Titanus Mek

From ARK Wiki
Jump to navigation Jump to search
Mod logo.png
Missing.png
Titanus Mek
Mod Fixed Extinction Titanus Mek Image.jpg
Spawn Command
cheat summon Mek_Character_BP_Titanus_C
or
cheat SpawnDino "Blueprint'/Game/Mods/FixedExtinction/ExtReworks/TitanMek/Mek_Character_BP_Titanus.Mek_Character_BP_Titanus'" 500 0 0 35

Titanus Mek is a new type of  Mek added in Fixed Extinction.

Basic info

Behavior

Titanus Mek doesn't spawn naturally and needs to be summoned with File:Mod Fixed Extinction Unassembled Titanus Mek.png Unassembled Titanus Mek (Mod:Fixed Extinction). As normal Mek, it doesn't have an AI and doesn't move.

Appearance

Titanus Mek uses  Mega Mek's model with a symbol on its back, constructed using  Tek Jump Pad and a  Tek Sword pointing upwards. It wields two swords, one bigger, which uses  Aberrant Sword Skin and a smaller one using File:Mod Fixed Extinction Santiago's Lost Sword Skin.png Santiago's Lost Sword Skin (Mod:Fixed Extinction).

Color Scheme and Regions

The Titanus Mek's range of its natural color scheme is unknown at this time, however its color regions are available. For demonstration, the regions below are colored red over an albino Titanus Mek.

This information can be used to alter the Titanus Mek's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 1 6 would color the Titanus Mek's "" magenta.

X mark.svg

Region 0 is not used
for this Creature.

X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

Drops

Base Stats and Growth

Attribute Base Value Level Increase
Wild
 Health 30000 +1320
 Stamina 3000 +120
 Oxygen 150 N/A
 Food 100 N/A
 Weight 3000 +110.6
 Melee Damage 300 +14.4
 Movement Speed 100% N/A
 Torpidity 100 +6

Abilities

Left - Swings its aberrant sword, deals 500 base damage.

Right - Swings its Santiago's sword and shoots 4  Astrodelphis' bullets, which deal up to 1743.75 base damage each.

X and C - Hits the ground with its aberrant sword for 600 base damage.

Spacebar - Mek jumps.

Titanus Mek doesn't need any food or fuel to operate.

Combat

General

Titanus Mek needs to be piloted to pose a threat, making its actions unpredictable.

This Mek is much more combat-oriented than other Titanus Meks. It's hard to escape while not using a flyer or a fast mount like a  Managarmr.

Strategy

If fight is unavoidable, Titanus can be fought head-on with late game creatures, that are short enough to dodge its Astrodelphis homing bullets. File:Mod Fixed Extinction Nileodon.png Nileodon (Mod:Fixed Extinction) is highly advised for this encounter due to its tanky nature.

Weaponry

In case something went wrong, you should have a  Tek Chestpiece and  Tek Leggings to escape.

Dangers

Titanus Mek is quite durable, is powerful in melee combat and its Astrodelphis bullets have homing. Avoid clashing with a pilot of this Mek at all costs.

Weakness

Titanus Mek has poor turning radius and can go into falling animation when running on steep terrain. You can use that to trick the pilot and gain priceless seconds to escape.

Taming

Titanus Mek can be tamed by using the File:Mod Fixed Extinction Unassembled Titanus Mek.png Unassembled Titanus Mek (Mod:Fixed Extinction). It always spawns at level 1.

Utility

Roles

  • Titan Fighter: Unassembled Titanus Mek's description says its purpose is to fight the  Ice Titan. It's immunity to freezing certainly points to that, however its Astrodelphis bullet attack deals so much damage it's worth to bring this Mek for any Titan fight even as a support.
  • Transport: Titanus Mek is has good weight and speed comparable with Shredder Mek. This can be used to carry resources or OSD loot to the base.


Spotlight

Notes/Trivia

Gallery