Archelon

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Mod logo.png

























Mod Additions Ascended Archelon.png
Archelon
Group
Species
Archelon physicorum
Time
Late Cretaceous
Diet
Temperament
Docile
Spawn Command
admincheat SpawnDino "Blueprint'/AAArchelon/Dinos/ArchelonAA_Character_BP.ArchelonAA_Character_BP'" 500 0 0 35
Rideable
Check mark.svg Yes
Check mark.svg Yes
Check mark.svg Yes
Torpidity Immune
Check mark.svg Yes
Taming Method
Preferred Kibble
Preferred Food
Rider Weaponry
Check mark.svg Yes
Humans Can Carry
X mark.svg No
Statistics
Kill XP
8 XP
Drops
Feces Size
Radiation Immune
X mark.svg No
Carryable By
Immobilized By
Can Damage
26 - 29°C / 79 - 84°F
Incubation Time
4h 59m 58.56s
Baby Time
18h 31m 6.667s
Juvenile Time
3d 2h 4m 26.667s
Adolescent Time
3d 20h 35m 33.333s
Maturation Time
7d 17h 11m 6.667s
Breeding Interval
18h - 2d

The Archelon is a massive, peaceful turtle in the Additions Ascended mod, that aids survivors in the hunting of  Cnidaria and produces helpful taming foods.

Appearance

Color Scheme and Regions

Region 0:Fin Highlights and Head
Mod AA Archelon PaintRegion0 ASA.png
Natural colors:
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Region 1:Carapace
Mod AA Archelon PaintRegion1 ASA.png
Natural colors:
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Region 2:Unused
X mark.svg
This region does not show on the body.
Region 3:Unused
X mark.svg
This region does not show on the body.
Region 4:Carapace Rim
Mod AA Archelon PaintRegion4 ASA.png
Natural colors:
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Region 5:Fins and Top Head
Mod AA Archelon PaintRegion5 ASA.png
Natural colors:
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Behavior

Abilities

Active

Bite
Left
  • The Archelon bites the target for ?? damage.

Ascend
  • Makes the Archelon climb upwards through the water.

Descend
C Right Stick Right Stick
  • Allows the Archelon to descend vertically through the water.

Passive

Desc: Info

Base Stats and Growth

Base Stats and Growth

Attribute Base Value Level Increase Taming Bonus
Wild Tamed Additive Multiplicative
 Health 2070 +414 +2.508% 0.07
 Stamina 775 +77.5 +10%
 Oxygen N/A N/A N/A
 Food 10000 +1000 +10%
 Weight 1600 +32 +4%
 Melee Damage 25 +1.25 +1.7% 7% 17.6%
 Movement Speed 100% N/A +2%
 Torpidity 2000 +120 N/A 0.5
Movement
[u/s]
Base Speed Sprinting Speed Stamina
Wild Tamed1 Tamed2 Wild Tamed1 Tamed2
Walking ? ? ? ? ? ? ?
Swimming ? ? ? ? ? ? ?


Cloning

Combat

They have an enormous  Health pool, making weaponry typically a waste of both time and resources. Additionally, if the survivor is not prepared, this can make Archelons can be somewhat dangerous. They are also immune to stuns and  Torpidity due to their immunity to  Cnidaria. However, they don't have high  Melee Damage, even with the Jellyfish Killer buff. When tamed, more caution must be taken, since a tamed Archelon can be compared to a  Diplodocus in the fact that up to four other survivors can ride upon it wielding Weapons such as  Crossbows and  Harpoon Launchers while underwater, and more higher power weaponry like  Assault Rifles on land, essentially becoming a Aquatic Tank. Its primary weakness is its low speed, particularly on land, so luring them to the shores will put them at a serious disadvantage. Their poor turning radius can also be utilized to a nimble survivor's advantage.


Drops

Taming

Preferred Food

The Archelon is unable to be tamed through the standard tranquilize-and-feed methods, and must be tamed non-violently. To feed it, place  Bio Toxin or  Superior Kibble on the last slot of the hotbar, then use the E key. The Archelon is decently fast in the water, but on land it is incredibly slow. Archelons can spawn near the shores or deep in the depths. In the water, Archelons are susceptible to attacks from  Megalodons and  Mantas, so clearing out any threats before taming is a good idea. A semi-aquatic mount such as a  Baryonyx or ranged weaponry can prove useful for luring Archelons onto land for safer taming. The shell of an Archelon is able to be stood on, so a survivor can also stand on their shell for the duration of the tame while feeding them.


Utility

Jellyfish Killer: - As well as being immune to  Cnidaria stings, the Archelon harvests additional  Bio Toxin from  Cnidaria and when an Archelon has killed a  Cnidaria, it receives a buff that allows it to deal more damage and harvest even more  Bio Toxin

Taming Aid Production: The Archelon can be killed for its  Archelon Algae, but will also produce it passively when tamed. Alongside being a desired food for herbivores, it can be crafted into  Sushi for recovering lost taming effectiveness. They produce 5 Algae every 10 minutes out of water, or 2 minutes in water, and the maximum amount allows in their inventory before preventing more production is 5x their current level. A level 1 Archelon can produce up to 5 Algae, and a 150 can produce 750 before being capped.

Aquatic Tank: Even at low levels, the Archelon has an impressive  Health pool, and coupled with the damage reduction from both its Jellyfish Killer buff from killing  Cnidaria and a full imprint, it can resist quite a large amount of damage. However, it has a slow  Health recovery and it struggles to attack enemies behind it. As it does have passenger seats on its saddle, having other survivors using  Pikes and  Crossbows can help in counteracting this weakness (level  Health,  Melee Damage and a bit of  Movement Speed and  Stamina).

Aquatic Cargo Hold: - The Archelon has a large amount of  Weight, allowing it to act as an oceanic cargo hold (level a bit of  Health and  Stamina, then put the rest into  Movement Speed and  Weight).

Aquatic Transport: - The Archelon possesses a four person saddle, allowing it to ferry riders around the ocean. Coupled with its abilities to ascend and descend straight up and down and its immunity to  Cnidaria stings, it makes for a helpful, if somewhat slow, transport unit (level a bit of  Health and  Stamina, then put the rest into  Movement Speed).

Harvesting

Resource Efficiency
Bio Toxin.png Bio Toxin ?

Changelog

Patch Changes

Notes/Trivia

For information pertaining specifically to the real-world Additions Ascended/Archelon, see the relevant Wikipedia article.

  • Archelon physicorum roughly translates to "physical ruling turtle."
  • Despite eating only  Bio Toxin and kibble for taming, the Archelon can eat berries after it has been tamed.
  • Despite being a reptile, much like most other aquatic creatures, it does not possess an  Oxygen stat.
  • Once born, babies must be fully submerged in water within 5 minutes lest they die. For the duration of infancy, they are mechanically identical to aquatic creatures and must not leave the water. Once mature, they can return to land and may be used as terrestrial creatures as desired.


Gallery

References