Mutagen
cheat gfi Mutagen 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis2/CoreBlueprints/Environment/Mutagen/PrimalItemConsumable_Mutagen.PrimalItemConsumable_Mutagen'" 1 0 0
The Mutagen is a resource in the Genesis: Part 2 DLC. It enables the survivor to further evolve their existing tames, can be used to tame the Voidwyrm, and used to start Terminus mission.
Record
“ | That looks to be the stuff that Rockwell's been using to augment and aggro all his weird creatures. Maybe you can use it against him... You know, fight fire with fire? Bet he won't expect you to use his precious mutagen to beef up your own critters. Can't wait to see the look on his, uh, faces when you sic those muties on him! Just be careful handling that stuff in the meantime, yeah?
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~ Mutagen Record – HLN-A |
Obtaining
There are two methods of obtaining Mutagen.
Crafting
6x Mutagen can be crafted with 800 Mutagel in the Chemistry Bench.
Mutagen Bulbs
Mutagen Bulbs within Rockwell's Innards biome can be harvested for 1 Mutagen and 1 Plant Species R Seed). A wave of multiple Summoner will be triggered upon harvesting. There are usually around 3 bulbs at a time.
The game attempts to spawn them every 8 hours on dedicated servers, and every hour on non-dedicated servers and single-player. Contrary to a popular belief, this timer is totally independent from each seed grab - it is counted from each spawn attempt instead.
You can tell when your trip into Rockwell's Innards hunting for Bulbs has come to an end, when the white 'Mutagen' Buff disappears from the bottom right of your screen.
A successful completion of the Terminus mission (the boss fight) grants a temporary world effect, that lowers the Bulb respawn time by 20%. However, the game does not refresh the timer when the world effect activates, and it will only take an effect on the next spawn attempt made by the game.
More on the respawn timer
The way it works is its spawn timer is fixed in game unless affected by boss buff. The best way to track it is using in-game timer: with default settings each in-game day is one real hour. Eight real-time hours means eight days in the game.
For example, if you saw a seed spawn on day 10005 at time 04:00 and collected all 3 seeds by day 10006 at time 18:00, the next spawn will still be on day 10005+8=10013 at time 04:00.
If the boss mission buff was active at time of spawn of seed, only then the duration is shortened to 6 days 9:36 hrs in-game. For example, if you saw a seed spawn on day 10005 at 04:00 and collected all 3 seeds by day 10006 at time 18:00, with the boss buff the next spawn will be day 10006+6=10012 at time: 04:00+9:36 = 13:36
Only exception is when timer adds up to between 00:00 to 1:30 i.e. space change - game ignores that span and simply adds 1:30 to your calculated timer.
Locations
Below are all of the Mutagen Bulb locations for Genesis: Part 2. For a larger map including the other resources, see the Strategic Resource Map.
Usage
Each creature will require a certain amount of Mutagen in its inventory before it can actually be used. The tooltip for the Mutagen in the creature's inventory will show how much that creature needs so that it can be used. Once you have enough Mutagen in the creature's inventory, press E while hovering over it in the creature's inventory to apply the stat bonuses.
Mutagen can be used only once on a creature.
The stat bonus is different depending on whether the dino was tamed, or bred:
- Tamed (only wild ancestors or clones of such tames): 5 levels are put into Health, Stamina, Weight, and Melee Damage each as pre-tame levels, resulting in an increase of 20 levels overall. These levels can be inherited by the offspring.
- Bred: 1 level is put into Health, Stamina, Weight, and Melee Damage each as post-tame levels, resulting in an increase of 4 levels overall. These levels cannot be inherited by the offspring.
Cost
Required amount of Mutagen is only dependent on the species, and not the level or the bred/tamed status. Other creatures not listed here (Titans, vehicles, tames with inaccessible inventories) cannot have their stats boosted by Mutagen.
Video Tutorial
Notes
- Contrary to the in-game description, Mutagen can be used on bred creatures.
- It appears that mutagen nodes can despawn and the buff icon in the lower corner will not update if this happens. You can scour the entire Rockwell's Innards biome with indication that mutagen is available and find none. When you leave and re-enter the biome, you will no longer have a buff indicating that mutagen exists. This seems to be a bug, but again, further tests are required.
- Respawn time of Mutagen Bulbs can be scaled with the
AdjustableMutagenSpawnDelayMultiplier
setting.
Bugs
- Torpor is not refreshed after Mutagen is applied. The player should Cryopod their creature immediately after use.
Changelog
Patch | ARK: Survival Evolved Changes |
---|---|
329.5 | Mutagen is added to the game. |
329.51 | Fixed some cases where Mutagen could be fed to unintended things. |
336.3 |
|
348.7 | Mutagen spawns no longer save on server restart. |