Mobile:Dungeons

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Dungeons
Dark Omen Sanctuary (Mobile).jpgPits of the Sloshed Marsh (Mobile).jpgDecaying Halls of Despair (Mobile).jpg
Information
Added in
Logo Mobile.svg This article is about content exclusively available in the version on Mobile.

The Dungeons are a feature in  ARK: Survival Evolved.

Overview

Dungeons are the biggest challenge in the Mobile version of the game. Available to survivors who are Level 40 or higher, Dungeons can be accessed from any  Obelisk or  TEK Teleporter through the Dungeon Access Key. Survivors must traverse these Dungeons on foot, and each room holds different challenges (such as swarms of creatures or a lava parkour). Upon entry, survivors are tasked with collecting as much loot as possible and finding the Boss Teleporter before the timer of 30 minutes runs out. Extra time can be obtained by opening chests (+1 minute) and clearing rooms with creatures (+5 minutes). Many obstacles will be encountered along the way, including traps and  Eerie Creatures. Each Dungeon contains water sources. Only those who defeat the  Boss or tame  Noctis within the time will be able to take their loot and collected  Eerie Implants back to The Island for use.

All survivors are granted one free entry per day, with subsequent entries costing an increasing amount of  Ancient Amber. Moreover,  Primal Pass holders will be granted an extra entry. Each Tuesday at 12:00 PM EST will provide survivors with a new challenge, however in Single Player, survivors will have the option to select Dungeons from the previous two weeks, though the entry cost will be increased, 5  Ancient Amber for the previous week and 20  Ancient Amber for the Dungeons.

Recommended equipment

Dangers

Traps

In dungeons, players must go through many different traps. All traps kill instantly(Includes the wandering creatures found throughout the halls)

  • Swinging axe trap: Wait on the side (for example the left) before the axe goes from your side to the second side (from left to right). This trap is relatively easy. You can also rush this part if your speed is high enough and soar through the trap entirely. (Only in normal dungeons)

In Ice Dungeons these traps become brutal as spikes come in from the roof usually parallel to the axe's swinging pattern. They are also INCREDIBLY lethal as they pierce through all forms of armor. Avoid these traps at all costs unless it's a Premium, Featured, or Facility Key chest. If this happens, SAVE your game before crossing the trap and on the way back after collecting the chest as you will die repeatedly, but you'll move on. Swamp Dungeons have a sticky trap in them which halves your speed and prevents jumping. Unlike its, frigid counterpart, these axe traps are MUCH more forgiving and it doesn't pierce through armor. Other than that, they behave like normal axe traps found in regular dungeons.

  • Moving wall trap: This one varies based on the type of Dungeon. If it's a regular dungeon then it's pattern is simple: One slam, then two to three, and finally one last slam before finally letting you pass. Keep in mind that the queue for passing the wall trap deceives you into thinking the wall will close again. Don't be tricked by this queue or alternatively save your game BEFORE crossing to learn more about the pattern.

The Ice Dungeon has the same pattern as the regular dungeon, but with a twist after it gives you "Queue" to cross, the game will actually trick you and slam almost instantly. This one is MUCH harder to learn and could take several backup saves to master.

Swamp Dungeons have three variants of the Wall Trap. The first one is half-closed and will slowly close in before instantly slamming the wall. The second is similar to the half-closed one, but instead it starts fully open instead of being half-closed. The third one being a wall that repeatedly slams until letting cross. (NOTE: ALL three dungeon types have a slow wall and the way to identify it is after the slam it takes years for another slam to be heard).

  • Jungle trap: Based on the lava trap in normal dungeons, however there are two checkerboard paths which periodically phase in and out. Standing on a glowing platform as it phases out will result in death with the game saying "You fell into a pit of darkness".
  • Lava trap: Unlike its elemental counterpart, The Ice Trap, two platforms will appear in between three larger ones that move around or sink into the lava. Falling in the lava results in death. (No suprise there) The game also says "You were burned alive"
  • Ice Trap: Like the Lava Trap in every aspect apart from the drop in temperature and the lava replaced by ice spikes other than that, it's almost the same instead both platforms move left and right then down and up.

The game also says one of the following after falling: "You are now swiss cheese" or "Impaled, cold, dead"

  • All three Traps have a sudden spike or drop in temperature which can fatal if you stay for too long. Be quick, and don't linger in there.
  • The Aerial Symbiote can be used to float over all the traps which makes the dungeon overall easier.

Active Dungeons

Cemetary of Chaos

Abandon all hope.

Date: 10/26/2021 - 10/29/2021

Type: Ruins

Difficulty: Medium

Featured Loot:  Ascendant Pump-Action Shotgun,  Journeyman TEK Chestpiece,  TEK Generator,  TEK Shield

Eerie Creatures:  Eerie Achatina,  Eerie Araneo,  Eerie Argentavis,  Eerie Beelzebufo,  Eerie Dodo,  Eerie Equus,  Eerie Gigantopithecus,  Eerie Jerboa,  Eerie Meganeura,  Eerie Mesopithecus,  Eerie Onyc,  Eerie Titanomyrma Soldier

Boss:  Beelzemorbus

Dungeon Map 18-RMX.jpg

The Mysterious Moss-Pit

Look out for each other.

Date: 10/19/2021 - 10/26/2021

Type: Swamp

Difficulty: Medium

Featured Loot:  Ascendant Crossbow,  Journeyman Megalodon TEK Saddle,  TEK Leggings,  TEK SCUBA Mask

Eerie Creatures:  Eerie Achatina,  Eerie Argentavis,  Eerie Diplocaulus,  Eerie Lystrosaurus,  Eerie Onyc,  Eerie Raptor,  Eerie Stego,  Eerie Troodon

Boss: ?

Dungeon Map 107.jpg

RMX: Hidden Tomb of the Coleoptera

Say it three times.

Date: 10/18/2021

Type: Ice

Difficulty: Hard

Featured Loot:  Ascendant Fur Chestpiece,  Journeyman TEK Boots,  TEK Grenade,  TEK Teleporter

Eerie Creatures:  Eerie Araneo,  Eerie Arthropluera,  Eerie Chalicotherium,  Eerie Dung Beetle,  Eerie Megaloceros,  Eerie Meganeura,  Eerie Phiomia,  Eerie Titanomyrma Drone,  Eerie Titanomyrma Soldier

Boss:  Gula Beetle

Dungeon Map 30-RMX.jpg


Inactive Dungeons

Blitz Week

During Blitz Week, each day of the week will feature one of seven previous Dungeons in between each Blitz Week. However, unlike the normal Dungeon week, the Dungeon timer is reduced to 15 minutes, a  Noctis encounter will be twice as likely,  Eerie Equus have a chance to be seen roaming the halls of any of the Dungeons, and the  Eery Element yield from each Boss is doubled to 20 ×  Eery Element in multiplayer and 40 ×  Eery Element in singleplayer.

These Blitz Dungeons will retain all enemies, loot, and TEK Blueprints found in their normal counterparts. Some of the TEK Blueprints may be found at higher qualities, but will drop at a low rate.

Available Loot

Spotlight

Notes

  • In the Dungeon, a  Facility Key is required to unlock a gate and advance through the Dungeon.
  •  Eerie Creatures found in the Dungeons can’t be tamed unless they are revived after completing the Dungeon.
  • The lava and sliding wall trap will instantly kill the player.
  • Tek items can be found in two chests per Dungeon, a chest containing featured loot and a chest containing Tek Structures.
  • Each individual player is rewarded with 10 ×  Eery Element in Multiplayer and 20 ×  Eery Element in Single Player and a trophy after the Boss is killed.
  •  Grappling Hooks can not be used inside the Dungeons.
  • Up to 10 players can join the final Boss fight.
  • The  Black Pearls that can be found in loot chests have no weight while in the Dungeon.
  • When teleporting to the Boss Arena, the survivor has a 1/1000 chance to encounter  Noctis instead of the Boss.
  • TEK Blueprints of higher quality have a lower chance to drop from the TEK Chest in the Dungeon.
  • In Multiplayer,  Eerie Creatures over the maximum level for a given Difficulty will not drop a  Creature Implant.
  • You cannot bring any of your tames into the Dungeons even if one is riding on your shoulders.
  • Dungeon loot is reshuffled whenever a save is restored.
  • Beer jars special ability to increase damage resistance can be especially useful in no armor rooms.

Gallery

References