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There are two types of caves that can be found in ARK: Progression Caves and Resources Caves, the latter caves being found underwater on The Island and most regions of Ragnarok. Some are easy to explore, others extremely difficult. If you survive the dangers of the caves, however, they each contain a variety of resources to obtain.
Progression Caves
-
Central Cave
-
North West Cave
-
Lower South Cave
-
North East Cave
-
Upper South Cave
-
Lava Cave
-
Swamp Cave
-
Snow Cave
-
The Caverns of Lost Hope
-
The Caverns of Lost Faith
-
Tek Cave
Locations
|
Difficulty: Green = Standard; Red = Hard Cyan = Standard Underwater; Purple = Hard Underwater; Orange: Unknown
|
Cave |
Artifact |
Lat |
Lon |
X |
Y |
Z |
Loot Crate Lvl
|
Central
|
Clever ( Broodmother Lysrix)
|
41.5 |
46.9 |
-23038 |
-67442 |
-9 |
10 , 25
|
North West
|
Skylord ( Dragon)
|
19.2 |
19.0 |
-247569 |
-245067 |
-11330 |
40 , 55
|
Lower South
|
Hunter ( Broodmother Lysrix)
|
80.2 |
53.5 |
28709 |
242292 |
-13245 |
10
|
North East
|
Devourer ( Megapithecus)
|
14.7 |
85.4 |
283225 |
-281474 |
-13441 |
25 , 55
|
Upper South
|
Pack ( Megapithecus)
|
68.3 |
56.1 |
49630 |
145933 |
-13404 |
25
|
Lava Cave
|
Massive ( Broodmother Lysrix)
|
70.6 |
86.1 |
288663 |
164598 |
-14126 |
25 , 40
|
Swamp Cave
|
Immune ( Dragon)
|
62.6 |
37.2 |
-101583 |
101617 |
-5167 |
25 , 40 , 70
|
Snow Cave
|
Strong ( Dragon)
|
29.4 |
32.0 |
-144083 |
-164621 |
24 |
25 , 40 , 55
|
The Caverns of Lost Faith
|
Brute ( Megapithecus)
|
53.7 |
10.4 |
-315928 |
29403 |
-41974 |
50 , 60 , 70
|
The Caverns of Lost Hope
|
Cunning ( Dragon)
|
45.8 |
89.3 |
303017 |
-29089 |
-33983 |
50 , 60 , 70
|
Creatures
Note that the Hard Caves spawn creatures at extremely high levels (often exceeding 250), and that these creatures are untameable. Creatures within The Caverns of Lost Faith are also untameable, but spawn at standard levels.
- Terrestrial Entrances
- Underwater Entrances
-
Jungle Cave
-
North Ice Cave
-
South Ice Cave
-
Lava Oasis Cave
-
LavaCave
-
Southeastern Trench
-
The Center Cave
-
Cliffside Cavern
-
Underground World
Locations
|
Difficulty: Green = Standard; Red = Hard; Cyan = Standard Underwater; Gray = unknown difficulty
|
Jungle Cave
Entrances |
Lat |
Lon |
X |
Y |
Z
|
Land |
54.2 |
62.7 |
72960 |
228647 |
-3750
|
Ruins |
46.3 |
63.1 |
76800 |
152961 |
-13550
|
Flyer-accessible |
52.5 |
67.7 |
120960 |
212381 |
-3500
|
Underwater River |
45.0 |
64.0 |
85440 |
140501 |
-19000
|
Ocean |
50.8 |
71.3 |
155520 |
196088 |
-14500
|
The Center Cave
Entrances |
Lat |
Lon |
X |
Y |
Z
|
Top |
35.9 |
34.4 |
-198720 |
53287 |
-4700
|
Beneath 1 |
40.3 |
31.1 |
-230400 |
95456 |
-25000
|
Beneath 2 |
36.4 |
35.0 |
-192960 |
58079 |
-25000
|
Cliffside Cavern
Entrances |
Lat |
Lon |
X |
Y |
Z
|
Flyer
|
36.0 |
2.0 |
-509760 |
54245 |
-61150
|
Land 1
|
58.1 |
12.8 |
-406080 |
266051 |
-53900
|
Land 2
|
21.0 |
13.5 |
-399360 |
-89514 |
-63700
|
Underground World
Entrances |
Lat |
Lon |
X |
Y |
Z
|
Flyer-accessible
|
34.9 |
65.8 |
102720 |
43703 |
4000
|
Ruins 1
|
34.3 |
53.3 |
-17280 |
37952 |
-13900
|
Ruins 2
|
53.5 |
53.8 |
-12480 |
221965 |
-10750
|
Underwater River 1
|
32.7 |
64.1 |
86400 |
22618 |
-16000
|
Underwater River 2
|
44.2 |
58.0 |
27840 |
132834 |
-16000
|
Underwater Ocean
|
66.1 |
51.7 |
-32640 |
343296 |
-45000
|
Creatures
- Missing.
Small Caves
Nº |
Lat |
Lon |
X |
Y |
Z
|
01 |
29.7 |
54.0 |
-10560 |
-6134 |
-10250
|
02 |
26.1 |
64.7 |
92160 |
-40636 |
-9120
|
03-1 |
26.9 |
65.9 |
103680 |
-32969 |
-9850
|
03-2 |
26.4 |
67.0 |
114240 |
-37761 |
-11500
|
04 |
29.1 |
61.3 |
59520 |
-11884 |
-4520
|
05 |
30.0 |
63.0 |
76672 |
-3259 |
-9550
|
06 |
35.1 |
67.4 |
118080 |
45620 |
-12000
|
07-1 |
33.5 |
52.3 |
-26800 |
30285 |
-3683
|
07-2 |
33.3 |
50.0 |
-48960 |
28369 |
?
|
08 |
38.5 |
64.3 |
88320 |
78205 |
?
|
09 |
40.3 |
60.9 |
55680 |
95457 |
?
|
10 |
40.9 |
57.9 |
26800 |
101207 |
?
|
11 |
42.6 |
56.6 |
14400 |
117500 |
?
|
12 |
46.9 |
14.0 |
-394560 |
158711 |
?
|
13-1 |
89.4 |
38.5 |
-159360 |
566031 |
?
|
13-2 |
96.9 |
38.6 |
-158400 |
637911 |
?
|
14 |
82.5 |
53.5 |
-15360 |
499901 |
?
|
15 |
94.2 |
68.7 |
130560 |
612034 |
?
|
-
Grave of the Tyrants
-
Old Tunnels
-
Ruins of Nosti
Locations
|
Green = Standard Difficulty
|
Creatures
Note that Achatina spawn as high-levelled varients, similar to the creatures found within The Island's Swamp and Snow caves. Unlike The Island however, these Achatina are tameable.
This page only lists the Dungeons and important Caves of Ragnarok. For a list of all caves in Ragnarok please visit this page: Caves (Ragnarok)
Locations
|
Green = Standard; Red = Hard
|
Creatures
Note that all creatures inside these caves are high-leveled, untameable variants, similar to the creatures found within The Island's Swamp and Snow caves.
-
Old Railway Cave
-
Hidden Grotto
-
Elemental Vault
|
Green = Standard; Red = Hard
|
Despite having a large cave opening, dinosaurs classified as flying cannot be mounted within the cave. There are exceptions to this limitation however.
Locations
|
Green = Standard; Red = Hard
|
Creatures
-
The Great Trench
-
-
The Lost Temple
-
The Unknown
Locations
|
Green = Standard; Red = Hard
|
-
Shoola Hollow (Lost Island)
-
Sunset Cave (Lost Island)
-
Lost Ark Grotto (Lost Island)
-
Tumash Cave (Lost Island)
-
Zaunaloa Depths (Lost Island)
-
Gloom Grove Temple (Lost Island)
-
The Twisted Vine (Lost Island)
-
Boskar Cave (Lost Island)
-
Shoola Falls Cave (Lost Island)
Locations
|
Green = Standard; Red = Hard; Grey = Unknown
|
-
The Snakepit (Fjordur)
-
Molten Caverns (Fjordur)
-
The Forgotten Caverns (Fjordur)
-
Mariana Caverns (Fjordur)
-
Drengrheimr (Fjordur)
-
Mount Doom Caverns (Fjordur)
-
Nidisheim Depths (Fjordur)
-
The Frozen Fortress (Fjordur)
-
Bear Caverns (Fjordur)
Locations
|
Green = Standard; Red = Hard
|
Creatures
Resource Caves
Cavern: A cave, or a chamber in a cave, typically a large one.
There are currently 12 Resource Caves on The Island, and are all found underwater. These caves can often be difficult to find, but often contain a dense collection of Silica Pearls and Oil, although the latter of which provide less oil than nodes found elsewhere in the game. The only indication of the position from the surface is a small flow of bubbles, appearing as a thin white line. On lower graphics settings, a grey box can be seen on the ocean floor from the surface around the cave's entrance.
The entrances to the resource caves also appears to be a spawn location for pairs of Plesiosaurs, who tend to linger in the area, as well as a singular Mosasaurus, which in turn tend to linger near to the Plesiosaurs.
Nº |
Lat |
Lon |
X |
Y |
Z
|
01 |
16.0 |
10.4 |
-316800 |
-272000 |
-37010
|
02 |
10.2 |
21.8 |
-225600 |
-318400 |
-41500
|
03 |
10.5 |
39.9 |
-80800 |
-316000 |
-41800
|
04 |
08.0 |
90.1 |
320800 |
-336000 |
-45000
|
05 |
36.2 |
91.1 |
-311200 |
800 |
-45300
|
06 |
50.1 |
11.1 |
334400 |
22400 |
-42560
|
07 |
52.8 |
91.8 |
-320000 |
266400 |
-45500
|
08 |
83.3 |
10.0 |
-291200 |
327200 |
-42000
|
09 |
90.9 |
13.6 |
-291200 |
327200 |
-45900
|
10 |
90.1 |
36.7 |
-106400 |
320800 |
-45000
|
11 |
90.7 |
71.4 |
171200 |
325600 |
-45000
|
12 |
87.1 |
90.2 |
321600 |
296800 |
-44800
|
Creatures
Resources
-
The Abyss
-
The Emerald Forest
Creatures
The Abyss
The Emerald Forest
Resources
The Abyss
The Emerald Forest
Tips
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The talk page may contain more information.
Surface Caves
These are general cave tips. For tips on specific caves, please visit their individual pages.
- Take Stimberry or better yet Stimulants and Water Jars or if you are a high enough level Canteen. Some progression caves require multiple Canteens.
- Hide or Fur armor is helpful for many, but not all caves. Chitin or Metal (Flak) is great if you have an available Smithy.
- Set up a small base at the beginning of a cave with a Simple Bed and a chest with tools, weapons, armor, a Smithy and a Refining Forge. If possible, in single player you can use a Argentavis as a smithy IN the cave. Or on multiplayer you can use a Castoroides
- Most of the creatures found in caves are non-tamable (mostly Achatina), except for a few cases or caves such as Megalosaurus, Dung Beetle or Glowtail.
- Because there are no Achatina spawns outside of caves in Scorched Earth , caves are the only place you can tame them in. They do however provide higher max tame levels, meaning you won't have to feed them as much as when they were tamed on other maps.
- Grappling Hooks are useful for avoiding creatures, getting a good vantage point, and to not have to bring foundations and ceilings to bridge gaps. However, not all caves will permit its uses.
- In some caves that are very tough, one may use a Auto Turret on wild creatures to clear the cave to make it easier. However, be mindful as some respawn area will immediately respawn creatures the instant the area is brought to stasis.
- Flyers brought into the cave under any method will not be mountable, even with saddle. Oddly, Climbers can still climb upwards.
- Aberration Climbing Picks and Glider Suit are also a big help even though all caves can be traversed without these.
- Cryopod allows bringing of creatures into previously inaccessible area due to the opening of the caves. However, some creatures that are too big to fit inside will not be released out of the cryopod. This includes areas whereby the size are strictly fittable only for survivors and smaller.
- Bringing a Parasaur and using its turret mode can be very helpful in identifying enemies and potential tames. For example, Megalania can be hard to spot without turret mode, and Dung Beetles may accidentally be killed if not identified first through turret mode.
- Bring a friend if trying this so you can identify enemies on the move. A Parasaur is also very weak, so an escort is needed.
- Since a Parasaur is a pack animal, it can also help bring out the valuable Crystal and Obsidian.
Underwater Caves
- Lazarus Chowder will supply you Oxygen while underwater for a certain amount of seconds, to allow you to dive for longer times, making it easier to find the entrance. A SCUBA Tank or a powered Tek Helmet could also help with this, then no oxygen is ever needed! Though, the SCUBA Tank will slowly lose durabillity as it's in use, and element, for the Tek Helmet.
- Riding a Megalodon can help against other Sharks and allows you very quick movement in the water. They are also a good way to spot the bubbles from the surface. It is advised to bring it with a pack, as wild Megalodon are never seen alone in underwater caves and with a pack boost, will easily shred even the most resilient of Megalodon.
- If you have a Tribemate with a Pteranodon, Argentavis or Tropeognathus, they can transport you directly to the location of the cave and drop you down, avoiding most of the swim, and with that, most of the Megalodons on the way to the cave. Once finished the Pteranodon, Argentavis or Tropeognathus can pick you up again from the water surface. This is also a very resource friendly method, as it allows you to go down with minimum armor and weapons, as fighting can be reduced to a minimum. That way, the loss of dying is less of a setback. This method does, however, require you to have found the entrance beforehand.
- Riding a Sarco allows you to use a single mount as they can move quick both in water and on the ground. Moreover, it's faster than a Megalodon, has near instant stamina regeneration under water and can fit in most underwater caves, making it safer while gathering resources. Be wary of any Tusoteuthis that spawns within the cave, as their range can grab onto the Sarco.
- Eurypterids can spawn in groups (3-5 at once) in even small underwater caves as of patch 246. Be prepared to deal with their stings!
- Cryopod allows bringing of creatures into previously inaccessible area due to the opening of the caves. However, some creatures that are too big to fit inside will not be released out of the cryopod. Care for the Cryo Cooldown though (due to possible constant uses), as wild dinos inside the caves that are aggressive will still attack dino under Cryo Sickness, which will result in a swift death due to damage multiplier towards dino under that state.
- Megachelon can give constant oxygen to land creatures that excels under water and requires to be constantly underwater, but does not have infinite oxygen (Good example is Baryonyx. However, due to their sheer size, are only limited at certain areas underwater within the underwater cave, even with Cryopods).
- Bloodstalker swims fast for a land creature while submerged, but is incredibly frail (cannot attack underwater) and has lower oxygen that most other creature.
Notes
- There is a large flat faced rock that looks like it could be a cave entrance on the South haven island cliff face. Could be another cave in the future.
- Building a base in an underwater cave will stop resource spawning in that cave.
- In the North Ice Cave on The Center, one of the two parts (the part with the Artifact of the Devourer) of the cave's crystal nodes are invisible (can still be farmed normally with a pick).
- This is especially detrimental when trying to get to one of the places that spawns a loot crate, which is along a long, thin corridor that is littered with spiders, wolves, sabertooths, and Yetis (possibly one of the most concentrated areas of aggressive creatures in the game).
- These nodes can block movement, bullets, arrows, etc. but can be helpful as it blocks some creatures against walls, while other nodes can act as walls, allowing you to be unseen as long as it is between you and a creature.
- When holding H, , or , you can see that each cave has its own location. The Tek Cave is “The Belly of the Beast.” The South East cave is “Lava Cave.”
- In Aberration, there was supposedly a fourth cave planned, but was eventually scrapped after the DLC is released. The names still exist in the database, however. This makes it the first and only official cave to not be implemented into the official DLC map.
- The Artifact that was supposed to be added into the cave was re-purposed for Crystal Isles DLC as an Alpha Crystal Wyvern Queen requirement.
- All of the caves do not permit flying creatures inside, with the sole exception of Desmodus.
- A Managarmr can pounce into the pearl cave and easily wipe your base so build smart and survive.
Changelog
Patch |
ARK: Survival Evolved Changes
|
172.3
|
- In PvE, you can't build in caves/caveentrances anymore and all such structures are autodestroyed (but sleeping bags are allowed). This is to prevent PvE players from blockading the caves with no other players able to damage such structures.
- Visual Glitches ("popin") on caves with low view distances is fixed.
|
183.3
|
- You can no longer build underneath terrain except in caves, and all structures beneath terrain except in caves is automatically destroyed.
- Water Dinos no longer die when surfacing in underwater caves.
- Fixed a crash in in singleplayer mode caves.
|
183.33
|
Fixed a client-side issue with building in caves.
|
188.0
|
Fixed pop-in of underwater cave meshes.
|
188.1
|
PvP Cave damage multiplier (default 6x) now functions in underwater caves as well.
|
194.0
|
PvE server admins can now enable building in Caves via their config.
|
217.0
|
Fixed snow-cave blockage, and ice mini cave o' doom killin' dinos/teleportin.
|
230.3
|
Fixed issue with water-postprocessing in caves.
|
237.1
|
- Improved new cave lighting.
- Fixed new cave entrance holes on Mac/Linux.
- Prevented building in front of new caves on PvE.
|
237.2
|
- Fixed Caves not unloading under some circumstances when leaving them.
- Fixed day lighting affecting new Cave interiors.
|
242.3
|
Fixed appearance of "blue fog" on the Cave-water material.
|
245.0
|
Added giant new underwater caverns which includes, spider cavern, underwater ruins, crystal cavern, jumping puzzle. New caverns also provide a foot path for players to walk from the center of the earth to the top, and a new underwater path for players to get their water dinos in and out of the center of the earth.
|
247.0
|
- Drastically improved the lighting in various caves on The Center.
- Added 13 mini caves/DireBear Dens around The Center.
- Lowered the spawn rates in parts of some of the caves.
|
252.0
|
All-new Caves on The Island, redesigned with proper shipping-quality layouts and graphics & increased challenge.
|
253.8
|
Fix for tamed cave-dinos not being targetable by wild dinos.
|
257.0
|
Fixed issue with Cave spawns not functioning properly in singleplayer.
|
258.86
|
Fixed singleplayer cave spawns on TheIsland and ScorchedEarth.
|
259.0
|
Added lots of obsidian, crystal and rich metal to all caves except the Tek Cave.
|
260.0
|
Increased levels of cave creatures.
|
262.0
|
Reduce targeting range of AI in both underwater caves by 50%, and reduced spawn quantity in HARD cave specifically by 33%, also Eels in the hard cave now spawn in groups of 2, not 6.
|
263.0
|
Re mapped some Center Spawns in caves so they aren't clustered as much.
|
264.0
|
- SP Dinos no longer fall thru cave floors.
- fixed cavedamage beeing to high (36x -> 6x).
|
265.0
|
Fixed scotland basalt cave exploit.
|
288.113
|
Cave entrance cooldown display bug fix on Extinction.
|
306.83
|
PVE caves on genesis are now marked non-buildable.
|
309.4
|
The lava on The Island in caves will no longer damage Magmasaur.
|
310.27
|
Fixed an issue with the lighting in caves on The Island.
|
342.2
|
Fixed an issue where some dinos were marked as not tameable in caves on Lost Island.
|
343.7
|
Fixed an overspawning issue in Lost Island caves.
|
Patch |
ARK: Survival Ascended Changes
|
26.11
|
Fixed some cases where Dinos were failing to spawn properly in caves.
|
41.23
|
Fixed a console issue that caused colored fog that would appear in caves on Scorched Earth.
|
48.8
|
Fixed some unintentional build prevention areas outside of caves on The Center.
|