Diseases
Survivors can become sick when infected with diseases. Depending by each specific type, the sickness can spread by wild creatures or by environment conditions. Some diseases are contagious and so being able to spread between survivors, while other do not. There are ways to cure these diseases with various methods and items, or at the most or least, prevent them from even happening.
Disease Prevention
- Investing attribute points in
Fortitude will boost your natural immunity to Disease by a small percentage. While the data isn't available, the Patch Notes for v242.6 confirm that 90 Fortitude (or 45 level-ups in Fortitude at 2 points per level-up) will grant an 80% reduction in Disease chance.
- A
Gas Mask will protect you from airborne contagions. (The gas mask will protect you from swamp fever)
Contagious Diseases
Mega Rabies | |
HUD Text: Health and stamina rapidly decreasing! Effects: Vectors:
Cure:
|
Swamp Fever | |
HUD Text: Health, Damage, Weight, Stamina & Speed are permanently decreased until Cured! Effects:
Vectors:
Cure:
Notes:
Gallery: |
Non-Contagious Disease
Lamprey Poison | |
HUD Text: Health, Damage, Stamina, & Weight are permanently decreased until Cured or wears off! Effects:
Vectors:
Cure:
Notes:
|
Radiation Sickness | |
HUD Text: Applies damage over time to death Effects: Loses 1 point hp every second
Vectors:
Cure:
Notes: This status occurs on Aberration map by being around radioactive parts of the map. Not wearing the whole Hazard Suit will cause you to take damage over time. |
Achievement
Cure-All Cure yourself of Swamp Fever. |
- Curing yourself of Swamp Fever with the
Lesser Antidote will award the "Cure-All" achievement.
Notes
- If the option "Prevent Disease" in advanced server/single player setting is checked, players will be immune to Swamp Fever, Mega Rabies and Lamprey Poison, but not Radiation Disease, as this one is considered as an environmental negative status.
- Players will have their disease cured upon respawn if "Non Permanent Disease" is checked.
Changelog
Patch | ![]() |
---|---|
242.0 | Diseases are added to the game. |
242.3 |
|
242.6 |
|
243.4 | Fixed issue of getting more Swamp Fevers if you had Leeches attached to you on each subsequent game relaunch. |
244.6 | Diseases are now permanently cleared whenever you level-up; as you get "older", it's more time consuming to recover from a disease. |
246.1 | Diseases no longer persist across Survivor cross-server travel. |
261.0 | Onyc now have a 10% chance per melee hit to apply megarabies to victim. |
279.261 | Fixed bug that caused Pachyrhinosaurus gas to give Swamp Fever. |
Patch | ![]() |
---|---|
25.25 | Fixed duplicate Swamp Fever buffs being applied. |