トロペオグナトゥス

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グループ
食性
Steam.svg 311.74
2020年6月11日
Xbox One.svg 799.15
2020年6月11日
PS.svg 548.15
2020年6月11日
Nintendo Switch.svg
未リリース
Epic Games.svg 311.74
2020年6月11日
スポーンコマンド
cheat summon Tropeognathus_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Tropeognathus/Tropeognathus_Character_BP.Tropeognathus_Character_BP'" 500 0 0 35
Variant Tropeognathus (Gauntlet2)
cheat summon Tropeognathus_Character_BP_STA_C
or
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Tropeognathus_Character_BP_STA.Tropeognathus_Character_BP_STA'" 500 0 0 35
孵化温度
29 - 32 °C / 84 - 90 °F
 孵化装置: 31 °C / 88 °F
孵化時間
1時間 39分 59.52秒
幼年期
5時間 26分 47.843秒
少年期
21時間 47分 11.372秒
青年期
1日 3時間 13分 59.216秒
合計成熟時間
2日 6時間 27分 58.431秒
繁殖間隔
18時間 - 2日
生息地
Crystal Isles Topographic Map.jpg
Spawning Tropeognathus Crystal Isles.svg
Fjordur Map.jpg
Spawning Tropeognathus Fjordur Midgard.svg
コモン        レア
  テイム不可  洞窟

トロペオグナトゥス(Troh-pee-og-na-thus)は、ARK: Survival EvolvedExpansion Map Crystal Isles生物です。

基本情報

調査書

このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。

NoteHelena.png

Tropeognathus mesembrinus

生息年代

Cretaceous

食性

Piscivore

気性

Neutral

野生

Up close, Tropeognathus mesembrinus is easily recognized by the keeled crests on its snout, but with wingspans of up to twenty-seven feet, you’re sure to spot it before then. These large wings are not only ideal for catching air currents over its ocean hunting grounds, but they also let Tropeognathus draft off of other flying creatures by flying behind them. While not the fastest flyer on the Isles, when combined with its remarkable stamina, this makes Tropeognathus well suited for long distance flight. Because it’s on the wing so much, Tropeognathus is best snared by those riding another flier. I've noticed the more clever tribespeople using chain bolas to capture them while airborne.

飼い方

Once tamed, Tropeognathus has proven quite useful to the people of the Isles beyond mere transportation. For example, its toothed beak can grind down many common goods to their base components, which is a great way to recycle items and gear! Well, so long as you have a rag handy to wipe off the spit... That bite is punishing enough to crack armor and grind through it over time, and Tropeognathus can blow away flora and fauna alike with a gust from its wings. Air-to-air combat is where this creature really shines, though. And with the right tools, some survivors have managed to fit them with a saddle-mounted flak cannon and jet engine for maximum lethality. Trust me, you haven't lived until you've ridden a jet-powered pterosaur into a dogfight. Saddle one up and see for yourself - you can be my wingman anytime!

行動

Tropeognathus does not show any signs of aggression towards anyone and anything that comes near it, especially when it lands. However, once it gets hit by anything, including  Chain Bola, it will become aggressive towards the said individual. Nearby Tropeognathus will target after anything that attacked it as well.

外観

The Tropeognathus size-wise is bigger than a  Pteranodon but smaller than a  Tapejara, although its wingspan is on par with that of the  Quetzal.

Its wings are covered in a striped pattern that ends at the body.

What defines this Pterosaur is its circle-shaped construct on the end of its elongated jaw, said jaw also has sharp jagged teeth.

配色と領域

このセクションでは、トロペオグナトゥスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのトロペオグナトゥスの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにトロペオグナトゥスがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。

この情報を使用して、チートコンソールcheat SetTargetDinoColor <ColorRegion> <ColorID>と入力することにより、トロペオグナトゥスの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6はトロペオグナトゥスの"main"がmagenta色になります。

Tropeognathus PaintRegion0.jpg
Region 0:
Main
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Region 1:
Wing Stripes Bottom
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Region 2:
Beak Stripes
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Region 3:
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Region 4:
Belly Light
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ドロップ

基本ステータスと成長

能力値 基準値 レベルアップ テイムボーナス
野性生物 テイム生物 追加 増加
 体力 360 +72 +4.86% 0.07
 スタミナ 250 +12.5 +5%
 酸素量 150 +15 +10%
 食料 1600 +160 +10% 15%
 重量 340 +6.8 +4%
 近接攻撃力 18 +0.9 +1.7% 7% 17.6%
 移動速度 100% N/A +0% 36.5%
 気絶値 450 +27 N/A 0.5
移動
[u/s]
基本速度 スプリント速度 スタミナ
野生 テイム1 テイム2 野生 テイム1 テイム2
歩行 245 ? ? 539 245 334.425 -6
水泳 300 ? ? N/A N/A N/A -0.325
飛行 700 ? ? 1540 700 955.5 -0.325
  • すべての生物のステータスの比較については、生物の基本ステータスを参照。
  • レベルアップの計算が具体的にどのように行われるのかについては、生物の基本ステータスを参照。
  • 1これらは100%の移動速度での生物の基本速度です。
  • 2これらは生物をテイムし、刷り込みしない場合の速度です。
  • すべての生物の速度の比較については生物の基本速度を参照。

野生生物のステータスのレベルアップ計算機

野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]

トロペオグナトゥス

stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps

生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。

戦闘

This section describes how to fight against the Tropeognathus.

全般

Tropeognathus generally remains passive even if the survivor gets near them. Tropeognathus becomes aggressive if attacked.

戦略

The advised strategy for fighting the tropeognathus in the wild is to utilise one of the wyvern variants and their ability to use ranged 'special attacks'. This is due to their high damage and speed, allowing it to kill the tropeognathus quickly and efficiently.

Additionally one may follow the same methods for taming: Immobilize the Tropeognathus using  Chain Bolas from a  Ballista Turret via a Platform Saddle, preferably on a  Quetzal though a  Bronto or  Paracer may suffice if the Tropeognathus is found flying low enough or on the ground. Once immobilized, dismount and shoot from the platform saddle. This is not recommended for high level Tropeognathus’, the bola will likely not last long enough to kill them.

If one has a TEK Hover Skiff, the tractor beam allows for immobilizing and bolting it.

武器

Almost all modernized long-range weaponry will do the trick while fighting against this creature, so long as you stay far away from its armor-crushing jaws.

危険

Its jaw is large enough to break through armor easily. Additionally, they can pull you off a mount and fly high enough to cause a freed survivor to take high amounts of fall damage.

弱点

While they are very slow compared to other flyers (without saddle + pilot), they don't have much health, making them easy to kill with weapons like the  Longneck Rifle.

テイム方法

For general information about domesticating a wild creature see Taming.

テイム食料

 キブル(超級)の材料: 1 ×  超大型の卵、5 ×  繊維、1 ×  フォーカルチリ、10 ×  メジョベリー、1 ×  レアフラワー、1 ×  

受動テイムの戦略

Tropeognathus is tamed non-violently, rather than through the use of tranquilizers. However, in order to trigger a way of feeding the creature, it has to be held in position with a  Chain Bola. Since it does not attack until it has been provoked the first time, chaining it down in bola will turn it aggressive against the individual. While its possible to use a  Bola on a Tropeognathus to stop it from flying towards, taming it is impossible as the taming bar will show as "Try the  Chain Bola..." while it is entangled with it.

One of the few ways is to set a trap structure with the  Ballista Turret in another end with the  Chain Bola, and pull it over towards the trap area.

Hunger Drain Method

One of the few strategy to tame a Tropeognathus with high efficiency is to severely wound it while its entangled in a  Bola (without killing it). Due to Tropeognathus' very slow food drop rate, this is one of the best way to drain its food faster as it is constantly used to regenerate lost health, allowing feeding to be sooner than later.

It is best advised that taming isn't already in progress if this method is to be used, as taming efficiency drop drastically due to damage factors if its in the process of taming.

Utility

The Tropeognathus has several utilities that makes it a valuable addition to any tribe's arsenal. It can act as a portable  Industrial Grinder; when grind-able products are placed inside, there is an option to grind them down below "Show Ancestry" when selected, albeit at a slower pace than the grinder itself (bugged on console version). Secondly, the  Tropeognathus Saddle has two functions once equipped: providing a  Gasoline fueled jet-boost, and a gun turret that takes  Grenade as ammunition. With similar maneuverability while not being boosted by its jet, it can be viewed as a replacement for the  Tapejara, but with all things considered, the  Tapejara does what a non-boosting Tropeognathus does at a much better capacity. Only while saddled can the Tropeognathus out-compete a Tapejara in terms of speed, but at the cost of the Tapejara's maneuverability. Likewise, the Tropeognathus is far more difficult to tame, and far less available in number than the  Tapejara.

Controls 操作方法

  • Unsaddled: Without the saddle equipped, the Tropeognathus handles almost identically to a  Tapejara, with a few exceptions; it only has one flight speed, and cannot enter a sprint mode while airborne as the Tapejara can (it technically can, but it goes no faster, and  Stamina drains more rapidly), nor can it latch onto vertical surfaces. While the Tropeognathus can move in all directions as the  Tapejara can, it is unable to ascend or descend quickly with a single button press like the  Tapejara; instead having to be manually guided by the movement controls as it faces that direction. Without its saddle, the Tropeognathus is generally a lower-quality Tapejara, however, it can still be ridden without the saddle, and is still capable of doing one thing the Tapejara cannot, both while the saddle is equipped or unequipped: double-tapping the jump button will result in a wing-beat that will blow back many opponents, forcing them away from the Tropeognathus. Unlike the  Wyvern's similar ability, however, the Tropeo can use its own both while grounded and while airborne, albeit confined by a brief cool-down period before it can be used again; which is active and can be seen while air flows around its wings. Finally, the Tropeo is able to pick up various  small creatures and survivors using the same button as the Tapejara does, however; the means of doing so is dependent on whether or not the jet boost is active. With or without the saddle equipped, provided the jet boost is not active, merely tapping the grab button will result in the Tropeo picking up the target in its beak.
  • Saddled: Once the saddle is equipped, the Tropeognathus' true potential is realized, though in order to use it properly,  Gasoline must first be placed into the Tropeo's inventory for the jet to work, and  Grenade for the gun turret, respectively. With the jet propulsion active and boosted, the Tropeognathus claims its spot as the fastest flyer in all the ARKs, able to outpace even a Crystal Wyvern (gliders, divers, and boosters such as the  Rock Drake,  Griffin,  Snow Owl and  Managarmr can technically go faster, but their speed is reliant on height and a downward course, allowing the Tropeo, in most cases, to still outpace them).
    • Jet: While unsaddled or with the jet inactive, the Tropeognathus flies comparatively to a  Tapejara, but once the jet is on, its movement is more comparable to a plane than the helicopter-like maneuvering of the Tapejara. To activate the jet propulsion, you must tap the crouch button (ctrl on PC, Right Stick on console), tapping it again while the jet is still active will result in an Immelmann turn, which is very useful for dodging and putting distance between most opponents. In order to deactivate the jet, the crouch button must be held, rather than tapped. While active, the jet has two speeds; a cruise and a boost mode, which is toggled via the sprint button. For PC only, holding the forward directional button while in cruise speed will result in a slight increase in velocity. While near to other flyers (wild, tamed, friendly or hostile), the Tropeognathus is able to gain a drafting buff which allows it to fly even more quickly; available when a soft hissing noise is heard on the screen, and a wing icon with green arrows is seen. To activate the drafting buff, all you have to do is hold down the jump button, and keep it held. The rate of gas consumption is determined by whether the Tropeo is in cruise or boost mode; with consumption rates lower in cruise, and higher in boost. Drafting in either mode will result in a higher drain rate, which is again lower in cruise, and higher in boost, with the draft in cruise speed draining less gasoline than the boost, but it goes at roughly the same speed as non-drafting boost mode. Diving straight downwards while boosting, oddly, gives the same speed as leveled flight in boost mode, but results in a higher rate of gas consumption. In order to pick up  small creatures and survivors while the jet is turned on, the grab button must be held until the grab animation happens, rather than being tapped.
    • Gun Turret: The gun turret only works with the following conditions met; the jet propulsion has to be active, and  Grenade need to be loaded into the Tropeo's inventory. Only standard  Grenade made at a  Smithy will work, the gun turret does not take any other ammunition. To fire, simply press the grab button, the same button that works to pick up creatures and survivors on most other flyers (holding the grab button will not result in a shot from the grenade launcher, but instead the Tropeo using its beak to pick something up, functioning the same as when the grab button is tapped without the jet propulsion active). The damage dealt by the  Grenade launched from the turret is dependent not on the rider's or the Tropeo's melee damage, but instead on the saddle quality: with higher qualities dealing higher damage. The damage is likewise multiplied by how closely the  Grenade explodes next to a target; with splash damage being minimal, and direct hits being extremely punishing: meaning taking the time to line up the perfect shot is both worth it in damage output, and in conserving ammunition. Along with opponents, the gun turret is capable of damaging structures up to Stone in quality. It can even knock down trees and shatter rocks, though this is ill-advised as it is very cost-ineffective; with the ammo being better to conserve for enemies and structures.

役割

  • Aerial Combatant: Saddled up with fuel and grenades in its inventory, the Tropeognathus is a force to be reckoned with in the skies above any ARK. If  Tapejara are best compared to helicopter gunships, then the Tropeognathus is the fighter jet; able to apply hit-and-run or dodge tactics in both air-to-air and air-to-ground combat situations, it makes for a fearsome opponent, but it does have a few weaknesses to consider. Where the Tropeognathus possesses both speed and maneuverability, it is lacking in one vital area: defense. Its saddle provides more punishing damage from its grenade launcher the higher the quality is, but only ever provides a damage resistance of 25 points; leaving it very vulnerable to other heavy-hitters.
    • Dogfighter: In aerial combat between other flyers, the Tropeognathus' skills are best used against unarmored, lightly armored, or low-health opponents that it can outmaneuver with its speed and agility while its jet propulsion is active. Provided it has the  Stamina to maintain flight; its drafting ability is without equal in regards to speed, and it can easily run down the fastest of opponents that are trying to flee from the fight; even other Tropeognathus, if they have nothing to draft off of. Without its jet propulsion however: it's a sitting duck waiting to be slaughtered, so be very mindful of your mount's  Stamina and your fuel reserves while engaged in combat. With higher saddle qualities, the damage dealt by its grenade launcher allows it to tackle stronger or more difficult opponents, depending on the skill of the pilot. For this role, since the Tropeognathis is poorly armored, level points should be prioritized on  Health to survive what hits it takes,  Stamina to keep it airborne, and the necessary  Weight to carry the rider, fuel, and ammunition in that order.
      • Low-Risk Opponents: If it can manage to land a hit, its grenade launcher is devastating against  Pteranodon,  Lymantria, and  Pelagornis. Slow, moderately large, and less maneuverable,  Argentavis can make for easy targets, but a large health pool and saddle armor can make them time-consuming to kill, and if it has additional riders clasped in its beak and talons with ranged weaponry, it can be dangerous for less-experienced pilots. The challenge posed by  Griffin varies, but they are less maneuverable than the Tropeo, can only have one extra armed rider, and possess no armor. Swarms of  Dimorphodon can make for easy targets, with their slow speed, but are best left alone as a nuisance, especially if they disperse.
      • Medium-Risk Opponents: Able to swing either way,  Tapejara can vary widely in threat level; from minor, to extremely dangerous. Single-rider  Tapejara pose very little problem, but the risk increases considerably if it is outfitted with a Tek Saddle, and/or two other riders with heavy hitting weaponry, such as Rocket Launchers with Homing Missiles; this is coupled with a speedier maneuverability than an un-boosted Tropeo: be very careful to assess the threat risk of individual  Tapejara, and proceed with caution.  Wyvern are extremely dangerous if they can manage to get a hit in, especially with their breath attack, but without any saddle armor and a very wide turning radius; the risk is lower than it might appear. With careful distancing and well-placed shots,  Wyvern can be felled by a skilled Tropeognathus pilot with plenty of ammo, though the difficulty increases if you're facing  Crystal Wyvern, as they are slightly smaller targets, faster, and have a sharper turning radius than their larger cousins. With a very high  Health pool and a platform saddle,  Quetzal are best avoided, but that doesn't mean they can't be disabled. While it can be risky to approach one with multiple riders sporting ranged weaponry; the Tropeognathus can make aerial combat a living hell for the riders if it can survive getting close. On an open saddle with no blocks; the wing burst can be used to sweep riders off the Quetz's platform, and the grenade launcher can be used to clear-kill them if it has an opening to fire into. Once the riders are taken care of; disengage with the  Quetzal, as the cost to kill it is likely not worth the resources.
      • High-Risk Opponents: With its napalm burst that burns opponents, brings it up to a similar speed, and makes it a tricky target to hit;  Phoenix are best avoided. Likewise, dogfights with other Tropeognathis, while fun, can be very time-consuming and costly in gas and ammo; engage at your own discretion.  Snow Owl themselves are not much of a risk while airborne, unless they manage to ground your Tropeognathus with a lucky freeze. The real danger comes when you run low on  Health or  Stamina; as attempting to land and recover while an  Owl is near is risky business. If you are noticed by a  Snow Owl rider and they give pursuit, then trying to hide in thick tree-cover is a fruitless endeavor; their heat-vision will allow them to pick you out, and finish you off while you're grounded.  Rock Drake present both different and similar risks; with their ability to camouflage, leap and glide at high speeds, they are opponents that are best to avoid while you focus on something more feasible to fight, as targeting them in the first place can be difficult in the extreme, while the same can be said of yourself to a  Rock Drake. The real risk, just as with the  Owl, comes when you need to leave the fight and recover. With its camouflage, provided it has the proper height to jump from to give it the speed it needs to pursue; it can easily chase down a fleeing Tropeognathus without you even noticing: taking the opportunity to kill you while you're grounded or follow you back to base.  Managarmr present what may be the highest threat-risk to a Tropeognathis among airborne opponents; fast with a decent health-pool, and able to do quick burst-dodges in any direction, the  Managarmr is already a difficult opponent to hit, despite its size. What makes the  Managarmr so dangerous is its ice breath; able to be precisely aimed, it is capable of knocking a Tropeognathus out of the sky, leaving it vulnerable to both itself, and whatever ground-based threats may be present: avoid if possible, best opportunity to counter-attack is when the Managarmr is recovering from its high stamina requirements.
    • Bomber: Much like a military drone loaded with missiles, with its speed and an ability to damage Stone-tier structures or lower with its grenade launcher; the Tropeognathus can make an effective first-strike force in a raid on an enemy base. Best to employ a hit-and-run tactic in this role; the Tropeognathus can pepper the battlefield in grenade fire to weaken stronger structures or destroy weaker ones, and wound or kill various ground-based opponents. If acting in a group, with a leader to coordinate the attack among other Tropey riders; the  Grenade fire can be concentrated into a deadly and effective barrage on a singular target to disable it (tactical targets such as turrets, generators, wind turbines, or gates) or a wide area to scatter the damage and hit as many targets at once as possible. The Tropey's speed is enough to counter  Plant Species X on most occasions, but it is a good idea to still be wary of them. Danger presents itself in the form of automated defense turrets, which can pose a serious issue, but once more; speed can help get you out of range, hopefully before serious damage occurs. The most dangerous risk for Tropeognathus riders performing the Bomber role presents itself in the form of the  Velonasaur; which can easily ground and finish off a Tropeognathus if it manages to get just one shot in: avoid at all costs.
    • Bomber Escort: Rather than taking the role of the bomber themselves, Tropeognathus can make for excellent armed guards to to an even bigger bomber, the  Astrocetus; able to provide the warship of a whale with cover fire in the air and support fire against ground-based targets. With their strengths and weaknesses complimenting each other well; the Astrocetus with its relatively low speed (while not warping) but high health and armor, the Tropeognathus with its fearsome velocity yet low defenses, with both sporting some impressive artillery: it can make for some very fitting team dynamics. While out of combat in the Escort role, keep the jet turned off to conserve stamina and fuel, and stay close to the  Astrocetus (an excellent strategy is to have roughly four Tropey pilots, and to position two on each side of the  Astrocetus); as you do not want to outpace it or miss any of its AoE warp-jumps. Activate the jet propulsion only when combat against enemy survivors begins; from there, use your speed and agility to target the primary threats to the  Astrocetus' safety. If the threats have been neutralized; continue by providing aid the  Astrocetus in its demolition goals, as long as you still have ammunition for your grenade launcher and the relevant structures are within your capabilities to damage.
    • Titan-Hunter: By no means at all a safe role, the Tropeognathus can still provide invaluable support while combating the various Titans, particularly the Desert Titan. While the task of killing titans is best left to legions of super-bred Gigas and high-level  Meks, the Tropeognathus has one trick up its sleeve that allows it function in this role: precision. Rather than hunting the titan to kill it, with a large squadron of Tropey pilots, it is possible to make use of the grenade launchers to specifically target the corrupted element nodes on the titans' bodies; helping to destroy them and aid in the taming process.
  • Armor Shredder: While its bite is considerably weaker compared to most other creatures, it is capable of shredding an opponent's armor; much like  Reapers and Gigantopithicus. While it shreds  Human armor with its melee bite though, it is incapable of biting through or weakening the armor provided by saddles on other tames. For this role, levels should be invested in  Melee Damage, but it is a role that is best left to heavier combatants with better armor and higher melee damage capabilities.
  • Wyvern Egg Stealer: With unrivaled speed, a fine weight capacity, and considerable firepower; a saddled Tropeognathus makes the finest egg-stealer anyone could hope for. On a Tropey, it is easy to grab the attention of a  Wyvern, lure them away from the nest, then return and make off with the goods. If running isn't your style, then with a good quality saddle and some grenades loaded in; the Tropeognathus is more than capable of gunning down an angry  Wyvern, including Alphas. A good strategy is to grab their attention, then get them into an open area where you don't have to worry about being snagged by rocks and cliffs. Once that is accomplished; put some distance between yourself and the  Wyvern by boosting with the jet, then turn to face them while switching to cruise speed. From there, it's a simple matter of peppering them with grenade fire before they get into the range where they use their breath attack, and using the aerial flip to continually put distance between them and yourself, while continuing to face them to turn and fire the  Grenades. Do not reactivate the boost on the jet, keep it on cruise; as too much juice can cause a more haphazard flip-and-turn, a wider turn radius that gives the  Wyvern time to catch up to you, and can unintentionally bring you into breath range before you are able to land a shot. For this kill strategy; slow and steady is the key once you've put the initial distance between you and the  Wyvern.
  • Transport: Saddled and with fuel in its inventory; the Tropeognathus is one of the best means of long-distance and speedy travel available, capable of leaving other flyers in the dust. As it is incapable of transporting more than one rider at a time, it is not the best for mass-transit or hauling cargo in bulk, but you would be hard pressed to find a finer personal ride. For this role, invest levels primarily in  Stamina.
  • Portable Grinder: While an  Industrial Grinder is far more efficient, the Tropeognathus' jaws can be utilized to grind down materials into their relevant products, without the cost of  Gasoline;  Wood into  Thatch, and  Stone into  Flint. (Bugged on console, currently)

持ち運び

The Tropeognathus is capable of carrying the following Creatures.

採取

資源 効率
生肉.png 生肉 ?

スポットライト

備考

現実世界のトロペオグナトゥスに関する情報については、関連するウィキペディアの記事を参照してください。

  • Tropeognathus mesembrinus roughly translates to "southern keel jaw."
  • The Tropeognathus currently possesses the same sounds as the  Tapejara.
  • It is one of the fastest flying mount with jet boost on, along side with  Griffin and  Snow Owl, however it's slower than  Rock Drake's gliding speed.
  • It is the first creature to have a jet engine on its saddle.
  • The Tropeognathus with its jet sprint is actually a bit faster than the tek suit (ca. 10 km/h).
  • The Tropeognathus model and sounds have a strong resemblance to the  Tapejara,  Microraptor has the same issues as well, as it resembles the  Archaeopteryx.
  • On its release, Tropeognathus will be exclusive to Crystal Isles. On Consoles however, it will appear on other maps until its map releases, and will spawn at a max two per map, after which they will only be strictly exclusive to that map. [1]
  • Unlike other flyers, Tropeognathus cannot sprint fly in the air unless its jet engine is active.
  • Surprisingly, the Tropeognathus isn´t even half as fast as the  Tek Hover Skiff.
  • Tropeognathus is one of the few passive tames that displays "Dino does not want to be tamed right now" without the right condition to feed the food, others being  Tusoteuthis.  Basilisk and  Titanoboa.
  • Tropeognathus can grab creatures while boosting by pressing X.

変更履歴

Patch 変更点
311.74 Tropeognathus is added to the game.
314.3 Fixed a bug with Tropeognathus that allowed it to attack ORP structures and dinos.

ギャラリー

参照資料