_Advanced.BionicQuetz_Character_BP_Advanced'" 500 0 0 35

summon BionicPara_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekPara/BionicPara_Character_BP_Advanced.BionicPara_Character_BP_Advanced'" 500 0 0 35

summon BionicRaptor_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekRaptor/BionicRaptor_Character_BP_Advanced.BionicRaptor_Character_BP_Advanced'" 500 0 0 35

summon BionicRex_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekRex/BionicRex_Character_BP_Advanced.BionicRex_Character_BP_Advanced'" 500 0 0 35

summon BionicStego_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekStego/BionicStego_Character_BP_Advanced.BionicStego_Character_BP_Advanced'" 500 0 0 35

summon BionicTrike_Character_BP_Advanced_C

or

admincheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/ItemsRW/TekAdvanced/TekTrike/BionicTrike_Character_BP_Advanced.BionicTrike_Character_BP_Advanced'" 500 0 0 35

Notes/Trivia

  • Advanced Tek Creatures are smaller than  Enraged Creatures.
  • Wild AT Creatures spawned with commands don't deal double damage.
  • Wild AT creatures have AI despite there being no possibility to encounter a wild version without use of commands.
  • Despite not being breedable, AT creatures can drop unfertilized eggs.