This section describes how to fight against the Scout.
全般
Scouts are difficult to fight on foot, as they have erratic movement and the tendency to dodge as one takes aim with ranged weaponry. Upon hitting the scout the scout will put up a shield and proceed to circle around you. The shield will make projectiles do one damage.
戦略
It is recommended to use a ranged weapon or large tame as scouts often move out of melee range. Several hits will eventually down the scout, causing it to explode and drop a blueprint .
武器
A bow, crossbow or longneck rifle work best if attempting to destroy a scout on foot, otherwise any large or ranged tame can easily destroy a scout.
危険
While not posing itself as a threat, it can mark anyone and anything that is not part of the machine workforce within the city, causing both nearby Enforcer and Defense Unit to engage the marked target.
弱点
Scouts are completely unable to directly harm creatures when wild, relying on enforcers to eliminate those enemies that the scout marks.
テイム方法
Scout cannot be tamed by default. To be able to own one of such creature, one must craft them from the following:
To be able to craft anything better than a level 1, roaming Scouts have to be destroyed. On death, it leaves behind a blueprint as a dropped package at where it died. All Blueprints above Journeyman can only be made in the replicator with various level (scaled to the wild that was killed), stat and grade.
Upon deployment with at least 20 Element Dust, the survivor who deployed it will take control of the mechanical drone and fly around. The Scout will consume element dust from the player's inventory, with the energy gained from doing so varying depending on the quality of the blueprint.
実用性
A built scout can be deployed by throwing a pod resembling a grenade. Upon deployment, the player will look through a pair of Tek binoculars (Scout Remote), seeing from the perspective of the scout. The scout can be used to perform short-medium range reconaissance and mark friendly and hostile targets. The environment will appear black and white, while creatures are highlighted in blue, green, yellow, red and teal. Blue represents creatures that are not currently hostile, green represents friendly tames, yellow represents creatures that are currently fleeing, red represents creatures that are currently hostile, and teal represents creatures that have died.
You can mark targets with a laser beam. To remove the mark hold the action button down and drag the laser beam indicator off of the target you had marked.
役割
Danger Seeker - The Scout can scan for nearby hidden allies and enemies and mark them.
Mek Healer - When hovering near a Mek, the Scout will rapidly heal it.
Aggro Master - Scouts are notably cheap, capable of flight - even inside caves - and able to be controlled with atomic precision, all while still being able to get the attention of nearby aggressive creatures without making any kind of "mention" to the player that deployed them. Together, those attributes make them perfect for moving wild creatures to were you want them, be it just away from you, a trap, or a smoldering pit of lava. A practical example of this function is using them to take the Wild Giganotosaurus found in the Tek Cave out of the way.
Scouting - The moment a player gets close to an Element Vein, it is triggered and have to be completed or abandoned(will disappear). However, Scout will not trigger the Element Vein, so one can observe the difficulty of an Element Vein via a Scout without having to do it.