Ruins of Nosti (Scorched Earth)

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Scorched Earth DLC.jpg This article is about content exclusive to the DLC: Scorched Earth
Ruins of Nosti
Ruins of Nosti Void ScE.jpg

The echoes of lost civilization...

Interior Map

Ruins of Nosti (Scorched Earth) Cavemap.jpg

Location
Scorched Earth Topographic Map.jpg
Location
78.5° Lat, 75.6° Lon
Loot
Artifact of the Destroyer.png
Artifact of the Destroyer
79.8° Lat, 81.3° Lon

The Ruins of Nosti (more commonly referred to as The Church Cave) is a Cave underneath a ruined building on the Scorched Earth map. The ruins above are a forgotten city full of domed buildings and pillars in the south east of the map in the dunes. The ruins themselves are notable as being featured as the setting for many of this Ark's explorer notes, which among other things chronical the city's rise and fall. The entrance is inside what many players call the church, one of the larger ruined buildings.

The cave that is the Ruins of Nosti begins with a descent down beneath the surface. This location dubbed as the entrance consists of the Church all the way down to where the path splits into two, where it then becomes the descent.

The  Artifact of the Destroyer and a  Scorched Sword Skin can be found in the artifact crate.

This is easily the most dangerous cave in Scorched Earth between the jumps over a bottomless void (500,000 damage to anything that falls in) and the combination of some of the most dangerous creatures—including large swarms of  Onycs and  Mantis. Survivors should be well-prepared before tackling this cave. Mega Rabies will come from the bats, so make some  Lesser Antidote beforehand. However there is not quite the variety of creatures here that there is in other caves, but don't take this as a sign to underestimate the cave itself.

Dangers

  • Swarms of Creatures
  • Extreme Heat
  • Dangerous Heights (Instant Death)
  • Mega Rabies

Recommended Equipment

Tips/Notes

  • Be prepared to possibly encounter a rare  Rubble Golem (a variant of the  Rock Elemental). Extreme caution should be taken around them, and conflict is best avoided on-foot.
  • A  Grappling Hook can save your life and your inventory if you get knocked into the void.
  • If you want to do it solo, you can use  Tek Armor (Provided you have their Tekgrams unlocked) to through the cave and the pit altogether, but be wary of how much  Element you have and use throughout the cave.
  • It is possible by using 4 or more articles of  Ghillie Armor, in combination with a  Cactus Broth and  Bug Repellant, to avoid most, if not all of the creatures in the cave. Level Stamina, and be careful to avoid  Titanoboa and  Rock Elementals.
  • Beware of the "Trap Loot" below and to the right of the series of jumps there is a loot crate near the instakill area on a ledge however it will kill you before you even reach it.
  • Bringing a decent  Thylacoleo is an option, because it can climb up the ledge to the left of the "Killvolume" area. After that you have direct access to the south part where the artifact is - so you don't have to do the dangerous jumps. Also it has decent weight, so one could farm the  Obsidian inside the cave.
  • For some reason, small creatures will spawn upon entering the cave for the first time. However, "swarm" creatures will spawn AFTER you acquire the artifact and will attempt to stop you leaving with the artifact. Don't be tricked by this mechanism, bring powerful tames with you.
  • *  Climbing Picks and a  Glider Suit Skin can help if used properly, but be EXTREMELY careful when doing this method and keep your momentum at a steady pace. Otherwise you'll end up nosediving into the void below. The chestpiece with the  Glider Suit Skin and  Climbing Pick also risk breaking if used too much or by taking a beating in battle.
  •  Zip-Line Anchors can help tremendously for retrieving the artifact and back as well with subsequent runs. Be wary that the  Zip-Line Anchors are pretty frail and will break instantly if hit. You'll also need  Gasoline to use  Zip-Line Anchors, a  Zip-Line Motor Attachment to zip-line across, and a  Crossbow to fire said  Zip-Line Anchors.

Creatures

Compatible Tamed Creatures

This table is incomplete.
You can help us by adding the tamed creatures you know can enter the cave. If the creature can't enter, please exclude it.

Accessibility Ratings:

  • Excellent: Full-Cave Access (Entrance-to-Artifact)
  • Limited: Can Access Portions of the Cave Safely
  • Not Recommended: Can Get Stuck/Unable to Leave Cave
Creature Accessibility Rideable Notes
 Archaeopteryx Excellent No
  •  Can be carried in and out by player. Can glide over the killvolume.
 Bulbdog Excellent No
  •  Can keep one on shoulder or bring a whole pack
 Compy Excellent No
  •  Can keep one on shoulder or bring a whole pack.
 Dimorphodon Excellent No
  •  Can keep one on shoulder or bring a whole flock.
 Direwolf Excellent Yes
  •  Can be mounted.
 Dodo Excellent No
  •  Can be carried in and out by player.
 Dung Beetle Excellent No
  •  Can be carried in and out by player.
 Hesperornis Excellent No
  •  Can be carried on shoulder or bring a whole flock.
 Hyaenodon Excellent No
  •  Can't be carried and can't be mount.
 Jerboa Excellent No
  •  Can be carried in and out by player.
 Kairuku Excellent No
  •  Can be carried in and out by player.
 Mesopithecus Excellent No
  •  Can keep on shoulder or bring a whole troop.
 Microraptor Excellent No
  •  Can keep on shoulder or bring a whole flock.
 Megalania Excellent Yes
  •  Can climb on walls and avoid the void altogether.
 Otter Excellent No
  •  Can be carried on shoulder.
 Pegomastax Excellent No
  •  Can be carried on shoulder.
 Rock Drake Excellent Yes
  •  Can be mounted and glide over the killvolume, climb the walls, and it's camo could help as well. Can be cryopoded if stuck.
 Sabertooth Excellent Yes
  •  Can be mounted.
 Vulture Excellent No
  •  Can keep on shoulder or bring a whole flock.
 Mantis Excellent Yes
  •  Can use swords for extra damage.
 Thylacoleo Excellent Yes
  •  Can climb the ledge as a shortcut to directly get to the artifact, ignoring the dangerous jumps.

Resources

From local creatures

Gallery

Notes/Trivia

  • Prior to patch 292.100, the cave entrance requires the survivor to enter the cave through crawling under boarded boards at the old gate, preventing most creature from entering or leaving the gate. This makes raising a decent  Thylacoleo behind the the gate entry the only one-way option of ensuring a quick passageway to the cave through climbing up the ledge, bypassing the "Killvolume" area.
  • The endless void is powerful enough to kill a  Titanosaur instantly as it inflicts a whopping 500,000 damage to anything that dares to fall in it.

Lore

  • According to Raia's Explorer Notes, this city was once the city of Nosti, a large settlement where worship of the Obelisks flourished, until the Obelisks destroyed the city many decades ago.