Tribes

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Tribes allow ARK players to form a group and work towards a common goal, such as defeating rival Tribes or conquering end-game bosses. Tribes can have multiple admins and unique governance options.

General

In ARK: Survival Evolved create a Tribe and add your friends to it, and all your Creatures can be commanded by and allied to anyone in your Tribe. Your tribe members will also be able to re-spawn at any of your home spawn points. Promote members to Tribe Admins to reduce the burden of management. Distribute key Items and Pin Codes to provide access to your shared village!

You can also make tribe levels. In doing this you can create a system where certain people can’t access items or storage boxes with all your BPs and good items, Instead you can use the tribe levels to your advantage by making it so you have to be a high tribe level to access the Storage box or pathway to the storage box such as an airlock.

Examples

Making a door to an air lock level 3 in your tribe therefore no one below that level can open that door, The best thing is you can use this system on dinosaurs too so if you want personal dinosaurs make it the highest rank so only you or other people you put on that level can ride the Dino.

Tribe Benefits

There are benefits to forming a tribe beyond strength in numbers against both the savages of the world as well as some of the more unsavory survivors that roam the ARK. Farming and performing XP gaining activities within the vicinity of your tribemates will provide bonus XP. Form communities to help advance levels and achieve enlightenment faster than you ever could alone!

Creating and Joining a Tribe

To create a Tribe, open your inventory and click "Tribe Management". Here you will be able to create, manage, or leave your Tribe. As of v260, Tribes are now automatically created in singleplayer.

To invite someone to your Tribe, approach them and hold the action key (default E) to bring up the interaction wheel. If you're able to invite to your Tribe, the option will appear to send an invitation. Hold your cursor over the invitation until the timer is up to send the invitation.

To accept a Tribe invitation, bring up the interaction menu on the person that invited you and hold your cursor over the invitation until the timer is up to accept.

Tribe owners can also designate members in their tribe as admins, allowing those members to send invites to anyone as well. To make a Tribe member an admin, open the "Tribe Management" menu, click the player's name, and click "Make this member an admin".

When in a solo tribe, owning structures and tamed animals, and joining with another tribe, be sure to MERGE the tribes together, or everything belonging to your tribe will be lost.

Types of Tribes

Tribes will often fall into more than one of the below categories, but they tend to focus on one primary aspect of the game.

  • PvE Tribe (Player versus Environment) - This type of Tribe focuses on activities that do not engage other players/Tribes in a hostile way. These Tribes may focus on end-game bosses such as  Broodmother Lysrix and taming rare dinos.
  • PvP Tribe (Player Versus Player) - PVP Tribes focus on attacking rival tribes, forming alliances, and engaging other players in combat.

Tribe Governance

Before joining a Tribe, make sure to view the Tribe's information in the activation menu. This information determines how ownership, taming, and PIN codes will be managed. If you do not see any Tribe Governance settings, they have not been set up yet.

Dino Ownership

These settings control how your Dinosaur ownership will be affected once you join the Tribe.

Tribe Owned

Any Dinosaur you own belongs to the tribe, and any tribe member can unclaim, ride, access the inventory, and command the Dino. Affects dinos owned previously to when you joined the Tribe. If you leave the Tribe, the Dino stays.

Personally Owned, Tribe Ridden

Tribe members can access your Dino’s inventory, ride, and command your Dinosaur, but the Dino is still owned by you. For example, if the dino is your's above its name it will say, "owned by [username]". That is how you will know it's your dinosaur. If you leave the tribe, the Dino will leave with you.

When you join or make a tribe, any Dino you have will be in the tribe. Other people in your tribe will be able give commands to your Dino that they did not tame. If you tame a Dino and you are in a tribe it will be in the tribe and the people in the tribe will be able to give commands to it. Your tribe mates can put stuff in the Dino's inventory and put a saddle on it so they can ride it or as a gift to you. When your tribemate rides the Dino they can attack with it and gather resources from the Dino's inventory.

Personally Owned, Personally Ridden

Tribe members cannot ride, command, or access your Dino’s inventory. If you leave the tribe, the Dinosaur also leaves.

Dino Taming

These settings control how Dino taming will be handled once you’ve joined the Tribe. This option is only available if Dino Ownership is not set to “Tribe Owned” in the above setting.

Tribe Taming

Once you join the Tribe, any Dino you train will belong to the tribe. Any Tribe member can unclaim, ride, access inventory, and command the Dinosaur. If you leave the Tribe, the Dino stays.

Personal Taming

Once you join the Tribe, any Dino you tame will belong to you and follow the Tribe’s Dino Ownership rules. Taming rights are determined by who knocked the Dino out (if knocked out by a player) or put the first piece of food in its inventory. View the Taming HUD to see who will own the Dinosaur.

Structure Ownership

These settings control who owns structures in the Tribe, as well as who can demolish, place new objects, and set PIN codes.

Tribe Owned

Every structure and object placed is owned by the entire tribe, and all tribe members can interact with it. If you leave the Tribe, anything you built as a Tribe member remains in the tribe.

Personally Owned, Tribe Snap, Admin Demolish

Anything you place is owned by you and will continue to be yours if you leave the Tribe. Tribe snap allows other Tribe members to place objects and build nearby. Admin Demolish means that only you or admins can demolish what you own.

Personally Owned, Personal Snap

Anything you place is owned by you, and only you can add on to it by placing new objects or structures. If you leave the Tribe, you retain ownership.

Locks & Pincodes

These settings control how Locks & Pincodes will be handled between Tribe members. This option is only available if Structure Ownership is not set to “Tribe Owned” in the above setting.

Tribe Locks & Pincodes

Applies to gates, doors, and storage chests. If any of these objects are locked or has a PIN, tribe members can automatically bypass this. Non-tribe members will have to know the PIN or else they cannot access these items.

Personal Locks & Pincodes

Applies to gates, doors, and storage chests. If any of these objects are locked or has a PIN, only you can immediately bypass this. Both tribe members and non-members must know the PIN to access the item.

Tribe Groups

Disambig.png See also:  Tribe Member Rankings

Is a way for tribe leaders to limit the access of tribe members.

By creating subgroups and then setting a Rank Number, 0-9 (recommended) where 0 allows all members. The founder or admin of the tribe can assign any tribe-owned structure or dino to a 'Rank Number'. An example of this function is that: A tribe member Rank 0 won't be able to open doors or ride/or whistle dinos that is assigned to Rank 1 or up.

  • When starting a group, it's important to make more than one group. Otherwise, the main admins within the tribe will be limited to the rank numbers like standard members. Basically have a Non-Admin:Group and Admin-Only:Group relation. It is okay to place an Admin into a lower ranking group.
    • Group admins' purpose is to help manage the tribe. Depending on what the Tribe Owner/Admin decides for the group admin's ability they can:
      • Recruit Players
      • Banish Players from tribe
      • Promote or Demote a member to certain Position or even Rank #
  • When a group member builds, their structure is automatically assigned to the last number rank they chose before.
  • One can view the Group and Ranking as a type of Guild System. System of rules and regulations that allows members certain access and certain promotional benefits.
  • Another purpose of the Group-Ranking system is to lower the chances of tribal theft, sabotage and dino carelessness.

Tribal Alliance

Since the release of Patch 235.0, Tribes in PvE and PvP now have an option to form an Alliance with each other. To do this, the Owner or Admins of a tribe must form an alliance by entering a name and clicking the "Form new alliance" button in the Tribe Manager, then if they formed or are an admin of an alliance, they must go up to another Tribe's Owner or Admins. When selecting an option, they may either recruit, declare war or invite to Alliance. Once the other tribe admin has accepted the invite, the tribes will become allies which changes some interactions those tribes will have, including the most immediately obvious change, that their players and dinos are highlighted in cyan text, similar to their own tribe's green names. A Tribe Alliance admin can promote other tribes to admin or remove them from the tribe alliance at any time via the tribe manager interface, similarly a member tribe may leave an alliance at any time. Tribes may join or be admins of up to 5 Alliances at a single time and a single Alliance can consist of up to 12 tribes at a time.

Features of Tribe Alliances

  • Allied Tribes' players and Dinos are highlighted in visible cyan text from a far greater distance than the usual red text.
  • There is a separate Alliance chat between all members of an Alliance.
  • Allied Tribe members are able to jump into the pouch of a tamed Procoptodon or the additional seats of a Gallimimus, Tapejara, Diplodocus, Roll Rat, or Rock Drake.
  • Pillars and foundations do not prevent an allied tribe from building any structures nearby, although no structures can be snapped to or placed directly on top of another tribe's structures. Be warned that if a tribe leaves an alliance, any structures built within the usual no-build zone will not be able to have any additional structures added to them until foundations/pillars are removed or the alliance is reformed.
  • Any Allied tribe's powered Electrical Outlet will power any allied Electrical structures built nearby it.
  • Dinos can eat from allied tribes' troughs.
  • Dinos on "Neutral" will defend allied players and dinos.
  • Allied Tribes' can take part in your tribe wars.

Additional Features of Tribe Alliances on a PvP server

  • Dinosaurs set to "Aggressive" or "Neutral" will not attack an allied tribe member or their dinos.
  • Turrets and Plant Species X will not target allied tribe members or their dinos.
  • Allied Tribes' fliers can carry mounts with riders, rather than remove the rider.
  • Servers with offline protection mode enabled will disable being able to create a tribe alliance.

Tribal Warfare

Patch 223.0 gave Tribes in PvE now have an option to declare war on each other. To do this, the Owner or Admins of the Tribe go up to another Tribe's Owner or Admins. When selecting an option, they may either recruit or declare war. Declaring war will bring up the schedule menu. This will allow when the war officially begins and ends.

Current Day/Time

This displays what the current in-game time is. An admin can change the time of day, e.g. timeofday 08:00 to set the time to 08:00.

Start Day/End Day

What day the war begins and ends. Defaulted on the current in-game day

Start Time/End Time

What time, in in-game hours and minutes, the war will take place. Default starts at 6, in-game, minutes from the current time and ends an hour later.

Changelog

Patch  ARK: Survival Evolved Changes
172.3
  • You can now rename your tribe.
  • Tribechat key can now be rebound via UI.
173.0
  • Tribe ID's and Player ID's are now guaranteed to be unique. Should eliminate future cases of player/tribe body snatchers.
  • "Transfer Tribe Ownership" button is now clickable properly.
174.31 Added move-and-copy logic to saving to avoid any corruptions of save or tribe data.
175.0
  • Fixed bug where Tribe data could be lost or corrupted, and bug where players who left Tribe would still be considered as "in" the Tribe.
  • Tribe Governance Options. Tribe Manager now has "Government" options which can (currently) only be set upon creation of the Tribe. When you are invited to a Tribe, you can now view the Tribe's governance options in the Activation menu before deciding whether to join. If you wish to change this afterwards, Merge the Tribe into a new Tribe.
177.0
  • Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting).
  • Tribe governance can now be reset.
183.0 Likely fix for case where Tribe data could be lost when reloading a server.
187.21 Tribe/Player names with emoji strings in them will no longer cause parsing-spam in the chat text.
188.1 Added Tribe Name to Death Recap (so that u can know what Tribe to seek unholy revengeance upon).
190.0
  • Tribes have a new governance option as to whether only Admins can Unclaim Tribe Dinos.
  • Tribe name uniqueness on a server is now enforced (going forwards).
193.0
  • Admin-Only-Access doors (and their doorframes) can no longer be demolished or Replaced by non-Admin tribe members regardless of Governance settings.
  • Admins can now "Demote" other admins from within the Tribe Manager (you can not Demote the Founder, so he/she is the ultimate arbiter of justice!). Please use this power wisely!
  • New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish.
196.0 Added admin command to force-join a tribe by looking at anything the tribe owns, and force-promote yourself in a tribe, and take over founder role of a tribe.
201.0 No more randomly messed-up Tribes!
202.0 Added server option to disable "Friendly Fire" (among tribesmates/tribesdinos/tribesstructures) on PvE.
209.4 Player Data and Tribe Data are automatically backed-up and restored to avoid potential for corruption.
213.0 Personally-Owned Tribe Governments will no longer allow Replacing Structures that the user is not authorized to Demolish.
214.0
  • Personally owned buildings/dinos now transfer to offline players if kicked from Tribe.
  • Fixed Tribe issue with same-named Tribes causing members to get kicked.
222.0
  • In a Tribe, players can no longer "pick up" structures that they do not have Demolish rights for.
  • Fixed a bug with 'Personally-Owned, Admin-Only Demolish' Structure Tribe Governance setting where non-Admins could Demolish Structures that were built before the settings were applied.
  • Server Option to allow Auto-Destroying Structures after sufficient "no nearby Tribe" time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish. commandline ?AutoDestroyOldStructuresMultiplier=1.0 to enable it.
223.0 PvE "Tribe Warfare" option (capability for Tribes to officially declare war on each other for mutually-agreed-upon period of time). This is enabled by default.
223.1 Optimized Server logic related to PvE Tribe Wars.
224.0 Tribe Admin Logs (which can also act as effective "offline event" logs even for solo players!!!!). Server can set "MaxTribeLogs" in Server Game Mode INI, which determines how many Tribe log entries are kept per Tribe (default 100, set it to 0 to disable the system).
224.1 Fixed Tribe Log Promotions/Demotions.
224.3 "Tribe-Owned/Admin-Demolish" Governance Setting no longer allows Non-Admins to Replace Tribe Structures (as that is akin to Demolishing).
226.9 Fixed long-standing Tribe Merge / Player Removal issues (i.e. someone ends up in the wrong Tribe or can't be removed from a Tribe).
227.0 Fixed issue with Tribelogs getting reset.
227.1
  • Fixed another Tribe issue with leaves/joins getting screwy, due to async file write order. Seems to be be the last of Tribe issues.
  • Made Admin-only Cages only pickupable if you are Tribe Admin.
231.7 Made "Accept Tribe Invitation" require holding the Action Wheel option, rather than Activation Quick-Press (was too easy to trick enemies into accidentally joining your Tribe).
240.0 Tribe Member Rankings with Customizable Per-Rank Privileges
242.0
  • Tribe Groups Phase 2: Support for Limited Non-Admin Invites & Promotions/Demotions per Group! Also "Prevent Dino Unclaiming" checkbox, and other new per-Rank options.
  • Added server option to limit number of members in Tribes. Default: no limit.
243.91 Fixed issue where Tribe Alliances would not initially be loaded, causing pandemonium among Dinos and Turrets within cross-Alliance bases.
245.0 Building Attack/Destruction TribeLogs.
247.93 Changed enemy-structure destruction log (for the victim tribe) to not display in Tribe Logs by default (instead, a generic structure destruction message is given). Use server setting "?TribeLogDestroyedEnemyStructures=true" to make it indicate the attacker tribe.
254.6 End key now toggles Tribe far-distance Dino Nameplanets.
255.0 Added option for per-Tribe Dino Tame limit.
255.7 Added Tribe Log when a Dino starves to death (going forward be sure to look for this if your Dino isn't around!).
256.3 Tribe Log should now appear correctly upon opening the Tribe Manager for the first time.
258.3
  • Disabled Tribe Transfer Ownership button for Tribe non-Owner.
  • Saved (per-session) the Show Online Tribemembers view mode in the Tribe Manager.
258.45 Tribes UI now properly alters Tribe Member settings when in "Show Online Tribe Members" view
259.0
  • Changed the Tribe Manager to have Tribe Log highlighted by default when using a controller.
  • Tribe ownership settings now default to Personally Owned in singleplayer/non-dedi.
260.0 Tribes are now automatically created in singleplayer.
262.0
  • Fixed a case where Extended H player hud label for tribes would be cut off.
  • Tribe Log increased on Console.
265.0
  • New Server Option: Tribe Size and Alliance Size Limits!
  • When structures or tames are deleted due to the PVE timer expiring it is now properly communicated in the tribe log.
278.0
  • Add messages to tribe logs with information about uploading and downloading creatures.
  • Cooldown added to tribe's changing their name
  • Tribe ownership in hardcode mode is now transferred to the next person in line when the owner of a hardcore tribe is killed.
  • Tribe Log now displays when people have been kicked, promoted, demoted, claim, unclaim, upload and download a creature.
  • Players are automatically expelled from tribes when they die in hardcore.
  • Providing players with the option to flip their tribe log, so that they can either select to have the most recent messages at the top or bottom.
  • Tribes can now see the demo timers of their own structures.
278.73 Fixed bug that prevented tribe renaming.
280.130 Only log tribes over player cap on tribe-capped servers.
281.110 Removed ability to join a tribe as a tribe leader, you can only merge.
291.100
  • Finish increasing tribe group rank limit from 5 to 10.
  • A player can not accept alliance invites unless they are tribe admin.
  • Alliance invites and new tribes added or removed from alliances is now logged in the Tribe Log.
312.82 The admin command destroytribestructureslessthan now works correctly on teams that are not part of tribes.
313.30 Added some protection to the Tribe UI to prevent players from accidentally leaving their own tribe or kicking themselves.
315.17 Fixed an issue where player characters were not linking up to tribes correctly.
320.18 Fixed an exploit with tribe names.
333.13 Fixed some cases where certain structures were not respecting Tribe Rank Rules.
357.3 Increase tribe message replication length limit from 200 to 300.
357.5 Added a 24 hour cooldown on tribe merges on official servers.