

cheat summon Summoner_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/Summoner_Character_BP.Summoner_Character_BP'" 500 0 0 35
cheat summon Summoner_Character_BP_CorruptedMaze_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Maze/CorruptedZone/Dinos/Summoner_Character_BP_CorruptedMaze.Summoner_Character_BP_CorruptedMaze'" 500 0 0 35
サモナーはGenesis: Part 2の生物です。
“ | Okay, that thing's not creepy at all... It's like some kind of awful squid-jellyfish mashup. How can it be flying around? And why does it have a bright spotlight in the middle there? Ew, zero stars -- no thanks! |
„ |
~ ![]() |
The Summoner patrols the Rockwell's Innards Biome. They are extremely aggressive when its attention is roused, first teleporting in front of the aggravated survivor with a large scream.
The Macro-Summoner is a boss in the ファイル:Choose Your Own Adventure (Genesis Part 2).png Choose Your Own Adventure mission, physically towering other Summoners in size, shielded from all damage.
It is accompanied by two other Summoners that can be either green, pink, blue, or yellow. Stepping on a panel of a matching color drops the shields of the respective Summoner. Killing both guards drop the shields of the Macro-Summoner allowing you to kill it for a short time frame, restarting the mini-game once they're back up.
このセクションでは、サモナーの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのサモナーの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにサモナーがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、サモナーの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はサモナーの"accents"がmagenta色になります。
能力値 | 基準値 | レベルアップ |
---|---|---|
野性生物 | ||
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850 | +170 |
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100 | +10 |
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150 | +15 |
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100 | +10 |
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100 | +2 |
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0 | +0 |
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100% | N/A |
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100 | +6 |
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
This section describes how to fight against the Summoner.
Summoners float around, patrolling the inhospitable Rockwell’s innards biome, they fly half open so that they produce a spotlight. Whenever a survivor is daring enough to go into the search light the summoner will enter attack mode. When in ‘attack mode’ the summoner will fire projectiles at the target BUT while doing so it will be completely invulnerable. Sometimes the summoner fires a globular projectile onto the ground. This projectile summons a set of fleshy creatures that fight along side the summoner. The summoned creatures vary from Brontosaurus to Purlovia.
Commonly after using an attack or after a set period of time, the Summoner drops its shield and becomes vulnerable. The shield will either reactivate over time or once a damage threshold of 25% is met. This means it will always activate its shield at 75%, 50%, and 25% health. These damage thresholds can't be bypassed, meaning that a low-level Summoner can take as long to kill as a high-level Summoner.
Whenever mutagen is picked up in the biome, 2 max-level summoners are spawned to attack the culprit.
It's highly advised to avoid them at all costs. If you are caught in a Summoner's spotlight the best thing you can do is run but be prepared to take on the summoner’s creatures. Shooting their summoning projectile before it lands can prevent their summons from spawning. If you have long-range weapons available, you can fight it off, but since it takes a while due to its shielding mechanics, it's ill-advised unless you're miraculously able to handle all of the other hostiles in the area.
It’s advised to take a high end fire arm like a Pump-action shotgun or Tek rifle to deal with the summoned creatures
While the Summoner's attack projectile can be dodged (but still hurt if it hits), the biggest danger lies with the creatures it summons with. The projectile cannot be intercepted (it seems it can be shot down with certain weapons though?), and spawns several creature upon impact after a few second, ranging from almost every creature, and including dangerous creatures such as Basilisk. All summoned creatures retain their abilities (like Bloodstalker's grappling hook at hostile targets), making it more difficult to deal with.
Adding Macrophage, the random aggressive Tentacles that appears at ground, and
R-Reaper King to the list of roaming creatures makes fighting Summoner even more dangerous due to their debilitating effect (Macrophage deny all run and Tek super speed from
Tek Leggings if they get too close).
Summoner's shield drops every now and then, making it vulnerable to being attacked. Killing the Summoner also kills off every creature that was summoned by that specific Summoner. Outside of its summons, the Summoner's damage output is not that high.