










cheat summon Saber_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Saber/Saber_Character_BP.Saber_Character_BP'" 500 0 0 35
cheat summon Snow_Saber_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/BiomeVariants/Snow_Saber/Snow_Saber_Character_BP.Snow_Saber_Character_BP'" 500 0 0 35
cheat summon Snow_Saber_Character_BP_Escort_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Arctic/Snow_Saber_Character_BP_Escort.Snow_Saber_Character_BP_Escort'" 500 0 0 35
cheat summon Snow_Saber_Character_BP_Gauntlet_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Gauntlet/Arctic/Snow_Saber_Character_BP_Gauntlet.Snow_Saber_Character_BP_Gauntlet'" 500 0 0 35
cheat summon Snow_Saber_Character_BP_Hunt_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Hunt/Arctic/Snow_Saber_Character_BP_Hunt.Snow_Saber_Character_BP_Hunt'" 500 0 0 35
cheat summon RaceSnow_Saber_Character_BP_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Race/RaceSnow_Saber_Character_BP.RaceSnow_Saber_Character_BP'" 500 0 0 35
cheat summon Snow_Saber_Character_BP_Retrieve_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Retrieve/Arctic/Snow_Saber_Character_BP_Retrieve.Snow_Saber_Character_BP_Retrieve'" 500 0 0 35
cheat summon Saber_Character_BP_Summoned_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Dinos/Summoner/SummonedDinos/Saber_Character_BP_Summoned.Saber_Character_BP_Summoned'" 500 0 0 35
cheat summon Saber_Character_BP_STA_C
cheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/Gauntlet2/STA/Dinos/Saber_Character_BP_STA.Saber_Character_BP_STA'" 500 0 0 35
サーベルタイガー、またはスミロドンは、ARK: Survival Evolvedの生物の一種です。
このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。
サーベルタイガーは単独行動のハンターで、一般的に樹木が軽く茂った寒冷地で見かけられます。哺乳類の毛皮は過酷な温度から守ってくれるため、島の山々は最適な居住環境となっています。その巨大な牙は致命傷を与えるのにうってつけで、爪も同じぐらい致命的な威力を持ち合わせています。 サーベルタイガーは普段は単独行動を好みますが、少数の群れで狩りをすることも厭いません。実際、マンモスといった大きな獲物を狩るときにはそうせざるをえません。サーベルタイガーの数が十分揃えば、カルノタウルスどころかティラノサウルスすら倒せるかもしれません。どちらにしろ、サーベルタイガーを侮らないほうがいいでしょう。
素早さはユタラプトルには負けますが、その回復力と力の高さは疑いようがありません。さらに、サーベルタイガーをうまくしつければ、爪で死体の皮を剥ぐよう教え込むこともできます。 残酷に聞こえるかもしれませんが、島の巨大な獣たちから大量の皮を効率的に集めるにはうってつけの方法です
These large cats are mostly common around mountains and survive well in cold surroundings. As they are highly aggressive they will immediately try to pounce at you once you come in their sights. As they inhabit most of the "higher level" area' it is best to avoid them until you are able to fend for yourself. They mostly walk in pairs but can in rare cases be found in groups of up to six. Those that spawn closer to the shorelines (mostly near beaches around the mountains) will tend to spawn alone, though sometimes come in pairs. This comes in handy if you are thinking about taming one, but you should still proceed with caution, as they spawn near the most dangerous environments once one does appear it will start attacking almost anything nearby, usually resulting in their demise. Packs can often be found and are a decimating force on both other mountain wildlife and unequipped players.
The Saber appears as a large cat with well-developed forelimbs and exceptionally long canines. The differences between it and its cousins in the fossil records are that it sports a longer, panther-like tail, its snout is seemingly shorter, and its head is more hunched to the ground. The ears are pointy like that of house cats. The fur on its head, upper torso, shoulders, and back is thicker and longer than the rest of its fur, which is textured with tiger-like stripes. The eyes are lime green with cat-like pupils. The nose is pink and panther-like. The snout also has noticeable whiskers.
このセクションでは、サーベルタイガーの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのサーベルタイガーの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにサーベルタイガーがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、サーベルタイガーの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はサーベルタイガーの"body"がmagenta色になります。
このセクションでは、サーベルタイガーの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのサーベルタイガーの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにサーベルタイガーがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、サーベルタイガーの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はサーベルタイガーの"belly"がmagenta色になります。
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
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野性生物 | テイム生物 | 追加 | 増加 | ||
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250 | +50 | +5.4% | 0.07 | |
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200 | +20 | +10% | ||
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150 | +15 | +10% | ||
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1200 | +120 | +10% | 15% | |
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200 | +4 | +4% | ||
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29 | +1.45 | +1.7% | 5.6% | 15.4% |
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100% | N/A | +1% | 32% | |
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500 | +30 | N/A | 0.5 |
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
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時間 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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2 | 0 | 0 | 0 | 0:03:45 |
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4 | 0 | 0 | 0 | 0:07:30 |
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3 | 0 | 0 | 0 | 0:05:38 |
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5 | 0 | 0 | 0 | 0:09:22 |
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6 | 0 | 0 | 0 | 0:05:38 |
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7 | 0 | 0 | 0 | 0:13:08 |
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11 | 0 | 0 | 0 | 0:10:36 |
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13 | 0 | 0 | 0 | 0:12:12 |
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16 | 0 | 0 | 0 | 0:15:00 |
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32 | 0 | 0 | 0 | 0:15:00 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.3 / 秒, 気絶状態から回復する時間: 00:27:46 |
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時間 | |
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2 | 0 | 0 | 0 | 0:04:00 |
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4 | 0 | 0 | 0 | 0:07:30 |
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8 | 0 | 0 | 0 | 0:15:00 |
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5 | 0 | 0 | 0 | 0:09:23 |
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10 | 0 | 0 | 0 | 0:18:44 |
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13 | 0 | 0 | 0 | 0:12:12 |
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15 | 0 | 0 | 0 | 0:28:08 |
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25 | 0 | 0 | 0 | 0:24:05 |
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30 | 0 | 0 | 0 | 0:28:08 |
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38 | 0 | 0 | 0 | 0:35:38 |
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75 | 0 | 0 | 0 | 0:35:10 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.5 / 秒, 気絶状態から回復する時間: 00:45:49 |
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時間 | |
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3 | 0 | 0 | 0 | 0:06:00 |
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7 | 0 | 0 | 0 | 0:13:08 |
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12 | 0 | 0 | 0 | 0:22:29 |
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8 | 0 | 0 | 0 | 0:15:00 |
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16 | 0 | 0 | 0 | 0:29:59 |
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20 | 0 | 0 | 0 | 0:18:45 |
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24 | 0 | 0 | 0 | 0:45:00 |
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40 | 0 | 0 | 0 | 0:38:32 |
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48 | 0 | 0 | 0 | 0:45:00 |
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60 | 0 | 0 | 0 | 0:56:15 |
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120 | 0 | 0 | 0 | 0:56:15 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.66 / 秒, 気絶状態から回復する時間: 00:58:11 |
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時間 | |
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5 | 0 | 0 | 0 | 0:10:00 |
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9 | 0 | 0 | 0 | 0:16:53 |
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17 | 0 | 0 | 0 | 0:31:51 |
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11 | 0 | 0 | 0 | 0:20:38 |
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22 | 0 | 0 | 0 | 0:41:13 |
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28 | 0 | 0 | 0 | 0:26:15 |
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33 | 0 | 0 | 0 | 1:01:53 |
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55 | 0 | 0 | 0 | 0:52:59 |
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66 | 0 | 0 | 0 | 1:01:53 |
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83 | 52 | 11 | 6 | 1:17:49 |
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165 | 49 | 11 | 6 | 1:17:21 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.79 / 秒, 気絶状態から回復する時間: 01:07:09 |
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時間 | |
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6 | 0 | 0 | 0 | 0:12:00 |
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12 | 0 | 0 | 0 | 0:22:30 |
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21 | 0 | 0 | 0 | 0:39:20 |
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14 | 0 | 0 | 0 | 0:26:15 |
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28 | 0 | 0 | 0 | 0:52:27 |
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35 | 0 | 0 | 0 | 0:32:49 |
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42 | 25 | 6 | 3 | 1:18:45 |
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70 | 0 | 0 | 0 | 1:07:26 |
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84 | 25 | 6 | 3 | 1:18:45 |
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105 | 130 | 29 | 15 | 1:38:27 |
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210 | 130 | 29 | 15 | 1:38:27 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 0.92 / 秒, 気絶状態から回復する時間: 01:14:12 |
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時間 | |
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7 | 0 | 0 | 0 | 0:14:00 |
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14 | 0 | 0 | 0 | 0:26:15 |
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26 | 0 | 0 | 0 | 0:48:42 |
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17 | 0 | 0 | 0 | 0:31:53 |
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34 | 0 | 0 | 0 | 1:03:41 |
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43 | 0 | 0 | 0 | 0:40:19 |
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51 | 92 | 21 | 11 | 1:35:38 |
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85 | 11 | 3 | 2 | 1:21:53 |
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102 | 92 | 21 | 11 | 1:35:38 |
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128 | 235 | 52 | 26 | 2:00:00 |
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255 | 232 | 51 | 26 | 1:59:32 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 1.04 / 秒, 気絶状態から回復する時間: 01:20:01 |
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Time | |
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1 | 0 | 0 | 0 | 0:02:00 | |
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3 | 0 | 0 | 0 | 0:05:38 | |
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5 | 0 | 0 | 0 | 0:09:22 | |
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6 | 0 | 0 | 0 | 0:05:38 | |
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8 | 0 | 0 | 0 | 0:15:00 | |
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12 | 0 | 0 | 0 | 0:11:34 | |
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15 | 0 | 0 | 0 | 0:14:04 | |
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18 | 0 | 0 | 0 | 0:16:53 | |
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36 | 0 | 0 | 0 | 0:16:53 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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2 | 0 | 0 | 0 | 0:03:45 | |
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2 | 0 | 0 | 0 | 0:01:53 | |
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3 | 0 | 0 | 0 | 0:05:38 | |
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4 | 0 | 0 | 0 | 0:03:52 | |
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5 | 0 | 0 | 0 | 0:04:42 | |
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6 | 0 | 0 | 0 | 0:05:38 | |
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12 | 0 | 0 | 0 | 0:05:38 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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2 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:29 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.3 / s, Time until all torpidity is depleted: 00:27:46 |
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Time | |
---|---|---|---|---|---|---|
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3 | 0 | 0 | 0 | 0:06:00 | |
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6 | 0 | 0 | 0 | 0:11:15 | |
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12 | 0 | 0 | 0 | 0:22:29 | |
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15 | 0 | 0 | 0 | 0:14:04 | |
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18 | 0 | 0 | 0 | 0:33:45 | |
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29 | 0 | 0 | 0 | 0:27:57 | |
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35 | 0 | 0 | 0 | 0:32:49 | |
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43 | 0 | 0 | 0 | 0:40:19 | |
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86 | 0 | 0 | 0 | 0:40:19 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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2 | 0 | 0 | 0 | 0:03:45 | |
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4 | 0 | 0 | 0 | 0:07:30 | |
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5 | 0 | 0 | 0 | 0:04:42 | |
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6 | 0 | 0 | 0 | 0:11:15 | |
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10 | 0 | 0 | 0 | 0:09:38 | |
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12 | 0 | 0 | 0 | 0:11:15 | |
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15 | 0 | 0 | 0 | 0:14:04 | |
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29 | 0 | 0 | 0 | 0:13:36 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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2 | 0 | 0 | 0 | 0:01:53 | |
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2 | 0 | 0 | 0 | 0:01:53 | |
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3 | 0 | 0 | 0 | 0:01:25 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:29 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.5 / s, Time until all torpidity is depleted: 00:45:49 |
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Time | |
---|---|---|---|---|---|---|
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5 | 0 | 0 | 0 | 0:10:00 | |
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11 | 0 | 0 | 0 | 0:20:38 | |
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22 | 0 | 0 | 0 | 0:41:13 | |
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28 | 0 | 0 | 0 | 0:26:15 | |
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33 | 0 | 0 | 0 | 1:01:53 | |
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55 | 0 | 0 | 0 | 0:52:59 | |
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66 | 0 | 0 | 0 | 1:01:53 | |
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82 | 63 | 14 | 7 | 1:16:53 | |
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163 | 61 | 13 | 7 | 1:16:25 | |
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2 | 0 | 0 | 0 | 0:04:00 |
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4 | 0 | 0 | 0 | 0:07:30 | |
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8 | 0 | 0 | 0 | 0:15:00 | |
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10 | 0 | 0 | 0 | 0:09:23 | |
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11 | 0 | 0 | 0 | 0:20:38 | |
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19 | 0 | 0 | 0 | 0:18:19 | |
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22 | 0 | 0 | 0 | 0:20:38 | |
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28 | 0 | 0 | 0 | 0:26:15 | |
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55 | 0 | 0 | 0 | 0:25:47 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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2 | 0 | 0 | 0 | 0:03:45 | |
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2 | 0 | 0 | 0 | 0:01:56 | |
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3 | 0 | 0 | 0 | 0:02:49 | |
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3 | 0 | 0 | 0 | 0:02:49 | |
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6 | 0 | 0 | 0 | 0:02:49 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:29 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 0.72 / s, Time until all torpidity is depleted: 01:02:58 |
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Time | |
---|---|---|---|---|---|---|
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8 | 0 | 0 | 0 | 0:16:00 | |
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20 | 0 | 0 | 0 | 0:37:30 | |
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39 | 0 | 0 | 0 | 1:13:03 | |
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49 | 0 | 0 | 0 | 0:45:57 | |
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59 | 180 | 40 | 20 | 1:50:38 | |
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98 | 85 | 19 | 10 | 1:34:24 | |
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117 | 174 | 39 | 20 | 1:49:42 | |
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146 | 334 | 74 | 37 | 2:16:53 | |
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292 | 334 | 74 | 37 | 2:16:53 | |
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3 | 0 | 0 | 0 | 0:06:00 |
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7 | 0 | 0 | 0 | 0:13:08 | |
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13 | 0 | 0 | 0 | 0:24:21 | |
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17 | 0 | 0 | 0 | 0:15:57 | |
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20 | 0 | 0 | 0 | 0:37:30 | |
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33 | 0 | 0 | 0 | 0:31:48 | |
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39 | 0 | 0 | 0 | 0:36:34 | |
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49 | 0 | 0 | 0 | 0:45:57 | |
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98 | 0 | 0 | 0 | 0:45:57 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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2 | 0 | 0 | 0 | 0:03:45 | |
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2 | 0 | 0 | 0 | 0:01:53 | |
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2 | 0 | 0 | 0 | 0:03:45 | |
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4 | 0 | 0 | 0 | 0:03:52 | |
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4 | 0 | 0 | 0 | 0:03:45 | |
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5 | 0 | 0 | 0 | 0:04:42 | |
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10 | 0 | 0 | 0 | 0:04:42 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:29 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.04 / s, Time until all torpidity is depleted: 01:20:01 |
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Time | |
---|---|---|---|---|---|---|
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14 | 0 | 0 | 0 | 0:27:59 | |
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37 | 0 | 0 | 0 | 1:09:23 | |
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74 | 303 | 71 | 36 | 2:18:36 | |
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92 | 0 | 0 | 0 | 1:26:15 | |
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110 | 827 | 193 | 97 | 3:26:15 | |
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183 | 595 | 139 | 70 | 2:56:17 | |
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220 | 827 | 193 | 97 | 3:26:15 | |
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275 | 1227 | 286 | 143 | 4:17:49 | |
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549 | 1224 | 285 | 143 | 4:17:21 | |
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5 | 0 | 0 | 0 | 0:10:00 |
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13 | 0 | 0 | 0 | 0:24:23 | |
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25 | 0 | 0 | 0 | 0:46:50 | |
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31 | 0 | 0 | 0 | 0:29:04 | |
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37 | 0 | 0 | 0 | 1:09:23 | |
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61 | 0 | 0 | 0 | 0:58:46 | |
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74 | 0 | 0 | 0 | 1:09:23 | |
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92 | 0 | 0 | 0 | 1:26:15 | |
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183 | 0 | 0 | 0 | 1:25:47 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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2 | 0 | 0 | 0 | 0:03:45 | |
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3 | 0 | 0 | 0 | 0:05:38 | |
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4 | 0 | 0 | 0 | 0:03:45 | |
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4 | 0 | 0 | 0 | 0:07:30 | |
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7 | 0 | 0 | 0 | 0:06:45 | |
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8 | 0 | 0 | 0 | 0:07:30 | |
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10 | 0 | 0 | 0 | 0:09:23 | |
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19 | 0 | 0 | 0 | 0:08:55 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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2 | 0 | 0 | 0 | 0:00:57 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 1.59 / s, Time until all torpidity is depleted: 01:39:39 |
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Time | |
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21 | 0 | 0 | 0 | 0:41:58 | |
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54 | 0 | 0 | 0 | 1:41:15 | |
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108 | 819 | 199 | 100 | 3:22:17 | |
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135 | 132 | 32 | 16 | 2:06:34 | |
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162 | 1740 | 422 | 211 | 5:03:45 | |
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269 | 1335 | 324 | 162 | 4:19:07 | |
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323 | 1732 | 420 | 210 | 5:02:49 | |
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403 | 2413 | 586 | 293 | 6:17:49 | |
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806 | 2413 | 586 | 293 | 6:17:49 | |
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7 | 0 | 0 | 0 | 0:14:00 |
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18 | 0 | 0 | 0 | 0:33:45 | |
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36 | 0 | 0 | 0 | 1:07:26 | |
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45 | 0 | 0 | 0 | 0:42:12 | |
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54 | 0 | 0 | 0 | 1:41:15 | |
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90 | 0 | 0 | 0 | 1:26:42 | |
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108 | 0 | 0 | 0 | 1:41:15 | |
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135 | 132 | 32 | 16 | 2:06:34 | |
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269 | 128 | 31 | 16 | 2:06:06 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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2 | 0 | 0 | 0 | 0:03:45 | |
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4 | 0 | 0 | 0 | 0:07:30 | |
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5 | 0 | 0 | 0 | 0:04:42 | |
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6 | 0 | 0 | 0 | 0:11:15 | |
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9 | 0 | 0 | 0 | 0:08:41 | |
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11 | 0 | 0 | 0 | 0:10:19 | |
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14 | 0 | 0 | 0 | 0:13:08 | |
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27 | 0 | 0 | 0 | 0:12:40 | |
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1 | 0 | 0 | 0 | 0:02:00 |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:01:53 | |
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1 | 0 | 0 | 0 | 0:00:58 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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1 | 0 | 0 | 0 | 0:00:57 | |
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2 | 0 | 0 | 0 | 0:00:57 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 2.08 / s, Time until all torpidity is depleted: 01:52:04 |
数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。
キブル(通常)の材料:
1 ×
干し肉、1 ×
中型の卵、5 ×
繊維、2 ×
トウモロコシ、2 ×
ジャガイモ、1 ×
水
After you knock out a Sabertooth, be aware that there are usually at least 3 or 5 that travel in packs. However, if you are lucky you can pick one off on its own.
They can be picked up by a Quetzal or Argentavis, making it easy to separate one from a pack and put it in a small box with windows to shoot arrows through. However, if you find one by itself you can also just bola it and tame it right there.
When taming a Sabertooth in the mountains, make it aggro you, then run past it uphill. Depending on the steepness of the slope, it may get caught trying to follow you. When you notice that it has stopped running, you can then easily shoot it with tranq arrows.
This section describes how to fight against the Sabertooth.
Sabertooths are fast creatures that are capable of getting the jump on you if you don't see them coming. If you encounter a pack, try to get them stuck or get up to a higher spot and pick them off one by one.
Get to higher ground and shoot at the Saber, or use a Bola and hit the back of it with a melee weapon.
Bolas are very effective with only a few sabertooths. Long range weapons are very effective. If fighting only one or a few, use melee weapons on the back of a restrained saber tooth, so they don’t attack, but the max damage is applied for easy killing.
Sabertooths usually travel in packs. If you encounter one you are likely to encounter its 2-5 friends as well. Keep this in mind. If you encounter them on a mountainside be careful not to end up downhill of them. They have a significant knockback and can easily send you flying down the mountain to your demise. Their high speed makes them difficult to flee from.
Head shots do 3x damage so aim for the head. They are also susceptible to bolas and bear traps, so use those to your advantage.
The sabertooth shares many roles and traits with the Raptor, so for comparison, with animals of the same level they have slightly higher health and weight stats, while being slightly slower, but this disadvantage quickly disappears with any sort of weight burden. In addition, they have better harvesting abilities. The one major downside is they tend to live in more dangerous environments than raptors, making them much less accessible and difficult to protect during the taming process.
資源 | 効率 |
---|---|
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★★★★★ |
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★★★★★ |
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★★★★★ |
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★★★★★ |
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★★★★☆ |
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★★★★☆ |
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★★★☆☆ |
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★★★☆☆ |
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★☆☆☆☆ |
現実世界のサーベルタイガーに関する情報については、関連するウィキペディアの記事を参照してください。