マナガルム

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Disambig.png 関連項目:  Wyvern •  Rock Drake •  Magmasaur •  Dragon

Disambig.png この記事はマナガルムに関するものであり、 Magmasaurと混同しないでください。

マナガルム.png


マナガルム
Dossier Empty.pngDossier Managarmr.png
グループ
食性
Steam.svg 285.104
2018年11月6日
Xbox One.svg 779.29
2018年11月13日
PS.svg 528.23
2018年11月13日
Nintendo Switch.svg
未リリース
Epic Games.svg 311.74
2020年6月11日
スポーンコマンド
cheat summon IceJumper_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Extinction/Dinos/IceJumper/IceJumper_Character_BP.IceJumper_Character_BP'" 500 0 0 35
Variant Managarmr (Gauntlet)
cheat summon IceJumper_Character_BP_Gauntlet_C
or
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/IceJumper_Character_BP_Gauntlet.IceJumper_Character_BP_Gauntlet'" 500 0 0 35
Variant Managarmr (Summoned)
cheat summon IceJumper_Character_BP_Summoned_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/IceJumper_Character_BP_Summoned.IceJumper_Character_BP_Summoned'" 500 0 0 35
Variant Managarmr (Gauntlet2)
cheat summon IceJumper_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/IceJumper_Character_BP_STA.IceJumper_Character_BP_STA'" 500 0 0 35
Check mark.svg できる
Check mark.svg できる
Check mark.svg できる
X mark.svg なし
テイム方法
好きな食べ物
装備
データ
倒した時の経験値
72 XP
特別な戦利品の確率
30%
のサイズ
妊娠時間
3時間 58分 5.714秒
幼年期
9時間 15分 33.331秒
少年期
1日 13時間 2分 13.325秒
青年期
1日 22時間 17分 46.656秒
合計成熟時間
3日 20時間 35分 33.313秒
繁殖間隔
18時間 - 2日
生息地
Extinction Topographic Map.jpg
Spawning Managarmr Extinction.svg
Genesis Part 2 Map.jpg
Spawning Managarmr Genesis Part 2.svg
Lost Island map.jpg
Spawning Managarmr Lost Island.svg
コモン        レア
  テイム不可  洞窟

マナガルム(MAN-uh-garm-er)は、ARK: Survival Evolvedの拡張Extinctionの生物の一種です。

基本情報

調査書

このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。

NoteHelena.png

Draconis auragelus

生息年代

Post-Holocene

食性

Carnivore

気性

Aggressive

野生

マナガルムは、ロックドレイクと直接的に関連しているようです。その大きさや歩行能力、空中移動能力など、多くの共通点を持っています。しかし、ロックドレイクが洞窟の壁に張り付くことで敵の優位に立つのに比べて、マナガルムはより派手な行動を取ります。 マナガルムの後ろ足の骨は、中央部がくぼんだシリンダー状になっており、爆発性のガスが充満した燃焼室として機能します。点火すると、ガスの推進力で空中に複数回"ジャンプ"することができます。その状態から燃焼室を再び点火させることで、空中に漂うか、あるいは敵に突撃します。 氷属性の変種であるワイバーンと同様、マナガルムもその凍てつく息吹によって敵の動きを鈍化させることができますが、彼らはさらに、敵を凍りつかせることができます。これは、砂漠に生息するワイバーンに対して、凍原で生きるマナガルムならではの能力です。

飼い方

マナガルムは、その機動力を低下させることなく、複数人の成人を運ぶことができ、凍てつく息吹は戦闘においても頼りになります。狩り、戦闘、移動、あらゆる行動を楽にしてくれる優秀な相棒になってくれるでしょう。

行動

The Managarmr tends to recklessly bombard anything it can see, making effective use of its abilities. Its hazardous attacks usually get it killed by mammoth herds. It is an incredibly aggressive and agile flying/gliding animal that can be hard to hit due to its speed. It is perhaps one of the biggest dangers of the Snow Dome. They tend to ambush much like a Microraptor, gliding around until a target is spotted and then dive-bombing straight into said target. However, as mentioned, this tends to get them into more trouble than they can handle.

外観

The Managarmr appears to be a long, winged,almost Wyvern-like creature with an iridescent scaly hide. It has a furry, light-colored face similar a feline or canine with bone on top that starts from the top of the nose, going up over the forehead and splitting into a V just above the eyes. The V shape extends into furry ears which look like horns. Its forelegs are like a bat's, ending with a claw and having wings starting from the claw going up to its elbow. The hind legs end in clawed paws. The wings are always a luminescent blue, a color repeated in the pads of the hind paws which appear to be its method of propulsion. The underside of its body and long, skinny neck is overrun with tendrils of black element, with luminescent blue in between the tendrils. Its long, skinny tail is capped off with a bundle of insulating fur. Babys are very small with very small ear/horns. Juvenile manas when around 45% are very tall with small ear/horns and short tail. Adolescents are tall and long.

Baby "Training"

Managarmrs are a bit special regarding their behaviour as a baby. Care must be taken to avoid losing newborn babies as they have a tendency of jetting out and away instead of dropping from the mother like other babies. By nature, they are hyperactive and jump around while following the player. However, while they are a baby, there is a "Training" option in their radial menu. Using this the baby, juvenile or adolescent Managarmrs walk more calmly after you. Training also reduces the imprint timer by a random amount of time. If set to aggressive, young Managarmr will jump around sporadically, making them harder to manage. Adult Managarmrs jump around less frequently when attacking enemies.

配色と領域

このセクションでは、マナガルムの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのマナガルムの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにマナガルムがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。

この情報を使用して、チートコンソールcheat SetTargetDinoColor <ColorRegion> <ColorID>と入力することにより、マナガルムの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6はマナガルムの"body main"がmagenta色になります。

Managarmr PaintRegion0.jpg
Region 0:
Body Main
8
8
8
8
13
18
28
28
28
28
28
30
30
35
55
Managarmr PaintRegion1.jpg
Region 1:
Side Highlights
19
21
24
42
43
44
46
48
49
50
51
Managarmr PaintRegion2.jpg
Region 2:
Facial Highlights
8
8
13
14
18
28
32
33
34
35
40
40
41
41
49
50
51
52
53
54
55
Managarmr PaintRegion3.jpg
Region 3:
Wings Main
8
8
18
18
28
28
28
28
28
28
28
28
40
40
55
Managarmr PaintRegion4.jpg
Region 4:
Body Main
14
23
28
30
39
42
43
44
45
46
47
48
49
51
53
Managarmr PaintRegion5.jpg
Region 5:
Wing Highlights
8
8
18
28
28
28
28
28
28
28
28
32
40
40
55

ドロップ

基本ステータスと成長

能力値 基準値 レベルアップ テイムボーナス
野性生物 テイム生物 追加 増加
 体力 825 +165 +5.4% 0.07
 スタミナ 300 +30 +6%
 酸素量 150 +15 +10%
 食料 2000 +200 +10% 15%
 重量 300 +6 +4%
 近接攻撃力 35 +1.75 +1.7% 7% 17.6%
 移動速度 150% N/A +0.35% 8.5%
 気絶値 800 +48 N/A 0.5
移動
[u/s]
基本速度 スプリント速度 スタミナ
野生 テイム1 テイム2 野生 テイム1 テイム2
歩行 1250 ? ? 2500 2500 2712.5 15
水泳 1050 ? ? 2415 2415 2620.275 3
  • すべての生物のステータスの比較については、生物の基本ステータスを参照。
  • レベルアップの計算が具体的にどのように行われるのかについては、生物の基本ステータスを参照。
  • 1これらは100%の移動速度での生物の基本速度です。
  • 2これらは生物をテイムし、刷り込みしない場合の速度です。
  • すべての生物の速度の比較については生物の基本速度を参照。

野生生物のステータスのレベルアップ計算機

野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]

マナガルム

stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps

生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。

戦闘

This section describes how to fight against the Managarmr.

全般

A player with fur or flak armor and decent health can tank a low level Managarmr. Favor the  Sword to the  Pike as it does not matter to keep your distance with the Managarmr, it will always hit you due to its speed. For mid and high level Managarmr, it’s recommended to use an assault rifle or a tek rifle as with its erratic behaviour, you’ll have a hard time aiming at it. The auto shotgun can be a plus if you fight it on the ground, as for your creatures, since low and mid level Managarmr won’t deal too much damage. Favor a fast flyer like a  Tapejara or the  Pteranodon (the first is more advised for its 6 directions of movements), as stronger but slower creatures would have a hard time fighting it.

戦略

A fight with the Managarmr can be easily done without much damage with a simple technique: running in a circle alongside the Managarmr. The Managarmr seems to not be able to hit sideways. Once in the air, it will try to slow you with its Ice Beam attack so it can more easily hit you with it's diving attack, so keep moving for it to have a harder time aiming at you or your creatures. A fast mount can avoid the dive attack if you aren't slowed by the ice. Since its dive attack is its weakest attack in term of damage dealing, it may be faster to simply tank the hit in favor of dealing out more damage.

武器

It is ill advised to attack a Managarmr on foot, but if you feel like having melee combat with a Managarmr, use a  Sword and a sturdy Flak Armor. If you prefer distance, use an  Assault Rifle or a  Pump-Action Shotgun

危険

Managarmr has a very versatile form of aggressiveness. Not only does it swipe with its claw-joints, it will often jump out far and high to blast concentrated frost breath, potentially freezing you solid and making unable to move for a long period of time, allowing it's quick aerial dives to connect, which can kill a survivor right off their mount if a direct hit is made. Its frost breath can also damage you even when mounted. A Managarmr also has a very high aggro range when provoked, which can make it hard to flee from one, especially on foot.

弱点

The Managarmr has a hard time hitting you on the side due to is high speed and movement. Turn in a circle with it to avoid its land attacks.

Because Managarmr takes in damage similar to a flyer, it is suspectible to projectile hits from both  Reaper and  Velonasaur.

テイム方法

野生生物の飼い方に関する一般的な情報はテイムを参照してください。

気絶テイムの戦略

Managarmr is among the most tricky creature to knock out and tame, and note solely due to its erratic behavior. While it has low torpidity, its agile and unpredictable aerial movement makes it tricky to even land a shot. Its extremely high damaging attacks for its size make getting hit by it irritating while attempting it on foot without proper armor and decent character health.

However, careful placement of  Large Bear Trap or  Stone Dinosaur Gateway can trap even the most dexterous Managarmr. Just be mindful of other predators lying around in ambush, and keep an eye out for any corrupted creature that happens to wander nearby. While in combat with a Managarmr, constant motion is key, as you'll only increase the accuracy of a Managarmr's ice beam attack by standing still, and getting frozen will get you into serious trouble. However, there is a way to tame it in single player. As mentioned above, Managarmr have a hard time hitting you on its side while on the ground. You’ll have to turn in a circle with it while its on the ground. The only remaining problem is the dive attack, but a player with a decent set of armor (fur or flak) can easily tank it. Once it lands, continue to circle with the Managarmr. When the Managarmr starts to flee due to its torpor, take a fast flyer and continue to follow the Managarmr.

Another good singleplayer strategy consists of taking a female Megaloceros (high level ones are better) and to turn in a circle as stated above. Because of the Megaloceros's extreme jump speed, especially with a female, you can still follow and shoot the Managarmr after it starts running. Finally you won't accidently hit the Managarmr with something that can attack. Be careful or have a Velonasaur/Rex with you in case of emergency.

An alternative strategy is to take a Rock Drake, preferably with some health, and have the Managarmr dive into it. After a few tries, the Managarmr will get stuck on top of the Rock Drake's head. You can then knock the Managarmr out from the back of your Rock Drake.[2] You cannot move the Rock Drake or dismount from it as doing so will get the Managarmr unstuck, so having some defense is a good idea. However, Rock Drakes are not present in Extinction by default, requiring players to either transfer the Rock Drake from Aberration or use mods.

Frozen Strategy:

Using either a Snow Owl or another Managarmr freeze the Managarmr you are attempting to tame and place multiple behemoth gates around it with doors on either end and then shoot it through the cracks to knock it out. The gateways that form your tunnel should be relatively close as the Managarmr is rather thin, but make sure there is at least a small bit of space for you to shoot through.

Instead of Behemoth Gates you can also use 3-4 Dinosaur Gateways. For this, the Managarmr has to face your way or away from you while being frozen. You then can place one gate just behind it's back legs, one or two at it's chest and one just in front of the front legs over the neck. You won't need any gates as the Managarmr can't pass the normal dinosaur gateways. This method requires two to three tries to get used to it usually but is very effective and less resource heavy than the Behemoth variant after that.

Starving the Managarmr

When a Managarmr is trapped in dinosaur gateways, it will attempt to boost out. For a quick and low-risk tame, stand just outside the Managarmr's attack range and let it jump in the cage for a few minutes. The wild Managarmr will quickly burn through its food and, when it's eventually knocked out, it will be ready to eat immediately. You can avoid the wait and much of the danger of the tame this way, but beware - if the Managarmr is given more kibble than necessary, it will continue to eat after the tame is completed.

テイム食料

Managarmr.png Level 1 ナルコベリー 麻酔薬 バイオトキシン 時間
キブル(超級).png キブル(超級) 2 0 0 0 0:04:48
羊肉.png 羊肉 3 0 0 0 0:06:46
霜降り肉.png 霜降り肉 4 0 0 0 0:09:01
ラムチョップ.png ラムチョップ 6 0 0 0 0:13:30
霜降りこんがり肉.png 霜降りこんがり肉 7 0 0 0 0:15:44
大トロ.png 大トロ 9 0 0 0 0:10:08
生肉.png 生肉 11 0 0 0 0:24:46
こんがり大トロ.png こんがり大トロ 18 0 0 0 0:20:49
こんがり肉.png こんがり肉 21 0 0 0 0:23:38
魚肉.png 魚肉 27 0 0 0 0:30:23
こんがり魚.png こんがり魚 53 0 0 0 0:29:49
気絶するまで: 木の棍棒 × 80, パチンコ × 33, 弓で麻酔矢 × 9, クロスボウで麻酔矢 × 6, 麻酔弾 × 4, 強力麻酔弾 × 2
気絶値の減少値: 0.3 / 秒, 気絶状態から回復する時間: 00:44:26
Managarmr.png Level 30 ナルコベリー 麻酔薬 バイオトキシン 時間
キブル(超級).png キブル(超級) 4 0 0 0 0:09:36
羊肉.png 羊肉 7 0 0 0 0:15:46
霜降り肉.png 霜降り肉 9 0 0 0 0:20:16
ラムチョップ.png ラムチョップ 13 0 0 0 0:29:14
霜降りこんがり肉.png 霜降りこんがり肉 17 0 0 0 0:38:13
大トロ.png 大トロ 21 0 0 0 0:23:38
生肉.png 生肉 25 0 0 0 0:56:16
こんがり大トロ.png こんがり大トロ 42 0 0 0 0:48:33
こんがり肉.png こんがり肉 50 0 0 0 0:56:16
魚肉.png 魚肉 63 0 0 0 1:10:53
こんがり魚.png こんがり魚 125 0 0 0 1:10:19
気絶するまで: 木の棍棒 × 220, パチンコ × 90, 弓で麻酔矢 × 25, クロスボウで麻酔矢 × 14, 麻酔弾 × 10, 強力麻酔弾 × 5
気絶値の減少値: 0.5 / 秒, 気絶状態から回復する時間: 01:13:18
Managarmr.png Level 60 ナルコベリー 麻酔薬 バイオトキシン 時間
キブル(超級).png キブル(超級) 5 0 0 0 0:12:00
羊肉.png 羊肉 11 0 0 0 0:24:46
霜降り肉.png 霜降り肉 14 0 0 0 0:31:31
ラムチョップ.png ラムチョップ 20 0 0 0 0:44:58
霜降りこんがり肉.png 霜降りこんがり肉 27 0 0 0 1:00:41
大トロ.png 大トロ 34 0 0 0 0:38:16
生肉.png 生肉 40 0 0 0 1:30:01
こんがり大トロ.png こんがり大トロ 67 0 0 0 1:17:27
こんがり肉.png こんがり肉 80 0 0 0 1:30:01
魚肉.png 魚肉 100 81 17 9 1:52:31
こんがり魚.png こんがり魚 200 81 17 9 1:52:31
気絶するまで: 木の棍棒 × 364, パチンコ × 149, 弓で麻酔矢 × 41, クロスボウで麻酔矢 × 24, 麻酔弾 × 17, 強力麻酔弾 × 9
気絶値の減少値: 0.66 / 秒, 気絶状態から回復する時間: 01:33:05
Managarmr.png Level 90 ナルコベリー 麻酔薬 バイオトキシン 時間
キブル(超級).png キブル(超級) 7 0 0 0 0:16:47
羊肉.png 羊肉 15 0 0 0 0:33:46
霜降り肉.png 霜降り肉 19 0 0 0 0:42:46
ラムチョップ.png ラムチョップ 28 0 0 0 1:02:56
霜降りこんがり肉.png 霜降りこんがり肉 37 0 0 0 1:23:10
大トロ.png 大トロ 46 0 0 0 0:51:46
生肉.png 生肉 55 79 17 9 2:03:46
こんがり大トロ.png こんがり大トロ 92 0 0 0 1:46:21
こんがり肉.png こんがり肉 110 79 17 9 2:03:46
魚肉.png 魚肉 138 229 49 25 2:35:16
こんがり魚.png こんがり魚 275 227 49 25 2:34:42
気絶するまで: 木の棍棒 × 508, パチンコ × 208, 弓で麻酔矢 × 57, クロスボウで麻酔矢 × 33, 麻酔弾 × 23, 強力麻酔弾 × 12
気絶値の減少値: 0.79 / 秒, 気絶状態から回復する時間: 01:47:27
Managarmr.png Level 120 ナルコベリー 麻酔薬 バイオトキシン 時間
キブル(超級).png キブル(超級) 9 0 0 0 0:21:35
羊肉.png 羊肉 19 0 0 0 0:42:46
霜降り肉.png 霜降り肉 24 0 0 0 0:54:01
ラムチョップ.png ラムチョップ 35 0 0 0 1:18:40
霜降りこんがり肉.png 霜降りこんがり肉 47 0 0 0 1:45:39
大トロ.png 大トロ 59 0 0 0 1:06:23
生肉.png 生肉 70 208 45 23 2:37:31
こんがり大トロ.png こんがり大トロ 117 89 20 10 2:15:15
こんがり肉.png こんがり肉 140 208 45 23 2:37:31
魚肉.png 魚肉 175 419 91 46 3:16:53
こんがり魚.png こんがり魚 350 419 91 46 3:16:53
気絶するまで: 木の棍棒 × 652, パチンコ × 266, 弓で麻酔矢 × 73, クロスボウで麻酔矢 × 42, 麻酔弾 × 30, 強力麻酔弾 × 15
気絶値の減少値: 0.92 / 秒, 気絶状態から回復する時間: 01:58:44
Managarmr.png Level 150 ナルコベリー 麻酔薬 バイオトキシン 時間
キブル(超級).png キブル(超級) 11 0 0 0 0:26:23
羊肉.png 羊肉 23 0 0 0 0:51:46
霜降り肉.png 霜降り肉 29 0 0 0 1:05:16
ラムチョップ.png ラムチョップ 42 0 0 0 1:34:24
霜降りこんがり肉.png 霜降りこんがり肉 57 1 1 1 2:08:07
大トロ.png 大トロ 71 0 0 0 1:19:53
生肉.png 生肉 85 371 82 41 3:11:16
こんがり大トロ.png こんがり大トロ 142 212 47 24 2:44:09
こんがり肉.png こんがり肉 170 371 82 41 3:11:16
魚肉.png 魚肉 213 654 144 72 3:59:38
こんがり魚.png こんがり魚 425 651 143 72 3:59:04
気絶するまで: 木の棍棒 × 796, パチンコ × 325, 弓で麻酔矢 × 89, クロスボウで麻酔矢 × 51, 麻酔弾 × 36, 強力麻酔弾 × 18
気絶値の減少値: 1.04 / 秒, 気絶状態から回復する時間: 02:08:02

数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。

 キブル(超級)の材料: 1 ×  超大型の卵、5 ×  繊維、1 ×  フォーカルチリ、10 ×  メジョベリー、1 ×  レアフラワー、1 ×  

実用性

役割

  • Tactical Support Mount: Despite being a Draconis apex species, Managarmr is quite poor in close-quarters combat compared to other "apexes", especially its kin. Presumably Managarmr is best suited as support, as its ice breath can be shot from a hefty distance, including from a high hovering altitude. Considering wild Managarmr do this a lot, Managarmr could be used to create an opportunity for more tanky brawlers in its tribe to score more damage by freezing foes from a safe distance. Furthermore, Managarmr can also do this attack while boosting and dodging, allowing it to become an agile, irritating support. However, keep in mind that at a far distance this laser is incredibly hard to aim, and it becomes more inaccurate by dodging and firing at smaller targets. Furthermore the stamina drain from the laser is a bit costly, and with the high cost of boosting, while the aerial method is effective at dodging enemy fire, it is also only a short-term maneuver and can also be extremely ineffective. (Level Health and Stamina)
  • Travel Mount/Pursuit Mount: Managarmr's boosting ability is indeed quite useful, however the cost of launching itself via jump, boosts, or "aerial lunge" (left clicking in the air) can make bursts of travel ineffective through sheer stamina cost. However, Managarmr is capable of walking at speeds faster than most creatures can run, and when running its stamina drain is not that fast, and it can run at blistering speeds capable of chasing down Gallimimus. It might be more effective to run and walk for travel with a Managarmr and only using its boosting ability when crossing gaps or scaling vertical obstacles such as cliffs or mountains. This same blistering speed makes Managarmr excellent at pursuit, as it can easily keep up with even the fastest creatures, able to run them down with little effort. Managarmr are very skilled swimmers as well as land runners and can be used effectively in the sunken forest lakes. (Level Stamina and Weight)
    • As of patch 287.100 some of these values have changed: The first vertical jump for a Managarmr costs 100 Stamina, with each progressive jump requiring that much plus an additional 100 for the number of jump you are on, without touching the ground. For example, if you jump straight up and keep jumping the first jump costs 100 stam, the second costs 200 stam, the third costs 300 stam, etc. Once you hit the ground the counter is reset and the next jump will cost 100 again. This system also applies to the air dashes (the forward and strafe dashes). The amount of stamina the dash will cost is based on which jump you are on just like before, the cost stays the same until you jump again or land. For the first jump it is 120, the next is 180, the next is 240 etc, adding another 60 to the cost each time. The stamina cost increase system does not apply to the aerial primary attack (the lunge) which always uses 45 stamina.
  • Ambush Mount: With its ability to perform sudden lunges in the air with the direction you're looking and left-clicking, Managarmr could make an excellent ambush fighter. Setting up a position from a high or obscure vantage point, then blasting forth and engaging an unsuspecting enemy. It has good health to do so and its size alone could make it dangerous towards smaller mounts, while being a perfect irritant against larger foes. (Level Health and Damage)
  • Transport:

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備考/トリビア

  • Managarmr has two references or meanings:
    • Its name is a reference to Norse Mythology, meaning "Moon-Hound", and is the anglicized name of Hati Hróðvitnisson, who is possibly a son of Fenrir and is said to be the one that will swallow the moon and gorge on the dead.
    • Its species name, "Draconis auragelus roughly means "Dragon with the icy wind" or "Frost breathing dragon” in Latin.
  • Creatures frozen by its ice breath take more damage from the forward dash.
  • Manas do not take fall damage, see Fall Damage for more info.
  • There is some debate as to whether the Mana is a mammal or reptile. Its genus, scales, and fact that the dossier directly states they are related to  Rock Drake and  Wyvern, all reptiles. However they share many features with mammals (listed in “appearance” above) which are not found in any reptiles, real or anywhere else in ARK. Most telling, however is the fact that they do not lay eggs, but give birth. This does not necessarily mean they are mammals however, some otherwise egg laying real world species (such as great white sharks) also have live births, storing the eggs inside their bodies.
    • It is possible that the Mana is actually a synapsid. A type of proto mammal which bare a strong resemblance to reptiles.
  • The Ice Wyvern, which is exclusive to the non-canon DLC Ragnarok and DLC Valguero, is mentioned in the Managarmr's dossier. This is the first time a non-canon feature is mentioned in the main story line.
    • Although it mentions that the Ice Wyvern lives in the desert, when it spawns in Murdersnow. This might either be a shortsightedness from the dossier, or the fact that Ice Wyvern often flies across the Desert near Murdersnow. But Murdersnow can be considered a snowy desert, if that is what the dossier is referring to.
  • Unlike the other Draconis species  Wyvern and  Rock Drake, Managarmr can be tamed directly through knockout, can be bred (unlike the  Rock Drake, but like the  Wyvern gestates), and does not require specialized food for the baby. This along with its fur suggests, unlike the reptilian Wyvern or Rock Drake, the Managarmr is actually mammalian.
    • Unfortunately, the Managarmr is the weakest of the Draconis species. It is outdamaged by Rock Drakes (base 60), and Wyverns (base 80), also it has lesser HP than other Draconis species, Rock Drake (base 1950) and Wyvern (base 1725), Base damage is same as the  Carnotaurus, but it has faster attacking speed, almost as fast as the Dire Wolf and Raptor, making it slightly better than it, but inferior to other larger carnivores.
    • The one advantage it has over the former two was by its very long range of ice breath, which can potentially freeze targets it hits at, and its ability to jet between directions in air faster than the two, at the cost of stamina.
    • Because of the above reason, it has always been a controversial situation, balance wise, to deal with the issue in PvP situation, making it the most targeted for nerf or buff of its effect since the start of Extinction.
  • If you attempt to perform a stamina consuming maneuver while out of stamina, the Managarmr will shake its head disapprovingly. This makes it the first creature to react at any attempt to use stamina-consuming movement.
  • As of v286.103, chained boosts will begin to consume more and more stamina, making long distance flight difficult.
  • Managarmr have the fastest walking speed, 1250 at base, and while domesticated Managarmr's base movement speed is 158%, this will make Managarmr outpace most creatures just by walking, most notably  Gallimimus, female  Megaloceros and  Reaper King.
  • Managarmr's stamina regenerates faster dismounted.
  • Managarmr are 2.5 wide by 8.5 foundations long, so you will need a minimum 8x9 building if you want to walk them straight in (behemoth doors) and keep all their bits away from prying eyes. Four walls high is enough to navigate them inside a structure but only in third person view.
  • Prior to 287.100, Baby Managarmr would jet up into the sky once the gestation ends, making it annoying to claim.
    • One of the safest ways is to completely wall off the building around the gestating Managarmr with a ceiling, which will prevent the baby from escaping into an obscure location.
    • After the patch, they simply drop down like any other babies from gestating mammal creatures. However, like the parents, they will move very fast, which could result in starvation if not found quickly.
      • After another patch, even this is no longer a concern, as unclaimed babies will no longer wander.
  • The length of the Managarmr's dash ability appears to scale with the Managarmr's movement speed, roughly every 50% in movement speed adds an extra second to the dash.
  • Managarmrs are not considered fliers or climbers, and considering that they can be transferred to any map means that they can access any arena.
  • Occasionally, Managarmr will stuck in mid air. making tranquilizing it a lot easier, but at same time, it will become much harder to tame if you don't have a  Quetzal with platform saddle, even you accessed to tame it, it will still levitate and even begin to fly away(not even Snow Owl's ice drop would work), if you don't have a  Quetzal or  Cryopod, it's almost impossible to "rescue" it.
  • Oddly enough, Managarmr are the only Draconis species that are considered to be small/medium carnivores, similar to  Basilisk.
  • Like other draconis species, Managarmr prioritize attacking players and tamed creatures over other wild creatures.
  • If you're frozen by Managarmr while you're riding a flier in the mid air, you will be suspended in the air instead of falling down
  • Oddly, Managarmr can't access  Stone Dinosaur Gateway, but can access metal one.
  • While not well known, Managarmr will jet boost longer with higher movement speed. The fastest Managarmr possible can jump 160%-200% of the distance of a normal one.
  • A level 1 managarmr was tested its speed by running into a mission dispatcher 1 km away it took 22.6 seconds which means it can go at >160 km/ph a cheetah can run only 120.7 km/ph.
  • Managarmr is the only non aquatic and non-alpha tier creature that cant be carried by anything. Not even  Quetzals,  Tusoteuthis, or Genesis’s  Tek Hover Skiff, which can carry all flyers with its tractor beam.
  • Managarmr is the only non-flying creature that cannot be mounted in Genesis due to its jet boosting maneuver capabilities.
    • Ironically, it is permitted and mountable in Aberration despite it disallowing all kinds of flying creatures.
    • Even more ironically,  Gasbags are mountable despite the capabilities of gliding.
  • As of a recent patch the Managarmr is only capable of doing one boost before it lands even if you jump while in the air this makes it less viable as a travel creature.
  • The name Managarmr may owe its roots to "Garmr", the bloodied wolf guard of Hel’s gate. In Norse mythology Garmr is set to devour the God Tyr during Ragnarok.

変更履歴

Patch 変更点
285.104 Extinction Expansion Release  Managarmr is added to the game.
286.103
  • Now requires half a second pause before allowing another forward dash after jumping.
  • Adjusted ice breath to not usable directly behind the Managarmr on the ground.
  • Fixed Managarmr laying  Carnotaurus Eggs.
  • Fixed issue with  Damage calculation.
  • Fixed issue with Managermr FOV calculating incorrectly when user has a non-default FOV setting.
287.100
  • Baby Managarmr now only does its moves when following.
  • Fixed issue with the Baby Managarmr jumping around like crazy.
  • Increased  Stamina usage when chain jumping.
  • Fixed Managarmr being able to dash, jump, and dive while  Encumbered.
  • Fixed exhale VFX appearing for dead Managarmrs.
  • Attempts to fix issues with the Managarmr's ice beam being inaccurate on servers, as well as added debugging on it.
  • Reduced IK interpolation speed in hopes of fixing the issue with Managarmr leaning over edges too quickly.
  • Added hat sockets for Managarmr.
287.110
  • Improved ice breath accuracy.
  • Buffed  Stamina regeneration slightly.
  • Managarmr babies now can be trained to behave better and will no longer lose patience and attention all the time when following.
288.113
  • Fixed animation bug related to ice breath.
  • Fixes for several orientation desyncs including when Managarmr is moving on low FPS servers.
  • Minor buff to dive-bomb landing  Damage.
  • Further improvements to ice breath targeting.
  • Added message when Managarmr is unable to dive.
  • Slowed down Baby Managarmrs.
289.100
  • Structures now block dive  Damage.
  • Fixed issue with dive damage not being reduced by armor.
  • Ice breath should no longer go through the Managarmr when aiming backwards and then aiming to the opposite side.
291.100
  • Ice breath  Damage is now scaled by distance.
  • Improvements to situations where Managarmrs would float away.
  • Whistle Follow or Whistle Stop will now stop whatever active ability the Managarmr is performing and return it to the ground.
  • Reduced ice breath freeze amount.
  • Increased the time  Freeze Immunity is applied after being  Frozen Solid.
292.100
  • Fixed bug causing Managarmr to die randomly.
  • Potential fix for Managarmr client crash.
  • Ice breath is now longer stopped by  Dino Leash.
  • Potential fix for Managarmrs floating away.
  • Whistle Folllow or Whistle Stop now interrupts Managarmr's current ability.
  • Further increased  Freeze Immunity time.
  • Ice breath freeze amount is now more significantly reduced by distance.
  • Clamped forward dash movement to the horizontal plane.
293.100
  • Fixed issue with Managarmr ice breath causing flyers to teleport.
  • Fixed Managarmr's forward dash not triggering consistently when spamming it.
  • When ice breath freezes a mounted creature, the rider will no longer be dismounted but instead frozen for 1 second.
  • Human character frozen visual effect should now change more smoothly.
  • A player standing, crouching, or prone can no longer change that stance when frozen.
  • Duration of the  Frozen Solid debuff on players is significantly reduced overall and is now a function of how much  Health and armor that player has.
  • Cheat spawning a creature should no longer cause you to get stuck on that creature if it dies while being  Frozen Solid by Managarmr.
  • Reduced Managarmr ice breath  Damage overall by approximately 25%.
  • Added new  Freeze Immunity icon.
294.101
  • Managarmr now takes increased  Damage done, equivalent to flyers.
  • Fixed forward dashing when walking off ledges.
  • Fixed crash related to Managarmr.
295.102 Drastically reduced Managarmr ice breath range.  Damage stops at around half turret range and freezing stops at around full turret range.
295.106 Fixed movement bugs related to stacked impulses changing which affected overall movement for Managarmr and a few other creatures.
304.22
  • Fixed a bug which allowed Managarmr to use its ice breath whilst swimming underwater.
  • Fixed damage miscalculation bugs with dive bomb/pounce.
  • Managarmr aerial capabilities and time are now greatly diminished, with a total limit of 3 air-jumps, 6 strafes, and 1 dash before having to land.
  • Reduced ice breath exponential  Damage scaling approximately by 20%.
304.4 Fixed a bug with Managarmr pounce damage.
310.90 Managarmr can no longer be ridden on regular Genesis: Part 1 servers unless mounted flying is enabled.
321.1 Managarmr can no longer dash when C4 is attached (Similarly to how the Pterodon cannot roll).
329.5 Genesis: Part 2 Expansion Release.

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参照資料