








cheat summon Quetz_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Quetzalcoatlus/Quetz_Character_BP.Quetz_Character_BP'" 500 0 0 35
cheat summon BionicQuetz_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Quetzalcoatlus/BionicQuetz_Character_BP.BionicQuetz_Character_BP'" 500 0 0 35
cheat summon BionicQuetz_Character_BP_Malfunctioned_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Quetzalcoatlus/BionicQuetz_Character_BP_Malfunctioned.BionicQuetz_Character_BP_Malfunctioned'" 500 0 0 35
cheat summon BionicQuetz_Character_BP_Malfunctioned_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Lunar/BionicQuetz_Character_BP_Malfunctioned_Gauntlet.BionicQuetz_Character_BP_Malfunctioned_Gauntlet'" 500 0 0 35
cheat summon BionicQuetz_Character_BP_Malfunctioned_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Lunar/BionicQuetz_Character_BP_Malfunctioned_Retrieve.BionicQuetz_Character_BP_Malfunctioned_Retrieve'" 500 0 0 35
cheat summon Quetz_Character_BP_Rockwell_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Quetz_Character_BP_Rockwell.Quetz_Character_BP_Rockwell'" 500 0 0 35
cheat summon Quetz_Character_BP_Rockwell_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Quetz_Character_BP_Rockwell_Summoned.Quetz_Character_BP_Rockwell_Summoned'" 500 0 0 35
cheat summon Quetz_Character_BP_Rockwell_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Quetz_Character_BP_STA.Quetz_Character_BP_STA'" 500 0 0 35
cheat summon Bone_Quetz_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Quetzalcoatlus/Bone_Quetz_Character_BP.Bone_Quetz_Character_BP'" 500 0 0 35
ケツァルコアトルス(ket-sull-ko-at-luss)は、一般的にはQuetzalまたは単にQuetzとして知られており、ARK: Survival Evolvedの生物の一種です。
このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。
Quetzalcoatlus conchapicem
生息年代Late Cretaceous
食性Carnivore
気性Skittish
遠目で見ただけでは、ケツァルコアトルスが島で最大の飛行生物の一種であるというのを信じるのは難しいでしょう。シルエットはプテラノドンと似ていて、その巣は最も高い山の頂上にあります。しかし観察を怠らなければ、ケツァルコアトルスが途方もない力を持つ巨大な生物だと理解できるはずです。私は、こんなに大きくて堂々とした獣がなぜ臆病なのかと不思議になりました。同じ大きさの他の生物と違い、逃走頻度が高いのです。この判断はおそらく、危険な捕食者の多いこの島で種が生存していくために、極力トラブルを避けたいのでしょう。しかし、どうやって巨体を維持する食料を確保しているのでしょうか?
テイムされたケツァルコアトルスに任せられる仕事には非常に癖があります。近くへの移動に使うには遅すぎますし、戦闘させるには弱すぎます。私が出会ったトライブでは、主に重い物資の運搬を行わせていました。ケツァルコアトルスは空の支配者として、大量の物資、恐竜、人間を拠点から拠点へと軽々と安全に運びます。
The Quetzal is constantly flying and flees if attacked. In casual flight, Quetzal tends to fly somewhat slowly. However, if startled, they can move at surprisingly fast speeds — comparable to that of a pteranodon's sprint — in an attempt to escape. After a few seconds it will resume normal speed.
Quetzalcoatlus is the largest flying animal yet found on the island. A gigantic, long-necked crested pterosaur, it dwarfs the much more common Pteranodon. These creatures are solitary and far-ranging, flying all over the map to roost and feed. They are carnivorous, feeding mainly on fish and small game taken from the ground. In addition, they scavenge.
このセクションでは、ケツァルコアトルスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのケツァルコアトルスの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにケツァルコアトルスがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、ケツァルコアトルスの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はケツァルコアトルスの"wing membrane"がmagenta色になります。
このセクションでは、ケツァルコアトルスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのケツァルコアトルスの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにケツァルコアトルスがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、ケツァルコアトルスの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はケツァルコアトルスの"main color"がmagenta色になります。
このセクションでは、ケツァルコアトルスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのケツァルコアトルスの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにケツァルコアトルスがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、ケツァルコアトルスの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はケツァルコアトルスの"wing highlights"がmagenta色になります。
The Tek Quetzal is a creature that was permanently added to the game in the Extinction Chronicles V event. It is a unique alternate of the original Quetzal, and is purely made of Tek. Unlike the original, they spawn at a 5% rate at a 20% higher level than usual.
Malfunctioned Tek Quetzal is the Malfunctioned Tek variant of the Quetzal, found during Missions of Genesis: Part 1. It is not tameable.
R-Quetzal is a tameable R variant found in Genesis: Part 2's Garden. It sports a different colour pattern, and has a 5% ×
Melee Damage increase at the exchange of 3% ×
Health reduction. On official servers its level cap is 500.
Skeletal Quetzal is the Skeletal variant of Quetzal found during Fear Evolved events. It is stronger than the normal specie and is looking like a skeleton. Killing him yelds
Dinosaur Bones. It is not tameable.
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
---|---|---|---|---|---|
野性生物 | テイム生物 | 追加 | 増加 | ||
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1200 | +240 | +2.16% | 0.07 | (TBHM: 85%) |
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800 | +40 | +5% | ||
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150 | +15 | +10% | ||
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1200 | +120 | +10% | 15% | |
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800 | +16 | +5% | ||
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32 | +1.28 | +1.7% | 5.6% | 17.6% |
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100% | N/A | +0% | 36.5% | |
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1850 | +111 | N/A | 0.5 |
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
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時間 | |
---|---|---|---|---|---|
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5 | -0 | -0 | -0 | 0:09:04 |
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10 | 92 | 25 | 13 | 0:17:01 |
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18 | 248 | 66 | 33 | 0:30:35 |
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12 | 131 | 35 | 18 | 0:20:25 |
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24 | 366 | 97 | 49 | 0:40:47 |
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30 | 190 | 50 | 25 | 0:25:31 |
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36 | 602 | 159 | 80 | 1:01:14 |
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60 | 500 | 132 | 66 | 0:52:26 |
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72 | 602 | 159 | 80 | 1:01:14 |
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90 | 778 | 205 | 103 | 1:16:32 |
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179 | 773 | 204 | 102 | 1:16:07 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 3.4 / 秒, 気絶状態から回復する時間: 00:09:04 |
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時間 | |
---|---|---|---|---|---|
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10 | 45 | 13 | 7 | 0:18:08 |
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22 | 312 | 90 | 45 | 0:37:25 |
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40 | 735 | 211 | 106 | 1:07:58 |
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27 | 430 | 124 | 62 | 0:45:56 |
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53 | 1042 | 299 | 150 | 1:30:03 |
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67 | 583 | 168 | 84 | 0:56:59 |
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80 | 1680 | 482 | 241 | 2:16:04 |
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133 | 1404 | 403 | 202 | 1:56:12 |
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159 | 1668 | 479 | 240 | 2:15:13 |
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199 | 2139 | 614 | 307 | 2:49:14 |
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397 | 2133 | 613 | 307 | 2:48:48 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 5.65 / 秒, 気絶状態から回復する時間: 00:14:57 |
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時間 | |
---|---|---|---|---|---|
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16 | 150 | 45 | 23 | 0:29:00 |
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34 | 580 | 174 | 87 | 0:57:50 |
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62 | 1290 | 386 | 193 | 1:45:20 |
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42 | 784 | 235 | 118 | 1:11:26 |
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83 | 1823 | 546 | 273 | 2:21:01 |
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104 | 1038 | 311 | 156 | 1:28:27 |
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125 | 2892 | 866 | 433 | 3:32:36 |
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208 | 2431 | 728 | 364 | 3:01:44 |
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249 | 2879 | 862 | 431 | 3:31:45 |
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311 | 3666 | 1097 | 549 | 4:24:28 |
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622 | 3666 | 1097 | 549 | 4:24:28 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 7.37 / 秒, 気絶状態から回復する時間: 00:18:59 |
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時間 | |
---|---|---|---|---|---|
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22 | 281 | 87 | 44 | 0:39:53 |
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46 | 880 | 271 | 136 | 1:18:14 |
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84 | 1887 | 581 | 291 | 2:22:42 |
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57 | 1172 | 361 | 181 | 1:36:57 |
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113 | 2657 | 818 | 409 | 3:11:58 |
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142 | 1544 | 475 | 238 | 2:00:45 |
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170 | 4174 | 1284 | 642 | 4:49:07 |
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283 | 3520 | 1083 | 542 | 4:07:15 |
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339 | 4161 | 1280 | 640 | 4:48:16 |
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424 | 5290 | 1628 | 814 | 6:00:33 |
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847 | 5283 | 1626 | 813 | 6:00:08 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 8.92 / 秒, 気絶状態から回復する時間: 00:21:55 |
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時間 | |
---|---|---|---|---|---|
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27 | 399 | 125 | 63 | 0:48:56 |
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58 | 1200 | 377 | 189 | 1:38:39 |
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106 | 2512 | 789 | 395 | 3:00:05 |
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72 | 1583 | 497 | 249 | 2:02:27 |
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143 | 3524 | 1107 | 554 | 4:02:56 |
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179 | 2063 | 648 | 324 | 2:32:13 |
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215 | 5501 | 1728 | 864 | 6:05:39 |
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358 | 4650 | 1460 | 730 | 5:12:47 |
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429 | 5488 | 1723 | 862 | 6:04:48 |
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536 | 6954 | 2184 | 1092 | 7:35:47 |
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1072 | 6954 | 2184 | 1092 | 7:35:47 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 10.36 / 秒, 気絶状態から回復する時間: 00:24:13 |
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時間 | |
---|---|---|---|---|---|
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33 | 556 | 178 | 89 | 0:59:49 |
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70 | 1533 | 489 | 245 | 1:59:03 |
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129 | 3183 | 1016 | 508 | 3:39:09 |
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87 | 2009 | 641 | 321 | 2:27:58 |
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173 | 4415 | 1409 | 705 | 4:53:54 |
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217 | 2612 | 834 | 417 | 3:04:32 |
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260 | 6860 | 2188 | 1094 | 7:22:11 |
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433 | 5807 | 1853 | 927 | 6:18:19 |
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519 | 6846 | 2184 | 1092 | 7:21:20 |
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649 | 8668 | 2765 | 1383 | 9:11:53 |
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1297 | 8661 | 2763 | 1382 | 9:11:27 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 11.74 / 秒, 気絶状態から回復する時間: 00:26:07 |
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Time | |
---|---|---|---|---|---|---|
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6 | 21 | 6 | 3 | 0:10:53 | |
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14 | 170 | 45 | 23 | 0:23:49 | |
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28 | 444 | 117 | 59 | 0:47:34 | |
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35 | 239 | 63 | 32 | 0:29:46 | |
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41 | 700 | 185 | 93 | 1:09:44 | |
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69 | 591 | 156 | 78 | 1:00:18 | |
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82 | 700 | 185 | 93 | 1:09:44 | |
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103 | 906 | 239 | 120 | 1:27:36 | |
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205 | 901 | 238 | 119 | 1:27:10 | |
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2 | 0 | 0 | 0 | 0:03:38 |
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5 | 0 | 0 | 0 | 0:08:31 | |
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10 | 92 | 25 | 13 | 0:17:00 | |
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12 | 14 | 4 | 2 | 0:10:13 | |
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14 | 170 | 45 | 23 | 0:23:49 | |
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23 | 128 | 34 | 17 | 0:20:06 | |
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28 | 170 | 45 | 23 | 0:23:49 | |
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35 | 239 | 63 | 32 | 0:29:46 | |
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69 | 234 | 62 | 31 | 0:29:21 | |
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1 | 0 | 0 | 0 | 0:01:49 |
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1 | 0 | 0 | 0 | 0:01:43 | |
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1 | 0 | 0 | 0 | 0:01:42 | |
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2 | 0 | 0 | 0 | 0:01:43 | |
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2 | 0 | 0 | 0 | 0:03:25 | |
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3 | 0 | 0 | 0 | 0:02:38 | |
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3 | 0 | 0 | 0 | 0:02:34 | |
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4 | 0 | 0 | 0 | 0:03:25 | |
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7 | 0 | 0 | 0 | 0:02:59 | |
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1 | 0 | 0 | 0 | 0:01:49 |
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1 | 0 | 0 | 0 | 0:01:43 | |
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1 | 0 | 0 | 0 | 0:01:42 | |
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1 | 0 | 0 | 0 | 0:00:52 | |
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1 | 0 | 0 | 0 | 0:01:43 | |
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1 | 0 | 0 | 0 | 0:00:53 | |
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1 | 0 | 0 | 0 | 0:00:52 | |
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1 | 0 | 0 | 0 | 0:00:52 | |
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1 | 0 | 0 | 0 | 0:00:26 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 3.4 / s, Time until all torpidity is depleted: 00:09:04 |
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Time | |
---|---|---|---|---|---|---|
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12 | 95 | 28 | 14 | 0:21:45 | |
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31 | 524 | 151 | 76 | 0:52:44 | |
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61 | 1230 | 353 | 177 | 1:43:38 | |
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76 | 689 | 198 | 99 | 1:04:38 | |
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91 | 1939 | 557 | 279 | 2:34:46 | |
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151 | 1622 | 466 | 233 | 2:11:56 | |
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182 | 1939 | 557 | 279 | 2:34:46 | |
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227 | 2469 | 709 | 355 | 3:13:02 | |
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453 | 2464 | 707 | 354 | 3:12:37 | |
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4 | 0 | 0 | 0 | 0:07:15 |
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11 | 53 | 15 | 8 | 0:18:43 | |
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21 | 288 | 83 | 42 | 0:35:41 | |
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26 | 100 | 29 | 15 | 0:22:07 | |
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31 | 524 | 151 | 76 | 0:52:44 | |
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51 | 411 | 118 | 59 | 0:44:34 | |
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61 | 512 | 147 | 74 | 0:51:53 | |
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76 | 689 | 198 | 99 | 1:04:38 | |
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151 | 683 | 196 | 98 | 1:04:13 | |
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1 | 0 | 0 | 0 | 0:01:49 |
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2 | 0 | 0 | 0 | 0:03:25 | |
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3 | 0 | 0 | 0 | 0:05:06 | |
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3 | 0 | 0 | 0 | 0:02:34 | |
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4 | 0 | 0 | 0 | 0:06:49 | |
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6 | 0 | 0 | 0 | 0:05:15 | |
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7 | 0 | 0 | 0 | 0:05:58 | |
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8 | 0 | 0 | 0 | 0:06:49 | |
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16 | 0 | 0 | 0 | 0:06:49 | |
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1 | 0 | 0 | 0 | 0:01:49 |
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1 | 0 | 0 | 0 | 0:01:43 | |
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1 | 0 | 0 | 0 | 0:01:42 | |
![]() |
1 | 0 | 0 | 0 | 0:00:52 | |
![]() |
1 | 0 | 0 | 0 | 0:01:43 | |
![]() |
1 | 0 | 0 | 0 | 0:00:53 | |
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1 | 0 | 0 | 0 | 0:00:52 | |
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1 | 0 | 0 | 0 | 0:00:52 | |
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2 | 0 | 0 | 0 | 0:00:52 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 5.65 / s, Time until all torpidity is depleted: 00:14:57 |
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Time | |
---|---|---|---|---|---|---|
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21 | 269 | 82 | 41 | 0:38:04 | |
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56 | 1144 | 348 | 174 | 1:35:15 | |
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112 | 2598 | 790 | 395 | 3:10:16 | |
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140 | 1508 | 458 | 229 | 1:59:03 | |
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168 | 4060 | 1233 | 617 | 4:45:43 | |
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280 | 3431 | 1042 | 521 | 4:04:38 | |
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336 | 4060 | 1233 | 617 | 4:45:43 | |
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420 | 5153 | 1566 | 783 | 5:57:09 | |
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839 | 5147 | 1564 | 782 | 5:56:44 | |
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7 | 0 | 0 | 0 | 0:12:42 |
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19 | 180 | 55 | 28 | 0:32:19 | |
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38 | 674 | 205 | 103 | 1:04:34 | |
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47 | 298 | 91 | 46 | 0:39:58 | |
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56 | 1144 | 348 | 174 | 1:35:15 | |
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94 | 943 | 287 | 144 | 1:22:08 | |
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112 | 1144 | 348 | 174 | 1:35:15 | |
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140 | 1508 | 458 | 229 | 1:59:03 | |
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280 | 1508 | 458 | 229 | 1:59:03 | |
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1 | 0 | 0 | 0 | 0:01:49 |
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2 | 0 | 0 | 0 | 0:03:25 | |
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4 | 0 | 0 | 0 | 0:06:48 | |
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5 | 0 | 0 | 0 | 0:04:16 | |
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6 | 0 | 0 | 0 | 0:10:13 | |
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10 | 0 | 0 | 0 | 0:08:45 | |
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12 | 0 | 0 | 0 | 0:10:13 | |
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14 | 0 | 0 | 0 | 0:11:55 | |
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28 | 0 | 0 | 0 | 0:11:55 | |
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![]() |
1 | 0 | 0 | 0 | 0:01:49 |
![]() |
1 | 0 | 0 | 0 | 0:01:43 | |
![]() |
1 | 0 | 0 | 0 | 0:01:42 | |
![]() |
1 | 0 | 0 | 0 | 0:00:52 | |
![]() |
1 | 0 | 0 | 0 | 0:01:43 | |
![]() |
1 | 0 | 0 | 0 | 0:00:53 | |
![]() |
1 | 0 | 0 | 0 | 0:00:52 | |
![]() |
1 | 0 | 0 | 0 | 0:00:52 | |
![]() |
2 | 0 | 0 | 0 | 0:00:52 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 8.16 / s, Time until all torpidity is depleted: 00:20:33 |
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Time | |
---|---|---|---|---|---|---|
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38 | 705 | 225 | 113 | 1:08:52 | |
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99 | 2346 | 749 | 375 | 2:48:23 | |
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198 | 5115 | 1632 | 816 | 5:36:22 | |
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247 | 3033 | 968 | 484 | 3:30:03 | |
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297 | 7897 | 2519 | 1260 | 8:25:07 | |
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494 | 6685 | 2133 | 1067 | 7:11:36 | |
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593 | 7883 | 2515 | 1258 | 8:24:16 | |
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741 | 9958 | 3177 | 1589 | 10:30:07 | |
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1482 | 9958 | 3177 | 1589 | 10:30:07 | |
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![]() |
13 | 0 | 0 | 0 | 0:23:34 |
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33 | 495 | 158 | 79 | 0:56:08 | |
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66 | 1419 | 453 | 227 | 1:52:08 | |
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83 | 733 | 234 | 117 | 1:10:35 | |
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99 | 2346 | 749 | 375 | 2:48:23 | |
![]() |
165 | 1947 | 621 | 311 | 2:24:10 | |
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198 | 2346 | 749 | 375 | 2:48:23 | |
![]() |
247 | 3033 | 968 | 484 | 3:30:03 | |
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494 | 3033 | 968 | 484 | 3:30:03 | |
![]() |
![]() |
2 | 0 | 0 | 0 | 0:03:38 |
![]() |
4 | 0 | 0 | 0 | 0:06:49 | |
![]() |
7 | 0 | 0 | 0 | 0:11:54 | |
![]() |
9 | 0 | 0 | 0 | 0:07:40 | |
![]() |
10 | 0 | 0 | 0 | 0:17:01 | |
![]() |
17 | 0 | 0 | 0 | 0:14:52 | |
![]() |
20 | 0 | 0 | 0 | 0:17:01 | |
![]() |
25 | 0 | 0 | 0 | 0:21:16 | |
![]() |
50 | 0 | 0 | 0 | 0:21:16 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:01:49 |
![]() |
1 | 0 | 0 | 0 | 0:01:43 | |
![]() |
1 | 0 | 0 | 0 | 0:01:42 | |
![]() |
1 | 0 | 0 | 0 | 0:00:52 | |
![]() |
1 | 0 | 0 | 0 | 0:01:43 | |
![]() |
2 | 0 | 0 | 0 | 0:01:45 | |
![]() |
2 | 0 | 0 | 0 | 0:01:43 | |
![]() |
2 | 0 | 0 | 0 | 0:01:43 | |
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4 | 0 | 0 | 0 | 0:01:43 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 11.74 / s, Time until all torpidity is depleted: 00:26:07 |
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Time | |
---|---|---|---|---|---|---|
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70 | 1656 | 554 | 277 | 2:06:52 | |
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185 | 4953 | 1655 | 828 | 5:14:38 | |
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369 | 10434 | 3487 | 1744 | 10:26:52 | |
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462 | 6326 | 2114 | 1057 | 6:32:52 | |
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554 | 15969 | 5336 | 2668 | 15:42:11 | |
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923 | 13586 | 4540 | 2270 | 13:26:25 | |
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1107 | 15954 | 5331 | 2666 | 15:41:20 | |
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1384 | 20089 | 6713 | 3357 | 19:36:53 | |
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2768 | 20089 | 6713 | 3357 | 19:36:53 | |
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24 | 193 | 65 | 33 | 0:43:30 |
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62 | 1281 | 428 | 214 | 1:45:27 | |
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123 | 3098 | 1035 | 518 | 3:28:58 | |
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154 | 1728 | 578 | 289 | 2:10:58 | |
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185 | 4953 | 1655 | 828 | 5:14:38 | |
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308 | 4153 | 1388 | 694 | 4:29:06 | |
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369 | 4938 | 1650 | 825 | 5:13:47 | |
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462 | 6326 | 2114 | 1057 | 6:32:52 | |
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923 | 6318 | 2112 | 1056 | 6:32:26 | |
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![]() |
3 | 0 | 0 | 0 | 0:05:27 |
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7 | 0 | 0 | 0 | 0:11:55 | |
![]() |
13 | 0 | 0 | 0 | 0:22:06 | |
![]() |
16 | 0 | 0 | 0 | 0:13:37 | |
![]() |
19 | 0 | 0 | 0 | 0:32:19 | |
![]() |
31 | 0 | 0 | 0 | 0:27:06 | |
![]() |
37 | 0 | 0 | 0 | 0:31:28 | |
![]() |
47 | 131 | 44 | 22 | 0:39:58 | |
![]() |
93 | 124 | 42 | 21 | 0:39:33 | |
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![]() |
1 | 0 | 0 | 0 | 0:01:49 |
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1 | 0 | 0 | 0 | 0:01:43 | |
![]() |
1 | 0 | 0 | 0 | 0:01:42 | |
![]() |
2 | 0 | 0 | 0 | 0:01:43 | |
![]() |
2 | 0 | 0 | 0 | 0:03:25 | |
![]() |
3 | 0 | 0 | 0 | 0:02:38 | |
![]() |
3 | 0 | 0 | 0 | 0:02:34 | |
![]() |
4 | 0 | 0 | 0 | 0:03:25 | |
![]() |
7 | 0 | 0 | 0 | 0:02:59 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 17.95 / s, Time until all torpidity is depleted: 00:32:32 |
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Time | |
---|---|---|---|---|---|---|
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102 | 2681 | 918 | 459 | 3:04:51 | |
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271 | 7672 | 2625 | 1313 | 7:40:54 | |
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541 | 15956 | 5460 | 2730 | 15:19:04 | |
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676 | 9732 | 3330 | 1665 | 9:34:50 | |
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811 | 24276 | 8307 | 4154 | 22:59:16 | |
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1351 | 20680 | 7076 | 3538 | 19:40:20 | |
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1622 | 24276 | 8307 | 4154 | 22:59:16 | |
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2027 | 30503 | 10437 | 5219 | 28:43:39 | |
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4053 | 30495 | 10434 | 5217 | 28:43:13 | |
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34 | 453 | 155 | 78 | 1:01:37 |
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91 | 2137 | 732 | 366 | 2:34:46 | |
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181 | 4899 | 1676 | 838 | 5:07:30 | |
![]() |
226 | 2814 | 963 | 482 | 3:12:11 | |
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271 | 7672 | 2625 | 1313 | 7:40:54 | |
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451 | 6463 | 2212 | 1106 | 6:34:02 | |
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541 | 7657 | 2620 | 1310 | 7:40:03 | |
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676 | 9732 | 3330 | 1665 | 9:34:50 | |
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1351 | 9725 | 3328 | 1664 | 9:34:25 | |
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4 | 0 | 0 | 0 | 0:07:15 |
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10 | 0 | 0 | 0 | 0:17:01 | |
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19 | 0 | 0 | 0 | 0:32:17 | |
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23 | 0 | 0 | 0 | 0:19:34 | |
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28 | 200 | 69 | 35 | 0:47:38 | |
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46 | 66 | 23 | 12 | 0:40:12 | |
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55 | 185 | 64 | 32 | 0:46:47 | |
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68 | 385 | 132 | 66 | 0:57:50 | |
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136 | 385 | 132 | 66 | 0:57:50 | |
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![]() |
1 | 0 | 0 | 0 | 0:01:49 |
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1 | 0 | 0 | 0 | 0:01:43 | |
![]() |
2 | 0 | 0 | 0 | 0:03:24 | |
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2 | 0 | 0 | 0 | 0:01:43 | |
![]() |
2 | 0 | 0 | 0 | 0:03:25 | |
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4 | 0 | 0 | 0 | 0:03:30 | |
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4 | 0 | 0 | 0 | 0:03:25 | |
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5 | 0 | 0 | 0 | 0:04:16 | |
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10 | 0 | 0 | 0 | 0:04:16 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 23.55 / s, Time until all torpidity is depleted: 00:36:35 |
数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。
A wild Quetzal never stops flying, so knocking one unconscious solo is very difficult if you do not already have access to a tamed Quetzal. Naturally, if you already have a first Quetzal, the second is quite easy - see the "Quetzal Cage Strategy" below.
If you don't already have access to a tamed Quetzal, the following strategies may be of use. Be sure not to knock out the Quetzal above water or it could drown.
It should also be noted that Rare Flowers do not work on a Quetzal.
ALT Grappling Strategy
Use the Argy Grappling strategy but instead grapple the Quetzal so you'll hold on to it. DON"T FORGET TO WHISTLE THE MOUNT TO FOLLOW YOU.Bring your taming method and food, parachute(for when you fall). Find a Quetzal, get close to it, dismount and grapple the Quetzal, reel in, and shoot it. Un-grapple and use the parachute. Tame as usually. This method also works for crystal wyverns but the passive way.
The 50/50 glitch is a well-known and highly impactful bug that effects the Quetzal. This particular bug makes any startled Quetzal (meaning, one you were about to tame) travel to coordinates 50, 50 on any map. While this path is interrupted by the erratic circling and looping of the Quetzal's typical escape routine, the Quetzal eventually arrives at 50, 50 and will wander around from that area until brought down to tame or scared back again. It will likely not leave the 50, 50 area simply due to its slow, idle flying and tendency to not fly very far in any one direction for a surprising amount of time. This can pose problems for taming: the Island's 50, 50 is especially dangerous with a host of large carnivores (Rexes, Spinos, Terror Birds, and Purlovias, to name a few) crawling around that general area and Ragnarok's 50, 50 is surrounded by a mountainous, frigid area with high, rocky slopes where the Quetzal can get stuck while escaping, thus not reaching the 50, 50 at all. While a slope-stuck Quetzal makes taming a lot easier, when knocked out, it drops significantly down the slope and there might be predators below waiting for an easy meal.
Take careful note of this as you work with the taming strategies for a first Quetzal mentioned below.
Using a Longneck Rifle, Shocking Tranquilizer Darts and a fast flying mount. Wait until a Quetzal flies close to a mountain or to the ground, land and then quickly shoot it with the darts. When it takes off in panic jump back on your mount and follow it, and repeat this process until its gets knocked unconscious. While this is a fairly basic strategy, it can be very time consuming, expensive (Tranquilizer Darts require Simple Rifle Ammo to make, which are the second most expensive ammo in the game to make themselves) and potentially dangerous as you must land nearly immediately in order to keep up with the Quetzal's torpor. In addition to this, you will have little control over where it lands, possibly putting it in the way of predators. Be careful that nothing attacks the Quetzal while it's unconscious.
For this method all you need is a Tapejara as well as Longneck Rifle with Tranquilizer Darts or a Crossbow with Tranquilizer Arrows (for mobile, toxicant arrows are recommended). Board the drivers seat to fly and find a Quetzal. Once found, find a place to land and board the front seat of the Tapejara Saddle. Once in the front seat you will be able to control the Tapejara with whistle commands allowing you to follow the Quetzal while also using a weapon to knock it out. Here is a video showing how this is done.[2]
All you need is a tribemate, a Tapejara, and a method of tranquilizing. Put many points into Stamina to maximize the time available before you're forced to land. Make sure you have some Raw Meat on the Tapejara as well. Get your tribemate to mount onto the back part of a Tapejara Saddle and equip your method of tranquilizing (e.g. Longneck Rifle with Tranquilizer Darts or a Crossbow with Tranquilizer Arrows). When you find the Quetzal, fly ahead but still in range and get your tribemate to open fire on it. Once the Quetzal is unconscious, you and your tribemate can protect it, or one of you can bring another dino to protect it, since Quetzals generally spawn in dangerous, rough areas.
This method is excellent to tame a low level Quetzal. To solo tame a Quetzal with an Argentavis, you need an Argentavis with a saddle, a Grappling Hook, a Longneck Rifle with Tranquilizer Darts, a Parachute and the taming food. When you find a Quetzal, jump off the Argentavis with the Parachute and quickly grapple at the Argentavis. Pull yourself closer to the Argent. Use the "Attack This Target" whistle (Bound to .) on the Quetzal. The Argentavis will start chasing the Quetzal. Now you can shoot it with your Rifle. When the Argentavis is too close to the Quetzal (so it damages it), use the "Move To" whistle (Bound to ,) on the Quetzal. When it moves further away, use the "Attack This Target" whistle again.
You can fire a weapon while flying a Griffin and simultaneously move the griffin. This, along with the fact that the Griffin can easily keep up with a sprinting quetzal, has simplified solo taming a Quetzal tremendously as you just have to follow behind it and use a longneck/crossbow. Even when not solo, the Griffin is a good creature to use due to its ability to carry two additional passengers, one on its back and one in its claws, and allowing all three riders to use weapons.
Set the Wyvern to follow you and mount it. With the wyvern set to follow, you can stand on its upper back and neck while dismounting in the air, and it will not seek for a spot to land if it is following the player riding it. This allows you to follow a quetzal in the air and fire a longneck/crossbow at your leisure. While the riding area and its neck (even the head, but be careful) can be stood on safely while the wyvern is in flight, death by falling is still a possible danger, so bringing a parachute is recommended.
While other mounts like the tapejara are able to keep up with fleeing quetzals during taming, the wyvern is very easily capable of outpacing the quetzal; combine this with the wyvern's wide turn radius and it can make lining up your shots rather difficult without practice: flying past your target while dismounting to shoot or having to double back because the quetzal itself made a sharp turn is more than likely to happen. While the speed and wide turns can make tranquilizing difficult, that very speed however makes wyverns especially useful in searching for quetzals, as they can cover a large area of the map in a short amount of time; vastly cutting down how long you spend on the hunt.
Once the quetzal is unconscious, the wyvern has another use in being a capable defender: able to hold its own with other large predators that may attempt to kill your tame, but be careful, as the wyvern's attacks can easily hit the quetzal you are trying to protect.
Take a stack of Parachutes, a Longneck Rifle with Tranquilizer Darts, and a flying mount set to follow. When you find a Quetzal, fly above it and jump off your mount, activating your parachute on the way down. Hit it with as many shots as you can until it is out of range, then get back on your mount and follow it. If you activate the parachute immediately after jumping, you will fall slowly enough to remount in the air. Repeat the process until the Quetzal is knocked out.
You can make this process easier by bringing a large pack of Dimorphodons. Load up the mount with materials to craft extra parachutes, and load up the Dimorphodons with Narcotics. Set the mount to follow you, set the Dimorphodons to follow the mount, and set all the pets to passive. Once the Quetzal is unconscious, you can use the Dimorphodons to protect it from predators and to hunt for meat to tame it.
Since Patch 256, the Quetzal does not regen stamina in the air anymore. If you're the admin of your server (or you're playing in solo) the way to allow the Quetzal to regen when you are on his back is the command (must be used in game) ?AllowFlyingStaminaRecovery=true
. Note that the developers have indicated this could be a temporary command. Without this command, you will have more difficulty taming in the air. Force feeding a Quetzal stimberries or custom recipes while in the air can allow it to regen stamina it would have gotten passively in the past, but stimberries aren't very effective individually and so this will require hundreds or thousands of stimberries to keep the Quetzal in the air long enough. It is best to use a custom recipe of stimberries or rare mushrooms made with a high crafting skill.
However, despite the developer's past nerfs to some elements of this method, it's still doable.
A Quetzal can be used to capture and tame a second Quetzal very easily. Build a 3x3x3 box made of doorways and your ceiling of any material on a Quetzal platform. Because is it not actually possible to build a complete cube on top of a Quetzal platform saddle with default configs as they limit how many structures can be on platform saddles, you will need to build a relatively minimal cage shape. Be sure there are no open slots more than one space both wide and tall (that is to say, holes that are three spaces high and one wide still keep wild Quetzals imprisoned within the cage, for example, but 2x2 holes may not). Fly to the wild Quetzal and position it inside the box. Dismount quickly and your tamed Quetzal will immediately stop moving. The wild Quetzal can no longer clip through the walls so it will be trapped. You can now easily position yourself around the wild Quetzal to fire through the slots or doorways at its head (which will most likely be outside the cage) as needed for a few well-placed headshots as the captured Quetzal tries to escape in vain.
Once knocked out, the wild Quetzal will fall onto the platform saddle. Do not move your tamed bird or the wild one will fall through the platform to the ground, which is usually much less safe than taming in the air.
This strategy can be seen in a video.[3] The rest of the tame proceeds as normal, with the added bonus of having less to worry about than the usual tame except for potentially creating a more visible target for enemy players to see than a collapsed Quetzal on the ground would provide.
Have a Friend hop on a tamed Argentavis, then grab you with it using ALT-Fire. Have your friend fly you around until you find a Quetzal, then shoot it until it falls unconscious.
Using the Chain Bola from the Ballista Turret will immobilize the Quetzal and bring it to the ground temporarily. Once stuck, the Quetzal can be pelted with Tranquilizer arrows or darts until it begins to move again or is knocked unconscious. If the Ballista is mounted on a tamed quetzal, it can follow the wild one if it runs. Ground-mounted ballistas must be strategically placed to both hit the Quetzal initially and then cover it when it tries to escape.
By using a high stamina Snow Owl, one may fly directly above and slightly in front of the Quetzal and use the Right-Mouse ability to freeze yourself. By doing this you should collide with the Quetzal and it should freeze and fall to the ground. Your Snow Owl will look frozen but can fly, when you start falling, jump to start flying as not doing so will cause your owl to take fall damage and die. When the Quetzal unfreezes it should walk for a bit and take off after a while, after this it will fly at a low altitude. Rinse and repeat as you see fit. Note- A panicked Quetzal briefly flys faster than the owl. When in pursuit, dive down to pick up speed and pull up towards the Quetzal.
An alternative strategy is to use the ice crash until both hit the ground (frozen creatures do not take fall damage), place some standard dinosaur gates on top of the quetzal in a triangle around the main body and neck while holding the freeze ability on. This traps the quetzal and makes for an easy tame, so tranquilize away. Just hope the quetzal has landed some where safe or it could be lunch for some carnivores.
Using the Revival Platform on Mobile you can build a cage made out of any material around the Revival Platform. Then go find a quetzal using an Argentavis or Royal Griffin with high stamina. Attack the quetzal and kill it. This may take awhile and you may temporary lose the quetzal because of the low render distance. Once you kill it take the Creature Implant before harvest the body or You cannot get it. Take it to the Revival Platform and Revive it using Ancient Amber Revive it Inside of the cage. Then knock it while it is trapped in the cage.
This section describes how to fight against the Quetzal.
Due to a Quetzal’s skittish nature, they flee upon being attacked, and never fight back. It is a matter of a fast flying tame and a ranged weapon to put the beast down. However, the Quetzal is so rare and valuable that tribes never even consider killing one. In actuality, there are often battles for their tame, as a Quetzal is an extremely versatile mount that can turn an up-and-coming tribe into a powerhouse. Finding them is a challenge, as they are very rare animals, flying high up in the sky. They rarely approach the ground, so any approaches are airborne assaults.
To tame, there are many different methods, as seen above in K.O. Strategy. Refer to those notes on how to tame the Quetzal.
Using powerful Tranq Darts from a Longneck Rifle is the best way to knock them out of the sky for taming, no matter what method you use. In a PVP battle, use powerful weaponry like turrets to bring an enemy Quetzal down. A concentrated hail of minigun bullets can shred a low-level Quetzal in seconds, aiming for its Crest is counted as headshot.
Because Quetzals usually are very high up, falling off your mount from these heights would usually mean certain death. A fleeing quetzal might lead you to wild carnivores or into Auto Turret nest on PvP servers
The crest(or hair) is the weakest spot on the Quetzal which means it's the most effective, but it's hardest to hit. They rarely become stuck in mountains or trees.
The Quetzal can be equipped with a platform saddle similar to the Brontosaurus, Paracer, Plesiosaur, and Mosasaur and then used as a mobile airborne base.
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★★☆☆☆ |
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★★☆☆☆ |
Flying a Quetzal uses similar controls to movement on ground level with a few exceptions. Quirks:
?AllowFlyingStaminaRecovery=true
to the Command LineNote: A tamed Quetzal with no rider will not lose stamina while sprinting to keep up with a player running or riding another dino. - You can use this quirk to carry large amounts of weight quickly with a Quetzal set to follow.
In PVE the Quetzal is only able to carry wild, personal or tribe-owned creatures.
The Quetzal is capable of carrying the following creatures:
Patch | 変更点 |
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218.0 | Quetzalcoatlus and its ![]() |
218.3 |
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218.5 | ![]() |
218.8 | Fixed issue with carried creature's inventory ![]() ![]() |
219.0 | The normal ![]() |
222.6 | Fixed inability to drop creatures if a player was mounted on the carried creature and dismounted. |
223.0 | Added the creature "fur" pass to make hair and feathers look better. |
231.3 |
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231.4 |
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231.8 | Fixed issue where you could fall through a Quetzal or other creatures when unboarding them. |
232.0 | Fix for disappearing Quetzal. |
236.6 | Fixed fleeing behavior that would cause creatures to head towards the origin (50,50). |
238.2 | The ![]() |
239.2 | Fixed an exploit regarding building structures to armor the Quetzal. |
241.1 | Fixed critical issue with flyer saddles disappearing and dinos falling through structures on game load. |
242.0 |
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242.1 | Fixed too high consumption rate of ![]() |
242.3 | Fixed another value that was increasing rate of Food consumption. Should now be back to original values. |
242.5 | Improved Quetzal eating animation |
247.999 |
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247.9991 | Improved ![]() |
249.0 | Added ![]() ![]() |
250.0 | Platforms now add on 33% instead of 0% inventory ![]() |
253.8 | Tamed flyers can no longer carry survivors and creatures into the mesh/terrain fix. Will now be uncarried. |
254.86 | Reduced armor rating effectiveness on Quetzal by 50%. |
255.0 | Fyers carrying creatures equipped with ![]() |
256.0 | Added the flyer nerf.
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256.3 | |
259.0 |
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260.0 | Can now fit through ![]() |
263.0 | Increased the ride distance for flyers to help players in the water to remount. |
279.275 | |
284.104 | Added the ![]()
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288.113 |
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291.100 | ![]() |
303.1 | Modified the drag weights of ![]() ![]() ![]() ![]() |
306.41 Genesis: Part 1 Expansion Release | Added ![]() |
312.65 |
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318.9 | Fixed a bug which caused Quetz to be affected by ![]() |
現実世界のケツァルコアトルスに関する情報については、関連するウィキペディアの記事を参照してください。