Traits
The Traits are a new mechanic that came out along with Aberration on ARK: Survival Ascended.
General
Traits are additional passives that affect on certain ways the creatures that posses them. Every time a creature appears or hatches from a WILD fertilized egg it will have a random trait and level of this one. This information can be known by looking at the creatures with the Gene Scanner and holding H key, this menu will bring more information about the traits that the creature has.
Usage
Traits can be extracted from tamed creatures by hitting them with the Gene Scanner, then the traits can be stored on a Gene Storage or on the same Gene Scanner that was used for the extraction, but it can only store up to 10 at the same time.
If the creature is an adult, it will be unable to receive any traits, including ones extracted from that creature. However, any creature that has not reached full maturity is able to freely transfer traits. Each creature can have up to 5 traits at the same time.
Traits
Here is a list of all the available traits:
Trait | Effect | Maximum Stackable1 | Level Bonus2 |
---|---|---|---|
Aggresive | Whenever this Creature deals damage to a non-allied target, it gains a 2.5% Movement Speed buff for 5 seconds, refreshing on subsequent hits. | 2 | 1.25% |
Angry | Deal an additional +1.25% outgoing-damage as Health reaches 50-25%. | 2 | 0.625% |
Athletic | Gain 0.05 health-regen and 0.0005 stamina-regen for each point in Oxygen. | 3 | 0.025 Health, 0.00025 Stamina. |
Bearing | Reduces weight by 15% on certain items inside its inventory, those items depends on the variant of this trait:
|
3 | 7.5% |
Carefree | Gains 7.5% Movement Speed that is lost for 20 seconds after dealing/receiving damage or gaining a rider. | 1 | |
Cold | Creature and its rider gain 40 Hyperthermic Insulation. Reduces incoming damage from HEAT attacks (fire-breath type stuff) by 5%. | 3 | 20 Hyperthermic Insulation, 2.5% damage resistance. |
Cowardly | Whenever this Creature receives damage from a non-allied target, it gains a 2.5% Movement Speed buff for 5 seconds, refreshing on subsequent hits. | 3 | 1.25% |
Distracting | Non-allied targets that take damage from this Creature's melee attacks deal 5% less damage to all other targets for 20 seconds. | 1 | |
Diurnal | Reduces Stamina consumption during day time by 2.5%. | 3 | 1.25% |
Excitable | Hitting an enemy with this Creature's basic melee attack reduces the cooldown of its other abilities by 0.25 seconds. | 1 | |
Fast Learner | Increased XP by 15%.
This trait can be replaced on adult creatures. |
3 | 7.5% |
Fatty | Gain 0.1 Armor for each point in Food. | 3 | 0.05 |
Frenetic | Torpor regen increased by 7.5%. | 3 | 3.75% |
Giant Slayer | This Creature deals additional damage to larger targets, but less damage to smaller targets. Outgoing damage against Creatures with Drag Weight +500 is increased by 2.5%. Outgoing damage against Creatures with Drag Weight -200 is decreased by 7.5%. | 2 | 1.25% Damage increase, 3.75% Damage decrease. |
Heavy Hitting | Melee Damage increased by 2.5%, but attack speed reduced by 5%. | 3 | 1.25% Damage increase, 2.5% Attack Speed. |
Robust | Increases the chances of its offspring to inherit a specific stat by 1.5%. The stats can be Health, Stamina, Oxygen, Food, Weight or Melee Damage. | 3 | 0.75% |
Frail | Reduces the chances of its offspring to inherit a specific stat by 1.5%. The stats can be Health, Stamina, Oxygen, Food, Weight or Melee Damage. | 3 | 0.75% |
Mutable [Positive] | Increases the chances of its offspring to mutate on a specific stat by 1%. The stats can be Health, Stamina, Oxygen, Food, Weight or Melee Damage. | 3 | 0.5% |
Mutable [Negative] | Decreases the chances of its offspring to mutate on a specific stat by 5%. The stats can be Health, Stamina, Oxygen, Food, Weight or Melee Damage. | 3 | 2.5% |
King Slaying | Increase damage done to Alphas and Bosses by 5%, but reduce damage to everything else by 10%. | 3 | 2.5% Damage increase. |
Nocturnal | Reduces Stamina consumption during night time by 2.5%. | 3 | 1.25% |
Numb | Damage taken by this Creature is reduced by 25%, but it gains a DoT that deals that 25% over the next 5 seconds. This DoT cannot be reduced by any means. | 1 | |
Protective | Reduce rider damage taken by 15%. Persists for 10 seconds after dismounting. | 2 | 7.5% |
Quick Hitting | Attack speed increased by 2.5%, but Melee Damage reduced by 5%. | 3 | 1.25% Attack speed, 2.5% Damage increase. |
Slow Metabolism | Reduce Food consumption by 5%. This includes Food consumed to power abilities. | 3 | 2.5% |
Sprinter | Stamina-drain from sprinting is decreased by 4%. | 3 | 2% |
Aquatic | Swimming speed increased by 7.5%. Oxygen drain while submerged reduced by 12.5%. Stamina-drain from swim-sprinting reduced by 4%. | 3 | 3.75% Swim speed, 6.25% Oxygen drain reduction, 2% Stamina drain reduction. |
Thick Skin | This Creature gains incoming-damage reduction as Health falls. Damage taken is reduced by 12.5% as health reaches 50-25%. | 3 | 6.25% |
Vampiric | Gains 5% of damage dealt as Health, determined by size (smaller Creatures get more). | 1 | 2.5% |
Warm | Creature and its rider gain 40 Hypothermic Insulation. Reduces incoming damage from COLD attacks (ice-breath type stuff) by 5%. | 3 | 20 Hyporthermic Insulation, 2.5% damage resistance. |
1 How many of the same trait can be applied to a single creature receiving benefit of it.
2 How much the effect percentage increase with each level.
Notes
Changelog
Patch | ARK: Survival Ascended Changes |
---|---|
52.13 | Tier 2/3 Traits now spawn on wild creatures. |