








cheat summon Angler_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Anglerfish/Angler_Character_BP.Angler_Character_BP'" 500 0 0 35
cheat summon Angler_Character_BP_Aberrant_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Anglerfish/Angler_Character_BP_Aberrant.Angler_Character_BP_Aberrant'" 500 0 0 35
cheat summon Angler_Character_BP_Escort_C
cheat SpawnDino "Blueprint'/Game/Genesis/Dinos/MissionVariants/Escort/Ocean/Angler_Character_BP_Escort.Angler_Character_BP_Escort'" 500 0 0 35
アンコウは、ARK: Survival Evolvedの生物の一種です。
このセクションは、サバイバーであるヘレナ・ウォーカーが書いた調査書を、正確にコピーすることを目的としています。この文章とゲーム内の生物との間には若干の食い違いがあるかもしれません。
Melanocetus anglerpescum
生息年代Early Cretaceous - Holocene
食性Carnivore
気性Aggressive
このアンコウ(クロアンコウ)の大きさは、島の他の生物に適応したためか、他のより大きな種と交配したためか、私が知るかぎり最も大きいものです。基本的には、深海のほの暗い最深部にのみ生息しています。この魚は小魚を捕食し、また逆に捕食者にとっては良質な食料となります。 その頭からは、細長い茎のような棒が出ており、光る仕組みになっています。典型的なアンコウと同様、小魚などの獲物をおびき寄せるための仕掛けです。この特徴のため、深海で野生のアンコウを見つけることは比較的容易です。
深海の探索は困難です。冷たく、空気がなく、また絶望的に暗いためです。 テイムされたアンコウはその触覚の先の光で深海を照らせるため、深海の探索を安全かつ有意義なものにするでしょう。サバイバーの中には、この明かりで海底を照らしシリカ真珠を採集する者もいると聞きます!
Despite being described in its Dossier as being generally skittish, the Angler will attack the player and any tamed creatures on sight. When damaged in a fight, they will attempt to flee but will turn around and attack again after a short chase.
This fish has three bio luminescent lures on its head and an oversized mouth lined with long, needle-like teeth to capture prey, perfect for survival in the lowest depths of the Island's ocean.
このセクションでは、アンコウの自然な色と領域が表示されます。デモンストレーションのために、以下の領域はアルビノのアンコウの上に赤色で着色されています。各領域の説明の下に表示される色付きの四角形は、自然な配色の全体的な範囲を提供するためにアンコウがランダムにスポーンする色です。色の上にカーソルを置くと、その色の名前とIDが表示されます。
この情報を使用して、チートコンソールにcheat SetTargetDinoColor <ColorRegion> <ColorID>
と入力することにより、アンコウの領域を変更できます。たとえば、cheat SetTargetDinoColor 0 6
はアンコウの"body"がmagenta色になります。
Region 1 is not used
for this Creature.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
能力値 | 基準値 | レベルアップ | テイムボーナス | ||
---|---|---|---|---|---|
野性生物 | テイム生物 | 追加 | 増加 | ||
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450 | +90 | +5.4% | 0.042 | |
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240 | +24 | +10% | ||
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150 | +15 | N/A | ||
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1500 | +150 | +10% | 15% | |
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350 | +7 | +4% | ||
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30 | +1.5 | +1.7% | 14% | 17.6% |
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100% | N/A | +1% | ||
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900 | +54 | N/A | 0.5 |
野生生物の値を入力すると、どのステータスが目立っているかがわかります。高レベルの生物の値が緑色であれば、繁殖には非常に適しています。すでに生物をテイムしている場合は、外部ツールを使って繁殖用のステータスを取り戻すことができます。[1]
stat-calculatorはモバイルビューでは機能しません。代替方法についてはこちらをご覧ください: Apps
生物がテイムされた後は、テイム効果に応じていくつかのステータスにボーナスを得ることに注意してください。このため、テイムされた生物のレベルを取得することは困難です。したがって、このツールは野生生物のみを対象としていますが、ステータスがどのように配分されているかという第一印象を与えることができます。
野生生物の飼い方に関する一般的な情報はテイムを参照してください。
Since the Angler lives deep underwater, the only way to knock it out is with a Crossbow and Tranquilizer Arrows, a Harpoon Launcher with Tranq Spear Bolts or a creature that deals torpor such as the Tusoteuthis (or a Wooden Club, if you're feeling adventurous). Be careful to not deal too much damage at once, as it has relatively low health compared to its torpor, so it's easy to kill it accidentally. The Angler can also deal a decent amount of damage itself, so be sure to suit up in a full set of SCUBA gear. Once they take a bit of damage, they will attempt to swim away. Be careful if you chase them, as they will often turn around and attack again without warning.
A good strategy is to bring a tough underwater mount, such as a Plesiosaur, and set it to passive. That way, once it has been shot, the Angler will target your mount instead of you, giving time to take it down in relative safety.
Ideally, the best place to tame Anglerfish is The Emerald Forest on Valguero, since Abberant Anglerfish will frequently spawn in the shallow creeks here. Most of the time, the water will be too shallow for them to swim away from you, although keep in mind that they can still be attacked by nearby hostile creatures and can also die if they manage to beach themselves.
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時間 | |
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2 | 12 | 3 | 2 | 0:06:24 |
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3 | 39 | 10 | 5 | 0:09:00 |
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5 | 102 | 26 | 13 | 0:15:00 |
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4 | 71 | 18 | 9 | 0:12:00 |
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7 | 166 | 43 | 22 | 0:20:59 |
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8 | 71 | 18 | 9 | 0:12:00 |
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10 | 261 | 67 | 34 | 0:30:00 |
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16 | 205 | 52 | 26 | 0:24:40 |
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19 | 245 | 63 | 32 | 0:28:30 |
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24 | 324 | 83 | 42 | 0:36:00 |
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48 | 324 | 83 | 42 | 0:36:00 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 2.8 / 秒, 気絶状態から回復する時間: 00:05:21 |
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時間 | |
---|---|---|---|---|---|
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3 | 10 | 3 | 2 | 0:09:36 |
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6 | 120 | 34 | 17 | 0:18:00 |
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12 | 353 | 99 | 50 | 0:35:58 |
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8 | 198 | 55 | 28 | 0:24:00 |
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15 | 471 | 131 | 66 | 0:44:58 |
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19 | 256 | 72 | 36 | 0:28:30 |
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23 | 783 | 218 | 109 | 1:09:00 |
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38 | 647 | 180 | 90 | 0:58:34 |
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45 | 764 | 213 | 107 | 1:07:30 |
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57 | 998 | 278 | 139 | 1:25:30 |
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113 | 988 | 275 | 138 | 1:24:45 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 4.66 / 秒, 気絶状態から回復する時間: 00:08:50 |
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時間 | |
---|---|---|---|---|---|
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5 | 68 | 20 | 10 | 0:16:00 |
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10 | 267 | 78 | 39 | 0:30:00 |
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18 | 606 | 176 | 88 | 0:53:57 |
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12 | 352 | 102 | 51 | 0:36:00 |
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24 | 860 | 250 | 125 | 1:11:56 |
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30 | 479 | 139 | 70 | 0:45:00 |
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36 | 1371 | 398 | 199 | 1:48:00 |
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60 | 1152 | 335 | 168 | 1:32:29 |
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72 | 1371 | 398 | 199 | 1:48:00 |
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90 | 1754 | 509 | 255 | 2:15:00 |
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180 | 1754 | 509 | 255 | 2:15:00 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 6.07 / 秒, 気絶状態から回復する時間: 00:11:13 |
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時間 | |
---|---|---|---|---|---|
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7 | 141 | 43 | 22 | 0:22:23 |
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14 | 434 | 130 | 65 | 0:42:00 |
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25 | 925 | 277 | 139 | 1:14:56 |
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17 | 568 | 170 | 85 | 0:51:00 |
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33 | 1283 | 384 | 192 | 1:38:54 |
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42 | 747 | 224 | 112 | 1:03:00 |
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50 | 2045 | 612 | 306 | 2:30:00 |
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83 | 1716 | 513 | 257 | 2:07:55 |
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99 | 2023 | 605 | 303 | 2:28:30 |
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124 | 2582 | 773 | 387 | 3:06:00 |
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248 | 2582 | 773 | 387 | 3:06:00 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 7.35 / 秒, 気絶状態から回復する時間: 00:12:57 |
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時間 | |
---|---|---|---|---|---|
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8 | 175 | 54 | 27 | 0:25:35 |
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17 | 568 | 174 | 87 | 0:51:00 |
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32 | 1262 | 386 | 193 | 1:35:54 |
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21 | 754 | 231 | 116 | 1:03:00 |
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42 | 1726 | 528 | 264 | 2:05:52 |
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53 | 1009 | 309 | 155 | 1:19:30 |
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63 | 2702 | 827 | 414 | 3:09:00 |
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105 | 2282 | 698 | 349 | 2:41:50 |
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126 | 2702 | 827 | 414 | 3:09:00 |
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158 | 3445 | 1054 | 527 | 3:57:00 |
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315 | 3433 | 1050 | 525 | 3:56:15 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 8.54 / 秒, 気絶状態から回復する時間: 00:14:18 |
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時間 | |
---|---|---|---|---|---|
![]() |
10 | 263 | 82 | 41 | 0:31:59 |
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21 | 756 | 236 | 118 | 1:03:00 |
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38 | 1565 | 487 | 244 | 1:53:53 |
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26 | 995 | 310 | 155 | 1:18:00 |
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51 | 2184 | 680 | 340 | 2:32:50 |
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64 | 1281 | 399 | 200 | 1:36:00 |
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77 | 3426 | 1066 | 533 | 3:51:00 |
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128 | 2890 | 899 | 450 | 3:17:17 |
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153 | 3402 | 1058 | 529 | 3:49:30 |
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192 | 4331 | 1348 | 674 | 4:48:00 |
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383 | 4319 | 1344 | 672 | 4:47:15 |
気絶するまで: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
気絶値の減少値: 9.67 / 秒, 気絶状態から回復する時間: 00:15:25 |
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Time | |
---|---|---|---|---|---|---|
![]() |
2 | 12 | 3 | 2 | 0:06:24 | |
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4 | 71 | 18 | 9 | 0:12:00 | |
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8 | 197 | 51 | 26 | 0:23:59 | |
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9 | 87 | 22 | 11 | 0:13:30 | |
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11 | 293 | 75 | 38 | 0:33:00 | |
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18 | 237 | 61 | 31 | 0:27:45 | |
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22 | 293 | 75 | 38 | 0:33:00 | |
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27 | 372 | 95 | 48 | 0:40:30 | |
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54 | 372 | 95 | 48 | 0:40:30 | |
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1 | 0 | 0 | 0 | 0:03:12 |
![]() |
2 | 7 | 2 | 1 | 0:06:00 | |
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3 | 39 | 10 | 5 | 0:09:00 | |
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3 | 0 | 0 | 0 | 0:04:30 | |
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4 | 71 | 18 | 9 | 0:12:00 | |
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6 | 42 | 11 | 6 | 0:09:15 | |
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8 | 71 | 18 | 9 | 0:12:00 | |
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9 | 87 | 22 | 11 | 0:13:30 | |
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18 | 87 | 22 | 11 | 0:13:30 | |
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1 | 0 | 0 | 0 | 0:03:12 |
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1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:33 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
2 | 0 | 0 | 0 | 0:01:30 | |
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![]() |
1 | 0 | 0 | 0 | 0:03:12 |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:33 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:45 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 2.8 / s, Time until all torpidity is depleted: 00:05:21 |
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Time | |
---|---|---|---|---|---|---|
![]() |
4 | 52 | 15 | 8 | 0:12:48 | |
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9 | 237 | 66 | 33 | 0:27:00 | |
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18 | 587 | 164 | 82 | 0:53:57 | |
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22 | 315 | 88 | 44 | 0:33:00 | |
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26 | 900 | 251 | 126 | 1:18:00 | |
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43 | 748 | 208 | 104 | 1:06:17 | |
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52 | 900 | 251 | 126 | 1:18:00 | |
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65 | 1154 | 321 | 161 | 1:37:30 | |
![]() |
129 | 1144 | 318 | 159 | 1:36:45 | |
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2 | 0 | 0 | 0 | 0:06:24 |
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3 | 3 | 1 | 1 | 0:09:00 | |
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6 | 119 | 34 | 17 | 0:17:59 | |
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8 | 42 | 12 | 6 | 0:12:00 | |
![]() |
9 | 237 | 66 | 33 | 0:27:00 | |
![]() |
15 | 187 | 52 | 26 | 0:23:08 | |
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18 | 237 | 66 | 33 | 0:27:00 | |
![]() |
22 | 315 | 88 | 44 | 0:33:00 | |
![]() |
43 | 305 | 85 | 43 | 0:32:15 | |
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![]() |
1 | 0 | 0 | 0 | 0:03:12 |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
2 | 0 | 0 | 0 | 0:03:05 | |
![]() |
2 | 0 | 0 | 0 | 0:03:00 | |
![]() |
3 | 0 | 0 | 0 | 0:04:30 | |
![]() |
5 | 0 | 0 | 0 | 0:03:45 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:03:12 |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:33 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:45 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 4.66 / s, Time until all torpidity is depleted: 00:08:50 |
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Time | |
---|---|---|---|---|---|---|
![]() |
7 | 150 | 45 | 23 | 0:22:23 | |
![]() |
17 | 567 | 168 | 84 | 0:51:00 | |
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33 | 1265 | 374 | 187 | 1:38:54 | |
![]() |
41 | 720 | 213 | 107 | 1:01:30 | |
![]() |
49 | 1966 | 580 | 290 | 2:27:00 | |
![]() |
82 | 1666 | 492 | 246 | 2:06:23 | |
![]() |
98 | 1966 | 580 | 290 | 2:27:00 | |
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123 | 2513 | 742 | 371 | 3:04:30 | |
![]() |
245 | 2502 | 738 | 369 | 3:03:45 | |
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3 | 0 | 0 | 0 | 0:09:36 |
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6 | 86 | 26 | 13 | 0:18:00 | |
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11 | 304 | 90 | 45 | 0:32:58 | |
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14 | 130 | 39 | 20 | 0:21:00 | |
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17 | 567 | 168 | 84 | 0:51:00 | |
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28 | 453 | 134 | 67 | 0:43:10 | |
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33 | 545 | 161 | 81 | 0:49:30 | |
![]() |
41 | 720 | 213 | 107 | 1:01:30 | |
![]() |
82 | 720 | 213 | 107 | 1:01:30 | |
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![]() |
1 | 0 | 0 | 0 | 0:03:12 |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
2 | 0 | 0 | 0 | 0:06:00 | |
![]() |
2 | 0 | 0 | 0 | 0:03:00 | |
![]() |
2 | 0 | 0 | 0 | 0:06:00 | |
![]() |
3 | 0 | 0 | 0 | 0:04:38 | |
![]() |
4 | 0 | 0 | 0 | 0:06:00 | |
![]() |
5 | 0 | 0 | 0 | 0:07:30 | |
![]() |
9 | 0 | 0 | 0 | 0:06:45 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:03:12 |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:33 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:45 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 6.72 / s, Time until all torpidity is depleted: 00:12:08 |
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![]() |
Time | |
---|---|---|---|---|---|---|
![]() |
11 | 314 | 98 | 49 | 0:35:10 | |
![]() |
30 | 1185 | 369 | 185 | 1:30:00 | |
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59 | 2565 | 798 | 399 | 2:56:49 | |
![]() |
73 | 1495 | 465 | 233 | 1:49:30 | |
![]() |
88 | 3950 | 1229 | 615 | 4:24:00 | |
![]() |
146 | 3330 | 1036 | 518 | 3:45:01 | |
![]() |
175 | 3926 | 1222 | 611 | 4:22:30 | |
![]() |
219 | 4975 | 1548 | 774 | 5:28:30 | |
![]() |
438 | 4975 | 1548 | 774 | 5:28:30 | |
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![]() |
4 | 0 | 0 | 0 | 0:12:48 |
![]() |
10 | 232 | 73 | 37 | 0:30:00 | |
![]() |
20 | 708 | 221 | 111 | 0:59:57 | |
![]() |
25 | 351 | 110 | 55 | 0:37:30 | |
![]() |
30 | 1185 | 369 | 185 | 1:30:00 | |
![]() |
49 | 955 | 298 | 149 | 1:15:32 | |
![]() |
59 | 1161 | 362 | 181 | 1:28:30 | |
![]() |
73 | 1495 | 465 | 233 | 1:49:30 | |
![]() |
146 | 1495 | 465 | 233 | 1:49:30 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:03:12 |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
2 | 0 | 0 | 0 | 0:06:00 | |
![]() |
3 | 0 | 0 | 0 | 0:04:30 | |
![]() |
3 | 0 | 0 | 0 | 0:09:00 | |
![]() |
5 | 0 | 0 | 0 | 0:07:43 | |
![]() |
6 | 0 | 0 | 0 | 0:09:00 | |
![]() |
8 | 0 | 0 | 0 | 0:12:00 | |
![]() |
15 | 0 | 0 | 0 | 0:11:15 | |
![]() |
![]() |
1 | 0 | 0 | 0 | 0:03:12 |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:03:00 | |
![]() |
1 | 0 | 0 | 0 | 0:01:33 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:01:30 | |
![]() |
1 | 0 | 0 | 0 | 0:00:45 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 9.67 / s, Time until all torpidity is depleted: 00:15:25 |
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Time | |
---|---|---|---|---|---|---|
![]() |
21 | 820 | 269 | 135 | 1:07:08 | |
![]() |
55 | 2494 | 817 | 409 | 2:45:00 | |
![]() |
110 | 5311 | 1740 | 870 | 5:29:39 | |
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138 | 3213 | 1053 | 527 | 3:27:00 | |
![]() |
165 | 8140 | 2667 | 1334 | 8:15:00 | |
![]() |
275 | 6922 | 2268 | 1134 | 7:03:50 | |
![]() |
330 | 8140 | 2667 | 1334 | 8:15:00 | |
![]() |
412 | 10244 | 3356 | 1678 | 10:18:00 | |
![]() |
823 | 10231 | 3352 | 1676 | 10:17:15 | |
![]() |
![]() |
7 | 55 | 18 | 9 | 0:22:23 |
![]() |
19 | 647 | 212 | 106 | 0:57:00 | |
![]() |
37 | 1569 | 514 | 257 | 1:50:53 | |
![]() |
46 | 852 | 279 | 140 | 1:09:00 | |
![]() |
55 | 2494 | 817 | 409 | 2:45:00 | |
![]() |
92 | 2097 | 687 | 344 | 2:21:48 | |
![]() |
110 | 2494 | 817 | 409 | 2:45:00 | |
![]() |
138 | 3213 | 1053 | 527 | 3:27:00 | |
![]() |
275 | 3200 | 1049 | 525 | 3:26:15 | |
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![]() |
1 | 0 | 0 | 0 | 0:03:12 |
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2 | 0 | 0 | 0 | 0:06:00 | |
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4 | 0 | 0 | 0 | 0:12:00 | |
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5 | 0 | 0 | 0 | 0:07:30 | |
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6 | 0 | 0 | 0 | 0:18:00 | |
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10 | 0 | 0 | 0 | 0:15:25 | |
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11 | 0 | 0 | 0 | 0:16:30 | |
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14 | 31 | 10 | 5 | 0:21:00 | |
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28 | 31 | 10 | 5 | 0:21:00 | |
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1 | 0 | 0 | 0 | 0:03:12 |
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1 | 0 | 0 | 0 | 0:03:00 | |
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1 | 0 | 0 | 0 | 0:03:00 | |
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1 | 0 | 0 | 0 | 0:01:30 | |
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1 | 0 | 0 | 0 | 0:03:00 | |
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1 | 0 | 0 | 0 | 0:01:33 | |
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1 | 0 | 0 | 0 | 0:01:30 | |
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1 | 0 | 0 | 0 | 0:01:30 | |
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2 | 0 | 0 | 0 | 0:01:30 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 14.79 / s, Time until all torpidity is depleted: 00:19:13 |
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Time | |
---|---|---|---|---|---|---|
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31 | 1374 | 463 | 232 | 1:39:07 | |
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81 | 3923 | 1321 | 661 | 4:03:00 | |
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162 | 8218 | 2766 | 1383 | 8:05:28 | |
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202 | 4985 | 1678 | 839 | 5:03:00 | |
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242 | 12479 | 4200 | 2100 | 12:06:00 | |
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403 | 10621 | 3575 | 1788 | 10:21:06 | |
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484 | 12479 | 4200 | 2100 | 12:06:00 | |
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605 | 15695 | 5283 | 2642 | 15:07:30 | |
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1209 | 15681 | 5278 | 2639 | 15:06:45 | |
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11 | 241 | 81 | 41 | 0:35:10 |
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27 | 1053 | 355 | 178 | 1:21:00 | |
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54 | 2485 | 837 | 419 | 2:41:50 | |
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68 | 1425 | 480 | 240 | 1:42:00 | |
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81 | 3923 | 1321 | 661 | 4:03:00 | |
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135 | 3304 | 1112 | 556 | 3:28:04 | |
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162 | 3923 | 1321 | 661 | 4:03:00 | |
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202 | 4985 | 1678 | 839 | 5:03:00 | |
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403 | 4972 | 1674 | 837 | 5:02:15 | |
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2 | 0 | 0 | 0 | 0:06:24 |
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3 | 0 | 0 | 0 | 0:09:00 | |
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6 | 0 | 0 | 0 | 0:17:59 | |
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7 | 0 | 0 | 0 | 0:10:30 | |
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9 | 96 | 33 | 17 | 0:27:00 | |
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14 | 0 | 0 | 0 | 0:21:35 | |
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17 | 69 | 24 | 12 | 0:25:30 | |
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21 | 176 | 59 | 30 | 0:31:30 | |
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41 | 162 | 55 | 28 | 0:30:45 | |
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1 | 0 | 0 | 0 | 0:03:12 |
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1 | 0 | 0 | 0 | 0:03:00 | |
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1 | 0 | 0 | 0 | 0:03:00 | |
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1 | 0 | 0 | 0 | 0:01:30 | |
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1 | 0 | 0 | 0 | 0:03:00 | |
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1 | 0 | 0 | 0 | 0:01:33 | |
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2 | 0 | 0 | 0 | 0:03:00 | |
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2 | 0 | 0 | 0 | 0:03:00 | |
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3 | 0 | 0 | 0 | 0:02:15 | |
KO: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Torpidity-depletion: 19.39 / s, Time until all torpidity is depleted: 00:21:36 |
数値は最適な場合のものであり、常に予備を用意してください。
レベルに応じて必要な資源を計算するには、外部のTaming calculatorをご利用ください。
キブル(通常)の材料:
1 ×
干し肉、1 ×
中型の卵、5 ×
繊維、2 ×
トウモロコシ、2 ×
ジャガイモ、1 ×
水
This section describes how to fight against the Angler.
One must first take into consideration the environment that the Angler lives in, the deep ocean. Other animals patrol these waters, making Angler combat or taming difficult. Ichthyosaurus, though friendly, tend to swarm the player and can easily become overwhelming if one attracts the attention of too many of them. Additionally, predators like Cnidaria, Megalodon, Mosasaurs, and Plesiosaurs can attack at any time: even the Anglers themselves are dangerous. Finally, asphyxiation and temperature hazards will finish off any survivors rather quickly that have not equipped themselves with a full set of SCUBA Gear.
Often, the Angler will be the one attacking you. In that case, use your mount if it has enough health and attack damage, but also make sure your mount has a quick turning circle to compete with the angler's agility. Fighting the Angler without a mount is also possible; use ranged melee weapons that can keep Anglers at bay, like Pikes (Spears are not recommended due to break chance) and when it runs away, use a Crossbow or a Harpoon Launcher to finish it off.
Use a Crossbow or Harpoon Launcher for ranged, and a Pike or Sword for melee. A powerful mount can also deal with anglers.
When chasing it, be aware that it can turn around and attack again. Also make sure to keep an eye out for other, dangerous animals.
When compared to other marine predators, the Angler has a low threat level.
Note that the Angler does not require a saddle to ride, making it a decent mount for seafaring survivors that are short on resources.
資源 | 効率 |
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★★★★★ |
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★★★☆☆ |
現実世界のアンコウに関する情報については、関連するウィキペディアの記事を参照してください。
Patch | 変更点 |
---|---|
223.0 | ![]() |
223.1 | Decreased the Anglerfish's too high ![]() |
231.8 | Fixed a rare case where a water creature would appear on a client to fly off into the air when unboarding it |
240.0 | Anglerfish now drops ![]() ![]() |
257.0 | (undocumented) Gave the Anglerfish the ability to harvest ![]() |
259.0 | Increased the Anglerfish's light radius underwater |
264.52 | ![]() ![]() |
275.0 Aberration Expansion Release | Added the ![]() |
305.12 | Fixed a bug where the ![]() |