











cheat summon Procoptodon_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Procoptodon/Procoptodon_Character_BP.Procoptodon_Character_BP'" 500 0 0 35
cheat summon Procoptodon_Character_BP_Escort_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Arctic/Procoptodon_Character_BP_Escort.Procoptodon_Character_BP_Escort'" 500 0 0 35
cheat summon Procoptodon_Character_BP_Eden_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/BiomeVariants/Procoptodon_Character_BP_Eden.Procoptodon_Character_BP_Eden'" 500 0 0 35
cheat summon Procoptodon_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Procoptodon_Character_BP_STA.Procoptodon_Character_BP_STA'" 500 0 0 35
プロコプトドンはARK: Survival Evolvedの生物の一種です。
このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。
私が島で初めて出会った有袋類はプロコプトドン(ジャイアントカンガルー)でした。立てば体長は3メートルにもなり、また、私が知っている中ではジャンプ力も最高です。彼らはとても穏やかな草食動物で、攻撃を仕掛けられた時のみ激しい反撃を行います。プロコプトドンの一番の特徴はその袋です。他の多くの有袋類にあるものとは異なり、彼らの袋は比較的乾燥していて、あまりべたべたしていません。これは中の子供にとっては快適だと思いますが、その理由については謎に包まれています…
乾燥した袋のおかげで、同じ大きさの動物に比べてずっと多くの物を運べるため、とても優れた荷役動物になります。さらに重要な点として、多くのトライブは袋の中にもう一人が入ることで、それを2座席ある乗り物として使っています。袋の中ではプロコプトドンの扱いに気を使う必要がないので、武器の扱いに集中することができます。
The Procoptodon is similar to the Parasaur in behavior, and can be seen peacefully roaming around. Contrary to the Parasaur, wild Procoptodon will attack you if their level is higher than your own. The main attack Procoptodon execute is a powerful kick, that can send you and your dino soaring in the other direction.
Procoptodon are fairly rare on the island, and the areas that they inhabit are sometimes too full to hold them. To fix this, slaughter everything you can to try and get one to spawn. Be sure you know where they spawn (see spawn map above.) They enjoy congregating around the bottom of mountains, as they will eventually hop down if they spawn at the top. You can also find them on the flat zones around swamps. They also occasionally spawn on the north-east border of the island, towards the beaches.
It is important to note that unlike other herbivores, Procoptodon will not consume Crops. Both adults and maturing animals will starve if left without berries.
A giant relative of modern kangaroos, Procoptodon is not a common herbivore when compared to the herds of Parasaurolophus and Phiomia that wander about the ARK. It could easily be mistaken for a normal kangaroo as well if it wasn't for the fact that it is bigger than a man. Closer looks show that it also has a much shorter face, reminiscent of a rabbit.
Like most Kangaroo species their feet are joined at the ankle, to improve locomotion via jumping, but this species appears to have only one toe whereas most have three and an elongated middle toe.
このセクションでは、プロコプトドンの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのプロコプトドンの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにプロコプトドンがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、プロコプトドンの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はプロコプトドンの"body"がmagenta色になります。
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
---|---|---|---|---|---|
野性生物 | テイム生物 | 追加 | 増加 | ||
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400 | +80 | +5.4% | 0.105 | |
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350 | +35 | +10% | 0.1 | |
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150 | +15 | +10% | ||
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1500 | +150 | +10% | ||
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550 | +11 | +4% | ||
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20 | +1 | +1.7% | 2.8% | 11% |
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100% | N/A | +1% | ||
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350 | +21 | N/A | 0.5 |
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
野生生物の飼い方に関する一般的な情報はテイムを参照してください。
Procoptodons can no longer be picked up by Quetzals, so make sure you have a good source of stamina and speed to catch up with the Procoptodon as it flees. Immobilizing with a chain bola (Not normal Bola) can also work. creatures like the Dilo and
Araneo can apply a slow effect if needed albeit the former cannot be ridden and is more inaccurate not to mention requiring micromanagement between Passive and Attack my Target.
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時間 | |
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9 | 2 | 1 | 1 | 0:09:00 |
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18 | 14 | 3 | 2 | 0:12:00 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.67 / 秒, 気絶状態から回復する時間: 00:08:45 |
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時間 | |
---|---|---|---|---|---|
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21 | 41 | 9 | 5 | 0:21:00 |
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42 | 84 | 19 | 10 | 0:28:00 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 1.11 / 秒, 気絶状態から回復する時間: 00:14:26 |
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時間 | |
---|---|---|---|---|---|
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34 | 115 | 27 | 14 | 0:34:00 |
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67 | 193 | 45 | 23 | 0:44:40 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 1.45 / 秒, 気絶状態から回復する時間: 00:18:19 |
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時間 | |
---|---|---|---|---|---|
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46 | 205 | 49 | 25 | 0:46:00 |
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92 | 331 | 79 | 40 | 1:01:20 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 1.75 / 秒, 気絶状態から回復する時間: 00:21:09 |
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Time | |
---|---|---|---|---|---|---|
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10 | 6 | 2 | 1 | 0:10:00 | |
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20 | 20 | 5 | 3 | 0:13:20 | |
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4 | 0 | 0 | 0 | 0:04:00 |
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7 | 0 | 0 | 0 | 0:04:40 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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1 | 0 | 0 | 0 | 0:00:40 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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1 | 0 | 0 | 0 | 0:00:40 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.67 / s, Time until all torpidity is depleted: 00:08:45 |
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Time | |
---|---|---|---|---|---|---|
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24 | 59 | 14 | 7 | 0:24:00 | |
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48 | 108 | 24 | 12 | 0:32:00 | |
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8 | 0 | 0 | 0 | 0:08:00 |
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16 | 0 | 0 | 0 | 0:10:40 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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2 | 0 | 0 | 0 | 0:01:20 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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1 | 0 | 0 | 0 | 0:00:40 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.11 / s, Time until all torpidity is depleted: 00:14:26 |
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Time | |
---|---|---|---|---|---|---|
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46 | 205 | 48 | 24 | 0:46:00 | |
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91 | 319 | 75 | 38 | 1:00:40 | |
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16 | 0 | 0 | 0 | 0:16:00 |
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31 | 7 | 2 | 1 | 0:20:40 | |
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2 | 0 | 0 | 0 | 0:02:00 |
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4 | 0 | 0 | 0 | 0:02:40 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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1 | 0 | 0 | 0 | 0:00:40 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.6 / s, Time until all torpidity is depleted: 00:19:50 |
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Time | |
---|---|---|---|---|---|---|
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81 | 535 | 132 | 66 | 1:21:00 | |
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162 | 794 | 196 | 98 | 1:48:00 | |
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27 | 18 | 5 | 3 | 0:27:00 |
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54 | 104 | 26 | 13 | 0:36:00 | |
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3 | 0 | 0 | 0 | 0:03:00 |
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6 | 0 | 0 | 0 | 0:04:00 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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1 | 0 | 0 | 0 | 0:00:40 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 2.31 / s, Time until all torpidity is depleted: 00:25:12 |
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Time | |
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153 | 1422 | 377 | 189 | 2:33:00 | |
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305 | 2011 | 533 | 267 | 3:23:20 | |
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51 | 230 | 61 | 31 | 0:51:00 |
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102 | 429 | 114 | 57 | 1:08:00 | |
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6 | 0 | 0 | 0 | 0:06:00 |
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11 | 0 | 0 | 0 | 0:07:20 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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1 | 0 | 0 | 0 | 0:00:40 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 3.52 / s, Time until all torpidity is depleted: 00:31:23 |
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Time | |
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224 | 2449 | 680 | 340 | 3:44:00 | |
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448 | 3417 | 949 | 475 | 4:58:40 | |
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75 | 515 | 143 | 72 | 1:15:00 |
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150 | 840 | 233 | 117 | 1:40:00 | |
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8 | 0 | 0 | 0 | 0:08:00 |
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15 | 0 | 0 | 0 | 0:10:00 | |
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1 | 0 | 0 | 0 | 0:01:00 |
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1 | 0 | 0 | 0 | 0:00:40 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 4.62 / s, Time until all torpidity is depleted: 00:35:18 |
数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。
The Procoptodon only eats Rare Mushrooms and
Plant Species X Seeds. Once tamed, it can also be fed with
Berries.
A Rare Mushroom is equal to 75 food points and a Plant Species X Seed is equal to 50. It eats every 100 points of hunger.
This section describes how to fight against the Procoptodon.
While not the strongest, the Procoptodon can cause significant damage if it chooses to attack. However, they typically run away at high speeds rather than stand and fight. Make sure you can keep a fast pace if you hope to kill/tame one! Since the TLC update its dropkick ability makes it a lot more versatile in combat as it does not do lots of damage but has a large knock back making it hard to be hit. Partner this with the new huge jump and significantly reduced fall damage to get out of most tussles.
Large Bear trap, having someone carry you on a chase flyer, or just running it down on foot are the easiest. It can also be lured into a pen by making it aggro with Rare Flowers.
If you would like to tame them you should tranq them. Any method works.
The Procoptodon would rather run than fight. Chasing one on foot can result in straying too far into dangerous territory.
Unaggressive usually. Is very close-ranged.
Better at collecting berries than one would think. Use the kick attack and gather a ton of them and escape from predators quickly with one good jump! or become over encumbered and get mauled to death either the two.
The Procoptodon is capable of carrying the following baby or small creatures. They can be pouched using the radial menu or the 3rd action key (default C, ,
). This is not available in mobile version yet.
Once the baby hits a certain percentage of growth, it will automatically eject itself from the Procoptodon's pouch, and can not be placed back in. [Editor's note; more research should be done, particularly on what percentage a dino will reach before it is ejected, and whether it varies between different species.]
The following creatures can be carried within a pouch;
Baby dinos sometimes disappear from the pouch without a trace - there is a chance you can find them in the center of the map (at 50-50)! To avoid this, you can simply remove the baby from the pouch when you are away doing something else, as this seems to occur mostly when the baby/Procoptodon is out of render range.
The following table shows how long each species stays in the pouch for:
Creature | Maturation Percent |
---|---|
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11% |
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38% |
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45% |
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79% |
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1.2% |
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17% |
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4% |
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21% |
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16% |
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37% |
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75% |
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18% |
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17% |
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37% |
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8% |
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59% |
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29% |
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27% |
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70% |
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43% |
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50% |
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49% |
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31% |
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12% |
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16% |
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8% |
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100%1 |
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21% |
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25% |
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30% |
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32% |
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9% |
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40% |
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22% |
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38% |
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12% |
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20% |
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7% |
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75% |
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41% |
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98% |
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100%1 |
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67% |
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20% |
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20% |
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38% |
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53% |
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52% |
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47% |
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59% |
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62% |
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10% |
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16% |
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13% |
1 Creatures can be carried after maturation.
Baby variants are also included in this list.
Note that the Ferox (Large) cannot be carried.
現実世界のプロコプトドンに関する情報については、関連するウィキペディアの記事を参照してください。
Patch | 変更点 |
---|---|
229.0 | ![]() |
229.1 | Fixed application of ![]() |
230.0 | Fixed Procoptodon pouch dismounting players through walls |
230.1 |
|
230.3 | Fixed Movement Speed stat for real |
231.6 | Fixed exploiting with boarding Procoptodon pouch through walls or being pushed through walls while sitting in pouch |
231.7 | Fixed issue with getting dismounted from the pouch due to terrain slopes |
256.4 | Added the ![]() |
260.0 | Added proper icon for the ![]() |
278.0 TLC Phase 1 | Receives a model update, animation update, sound pass, and some new abilities:
|
278.2 |
|
303.1 | Modified the drag weight of the Procoptodon so that it can no longer be picked up or grabbed by any creature except the ![]() ![]() |