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Released - 05 August 2015
- SERVER LAG ("MEGA STALLS") FIX!!
- New Items: Small and Large Bear Traps, for locking players and dinos in their tracks!
- New Structure: Stone Behemoth Gate
- New rare "Alpha" T-Rex can be found that is bigger and meaner than the regular T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can't tame it... yet... but we'd like feedback on whether the community would be interested in more of this direction.
- Tamed Dinos now lay Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them... o_O
- You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people's dinos from outside their bases)
- Fixed bug where clients sometimes couldn't see the equipped items/saddles on characters
- Aquatic dinos swimming against water surface is now perfectly smooth, doesn't result in a hard-stop of your character anymore.
- Added the rest of the Dino Damage overlays
- Dealt with the Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;), they only yield pearls and Oil rarely, and they are significantly less common in the shallows.
- Misc Spectator mode improvements (alphabetical player list, no longer considered "idle" for kicking, fixed sometimes getting into spectator mode when not desired, etc)
- Canteens are no longer consumed when making soups
- New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
- You can now properly enter spectator mode after dying without getting stuck at a black screen
- More dino blood overlays, & option to disable Dino blood overlays
- Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports :)
- Fixed various server crashes
- Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax:
(where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id's of the stacked mods you wish to use, in order)
[MORE NOTES TO COME]