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ingame stats screen

Different attributes can be leveled up to make the survivor character and its tames stronger. When a survivor or a tame gain enough experience to level up, they will earn a point to be spent on their stats.

As Survivors advance through the game, they will gain  Experience by doing various things such as harvesting, crafting, and hunting. Tames on the other side can gain most of their experience by defeating other creatures.



Health is a representation of your current life value. If your health reaches 0, you are dead. When your health is at or below 30 HP, your character becomes  Injured, and will move much slower. You will have to regenerate your health by eating  Cooked Meat, using consumables like  Blood Pack or  Medical Brew, or through natural regeneration in order to regain normal functionality. Being attacked, falling, drowning, and extreme Temperatures can all lower your health.


Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina.  Water level drops faster when Stamina is being consumed, and so does  Food while Stamina is being regenerated.


Oxygen is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocating.pngSuffocate and your  Health will be drained rapidly until you either surface or die.


Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume  Stamina or regain  Health also drain your food. The more thermally insulated your character is will reduce your consumption rate. If your character is  Cold and/or  Injured, they will become hungry faster. If your Food reaches 0, you will  Starve, draining your  Health at approximately 1 hp per 5 seconds, and gradually increasing  Torpidity. Food can be restored by eating  Berries,  Meat,  Crops, Jerky,  Eggs, or  Custom Consumables.


Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume  Stamina will also drain your water. If you are  Hot or sprint, you will become thirsty faster. Eating  Stimberries or  Auric Mushroom will also cause a rapid decline in water levels. If your Water reaches 0.0, you will become  Dehydrated, draining your  Health at approximately 1 hp per 5 seconds, and gradually increasing  Torpidity. You can refill your Water by drinking from a body of water or a  Tap, submerging yourself, using a  Waterskin,  Canteen,  Water Jar,  Tek Canteen, Custom Drinks, by standing in water or the rain.


Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become  Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate.

Furthermore, overfilling inventory with low weight will prevent further items from being placed inside through any method, regardless of the current carry weight capacity. This affects all creatures who can carry inventories, as registered by a black weight icon. (Black weight icon appears larger on survivor than on dino, and both on its portrait and inventory at upper left corner of the said survivor/dino.)

Certain tames have the ability to reduce the weight of specific items. A list can be found in Weight Reduction.

Melee Damage.png

Melee Damage in ARK: Survival Evolved is a basic statistic for both players and creatures. It is a measure of the amount of extra damage dealt when attacking, or yield when harvesting renewable resources. Thus, a higher Melee Damage kills creatures and other players, as well as harvest resources, in fewer hits. It also increases the total yield of resources harvested from a renewable resource, and improves the chances of receiving any rare resources.

Base damage depends on the tool or weapon in use, and Melee Damage is a multiplier of this base damage.

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Movement Speed.png

Movement Speed is a measure of how fast you can move. Higher movement speed allows you to get from point A to point B quicker, and use less stamina in the process. Your  Weight will also affect your movement speed. If you are carrying too much weight, it will slow you down and even stop you completely.


Fortitude is a measure of your resistance to the Weather, Torpidity, and Disease. A higher Fortitude increases your natural Hypothermic and Hyperthermic insulation, reduces rate of defecating near  Tyrannosaurus roar, and lessens the effects that you receive from  Hypothermia and  Hyperthermia. It also gives you resistance to  Torpidity-increasing effects such as consumption of  Narcotic, hits from  Tranquilizer Arrow or  Slingshot, Scorpion stings and other Torpidity-inducing attacks from creatures.

Crafting Light.png
Crafting Skill.png

Crafting Skill is a measure of how fast you  craft items, and also which quality they have (or in the case of  Gacha, dropping high quality loot in the form of  Gacha Crystals). Higher crafting skill reduces the amount of time it takes to craft an item, allowing you to craft more items in a shorter amount of time. Since you are slower while crafting, this also reduces the amount of time that you are slowed while crafting on the go. As of the Patch v224.2, crafting speed provides a bonus to the stats of custom food recipes upon cooking them. See Custom Consumable for more details. As of Patch v259.0, Crafting Skill will also improve the Item Quality of items you craft. Each time you craft an item using a blueprint, the resulting item will have a random Crafted Skill Bonus from zero to the maximum based on your current Crafting Skill. Items crafted from engrams don't get any bonus.


Torpidity is the measure of weariness. If a Human's Torpidity reaches 50, they will fall unconscious. You cannot do anything while unconscious, and other players can move you around, force-feed you more narcotics, take items from your inventory, or simply kill you. Creatures will fall unconscious when their Torpidity reaches its maximum value. Once the Torpidity of an unconscious player or creature reaches 0, they will wake up.

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Charge Capacity is an Attribute exclusive to Charge Pets and the  Tek Stryder. Charge Capacity takes the place of Stamina in Charge Light Creatures and Oxygen in the Tek Stryder. Charge Capacity determines how much Charge Light can be stored inside a Creature.

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Charge Regeneration is an Attribute exclusive to Charge Pets. Charge Regeneration takes the place of Oxygen and determines the rate at which Charge Light will regenerate within a Creature.

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Charge Emission Range is an Attribute exclusive to Charge Pets. Charge Emission Range takes the place of Melee Damage and determines the emission range of Charge Light from a Creature.

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Energy is an attribute for Mechanical Creatures. Mechanical creatures require Energy from  Element Dust,  Element Shard or  Element to stay powered. Energy acts in place of Food.


Patch  ARK: Survival Evolved Changes
213.0 Current Character Stats no longer reset after a Fast Travel.

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