Moschops

From ARK Wiki
(Redirected from Mobile:Eerie Moschops)
Jump to navigation Jump to search
Steam.svg 252.0
Nov 24, 2016
Xbox One.svg 748.2
Dec 16, 2016
PS.svg 502.0
Dec 19, 2016
Nintendo Switch.svg 521.0
Nov 30, 2018
Epic Games.svg 311.74
Jun 11, 2020
Logo Mobile.svg 1.0
May 24, 2018
Spawn Command
cheat summon Moschops_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP.Moschops_Character_BP'" 500 0 0 35

Variant Aberrant Moschops

cheat summon Moschops_Character_BP_Aberrant_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Moschops/Moschops_Character_BP_Aberrant.Moschops_Character_BP_Aberrant'" 500 0 0 35

Variant Moschops (Gauntlet2)

cheat summon Moschops_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Moschops_Character_BP_STA.Moschops_Character_BP_STA'" 500 0 0 35
16 - 20 °C / 61 - 68 °F
 Egg Incubator: 18 °C / 64 °F
Incubation Time
2h 37m 52.927s
Baby Time
4h 52m 23.859s
Juvenile Time
19h 29m 35.438s
Adolescent Time
1d 21m 59.297s
Total Maturation Time
2d 43m 58.594s
Breeding Interval
18h - 2d
Habitat
The Island Topographic Map.jpg
Spawning Moschops The Island.svg
The Center Topographic Map.jpg
Spawning Moschops The Center.svg
Scorched Earth Topographic Map.jpg
Spawning Moschops Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Moschops Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Moschops Extinction.svg
Valguero Topographic Map.jpg
Spawning Moschops Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Moschops Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Moschops Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Moschops Genesis Part 2.svg
Lost Island map.jpg
Spawning Moschops Lost Island.svg
Fjordur Map.jpg
Spawning Moschops Fjordur Midgard.svg
Fjordur Asgard Topographic Map.jpg
Spawning Moschops Fjordur Asgard.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Moschops Fjordur Vanaheim.svg
Aberration Topographic Map.jpg
Spawning Aberrant Moschops Aberration.svg
Valguero Topographic Map.jpg
Spawning Aberrant Moschops Valguero.svg
Fjordur Vanaheim Topographic Map.jpg
Spawning Aberrant Moschops Fjordur Vanaheim.svg
Common        Rare
  Untameable   Cave

The Moschops (Moss-Chops) is one of the creatures in ARK: Survival Evolved.

Basic Info

Dossier

This section is intended to be an exact copy of what the survivor Helena Walker, the author of the dossiers, has written. There may be some discrepancies between this text and the in-game creature.

NoteHelena.png
Species

Moschops cibumutante

Time

Mid Permian

Diet

Omnivore

Temperament

Cowardly

Wild

Moschops Cibumutante in the wild is a lazy, cowardly creature that typically lives in the Island's forests, primarily making its home among the great redwoods of the western regions. It survives by being extremely flexible in its eating habits and completely averse to fighting. It never starves, since it can eat just about anything. It runs at the slightest provocation but is still often preyed upon.

Domesticated

What makes Moschops particularly interesting is what it can be trained to do with its eating habits. With a versatile palate and tough teeth, Moschops can be tamed for a unique ability: over time it can be accurately taught exactly which things to gnaw, increasing the likelihood of harvesting the specific resource its master desires. For example, teach it to prioritize chewing Prime Meat, and Prime Meat will be easier to harvest from the flesh it consumes. Likewise for rare plants materials, and so forth! Just don't expect Moschops to protect you, though! Even after taming, it will quickly flee when enemies are nearby. Regardless of being fed well, increasing its strength, or how much affection, you shower on it, Moschops retains its inherent cowardly nature! Its lack of combat might deter the use of this companion but the ability to ride Moschops while making use of its diverse harvesting is a rare treat.

Behavior

The Moschops is a passive, friendly animal that doesn't take notice of survivors or other creatures, until attacked. When threatened, they will flee. A lone Moschops may flee even if its egg is stolen, although groups may attack instead.

Appearance

Despite its appearance, the Moschops is not a dinosaur or even a relative, but much more closely related to mammals as it is a Therapsid, or mammal-like ancestor. It has a barrel-shaped body to hold the large gut necessary for its varied diet with sprawled-out forelimbs and a short tail. Perched on its body is a short, thick neck with a broad head.

Color Scheme and Regions

Region 0:Main
No image available.svg
Natural colors:
14
22
24
33
35
42
Region 1:Spines
No image available.svg
Natural colors:
13
14
22
24
33
34
Region 2:Unused
X mark.svg
This region does not show on the body.
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Back
No image available.svg
Natural colors:
13
14
20
22
24
33
34
35
Region 5:Underside / Tail
No image available.svg
Natural colors:
8
14
21
24
33
42

This section displays the Moschops's natural colors and regions. For demonstration, the regions below are colored red over an albino Moschops. The colored squares shown underneath each region's description are the colors that the Moschops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

This information can be used to alter the Moschops's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Moschops's "body" magenta.

Moschops PaintRegion0.png
Region 0:
Body
14
22
24
33
35
42
Moschops PaintRegion1.png
Region 1:
Spines
13
14
22
24
33
34
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Moschops PaintRegion4.png
Region 4:
Back
13
14
20
22
24
33
34
35
Moschops PaintRegion5.png
Region 5:
Underside / Tail
8
14
21
24
33
42

Variants

Aberrant Moschops

 Aberrant Moschops is the Aberrant variant of Moschops found in Aberration. It is identical to the normal specie except for its glowing robe. It is tameable and is not  Radiation immune.

Drops

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 375 +75 +5.4% 0.07
 Stamina 300 +30 +10%
 Oxygen 150 +15 +10%
 Food 300 +30 +10% 15%
 Weight 200 +4 +4%
 Melee Damage 32 +1.6 +1.7% 14% 17.6%
 Movement Speed 100% N/A +1% 20%
 Torpidity 300 +18 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 115 115 138 517.5 517.5 621 15
Swimming 220 220 264 N/A N/A N/A 3
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[1]

Moschops
The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 375 +75 +5.4% 0.07 -4%
 Stamina 300 +30 +10%
 Oxygen 150 +15 +10%
 Food 300 +30 +10% 15%
 Weight 200 +4 +4%
 Melee Damage 32 +1.6 +1.7% 14% 17.6%
 Movement Speed 100% N/A +1% 20%
 Torpidity 300 +18 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking 115 115 138 517.5 517.5 621 15
Swimming 220 220 264 N/A N/A N/A 3
  • For a comparison of the stats of all creatures, see Base Creature Statistics.
  • For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.
  • 1These are the base speeds of the tamed creature at 100% Movement Speed, i.e. without a possible taming bonus.
  • 2These are the speeds of the creature once tamed including a possible taming bonus and no imprinting bonus.
  • For a comparison of the speeds of all creatures, see Base Creature Speeds.

Wild Stats Level-up

Type in values of a wild creature to see on which stats it's emphasized. Green values on a high-level creature are very good for breeding. If you have already tamed your creature you can try to recover the breeding stats with an external tool.[2]

Moschops

The stat-calculator does not work in the mobile-view, see here for alternatives: Apps

Note that after the creature is tamed it gets bonuses on some stats depending on the taming effectiveness. This makes it hard to retrieve the levels on a tamed creature, so this tool is only for wild ones, but gives a first impression, how well the stats are distributed.


Abilities

Active

Bite
LeftRTR2ZR
  • The Moschops bites the target for 32 damage.
  • This attacks are good to harvest  Fiber,  Berries and any type of  Meat.
  • Can be used every 0.67s by both a rider and the AI.

Piercing Bite
RightLTL2ZL

Low Bite

Passive

Harvesting Levels

The Moschops can be use applied level up points to increase their harvesting affinity of an specific resource. Those resources are  Organic Polymer,  Leech Blood,  Sap,  Rare Flower,  Rare Mushroom,  Raw Prime Meat and  Raw Prime Fish Meat.

Auto-Harvest Resources

The Moschops auto-harvest the bushes, trees and corpses that it has around whenever it has no rider and its  Weight capacity is below 50%.

Taming

Passive Tame

When passive taming a Moschops, it will randomly cycle through one of the following foods it wants to eat. Feed it exactly what it asks for.

Build a pen with 4 fence foundations and 4 fences.

Use a Kaprosuchus to place it inside, quickly dismount and close the pen. [Note, however, that on Official PvE Servers this does not work.]

You can safely passive tame it now without having to worry about letting it walk away.

Remember to stock up on all the resources it eats before attempting to tame one, as it will cycle through food it wants. Because many of these resources can spoil, it is advised to take a dino along to store them until needed.

KO Strategy

There is no KO strategy. Since it is a passive tame, you should not knock it out, if you do its hunger will decrease rapidly making any future passive taming attempts useless.

Combat

This section describes how to fight against the Moschops.

General

The Moschops will flee when attacked. It is a myth that stealing their eggs will provoke them. They will simply run away. They will attack ONLY if you take too long killing them.

Strategy

Attacking from afar with ranged weapons or driving them into a corner where they can easily be finished off. Because of their low HP, you can also throw bola at Moschops and hit it with a Spear or Pike a few times. You can also use a small herd of domesticated Dilophosaurus, since they can use their slowing ability to attack.

Weaponry

Ranged weapons or powerful mounts that can kill the Moschops in one swipe are recommended, as Moschops are fast runners but you can still easily outrun them when sprinting. Alternatively you could use a fast mount to hound them or shoot from, such as a Raptor or a Parasaur.

Dangers

The Moschops itself poses little threat. But the biggest danger of Moschops is chasing them and encountering more aggressive animals. Beware as when cornered they might occasionally attack you, usually taking players off guard with their huge damage for a "passive" creature.

Weakness

Moschops' reluctance to fight is its biggest weakness and it often falls prey to large and fast carnivores.

Utility

Roles

  • Coward: The Moschops will always flee whenever another creature attacks.
    • On aggressive, it will continuously flee from nearby "threats", even those that don't attack (e.g. passive/skittish creatures).
    • On neutral, it will flee when directly attacked (not just when combat begins nearby).
    • If you whistle to attack a specific target, it will flee from that target instead.
    • If ridden they now CAN do a substantial amount of damage to an enemy dino.
  • Fighter: Punches well above it's weight class, though it needs a rider to encourage it. Most enemies will usually underestimate you, and see an easy target, allowing you the element of surprise.
  • Autonomous Harvesting: This ability makes Moschops one of the most important tames early in the game.
    • Gathers bushes and trees autonomously while Wander Enabled (berries, seeds, thatch, wood, etc.).
    • Like  Gigantopithecus, it can gather  Fiber from bushes. This can provide good quantities of  Fiber for players without a  Gigantopithecus or a  Sickle to harvest for themselves.
    • Berry collection is incredibly efficient and given enough time can easily collect enough to not only feed itself but your character and most herbivore tames as well- be sure to empty inventory regularly as it will quickly fill to capacity.
    • They can also automatically harvest dead bodies for you.
Gatherer

The Moschops is the one of the most useful resource creatures you can have on Ark. It can collect lots of resources, more than most creatures despite being an omnivore. It can gather  Thatch efficiently and some decent  Wood and can harvest corpse as well, meaning it can be a great hunting creature without waiting to tame a  Raptor. About meat, Moschops has an effect of chance to gathering prime meat from smaller creatures like a Ichthyornis would, making it useful as an early refrigerator if you want to quickly tame an unconscious carnivore like Raptors before it spoils. Also, it can gather decent amounts of fiber and berries as well, as well as rare resources such as rare mushrooms from the trees of the swamp. Because of this, Moschops is a very good choice to tame especially for beginners, since they can be ridden right after you tame them, no saddle required. Moschops is also a perfect choice if you felt yourself poor because you have less resources, especially you don't have to wait to tame another creature for resources like Triceratops or anything else. You can use this method right after you spawn in on Ark.

Eggs
  • The moschops is a good, easy source of large eggs used to make  Superior Kibble. Other sources of large eggs requires a violent tame of dangerous creatures such as  Allosaurus and  Spinosaurus.
Upgradable Multi-Tool
  • In addition to bonus stats, each time you spend a skill point you will also gain the ability to apply "Harvesting Levels" via the tame's wheel menu (see gallery below). Recommended to level in weight for storage capacity.
    • Each point invested will increase both the likelihood of gathering a particular resource (relative to other drops, "weight") and the quantity of the resource gathered (e.g. 200% is twice the base yield). It is currently unknown if the bonus from Harvesting Levels stacks additively or multiplicativly with Melee Damage.
    • Contrary to what is believed, you can ride the moschops and have the bonus applied.
    • The following options for improving are available:
Resource Gather Note
 Leech Blood Harvest Leeches, Deathworms or Lampreys.
 Organic Polymer Harvest Kairuku, Mantis, Hesperornis or Karkinos.
One smart strategy for farming polymer is raising and breeding penguins for polymer. You can harvest polymer effectively and in the safety of your own base. Take note that adult tamed penguins drop more polymer than baby tamed penguins.
 Rare Flower The Island: Wander enabled near the appropriate bushes in the Swamp, Snow Biome or mountainous regions.
Scorched Earth: Wander enabled near the purple/white flowers on Scorched Earth.
Aberration: Wander enabled near red-stemmed red mushroom/blue-stemmed cyan mushroom.
 Rare Mushroom The Island: Wander enabled near trees within the Swamp.
Scorched Earth: Wander enabled near the appropriate bush nodes.
Aberration: Wander enabled near red/cyan mushroom.
 Raw Prime Meat Harvest appropriate corpses.
Can harvest corpses under the Prime effect of the Ichthyornis.
 Raw Prime Fish Meat Although Moschops can level up prime fish harvesting they are unable to collect meat at all from most sources (Coelacanth, Sabertooth Salmon, Piranha, and Tusoteuthis). They are able to harvest the Megalodon and Dunkleosteus but will not receive prime from these fish. The only source of prime fish they can harvest are the Leedsichthys.
 Sap Scorched Earth and Ragnarok: Wander enabled near to Joshua Trees.
Valguero: Farm the cutted trees that are on some islands and coasts.
 Raw Mutton Although sometimes stated the harvest level of prime meat does not affect the collection of raw mutton - still Moschops do suprisingly well in harvesting it.

Collectibles

Resource Efficiency
Thatch.png Thatch ★★★★☆
Berries.png Berries ★★★☆☆
Gathers autonomously
Fiber.png Fiber ★★★☆☆
Wood.png Wood ★★☆☆☆
Gathers autonomously
Moschops will gather  Wood,  Thatch,  Berries automatically while on wander or if set to do nothing while a tree is very close to it.

Gallery

How to access the harvesting leveling menu:

Spotlight

Notes/Trivia

For information pertaining specifically to the real-world Moschops, see the relevant Wikipedia article.

  • The dossier was revealed on April 11, 2016[3]
  • The real-life counterpart was likely a herbivore and probably would not have eaten meat.[4]
  • TLC Pass 2 accidentally allowed players to ride on Moschops, but it was removed. Afterwards, it has been announced that them being rideable were intentional due to player's feedback and staff discussion, and was subsequently released 4 days after the announcement.[5]
    • This unfortunately comes with a hidden nerf that greatly reduce the amount of resource it can harvest.
  • While Moschops are generally non-hostile, they will occasionally attempt to run at the player and cause damage. It is unknown exactly what causes this, but it has been observed when they are boxed in or cornered, the otherwise passive  Ovis has also been observed doing this.
  • It is possible to knock out a Moschops, although it can't be tamed if one is knocked out.
  • Name means "Food changing calf face", explained that player may require varies of food to tame it.
  • If you want to make a good progress on Ark, then Moschops is the creature you MUST tame. The reason is: All you have to do is gather  Berries, feed it some  tintoberries or anything. Once tamed, you can immediately ride it and gather resources such as  Thatch,  Wood,  Berries,  Fiber and can harvest corpses for  Meat. This is the perfect method to get started on Ark especially for beginners, or if you feel yourself poor. You can get  Thatch or wood efficiently if you want to make buildings or any structures early without waiting to tame  Triceratops or any other resource creatures, as well useful for early gathering large amounts of  Fiber and also decent amounts of  Berries. You can have yourself a hunter if ridden to kill creatures early for  food without waiting to tame a  Raptor, because it can harvest  Meat efficiently as well as  Prime Meat. Also, you can gather rare resources much early such as rare flowers and rare mushrooms. Because of this, Moschops is the most useful gatherer creature you can ever have on Ark especially for starters/beginners. As long as you stay out of danger you will be fine (as a beginner, or average), especially from raptors.
  • Moschops are a great  Chitin farmer. All you have to do is kill a  Trilobite and harvest it while mounted in the Moschops. Sometimes, you can get 100  Chitin per corpse.
  • It is one of the few creatures to spawn on all maps, along with  Raptor,  Equus,  Parasaur,  Carnotaurus, and  Coelacanth. This includes Aberrant varieties.
  • The Moschops will not collect extra  Corrupted Nodule if it has points into  Organic Polymer harvesting.
  • Although points can be raised for collecting  Sap, the Moschops cannot harvest that resource by itself, the reason is that since an undocumented patch the creatures lost the ability to farm sap from trees, making this specific mechinic useless. The only way that the Moschops can harvest sap is with the cutted trees in some areas of Valguero.
    • Also the Moschops can be levelled up to farm  Raw Prime Fish Meat but it cannot harvest it normally because it cannot harvest fish corpses, however there are some options to take advantage of it like harvesting a  Leedsichthys corpse or the fish corpses that the  Ichthyornis hunts, both of this options are harvestable by the Moschops.
  • Sometimes, if you quickly run up and attack a wild Moschops, it will attack you back once before running away.
    • On  ARK: Survival Ascended the Moschops with babies actually fight back, being an interesting interaction countrary to its normal behavior.

Changelog

Patch  ARK: Survival Evolved Changes
252.0  Moschops is added to the game
252.1  Leech Blood can now be placed in the quick item slots in order to be used in taming the Moschops
252.4 Fixed a Moschops ambient harvesting crash
259.0 Made Moschops taming easier
275.0 Aberration Expansion Release Added  Aberrant Moschops
278.0 Will no longer flee when told to harvest corpses
278.73 Fixed Therizino and Moschops cloning exploit
279.224 Fixed a bug that made the Moschops rideable
279.242
  • Moschops can now be ridden
  • Moschops harvesting effectiveness reduced by approximately 30%
279.252 Moschops dossier updated
279.261 Buffed Moschops harvesting effectiveness and  Melee Damage by 30%, reverting it back to previous stats
Patch  ARK: Survival Ascended Changes
34.49 Fixed Moschops inconsistency when harvesting special resources

Gallery

References