Unassembled TEK Hover Skiff

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Unassembled TEK Hover Skiff
Unassembled TEK Hover Skiff.png

Craft this item to assemble a new TEK Hover Skiff.

Type
Health
10,000
Decay time
8d
Weight
800
Stack size
1
Unlocked upon defeating
Added in
Spawn Command
cheat gfi HoverSkiff 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'" 1 0 0
Unlock Tekgram
cheat unlockengram "Blueprint'/Game/Genesis/CoreBlueprints/Items/PrimalItem_Spawner_HoverSkiff.PrimalItem_Spawner_HoverSkiff'"
Crafting XP
4 XP
Crafting time
5s
Crafted in
Required stations

The Unassembled TEK Hover Skiff is a player vehicle deployed from an Item introduced in Genesis: Part 1.

Overview

The Hover Skiff utilizes  Element to cover great lengths of terrain through its hover and flying modes, the flying mode being significantly faster at the cost of significantly more element usage. It provides a flat surface to carry small to medium creatures such as  Quetzal. The vehicle also possesses a tractor beam, which can immobilize and carry even larger creatures. The vehicle can also hold items weighing up to 16,000 units in its inventory. Due to its weight ability, more than most Argentavis, and its speed and maneuverability, it is considered by most to be the best flyer in the game.

The vehicle cannot hover or fly without fuel, if overloaded with items, an explosive is attached, or the total Drag Weight of all creatures standing on its platform is higher than 800 (equivalent of 32  Dodos).

The  Corrupted Master Controller must be defeated on Gamma Difficulty to obtain its Tekgram. When crafted in a  Tek Replicator, the Hover Skiff will spawn within a radius of five meters.

If you can find someone willing to craft it for you, they will need to be in your tribe to do so. Preferably someone from another server who hasn't played the server you want the skiff on.

Structures

Up to 50 Structures can be built on the Hover Skiff. Structures that cannot be placed on Platform Saddles or Rafts also cannot be placed on this vehicle.

Carriable Creatures

All creatures can be carried by the Tek Hover Skiff, excluding aquatic creatures, creatures with a Drag Weight of more than 1500 units, Alpha Creatures, Bosses,Titans and certain Event Creatures.

The following creatures cannot be carried by the Tek Hover Skiff:

This list may be incomplete; feel free to update as necessary.

Fuel

The TEK Hover Skiff requires  Element to work. Below are the other various other forms of the chemical that can be used. The quantity given is the amount needed to gain fuel equivalent to a single  Element.

Fuel consumption rate varies with the state of the vehicle. It will use more, for example, if you're in flight mode, and even more if you have your tractor beam enabled in flight mode.

Utility

  • Taming Assistance: The tractor beam can easily disable its target creature to allow safe transport it back to your base's taming pen, or simply immobilize and suspend the creature in mid-air while you apply your preferred form of tranquillizer.
  •  Metal Farming: An Ankylosaurus or Magmasaur can be carried with the tractor beam. If one player rides the Ankylosaurus or the Magmasaur, a second player can then pilot the Hover Skiff and move it around, while the first player breaks metal rocks, making for quick and easy metal farming.

Controls

General

Binds

  • N - Toggle headlights. Can be toggled via the radial menu, too.
  • X - Attempt to land and then deploy stilts/ramp. Can be toggled via the radial menu, too.
  • Held targets will remain held even when you dismount (both in cargo position and during "control the beam" mode).
Hover/Flying Mode
  • WS - Forward/backward movement
  • AD - Strafe left/right
  • Cursor - Facing direction
    • Ctrl - Disables facing direction control - removing the ability to turn
  • Hold ⇧ Shift - Sprint
  • Hold Space - Ascend
    • The skiff will alternate between Hover and Flight mode based on altitude.
    • While in Hover Mode, the skiff will maintain a fixed altitude above the ground and tapping Space will function as a jump.
  • LMB.svg/RMB.svg to toggle Tractor Turret (changing field of view to below the skiff).
  • C - Descend
Tractor Turret (Wild/Hostile targets)
  • Hold RMB.svg to fill up a progress bar on your target. Once filled, they will be raised to the cargo position and you will return to Hover Mode.
  • Press LMB.svg to let go of a target.
  • Press LMB.svg while not holding a target to return to Flying Mode.
Tractor Turret (Allied target)
  • Tap RMB.svg to grab a target.
  • While grabbed, tap RMB.svg to enter "Traction Mode" mode - which changes the beam's colour to green.
    • WS - Move target forwards/backwards.
    • AD - Strafe the target left/right.
    • HOLD RMB.svg - Raise the target closer to the skiff. When raised completely, you will automatically return to Flying Mode but you can toggle back.
    • C - Lower the target toward the ground.
    • Space and the cursor will continue to control the skiff (elevation and facing direction, respectively; facing direction can still be locked with Ctrl).
    • Tap RMB.svg to exit "Traction Mode" mode. This will not drop the target nor modify their current elevation.
  • Press LMB.svg to let go of a target.
  • Press LMB.svg while not holding a target to return to Fly.

Spotlight

Notes

  • In a no-flyer server, this along with  Astrocetus are the only entity that can fly.
  • If your weight is at 1000 or beyond, it will not hover in the air while you dismount, instead it will automatically land.
  • The Skiff can not be server transferred in its assembled form.
  • Currently, the Skiff should not be taken into caves, as it is considered a flyer and the player will get dismounted when the enter. However, because the Skiff requires a pilot, it will be stuck inside the cave as you cannot remount it inside. The only way to get it back out is to find a way to get up to it, select the "try to land" option" and then using the "nudge" function until it's back outside, which may take a while.
  • You can use the whistle command "land this flyer" to land your skiff from a distance.
  • While traveling in a Hover Skiff, the vehicle constantly maintains its altitude despite the change in terrain by automatically adjusting its altitude to the terrain. In short, it maintains the distance between it and the ground and sudden changes in its altitude can help the vehicle gain momentum while in hover mode.
  • The Skiff Counts as a single tame towards Dino Tame Limit.
    • Adding the first structure, like a foundation, increases the tame count by 19.

Changelog

Patch  ASE Changes
306.41 Unassembled TEK Hover Skiff is added to the game.
309.4 Improved hover skiff movement and operation on steep terrain.
313.10 Fixed a bug with the TEK Skiff would not update its inventory, causing it to be unable to fly as it assumed it was carrying too many items.
313.30 Added additional sockets onto the skiff which auto-turrets can use as targeting options
319.14 Fixed an occurrence where the TEK Skiff would be unable to fly even when it has been fueled.
324.22 Hover Skiff can no longer use turbo speed when carrying enemy players or tamed enemy dinos (no changes made if using carrying allied or wild).

Gallery

References