Titanomyrma

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Mod No Untameables logo.png
Spawn Command
cheat summon QueenAnt_Character_BP_Tameable_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/QueenAnt_Character_BP_Tameable.QueenAnt_Character_BP_Tameable'" 500 0 0 35

Variant Aberrant Titanomyrma Queen

cheat summon QueenAnt_Character_BP_Aberrant_Tameable_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/QueenAnt_Character_BP_Aberrant_Tameable.QueenAnt_Character_BP_Aberrant_Tameable'" 500 0 0 35

Variant X-Titanomyrma Queen

cheat summon Volcano_QueenAnt_Character_BP_Tameable_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Volcano_QueenAnt_Character_BP_Tameable.Volcano_QueenAnt_Character_BP_Tameable'" 500 0 0 35

Variant R-Titanomyrma Queen

cheat summon QueenAnt_Character_BP_Eden_Tameable_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/QueenAnt_Character_BP_Eden_Tameable.QueenAnt_Character_BP_Eden_Tameable'" 500 0 0 35

Variant Titanomyrma Queen Ghost

cheat summon Ghost_QueenAnt_Character_BP_Event_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Ghost_QueenAnt_Character_BP_Event.Ghost_QueenAnt_Character_BP_Event'" 500 0 0 35

Variant Titanomyrma Worker

cheat summon Ant_Character_BP_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Ant_Character_BP_Minion.Ant_Character_BP_Minion'" 500 0 0 35

Variant Titanomyrma Worker (Tamed)

cheat summon Ant_Character_BP_Tamed_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Ant_Character_BP_Tamed.Ant_Character_BP_Tamed'" 500 0 0 35

Variant Titanomyrma Soldier

cheat summon FlyingAnt_Character_BP_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/FlyingAnt_Character_BP_Minion.FlyingAnt_Character_BP_Minion'" 500 0 0 35

Variant Titanomyrma Soldier (Tamed)

cheat summon FlyingAnt_Character_BP_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/FlyingAnt_Character_BP_Minion.FlyingAnt_Character_BP_Minion'" 500 0 0 35

Variant Aberrant Titanomyrma Worker

cheat summon Ant_Character_BP_Aberrant_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Ant_Character_BP_Aberrant_Minion.Ant_Character_BP_Aberrant_Minion'" 500 0 0 35

Variant Aberrant Titanomyrma Worker (Tamed)

cheat summon Ant_Character_BP_Aberrant_Tamed_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Ant_Character_BP_Aberrant_Tamed.Ant_Character_BP_Aberrant_Tamed'" 500 0 0 35

Variant Aberrant Titanomyrma Soldier

cheat summon FlyingAnt_Character_BP_Aberrant_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/FlyingAnt_Character_BP_Aberrant_Minion.FlyingAnt_Character_BP_Aberrant_Minion'" 500 0 0 35

Variant Aberrant Titanomyrma Soldier (Tamed)

cheat summon FlyingAnt_Character_BP_Aberrant_Tamed_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/FlyingAnt_Character_BP_Aberrant_Tamed.FlyingAnt_Character_BP_Aberrant_Tamed'" 500 0 0 35

Variant X-Titanomyrma Worker

cheat summon Volcano_Ant_Character_BP_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Volcano_Ant_Character_BP_Minion.Volcano_Ant_Character_BP_Minion'" 500 0 0 35

Variant X-Titanomyrma Worker (Tamed)

cheat summon Volcano_Ant_Character_BP_Tamed_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Volcano_Ant_Character_BP_Tamed.Volcano_Ant_Character_BP_Tamed'" 500 0 0 35

Variant X-Titanomyrma Soldier

cheat summon Volcano_FlyingAnt_Character_BP_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Volcano_FlyingAnt_Character_BP_Minion.Volcano_FlyingAnt_Character_BP_Minion'" 500 0 0 35

Variant X-Titanomyrma Soldier (Tamed)

cheat summon Volcano_FlyingAnt_Character_BP_Tamed_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Volcano_FlyingAnt_Character_BP_Tamed.Volcano_FlyingAnt_Character_BP_Tamed'" 500 0 0 35

Variant R-Titanomyrma Worker

cheat summon Ant_Character_BP_Eden_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Ant_Character_BP_Eden_Minion.Ant_Character_BP_Eden_Minion'" 500 0 0 35

Variant R-Titanomyrma Worker (Tamed)

cheat summon Ant_Character_BP_Eden_Tamed_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Ant_Character_BP_Eden_Tamed.Ant_Character_BP_Eden_Tamed'" 500 0 0 35

Variant R-Titanomyrma Soldier

cheat summon FlyingAnt_Character_BP_Eden_Minion_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/FlyingAnt_Character_BP_Eden_Minion.FlyingAnt_Character_BP_Eden_Minion'" 500 0 0 35

Variant R-Titanomyrma Soldier (Tamed)

cheat summon FlyingAnt_Character_BP_Eden_Tamed_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/FlyingAnt_Character_BP_Eden_Tamed.FlyingAnt_Character_BP_Eden_Tamed'" 500 0 0 35

Variant Titanomyrma Worker Ghost

cheat summon Ghost_Ant_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Event/Ghost_Ant_Character_BP.Ghost_Ant_Character_BP'" 500 0 0 35

Variant Titanomyrma Soldier Ghost

cheat summon Ghost_FlyingAnt_Character_BP_C
or
cheat SpawnDino "Blueprint'/Game/Mods/NoUntameables/Ant/Event/Ghost_FlyingAnt_Character_BP.Ghost_FlyingAnt_Character_BP'" 500 0 0 35

The Titanomyrma has custom anthill and colony mecahnics, between three ant types- Worker, Soldier, and Queen. They can follow several directives to perform different tasks around a base- harvesting resources, defending against other dinos and survivors, and repairing structures.

Appearance

The Titanomyrma have a new, custom model. The large Queens possess a large abdomen with raised ridges at the top of each segment, and large spikes on their backs. Soldier and Worker Titanomyrma are small, with a smoother abdomen than the Queen. In additional to the normal browns, they can be found with darker greys and more vibrant reds. The X-Titanomyrma have molten cracks running down their bodies, and a charred appearance to their shell. They appear in red, black, blue, orange, and grey shades. The R-Titanomyrma have 4 grey, teal, orange or purple stripes running down their body, and orange or yellow bellies and backs.

Color Scheme and Regions

Behavior

Wild Titanomyrma Queens will always spawn as an anthill, and replace vanilla Titanomyrma spawns (except in certain caves). They cannot spawn too close to another wild anthill. In the wild, Soldiers and Workers will surround the anthill. Soldiers will stay close to the anthill and have a small aggro range, and are larger and stronger than workers. Workers will wander further from the anthill, but are neutral towards the player and will ignore anything other than corpses unless they or another colony member is attacked, unless the anthill is attacked directly. However they lose aggro quickly if you leave range.

Abilities

Anthill Mechanics

Both wild and tamed Titanomyrma Queens can form an anthill. Unlike beehives however, the anthill is a separate state rather than a placeable structure, and as a result the Queen remains active in the world, acting as a central control for the various anthill features and directives. The anthill has a separate health pool, which is based on the base health stat (tamed level-ups do not have any effect). Only health is visible on wild or enemy anthills, allied anthills will also show colony ID and current directive status. When enough damage is dealt, the anthill will break, and the Queen cannot re-form the anthill enough time has passed (anthill health is slowly regained over time if not damaged). While in "anthill mode", the Queen cannot move, attack, be carried, or be cryopodded, and the weight of all items in inventory is decreased.

Colony Mechanics

Titanomyrma Workers (renamed from "Drone") and Titanomyrma Soldiers are spawned directly from the Queen. Workers and Soldiers have the same colors, total level, and colony ID as the Queen they are spawned from - seeing a group of level 50 bright red workers wandering around in the wild means the nearby anthill has a bright red lv50 queen. Colony ID is based on part of the dino ID of the Queen and determines what colony a worker/soldier belongs to. On wild ants, colony ID will never change (as death of the Queen results in the death of the colony), while on tamed ants set to permanent the colony ID can change if the Queen is killed, uploaded, cryopodded, etc. For non-permanent temporary ants such as those spawned during the Harvest or Defend directives, they will die if the Queen is killed and will despawn if the Queen exits anthill state or switches directives (any items in their inventory will be transferred to the Queen)

Permanent Ants

Tamed Titanomyrma Queens can have up to 5 "permanent" workers/soldiers (an option toggled by the player). These permanent ants can be cryopodded, picked up, etc. and generally act like a normal tame. However, if they do not have an active Queen they will enter a "lost" state. A lost ant will ignore orders, wander randomly, cannot be picked up, and refuse to aggro anything. They will leave the lost state if they enter the range of any tribe-owned queens with less than max permanent ants and become a part of that colony (though original colony ID they spawned with is kept, and if they become "lost" again they will prioritize the original Queen over a random nearby one). There is no range limit on how far a permanent ant can go from the Queen as long as the Queen remains valid.
The reason for limitations on the number of permanent ants is to avoid "ant spam" by making mass amounts of permanent ants, without having transfer restrictions or creature deletion on any permanent player-owned ant. Permanent Worker/Soldier ants are an entirely separate creature from the normal temporary versions, selecting the toggle will change them between versions. This is to avoid issues with server performance and/or accidental tamed ant deletions. Permanent workers/soldiers when shoulder mounted will alert the player with a buff icon when near a wild or enemy anthill, allowing early detection of nearby hills.

Base Stats and Growth

Cloning

Combat

Attacking the anthill directly adds a buff on the attacker that causes all members of said colony to become hyper-aggressive towards them. The buff is persistent, and leaving render range and coming back will still result in the ants immediately aggroing again. The buff only aggros members of that colony specifically - any other wild ant colonies will ignore you. When attempting to destroy an anthill, indirect sources such as C4 or projectiles will still add a buff onto the attacker. Wild creatures cannot damage a wild anthill, so you cannot use wild creatures to destroy an anthill for you. It's best to use a dino with high stamina and health if mounted, and multiple strong dinos can be positioned around the hill before engaging in a fight.

Drops

Taming

Destroying the anthill is the only way to tame the Queen - however, on destruction a large number of workers and soldiers are spawned, and all colony members gain a buff that increases their speed, damage resistance, and output damage. The buff, combined with the large number of ants, is enough to overwhelm even larger tamed creatures so this is not a situation to be taken lightly. The Queen will flee for 30 seconds after the anthill is broken but will become aggressive normally afterwards. Once the rest of the colony has been dealt with, the Queen can be passive tamed, though  Bug Repellant or  Ghillie Armor is needed. They prefer Sweet Vegetable Cake for taming, with Giant Bee Honey also being accepted.

Utility

Each Titanomyrma queen, while in anthill form, can be given one of 3 specific Directives. The settings to change directives are on the radial wheel, and additional directive-specific settings will become visible while that directive is active.

Harvest Directive

In the Harvest directive, small Titanomyrma Workers will be spawned and will attempt to harvest nearby resources.

Directive Settings:

  • Enable/Disable Crop Harvesting
  • Enable/Disable Wander Harvesting (corpses, resources, etc.)

If there are crop plots that are ready to harvest, some workers will spawn at the anthill and attempt to walk to the crop plot. Once they have reached the crop plot they will take the items and attempt to return to the anthill, where they will return the items they are carrying to the anthill and proceed to either despawn or enter wander harvesting mode. Ants that are moving to or from a crop plot cannot be made permanent as they are busy. A max of 3 ants will be on wander harvesting mode at a time. Wander harvesting ants will wander around and attempt to harvest nearby corpses, berry bushes, plants, etc. Once they have harvested resources they will wander back towards the anthill.

Repair Directive

In the Repair directive, the anthill will repair any nearby tribe-owned damaged structures if enough resources are present in inventory.

Directive Settings:

  • Enable/Disable Automatic Repair Resource Pulling

If not enough resources are present in inventory, resources from nearby structures will be pulled if the setting is enabled. A visual indicator of a "swarm" will be present around the structure as a visual indicator that the ants are interacting with it. Structure damage cooldown time is respected (but time can be custom overridden via ini config to have a different repair cooldown time for ants vs normal player interaction), though the structure will enter the "Repairing" state as soon as it is detected. If the structure is damaged while repairing, the time will be reset. Any enemy player/tame damaging the anthill will disable repairing structures for 5 minutes. Changing the directive to something else or destruction of the anthill will cancel all structure repairs.

Defend Directive

In the Defend directive, 5 Titanomyrma Soldiers will spawn and hover around the anthill. Based on their settings, they will aggro and attack certain entities based on if they are hostile or potentially hostile.

Directive Settings:

  • Defense Level 0 - Neutral/Default
  • Defense Level 1 - Enemy Players Only
  • Defense Level 2 - Enemy Players/Tames
  • Defense Level 3 - Hostile Dinos Only (Includes both hostile wilds and aggressive/ally-targeting tames on PvP)
  • Defense Level 4 - Enemy Players/Tames & Hostile Wild Dinos
  • Defense Level 5 - Everything (Aggressive)
  • Target All Potential Hostiles (Any potentially hostile creature rather than just creatures already targeting an ally)
  • Set Targeting Range Low
  • Set Targeting Range Medium
  • Set Targeting Range High

A potentially hostile creature means the creature would be likely to attack an ally on sight - examples include wild Raptors/Therizinos or enemy tames set to Aggressive. A creature is considered potentially hostile rather than outright hostile if it is not aggro'd onto an allied player/tame, meaning that you can set ants to attack the dilophosaur that's running towards your dodos without harassing every random creature in range. Wild creatures that flee on sight or non-aggressive carnivores (eg. beetles) are not counted as potentially hostile.

A hostile creature is one that is targeting an allied player/tame (regardless if the creature is normally hostile or reacting to a player/tame attacking it) or one of the specific exception cases listed below. Targeting Range is based on the distance from the anthill, NOT on the distance from the soldiers defending. Going far enough away from a tamed anthill will deaggro the soldiers. Soldiers also have multipliers on targeting range for some cases (such as ally-targeting enemies or enemy dinos with C4 attached).

Special Cases: Wild Dinos

Type Reaction
Tame in progress Wild tameable creatures that have above 25% torpor, any current taming progress, or are unconscious are considered "in-progress" tames and will not be targeted unless defense level is set to 5 (aggressive)
Insect Swarm Automatically considered hostile and attacked on sight (due to normal defenses such as turrets ignoring them entirely). Considered a high priority target and targeted from further away than normal.
Macrophage Swarm Will be ignored unless already targeting something (as they are immune to damage if not aggro'd)
Summoner Will be ignored if "closed up" (not aggro'd) or shield is up (not hitting them while they're invulnerable and not starting fights with them)
Ferox Wild Ferox are ignored unless defense level is 5 (aggressive) due to both aggroing players on sight in small form despite no attacks (what makes them "run up to you") and conflicts with the aggressive large form being part of the normal taming process.
Tame controlled by wild Noglin Creatures controlled by a wild Noglin are ignored, as they are set as "wild" temporarily until control buff ends. (Wild noglins themselves will be targeted however, just not the victim they're controlling)
"Hidden" creatures Hidden creatures such as camo'd drakes/shadowmanes or buried reaper/basilisk will be ignored until they leave the hidden state

Special Cases: Tamed Dinos, mostly PVP only

Type Reaction
Enemy Tame with C4 Attached Automatically considered hostile regardless of tamed aggression level and will be attacked on sight. Considered a high priority target and targeted from further away than normal.
Tame controlled by enemy Noglin Will not be targeted if the creature is normally allied, otherwise will react as normal
Unclaimed baby Will not be targeted (unclaimed adults will still be targeted however)
Unridden tame on passive Will not be targeted if defense level is lower than 5, unless the creature is a Noglin or Scout (due to being controllable without a rider)

Changelog

Patch Changes

Notes/Trivia

  • If the Queen has a special buff from the mod "Shiny!" such as holographic or shinobi, the buff has a small chance of passing on to any workers/soldiers this Queen spawns. Wild workers/soldiers will not be picked as random shinies (due to having taming disabled), so this is the only way to obtain a shiny version of the smaller ants.

INI Configs

General configs affecting this creature, such as breeding and spawn colours, are not listed here. To view them, visit the full page of INI configs. All options must be placed under the [NoUntameables] header in GameUserSettings.ini. For general configuration information such as how to access the INI files, visit the Game Configuration page.


 ASA  ASE Config Description
Check mark.svg Check mark.svg DisableAntDirectiveHarvest Default value: False
Value type: Boolean
Disables the Harvest directive for Titanomyrma.
Missing.png
Check mark.svg Check mark.svg DisableAntDirectiveRepair Default value: False
Value type: Boolean
Disables the Repair directive for Titanomyrma.
Missing.png
Check mark.svg Check mark.svg DisableAntDirectiveDefend Default value: False
Value type: Boolean
Disables the Defend directive for Titanomyrma.
Missing.png
Check mark.svg Check mark.svg DisablePermanentTamedAnts Default value: False
Value type: Boolean
Prevents players from having permanent worker/soldiers.
Missing.png
Check mark.svg Check mark.svg AntRageBuffResistanceMultiplier Default value: 0.5
Value type: Float
How much of a damage resistance wild Titanomyrma workers/soldiers get when the anthill is destroyed. Value is a multiplier, so lower values means higher resistance.
Missing.png
Check mark.svg Check mark.svg AntRageBuffDamageMultiplier Default value: 2.0
Value type: Float
How much of a damage multiplier wild Titanomyrma workers/soldiers get when the anthill is destroyed. Value is a multiplier, so higher values mean higher damage.
Missing.png
Check mark.svg Check mark.svg AntStructureRepairCooldownOverride Default value: Nothing
Value type: Float
Manual override to ignore the server default Structure Repair Cooldown time and use a custom time instead for the Repair directive. If blank, they will use the server's normal structure repair time. Vanilla server default is 180.0
Missing.png
Check mark.svg Check mark.svg MaxPermanentAntsPerColony Default value: 3
Value type: Integer
Changes the maximum number of permanent ants that can be tied to one queen.
Missing.png
Check mark.svg Check mark.svg QueenAntSpawnRadiusLimit Default value: 25000.0
Value type: Float
Changes the radius that existing wild ant queens will block new ant queen spawns. Higher numbers = more distance between ant spawns. Minimum 5000, maximum 100000.
Missing.png
Check mark.svg Check mark.svg DisableQueenAntFlightRestrictions Default value: False
Value type: Boolean
Allows Titanomyrma Queens to fly while on Aberration. If false, they can be ridden but cannot fly.
Missing.png
Check mark.svg Check mark.svg MaxNumNearbyAnthills Default value: 10
Value type: Integer
How many tamed ant queens can be in anthill form within a certain radius
Missing.png
Check mark.svg Check mark.svg NearbyAnthillCheckRadius Default value: 8000.0
Value type: Float
How far to check for other tamed anthills when determining if a queen can turn into an anthill. Goes with above config to check amount.
Missing.png
Check mark.svg Check mark.svg DebugAnts Default value: False
Value type: Boolean
Enables various debug options for Titanomyrma.
Missing.png


Gallery

References