











cheat summon Argent_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Argentavis/Argent_Character_BP.Argent_Character_BP'" 500 0 0 35
cheat summon Argent_Character_BP_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Volcanic/Argent_Character_BP_Retrieve.Argent_Character_BP_Retrieve'" 500 0 0 35
cheat summon Snow_Argent_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Snow_Argentavis/Snow_Argent_Character_BP.Snow_Argent_Character_BP'" 500 0 0 35
cheat summon Snow_Argent_Character_BP_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Snow_Argent_Character_BP_Gauntlet.Snow_Argent_Character_BP_Gauntlet'" 500 0 0 35
cheat summon Snow_Argent_Character_BP_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Snow_Argent_Character_BP_Retrieve.Snow_Argent_Character_BP_Retrieve'" 500 0 0 35
cheat summon Argent_Character_BP_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Argent_Character_BP_Summoned.Argent_Character_BP_Summoned'" 500 0 0 35
cheat summon Argent_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Argent_Character_BP_STA.Argent_Character_BP_STA'" 500 0 0 35
cheat summon Argent_Character_BP_LifeSupport_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/LifeSupport/Dinos/Argent_Character_BP_LifeSupport.Argent_Character_BP_LifeSupport'" 500 0 0 35
cheat summon Argent_Character_BP_ExpG_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG.Argent_Character_BP_ExpG'" 500 0 0 35
cheat summon Argent_Character_BP_ExpG_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Mashup/ExperimentG/DinosAndStructures/Argent_Character_BP_ExpG_Pod.Argent_Character_BP_ExpG_Pod'" 500 0 0 35
アルゲンタヴィス(Ar-jen-tah-vis)は、Argy、Argent、Argenとも呼ばれ、ARK: Survival Evolvedの鳥類の一種です。
このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。
Argentavis atrocollum
生息年代Late Miocene
食性Carrion-Feeder
気性Short-Tempered
島の制空権争いにおいて、アルゲンタヴィスにライバルと呼べる存在はいないも同然です。彼らは他の生き物に対してほとんど興味がなく、それが他の鳥類にとってはせめてもの救いとなっています。 私の推測とは違って、アルゲンタヴィスは現代の猛禽類やハゲワシのような湾曲した首を持っていませんでした。これが島の捕食者に対処するために強い首となる必要があったのか、腐肉を食べる鳥の首が湾曲するよりも前に分科したからなのかは、分かりません。
アルゲンタヴィスの飛行速度はより一般的に見られるプテラノドンよりも遅いですが、脅威のスタミナで、約三倍の距離を飛ぶことができます。そのため、彼らは長距離を移動したり荷物を運ぶのに最適な生物と言えます。
The Argentavis is an aggressive predator and scavenger. Though they resemble eagles, especially while while flying, they are closer to vultures and condors in behavior. They seem to use smell as their primary survival tool, using it to find dead corpses surprising distances away. However, the numerous other predator species which share their habitat are unlikely to leave many leftovers which force them to hunt live prey as well. They appear to rely on eyesight for this; however they are either oddly nearsighted for a bird of prey, or only attempt a hunt when it is extremely convenient for them, as they only attack the living when they are practically on top of them. Once they decide on a target however, they do not give up easily and are willing to chase players long distances if they get too close. They can be often seen soaring around mountain peaks and various cold climates, sometimes even in large groups which can make getting past them without conflict difficult, and are made all the more dangerous by narrow, cliffside mountain roads.
A magnificent bird of prey that resembles an eagle crossed with a vulture, the humongous Argentavis is the largest bird on The Island by far with their 15-20 foot wingspans, edging out the Pelagornis and
Snow Owl while utterly dwarfing the
Kairuku. Like other predatory birds, such as the
Terror Bird, it relies on its sharp beak as well as enormous feet armed with talons to catch and dispatch prey.
このセクションでは、アルゲンタヴィスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのアルゲンタヴィスの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにアルゲンタヴィスがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、アルゲンタヴィスの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はアルゲンタヴィスの"body"がmagenta色になります。
このセクションでは、アルゲンタヴィスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのアルゲンタヴィスの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにアルゲンタヴィスがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、アルゲンタヴィスの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はアルゲンタヴィスの"neck feather tips and cheek"がmagenta色になります。
Region 1 is not used
for this Creature.
The Argentavis also drops minor items like a white beacon. The Argentavis Talon can be found in the inventory.
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
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野性生物 | テイム生物 | 追加 | 増加 | ||
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365 | +73 | +6.075% | 0.07 | |
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400 | +20 | +7.5% | ||
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150 | +15 | +10% | ||
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2000 | +200 | +10% | ||
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400 | +8 | +5.5% | ||
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25 / 12 | +1.25 / +0.6 | +2.55% | 7% | 17.6% |
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100% | N/A | +0% | ||
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600 | +36 | N/A | 0.5 |
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
野生生物の飼い方に関する一般的な情報はテイムを参照してください。
The アルゲンタヴィス is tamed violently, i.e. it must be knocked out and fed with food it likes.
The Argentavis isn't as fast as the Pteranodon but will still flee when
Torpor is getting high and not resume attacking the Player, so be prepared for a chase. It's relatively easy to keep them in range of a
Crossbow or
Longneck Rifle but On the other hand, the Argentavis will attack you if you let it get close enough: additionally, their natural spawning ranges (primarily mountains) are usually overrun with dangerous predators, so be aware of your surroundings and be prepared in case the hunt goes sour.
Before its TLC update, the Argentavis had a 3x headshot modifier. The updated model no longer has the bonus that would be affected by this modifier, though they take 50% additional damage from projectiles compared to land-based creatures.
The best strategy is simple and effective: first, get your target Argentavis to fly at the ground level by attacking it with either a Crossbow and
Tranquilizer Arrow or a
Longneck Rifle and
Tranquilizer Dart and a
Boomerang. When it comes in for the attack, simply shoot it and then sidestep to avoid its huge talons. The bird will circle back around and repeat the process. When its torpor grows too high, the Argentavis will turn and try to fly away; be quick to shoot it down before it gets out of range. (This strategy is generally not recommended for players using crossbows with less than 300% Weapon Damage, as the Argentavis will flee out of range before the necessary tranquilizers can be administered. Longneck Rifles can still work well, however.)
An alternate strategy is to take advantage of the Argentavis' natural aggression. Because it will go on the attack once provoked and will follow the player a remarkable distance, the Argentavis can easily be lured into a variety of traps and taming pens. Low level survivors especially should consider building a simple trap out of Wood or Stone materials to keep the Argentavis immobile and get it away from other predators that would otherwise kill it once knocked unconscious. One of the simplest traps involves 4 dinosaur gateways (wood or stone) and 2 dinosaur gates. Put the gateways positioned in a straight line with gaps just large enough to allow the player through them but not the Argent. Place the dinosaur gates on the outermost gateways. Keep one side closed and open the other side. Provoke the Argent to chase you, line up with the trap, and the Argent will follow you in. While it's in the trap, close the gate and run out through the gaps between the gateways. With it trapped, simply tranq away while keeping the area clear. While the Argent will deal damage to wooden variants of the dinosaur gate and gateway, they generally can't do enough to come close to breaking it. Note, that you can provoke an Argentavis into chasing you by simply getting close enough, which will help isolate a chosen target from the flock without its other members interference. This method is generally considered the most effective means of taming the Argentavis, and can be combined with the Rapid Regeneration method seen below.
An extremely easy and efficient method used for taming Argentavis involves their Rapid Regeneration status effect they gain whenever they eat. This method is especially useful because it allows any level Argentavis to be tamed within minutes. All one needs to do is apply torpor to a wild Argentavis, and then knock it out when the Rapid Regeneration status effect is active. The status effect causes the Argentavis to consume food at an accelerated rate, and it will continue to consume food until the effect wears off, even after it has been knocked out. Because its food will now be significantly drained, it can start being fed right away and tamed extremely quick. The optimal setup for doing this method would be to build a structure to trap a wild Argentavis, and then tranq it until it loses aggro. Once this has happened, find and kill a small creature that can be dragged and drag it into the enclosure. The Argentavis will eventually eat it and gain the Rapid Regeneration buff, signaled by the green particles around its head. Once the buff has been enabled, finish tranqing it until it is knocked out, and its hunger will continue to drop at an accelerated rate, even after it has fallen unconscious. Keep in mind that the Rapid Regeneration buff only lasts for 20 seconds, so be sure to bring a magnifying glass to check the Argentavis' torpor and ensure you will be able to knock it out before the buff wears off. Another thing to be aware of is that bringing in the kill for the Argentavis to eat will also attract other wild Argentavis, which will then attempt to enter or attack the enclosure. Be sure to clear out the area once you have your Argentavis of choice successfully trapped.
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時間 | |
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2 | 0 | 0 | 0 | 0:04:48 |
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3 | 0 | 0 | 0 | 0:06:46 |
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6 | 0 | 0 | 0 | 0:13:30 |
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4 | 0 | 0 | 0 | 0:09:01 |
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7 | 0 | 0 | 0 | 0:15:44 |
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9 | 0 | 0 | 0 | 0:10:08 |
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11 | 0 | 0 | 0 | 0:24:46 |
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18 | 0 | 0 | 0 | 0:20:49 |
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21 | 0 | 0 | 0 | 0:23:38 |
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27 | 0 | 0 | 0 | 0:30:23 |
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53 | 0 | 0 | 0 | 0:29:49 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.3 / 秒, 気絶状態から回復する時間: 00:33:20 |
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時間 | |
---|---|---|---|---|---|
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4 | 0 | 0 | 0 | 0:09:36 |
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7 | 0 | 0 | 0 | 0:15:46 |
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13 | 0 | 0 | 0 | 0:29:14 |
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9 | 0 | 0 | 0 | 0:20:16 |
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17 | 0 | 0 | 0 | 0:38:13 |
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21 | 0 | 0 | 0 | 0:23:38 |
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25 | 5 | 1 | 1 | 0:56:16 |
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42 | 0 | 0 | 0 | 0:48:33 |
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50 | 5 | 1 | 1 | 0:56:16 |
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63 | 53 | 11 | 6 | 1:10:53 |
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125 | 52 | 11 | 6 | 1:10:19 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.5 / 秒, 気絶状態から回復する時間: 00:54:58 |
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時間 | |
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5 | 0 | 0 | 0 | 0:12:00 |
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11 | 0 | 0 | 0 | 0:24:46 |
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20 | 0 | 0 | 0 | 0:44:58 |
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14 | 0 | 0 | 0 | 0:31:31 |
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27 | 0 | 0 | 0 | 1:00:41 |
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34 | 0 | 0 | 0 | 0:38:16 |
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40 | 84 | 18 | 9 | 1:30:01 |
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67 | 32 | 7 | 4 | 1:17:27 |
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80 | 84 | 18 | 9 | 1:30:01 |
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100 | 177 | 37 | 19 | 1:52:31 |
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200 | 177 | 37 | 19 | 1:52:31 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.66 / 秒, 気絶状態から回復する時間: 01:09:49 |
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時間 | |
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7 | 0 | 0 | 0 | 0:16:47 |
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15 | 0 | 0 | 0 | 0:33:46 |
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28 | 0 | 0 | 0 | 1:02:56 |
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19 | 0 | 0 | 0 | 0:42:46 |
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37 | 13 | 3 | 2 | 1:23:10 |
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46 | 0 | 0 | 0 | 0:51:46 |
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55 | 207 | 45 | 23 | 2:03:46 |
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92 | 124 | 27 | 14 | 1:46:21 |
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110 | 207 | 45 | 23 | 2:03:46 |
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138 | 358 | 77 | 39 | 2:35:16 |
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275 | 355 | 76 | 38 | 2:34:42 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.79 / 秒, 気絶状態から回復する時間: 01:20:35 |
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時間 | |
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9 | 0 | 0 | 0 | 0:21:35 |
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19 | 0 | 0 | 0 | 0:42:46 |
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35 | 0 | 0 | 0 | 1:18:40 |
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24 | 0 | 0 | 0 | 0:54:01 |
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47 | 89 | 20 | 10 | 1:45:39 |
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59 | 0 | 0 | 0 | 1:06:23 |
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70 | 367 | 80 | 40 | 2:37:31 |
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117 | 248 | 54 | 27 | 2:15:15 |
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140 | 367 | 80 | 40 | 2:37:31 |
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175 | 578 | 125 | 63 | 3:16:53 |
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350 | 578 | 125 | 63 | 3:16:53 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.92 / 秒, 気絶状態から回復する時間: 01:29:03 |
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時間 | |
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11 | 0 | 0 | 0 | 0:26:23 |
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23 | 0 | 0 | 0 | 0:51:46 |
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42 | 0 | 0 | 0 | 1:34:24 |
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29 | 0 | 0 | 0 | 1:05:16 |
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57 | 189 | 42 | 21 | 2:08:07 |
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71 | 0 | 0 | 0 | 1:19:53 |
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85 | 558 | 123 | 62 | 3:11:16 |
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142 | 399 | 88 | 44 | 2:44:09 |
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170 | 558 | 123 | 62 | 3:11:16 |
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213 | 842 | 185 | 93 | 3:59:38 |
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425 | 838 | 185 | 93 | 3:59:04 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 1.04 / 秒, 気絶状態から回復する時間: 01:36:01 |
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Time | |
---|---|---|---|---|---|---|
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2 | 0 | 0 | 0 | 0:04:48 | |
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4 | 0 | 0 | 0 | 0:09:01 | |
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8 | 0 | 0 | 0 | 0:17:59 | |
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10 | 0 | 0 | 0 | 0:11:16 | |
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12 | 0 | 0 | 0 | 0:27:01 | |
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20 | 0 | 0 | 0 | 0:23:08 | |
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24 | 0 | 0 | 0 | 0:27:01 | |
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30 | 1 | 1 | 1 | 0:33:46 | |
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60 | 1 | 1 | 1 | 0:33:46 | |
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1 | 0 | 0 | 0 | 0:02:24 |
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2 | 0 | 0 | 0 | 0:04:31 | |
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3 | 0 | 0 | 0 | 0:06:45 | |
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4 | 0 | 0 | 0 | 0:04:31 | |
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4 | 0 | 0 | 0 | 0:09:01 | |
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7 | 0 | 0 | 0 | 0:08:06 | |
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8 | 0 | 0 | 0 | 0:09:01 | |
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10 | 0 | 0 | 0 | 0:11:16 | |
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20 | 0 | 0 | 0 | 0:11:16 | |
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1 | 0 | 0 | 0 | 0:02:24 |
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1 | 0 | 0 | 0 | 0:02:16 | |
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1 | 0 | 0 | 0 | 0:02:15 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:02:16 | |
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1 | 0 | 0 | 0 | 0:01:10 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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2 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:02:24 |
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1 | 0 | 0 | 0 | 0:02:16 | |
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1 | 0 | 0 | 0 | 0:02:15 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:02:16 | |
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1 | 0 | 0 | 0 | 0:01:10 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:00:34 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:33:20 |
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Time | |
---|---|---|---|---|---|---|
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4 | 0 | 0 | 0 | 0:09:36 | |
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10 | 0 | 0 | 0 | 0:22:31 | |
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20 | 0 | 0 | 0 | 0:44:58 | |
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24 | 0 | 0 | 0 | 0:27:01 | |
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29 | 35 | 8 | 4 | 1:05:16 | |
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48 | 2 | 1 | 1 | 0:55:29 | |
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58 | 35 | 8 | 4 | 1:05:16 | |
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72 | 87 | 18 | 9 | 1:21:01 | |
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143 | 85 | 18 | 9 | 1:20:27 | |
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2 | 0 | 0 | 0 | 0:04:48 |
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4 | 0 | 0 | 0 | 0:09:01 | |
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7 | 0 | 0 | 0 | 0:15:44 | |
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8 | 0 | 0 | 0 | 0:09:01 | |
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10 | 0 | 0 | 0 | 0:22:31 | |
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16 | 0 | 0 | 0 | 0:18:30 | |
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20 | 0 | 0 | 0 | 0:22:31 | |
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24 | 0 | 0 | 0 | 0:27:01 | |
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48 | 0 | 0 | 0 | 0:27:01 | |
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1 | 0 | 0 | 0 | 0:02:24 |
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1 | 0 | 0 | 0 | 0:02:16 | |
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1 | 0 | 0 | 0 | 0:02:15 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:02:16 | |
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2 | 0 | 0 | 0 | 0:02:19 | |
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2 | 0 | 0 | 0 | 0:02:16 | |
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3 | 0 | 0 | 0 | 0:03:23 | |
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5 | 0 | 0 | 0 | 0:02:49 | |
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1 | 0 | 0 | 0 | 0:02:24 |
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1 | 0 | 0 | 0 | 0:02:16 | |
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1 | 0 | 0 | 0 | 0:02:15 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:02:16 | |
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1 | 0 | 0 | 0 | 0:01:10 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:01:08 | |
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1 | 0 | 0 | 0 | 0:00:34 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:54:58 |
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Time | |
---|---|---|---|---|---|---|
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7 | 0 | 0 | 0 | 0:16:47 | |
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19 | 0 | 0 | 0 | 0:42:46 | |
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37 | 34 | 8 | 4 | 1:23:10 | |
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46 | 0 | 0 | 0 | 0:51:46 | |
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55 | 216 | 46 | 23 | 2:03:46 | |
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91 | 133 | 28 | 14 | 1:45:12 | |
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109 | 211 | 45 | 23 | 2:02:38 | |
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136 | 347 | 74 | 37 | 2:33:01 | |
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272 | 347 | 74 | 37 | 2:33:01 | |
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3 | 0 | 0 | 0 | 0:07:12 |
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7 | 0 | 0 | 0 | 0:15:46 | |
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13 | 0 | 0 | 0 | 0:29:14 | |
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16 | 0 | 0 | 0 | 0:18:01 | |
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19 | 0 | 0 | 0 | 0:42:46 | |
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31 | 0 | 0 | 0 | 0:35:50 | |
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37 | 0 | 0 | 0 | 0:41:38 | |
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46 | 0 | 0 | 0 | 0:51:46 | |
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91 | 0 | 0 | 0 | 0:51:12 | |
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1 | 0 | 0 | 0 | 0:02:24 |
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1 | 0 | 0 | 0 | 0:02:16 | |
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2 | 0 | 0 | 0 | 0:04:30 | |
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2 | 0 | 0 | 0 | 0:02:16 | |
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2 | 0 | 0 | 0 | 0:04:31 | |
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4 | 0 | 0 | 0 | 0:04:38 | |
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4 | 0 | 0 | 0 | 0:04:31 | |
![]() |
5 | 0 | 0 | 0 | 0:05:38 | |
![]() |
10 | 0 | 0 | 0 | 0:05:38 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:02:24 |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:02:15 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:01:10 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
1 | 0 | 0 | 0 | 0:00:34 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.72 / s, Time until all torpidity is depleted: 01:15:34 |
![]() |
![]() |
![]() |
![]() |
![]() |
Time | |
---|---|---|---|---|---|---|
![]() |
13 | 0 | 0 | 0 | 0:31:11 | |
![]() |
33 | 0 | 0 | 0 | 1:14:16 | |
![]() |
65 | 294 | 65 | 33 | 2:26:06 | |
![]() |
81 | 0 | 0 | 0 | 1:31:08 | |
![]() |
98 | 730 | 161 | 81 | 3:40:31 | |
![]() |
162 | 535 | 118 | 59 | 3:07:16 | |
![]() |
195 | 723 | 159 | 80 | 3:39:23 | |
![]() |
243 | 1039 | 229 | 115 | 4:33:23 | |
![]() |
486 | 1039 | 229 | 115 | 4:33:23 | |
![]() |
![]() |
5 | 0 | 0 | 0 | 0:12:00 |
![]() |
11 | 0 | 0 | 0 | 0:24:46 | |
![]() |
22 | 0 | 0 | 0 | 0:49:27 | |
![]() |
27 | 0 | 0 | 0 | 0:30:23 | |
![]() |
33 | 0 | 0 | 0 | 1:14:16 | |
![]() |
54 | 0 | 0 | 0 | 1:02:26 | |
![]() |
65 | 0 | 0 | 0 | 1:13:08 | |
![]() |
81 | 0 | 0 | 0 | 1:31:08 | |
![]() |
162 | 0 | 0 | 0 | 1:31:08 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:02:24 |
![]() |
2 | 0 | 0 | 0 | 0:04:31 | |
![]() |
3 | 0 | 0 | 0 | 0:06:45 | |
![]() |
3 | 0 | 0 | 0 | 0:03:23 | |
![]() |
4 | 0 | 0 | 0 | 0:09:01 | |
![]() |
6 | 0 | 0 | 0 | 0:06:57 | |
![]() |
7 | 0 | 0 | 0 | 0:07:53 | |
![]() |
9 | 0 | 0 | 0 | 0:10:08 | |
![]() |
17 | 0 | 0 | 0 | 0:09:34 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:02:24 |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:02:15 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:01:10 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
2 | 0 | 0 | 0 | 0:01:08 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:36:01 |
![]() |
![]() |
![]() |
![]() |
![]() |
Time | |
---|---|---|---|---|---|---|
![]() |
23 | 0 | 0 | 0 | 0:55:09 | |
![]() |
61 | 138 | 32 | 16 | 2:17:16 | |
![]() |
122 | 1200 | 279 | 140 | 4:34:12 | |
![]() |
153 | 408 | 95 | 48 | 2:52:08 | |
![]() |
183 | 2267 | 528 | 264 | 6:51:46 | |
![]() |
305 | 1807 | 421 | 211 | 5:52:33 | |
![]() |
366 | 2267 | 528 | 264 | 6:51:46 | |
![]() |
458 | 3070 | 714 | 357 | 8:35:16 | |
![]() |
915 | 3065 | 713 | 357 | 8:34:42 | |
![]() |
![]() |
8 | 0 | 0 | 0 | 0:19:11 |
![]() |
21 | 0 | 0 | 0 | 0:47:16 | |
![]() |
41 | 0 | 0 | 0 | 1:32:09 | |
![]() |
51 | 0 | 0 | 0 | 0:57:23 | |
![]() |
61 | 138 | 32 | 16 | 2:17:16 | |
![]() |
102 | 0 | 0 | 0 | 1:57:54 | |
![]() |
122 | 138 | 32 | 16 | 2:17:16 | |
![]() |
153 | 408 | 95 | 48 | 2:52:08 | |
![]() |
305 | 404 | 94 | 47 | 2:51:34 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:02:24 |
![]() |
3 | 0 | 0 | 0 | 0:06:46 | |
![]() |
5 | 0 | 0 | 0 | 0:11:15 | |
![]() |
6 | 0 | 0 | 0 | 0:06:46 | |
![]() |
7 | 0 | 0 | 0 | 0:15:46 | |
![]() |
11 | 0 | 0 | 0 | 0:12:43 | |
![]() |
13 | 0 | 0 | 0 | 0:14:38 | |
![]() |
16 | 0 | 0 | 0 | 0:18:01 | |
![]() |
31 | 0 | 0 | 0 | 0:17:27 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:02:24 |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:02:15 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:01:10 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
2 | 0 | 0 | 0 | 0:02:16 | |
![]() |
3 | 0 | 0 | 0 | 0:01:42 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.59 / s, Time until all torpidity is depleted: 01:59:35 |
![]() |
![]() |
![]() |
![]() |
![]() |
Time | |
---|---|---|---|---|---|---|
![]() |
34 | 0 | 0 | 0 | 1:21:32 | |
![]() |
90 | 618 | 150 | 75 | 3:22:31 | |
![]() |
180 | 2452 | 595 | 298 | 6:44:34 | |
![]() |
224 | 1067 | 259 | 130 | 4:12:01 | |
![]() |
269 | 4274 | 1037 | 519 | 10:05:16 | |
![]() |
448 | 3480 | 844 | 422 | 8:37:50 | |
![]() |
538 | 4274 | 1037 | 519 | 10:05:16 | |
![]() |
672 | 5642 | 1369 | 685 | 12:36:01 | |
![]() |
1343 | 5637 | 1368 | 684 | 12:35:27 | |
![]() |
![]() |
12 | 0 | 0 | 0 | 0:28:47 |
![]() |
30 | 0 | 0 | 0 | 1:07:31 | |
![]() |
60 | 4 | 1 | 1 | 2:14:52 | |
![]() |
75 | 0 | 0 | 0 | 1:24:23 | |
![]() |
90 | 618 | 150 | 75 | 3:22:31 | |
![]() |
150 | 354 | 86 | 43 | 2:53:23 | |
![]() |
180 | 618 | 150 | 75 | 3:22:31 | |
![]() |
224 | 1067 | 259 | 130 | 4:12:01 | |
![]() |
448 | 1067 | 259 | 130 | 4:12:01 | |
![]() |
![]() |
2 | 0 | 0 | 0 | 0:04:48 |
![]() |
3 | 0 | 0 | 0 | 0:06:46 | |
![]() |
6 | 0 | 0 | 0 | 0:13:30 | |
![]() |
8 | 0 | 0 | 0 | 0:09:01 | |
![]() |
9 | 0 | 0 | 0 | 0:20:16 | |
![]() |
15 | 0 | 0 | 0 | 0:17:21 | |
![]() |
18 | 0 | 0 | 0 | 0:20:16 | |
![]() |
23 | 0 | 0 | 0 | 0:25:53 | |
![]() |
45 | 0 | 0 | 0 | 0:25:19 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:02:24 |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:02:15 | |
![]() |
1 | 0 | 0 | 0 | 0:01:08 | |
![]() |
1 | 0 | 0 | 0 | 0:02:16 | |
![]() |
1 | 0 | 0 | 0 | 0:01:10 | |
![]() |
2 | 0 | 0 | 0 | 0:02:16 | |
![]() |
2 | 0 | 0 | 0 | 0:02:16 | |
![]() |
3 | 0 | 0 | 0 | 0:01:42 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 2.08 / s, Time until all torpidity is depleted: 02:14:29 |
数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。
キブル(優)の材料:
2 ×
レモン、1 ×
霜降り干し肉、1 ×
大型の卵、5 ×
繊維、2 ×
レアマッシュルーム、1 ×
樹液、1 ×
水
This section describes how to fight against the Argentavis.
The Argentavis can be somewhat of a challenge to hit with any ranged weapons until the first shot has landed. Once it becomes aggressive, it will charge until its torpor becomes too high.
The methods of killing an Argentavis depends on whether you're looking to engage it from the ground or from the air. Ranged weapons like the Longneck Rifle, Assault Rifle, and even the Sniper Rifle are suggested if you plan on attacking it from the ground. Once attacked, the Argentavis will become aggressive and fly straight towards the player, head first. This behavior, compounded with their head-shot modifier, makes them fairly easy to kill or knock out assuming you can get a clear shot. If you are attacking the Argentavis from the air, perhaps using a tamed Argentavis of your own, be careful of drawing too large of a crowd. Argentavis tends to spawn in large groups, and attacking one will make all of them aggressive. Watch your back and don't let them trap you in a swarm.
Ranged weapons are a must. Be careful when using a weapon equipped with a Scope, as they obstruct your field of vision, making you vulnerable to attack by other predators endemic to the Argentavis' native mountain ranges.
The Argentavis can be dangerous to players with low-damage weapons; however, if the player uses proper strategy, the Argentavis shouldn't be a problem. The Argentavis can be very dangerous in groups of two or more as it can be hard to fight two at once, let alone more. Don't let them rile you up! Focus on hitting them with melee weapons as they swoop around you, and make sure you concentrate. Be aware of other animals in the area, like Sabertooth and other fast carnivores.
They are fairly slow despite their appearance; it is even possible to outrun them on foot.
The Argentavis reduces the weight of the following resources by the listed amount while they are in its inventory:
資源 | 重量軽減 |
---|---|
![]() |
50% |
![]() |
50% |
![]() |
50% |
![]() |
50% |
![]() |
50% |
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50% |
![]() |
50% |
![]() |
50% |
![]() |
50% |
資源 | 効率 |
---|---|
![]() |
★★★★☆ |
![]() |
★★★★☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
![]() |
★★★☆☆ |
![]() |
★☆☆☆☆ |
Flying an Argentavis uses similar controls to movement on ground level with a few exceptions. Quirks :
Note: Tamed and unmounted Argentavis do not lose stamina while flying. You can use this quirk to carry large amounts of weight quickly with an Argentavis set to follow.
An Argentavis is capable of carrying smaller creatures. This is done by using the alt-fire button (Rmb, ,
) while flying or hovering over the creature. The Argentavis will swing its legs forward in an animation similar to its attack. If the grab was successful, you will be able to see the creature being pulled behind the Argentavis, as well as its name and level. This is very useful for separating a small, high-level animal such as a
Raptor from its pack so that you can tame it elsewhere. The Argentavis can also attack creatures it is carrying by using the default attack button, or release them by pressing alt-fire again. The creature being carried usually can not attack the Argentavis while it is being carried, but can land a hit when it is picked up or dropped. If the carried creature is held too close to the Argentavis, though, it can attack.
The Argentavis is also capable of carrying a small creature in its beak. On PC, this is done with "C".
An Argentavis is currently able to carry 5 creatures at any one time; one in its claws, one in its beak, a survivor in the saddle, a creature being carried by the survivor and a creature being carried by a survivor riding the creature in its claws.
On PvE servers only allied creatures may be carried unless allowed in server configuration.
The Argentavis is capable of carrying the following creatures in its claws:
Additionally the Argentavis is capable of carrying the following creatures in its beak:
現実世界のアルゲンタヴィスに関する情報については、関連するウィキペディアの記事を参照してください。
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このページには、ARK:Survival Evolvedの背景ストーリーに関連したネタバレが含まれている可能性があります。 あなたは物語のゲーム内を体験したい場合は、おそらくこのページの続きを読むべきではありません。 |
Patch | 変更点 |
---|---|
170.0 | Argentavis AI aggressiveness reduced by 25% |
171.0 |
|
175.0 |
|
176.0 | |
177.0 | |
178.0 | Reduced Argentavis ![]() |
180.0 | |
180.1 | Reduced damage multiplier to flyer from projectiles from 6x to 4x |
180.4 | Added custom saddle model for the ![]() |
182.0 | Fixed issue with flyers losing ![]() |
183.2 | Fixed issue where flyers could spontaneously die and kill their rider |
184.0 | Flyers can no longer pick up the ![]() |
195.1 | Flyers can no longer pick up the ![]() |
205.2 | Argentavis client-side landing is now back to normal |
211.0 | Fixed flyers taking damage when a server gets stalled |
213.0 |
|
213.1 | Fixed flyers sometimes being wrongly rotated, like upside down |
214.0 |
|
218.0 | When aggravated, flyers no longer wander to a random point before attacking |
218.5 | Reduced damage multiplier to Argentavis from projectiles from 4x to 3x |
218.8 | Fixed issue with carried creature's inventory ![]() ![]() |
220.0 | Argentavis can now pick up and carry the ![]() |
222.6 | Fixed inability to drop creatures if a player was mounted on the carried creature and dismounted |
223.0 | Added the creature "fur" pass to make hair and feathers look better |
231.3 |
|
231.4 |
|
231.7 | Increased base ![]() |
241.1 | Fixed critical issue with flyer saddles disappearing and dinos falling through structures on game load |
242.5 | Improved Argentavis eating animation |
252.83 | Made all flyers, excluding the ![]() ![]() ![]() |
252.9 | Fixed C4 on groundable flyers taking effect when they're not over-water |
253.4 | Can now pick up the ![]() |
253.8 |
|
253.95 | All flyers, excluding the ![]() ![]() |
253.98 | |
255.0 | Fyers carrying creatures equipped with ![]() |
256.0 | Added the flyer nerf.
|
256.3 | All flyers excluding ![]() |
259.0 | Fixed an issue where flyers out of stamina would not auto-land and become stuck mid-air |
260.0 |
|
263.0 | Increased the ride distance for flyers to help players in the water to remount |
278.2 | Fixed an issue where the Argentavis was missing its flying animation when using some mods |
279.22 TLC Phase 2 | Receives a model update, animation update, texture update, and some new abilities:
|
279.224 | Fixed an issue where pre-TLC patch Argentavis' lacked the ability to craft in their saddle |
279.23 |
|
279.275 |
|
288.113 |
|
303.1 | Modified the drag weights of ![]() ![]() ![]() |
306.41 Genesis: Part 1 Expansion Release | Added the ![]() |
310.11 | Can no longer pick up smaller wild aggressive creatures in PVE |
312.65 |
|