![The Island Topographic Map.jpg](https://ark.wiki.gg/images/thumb/0/04/The_Island_Topographic_Map.jpg/290px-The_Island_Topographic_Map.jpg)
cheat summon Monkey_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Monkey/Monkey_Character_BP.Monkey_Character_BP'" 500 0 0 35
cheat summon Monkey_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Monkey_Character_BP_STA.Monkey_Character_BP_STA'" 500 0 0 35
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メソピテクス(mee-so-pith-eh-cus)は、ARK: Survival Evolvedの生物の一種です。
このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。
メソピテクスは、主にジャングルに生息する植物食性のサルです。人間よりも小さいですが、ほぼ同じ速度で移動します。 近縁と思われるギガントピテクスほど攻撃的にはなりませんが、サイズや外見の異なる人間に対しては、警戒心を抱くようです。 彼らのいたずら好きな性質により、テイムは簡単ではありません。我慢強く手渡しで餌付けする必要があります。しかし近付きすぎると、おびえて逃げ出してしまいます。
一般的なペットとして、メソピテクスは容易に飼うことができます。果物であれば、ほとんど何でも食べるようです。メソピテクスは多くの場合、従者として扱われます。運搬可能量は小さく、騎乗するには小さすぎ、戦闘が得意ではありません。しかし彼らの、大声で侵入者に警告し、大量の糞を投げつける特性は非常に有用です。また遊牧トライブは、彼らに戦利品の略奪方法を教え込んでいたようです。
The Mesopithecus is able to travel perched on your shoulder, and able to screech to warn of incoming danger, just like the dossier image implies. When fighting, it throws feces at its enemy. These feces appear to apply a slow and damage over time effect to other animals. Mesopithecus will still throw feces at animals even if it is perched on your shoulder, especially if set to 'attack your target.' It is also possible to have them throw feces at an enemy from your shoulder while you are riding another mount.
Wild Mesopithecus can usually be found wandering the forests, beaches, and plains of the island. Their small size and distinctive call makes them easier to hear than see.
The Mesopithecus looks somewhat similar to the modern Squirrel Monkey, but with a more ape-like face. They are very small and walk on all fours and come in varying shades of beige and brown, which can make them hard to spot. Usually players find them through their distinct noises, which sound similar to that of a stereotypical monkey.
このセクションでは、メソピテクスの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのメソピテクスの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにメソピテクスがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、メソピテクスの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はメソピテクスの"body"がmagenta色になります。
Region 1 is not used
for this Creature.
Region 3 is not used
for this Creature.
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
---|---|---|---|---|---|
野性生物 | テイム生物 | 追加 | 増加 | ||
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115 | +23 | +5.4% | 0.07 | |
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100 | +10 | +10% | ||
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150 | +15 | +10% | ||
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450 | +45 | +10% | 15% | |
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70 | +1.4 | +4% | ||
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12 / 1 | +0.6 / +0.05 | +1.7% | 14% | 17.6% |
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100% | N/A | +1% | 130% | |
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60 | +3.6 | N/A | 0.5 |
移動 [u/s] |
基本速度 | スプリント速度 | スタミナ | ||||
---|---|---|---|---|---|---|---|
野生 | テイム1 | テイム2 | 野生 | テイム1 | テイム2 | ||
歩行 | 60 | ? | ? | 504 | 240 | 552 | 4 |
水泳 | 300 | ? | ? | ? | ? | ? | ? |
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
Mesopithecus is tamed non-violently, rather than through the usual methods. Put the food you wish to feed it with in the far-right slot of your hotbar. Then, approach Mesopithecus and press the use key (default:E) to feed it when the button prompt appears. Do not get any closer than necessary for the prompt to appear, or Mesopithecus will get scared and run away. (It helps to crouch, and to a lesser extent wear a Ghillie Suit.) If it runs, try to keep it in sight - they can get fairly far away and their small size makes them easy to lose—but avoid chasing after it or it will continue to run. If your soon to be new best friend becomes spooked, it is recommended to get on a flying mount and take off. The monkey will no longer become startled by you (as once it has become spooked it will continue to be if the survivor is within a rather large range of said monkey). Be mindful of its health bar whilst taming, every time the Mesopithecus becomes startled it will lose a small fraction of its health, scare it too many times and it will die.Also be aware of any water near by, as Mesopithecus tend to drown if they run into the water. On PS4 (not confirmed on other platforms), if your mesopithecus runs into the water most of the time you can literally punch the monkey in the direction of the shore. Most of the time the mesopithecus will come out of the water calm and ready to be tamed.
Crouching and following the monkey will making taming much easier. With berries one must try to follow the Mesopithecus as far away as possible while still seeing the "wait till it is hungry again text" as Mesopithecus will starve to death/lose taming effectiveness very quickly with Mejoberries. It is HIGHLY recommended to use kibble.
An Argentavis or a Pteranodon can be used to pick it up and put it in a box, but this can sometimes cause the Mesopithecus to become permanently startled and therefore untameable. Rendering it unconscious resets this. Sometimes a taming box is not needed, just a high cliff area. When the mesopithecus is dropped from a high altitude it will land and become calm.
If too much time is spent between feedings then the taming bar will decrease slowly, so Kibble is more effective and allows you to make up for progress lost while defending against predators or trying to find the creature after it has run away.
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給餌間隔 | 時間 | |
---|---|---|---|
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1 | 00:00 | 0:00:43 |
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9 | 00:36 | 0:04:49 |
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9 | 00:36 | 0:04:49 |
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9 | 00:36 | 0:04:49 |
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9 | 01:12 | 0:09:37 |
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12 | 00:26 | 0:04:49 |
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18 | 00:16 | 0:04:48 |
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給餌間隔 | 時間 | |
---|---|---|---|
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2 | 01:26 | 0:01:26 |
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16 | 00:34 | 0:08:33 |
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16 | 00:34 | 0:08:33 |
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16 | 00:34 | 0:08:33 |
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16 | 01:08 | 0:17:05 |
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21 | 00:25 | 0:08:25 |
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32 | 00:16 | 0:08:32 |
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給餌間隔 | 時間 | |
---|---|---|---|
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3 | 01:04 | 0:02:08 |
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24 | 00:33 | 0:12:49 |
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24 | 00:33 | 0:12:49 |
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24 | 00:33 | 0:12:49 |
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24 | 01:06 | 0:25:37 |
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31 | 00:24 | 0:12:25 |
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47 | 00:16 | 0:12:32 |
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給餌間隔 | 時間 | |
---|---|---|---|
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4 | 00:57 | 0:02:51 |
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31 | 00:33 | 0:16:33 |
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31 | 00:33 | 0:16:33 |
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31 | 00:33 | 0:16:33 |
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31 | 01:06 | 0:33:05 |
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41 | 00:24 | 0:16:25 |
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61 | 00:16 | 0:16:16 |
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Feeding Interval | Time | |
---|---|---|---|---|
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1 | 00:00 | 0:00:43 | |
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14 | 00:25 | 0:05:37 | |
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20 | 00:16 | 0:05:20 | |
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1 | 00:00 | 0:00:43 |
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5 | 00:30 | 0:02:01 | |
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7 | 00:18 | 0:01:52 | |
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1 | 00:00 | 0:00:43 |
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1 | 00:00 | 0:00:25 | |
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1 | 00:00 | 0:00:16 | |
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1 | 00:00 | 0:00:43 |
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1 | 00:00 | 0:00:25 | |
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1 | 00:00 | 0:00:16 |
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Feeding Interval | Time | |
---|---|---|---|---|
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2 | 01:26 | 0:01:26 | |
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24 | 00:25 | 0:09:37 | |
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36 | 00:16 | 0:09:36 | |
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1 | 00:00 | 0:00:43 |
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8 | 00:27 | 0:03:13 | |
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12 | 00:17 | 0:03:12 | |
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1 | 00:00 | 0:00:43 |
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1 | 00:00 | 0:00:25 | |
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2 | 00:32 | 0:00:32 | |
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1 | 00:00 | 0:00:43 |
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1 | 00:00 | 0:00:25 | |
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1 | 00:00 | 0:00:16 |
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Feeding Interval | Time | |
---|---|---|---|---|
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4 | 00:57 | 0:02:51 | |
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41 | 00:24 | 0:16:25 | |
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62 | 00:16 | 0:16:32 | |
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2 | 01:26 | 0:01:26 |
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14 | 00:25 | 0:05:37 | |
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21 | 00:16 | 0:05:36 | |
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1 | 00:00 | 0:00:43 |
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2 | 00:49 | 0:00:49 | |
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3 | 00:24 | 0:00:48 | |
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1 | 00:00 | 0:00:43 |
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1 | 00:00 | 0:00:25 | |
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1 | 00:00 | 0:00:16 |
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Feeding Interval | Time | |
---|---|---|---|---|
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6 | 00:51 | 0:04:16 | |
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69 | 00:24 | 0:27:37 | |
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104 | 00:16 | 0:27:44 | |
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2 | 01:26 | 0:01:26 |
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23 | 00:25 | 0:09:13 | |
![]() |
35 | 00:16 | 0:09:20 | |
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1 | 00:00 | 0:00:43 |
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3 | 00:36 | 0:01:13 | |
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4 | 00:21 | 0:01:04 | |
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1 | 00:00 | 0:00:43 |
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1 | 00:00 | 0:00:25 | |
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1 | 00:00 | 0:00:16 |
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Feeding Interval | Time | |
---|---|---|---|---|
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10 | 00:47 | 0:07:07 | |
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126 | 00:24 | 0:50:25 | |
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188 | 00:16 | 0:50:08 | |
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4 | 00:57 | 0:02:51 |
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42 | 00:24 | 0:16:49 | |
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63 | 00:16 | 0:16:48 | |
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1 | 00:00 | 0:00:43 |
![]() |
5 | 00:30 | 0:02:01 | |
![]() |
7 | 00:18 | 0:01:52 | |
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![]() |
1 | 00:00 | 0:00:43 |
![]() |
1 | 00:00 | 0:00:25 | |
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1 | 00:00 | 0:00:16 |
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Feeding Interval | Time | |
---|---|---|---|---|
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14 | 00:45 | 0:09:57 | |
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182 | 00:24 | 1:12:49 | |
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273 | 00:16 | 1:12:48 | |
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5 | 00:53 | 0:03:34 |
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61 | 00:24 | 0:24:25 | |
![]() |
91 | 00:16 | 0:24:16 | |
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1 | 00:00 | 0:00:43 |
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7 | 00:28 | 0:02:49 | |
![]() |
10 | 00:17 | 0:02:40 | |
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1 | 00:00 | 0:00:43 |
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1 | 00:00 | 0:00:25 | |
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1 | 00:00 | 0:00:16 |
数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。
Can be mounted on the player's shoulder by picking it up when prompted ("Use" key, default E), and thrown off by double tapping "mount's inventory" key (default F).
資源 | 効率 |
---|---|
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★★☆☆☆ |
Berries can be gathered when Mesopithecus is wandering |
This section describes how to fight against the Mesopithecus.
There are only a few reasons to kill them: Their small amount of hide and meat. Killing low level/drab individuals to encourage high level and/or event colored Mesopithecus to spawn. Their constant noises, can become annoying.
As there is no reason to kill them, and they cannot harm the player, no strategy exists to fight one. To kill one, any method known to the player will suffice.
Any weapon can kill a Mesopithecus, even the player's own two hands.
A Mesopithecus isn't dangerous directly, but because of the fast rate it flees at, a pursuing survivor might be inadvertently lead into a dangerous area. Because of their small size and low stature, a Mesopithecus can easily walk into low lying bushes undetected, which can be an annoyance.
With little health, Mesopithecus are often killed accidentally. Even land mounts that deal crush damage can send an unwary Mesopithecus flying into oblivion and collecting berries en masse with a Bronto can result in slaughter of whole groups of them.
現実世界のメソピテクスに関する情報については、関連するウィキペディアの記事を参照してください。
Patch | 変更点 |
---|---|
204.0 | ![]() |
204.1 | Fixed bug that was detaching carried Mesopithecus on clients |
205.3 | Attempt made to fix disappearing thrown Mesopithecus |
207.0 | Only 50% of the inventory ![]() |
211.0 |
|
213.1 | Again tried to fix disappearing Mesopithecus |
215.0 | Almost certainly fixed Mesopithecus disappearing randomly |
220.4 | Can no longer mate when shoulder mounted |
259.0 | Fixed ![]() |