DinoCloud
Dino Cloud is a mod for ARK: Survival Evolved, that allows to upload/download dinos in the Cloud.
Tames tend to drag down Server-performance & take up space. Thus People are forced to build giant bases, which affect performance even more! No More!
This Mod uses a Cloud-Server System in the background and thus has certain limits hardcoded! Big Servers have the chance to unlock these Limits by a Patreon Pledge, this helps to cover the Cost of the Cloud-Server System running in the Background.
What is the Dino Cloud? The Dino Cloud is a revolutionary way to store Animals. Animals are uploaded into a Cloud-Database & can of course be downloaded again. But here is the decisive advantage: From any Server! You can imagine the Dino Cloud like a high performance Obelisk - just faster and safer!
You can of course Limit this Download/Upload ability to your Cluster(Grids) by a SecretKey in the .ini-Files & we highly recommend doing that!
Current Features
- Simply upload animals via the Cloud Terminal or via Cloud Node
- Mating cooldowns continue to run in the cloud
- Compatible with Dinos Mods and permanent cosmetic buffs
- Download via Cloud Terminal possible or via Cloud Node (if enabled in Ini)
- Production of Eggs, Poop and other things (completely adjustable by user)
Confirmed Features in the next update:
- Intelligent filtering within the cloud (search by name or animal species, use != to display everything except the search string)
- Cloud Node (Mobile Upload for Dinos)
UpcommingFeatures:
- Tribe Shared Stable
- Dino Trading
Important (About SecretKey & ServerName):
In Dino Cloud we use 2 Ini Settings to Seperate & Cluster Servers: SecretKey and ServerName
SecretKey:
This is like a Password it’s defined by you and should be secure! Use A-z, 0-9 and make it long enough! You wouldn’t secure your bank account with 123 either would you?
ServerName:
Think of it as your Username, while the name is exposed on our WebUI (once it’s available) the SecretKey is not!
A combination of both is required for all of your servers to be clustered together!
GuS INI-Settings:
[DinoCloud]
SecretKey="" // MANDATORY SETTING - Without it you are Running "Public" and are Clustered with everyone, even SP that runs "Public" aswell! Please Read the above Section carefully !
ServerName="" // MANDATORY SETTING - Without it you are Running "Public" and are Clustered with everyone, even SP that runs "Public" aswell! Please Read the above Section carefully !
RequireStructuresInArea=0 // Default: 0, If >0 this is the Amount of Structures a DinoCloud must be Near of (Range: 50 Foundations) to be successfully placed!
DontUploadBabies=False/True // Default False, If True this will prevent Dino Cloud from storing Baby Animals!
PreventPersonal=False/True // Default False, If True this will prevent from Uploading to the Personal Stable
PreventTribe=False/True // Default False, If True this will prevent from Uploading to the Tribe Stable
PreventionList="" // List the Dino Classes you want to Prevent the Upload of!
DownloadCostHealth=False/True // Default False, If True this damage the Dino Cloud Structure with every Download
DownloadCostHealthAmount=0 // The Amount of Health a download should "cost" if DownloadCostHealth=True
TimeTillCloudMayBeUsed=600 // Default 600, Time in Seconds until the Stable can be used after Placement
DontUseCooldownTimeAfterPlacement=False // If False a freshly placed Stable cannot be used for X Seconds. Set to True to Disable this!
TimeForNodeNotFunctionalAfterDamage=0 // Default: 0, If >0 this is the Amount of Time you cannot use a Cloud Node on a Dino after it took Damage
PreventNodeDownload=False //Default: False, if True no Download is possible via CloudNode!
AllowStealing=False //Default: False, setting this to true would enable Players to download the Animals of others if they get their Hands on their Loaded Cloud Node
CloudNodeNerfDamageMultiplier=0,5 //Outgoing Damage in % while Nerf is active
CloudNodeNerfIncDamageMultiplier=2,0 //Incoming Damage in % while Nerf is active
CloudNodeNerfDuration=0 // Time in Seconds for the Nerf to last leave this at 0 to disable - Nerf will be active for Cloud Node downloads
CloudNodeNerfDurationAlsoAffectNonNodeDownloads=False //Default: False, setting this to true would always applay the Debuff wether the Dino Cloud Terminal or the Cloud Node was used!
OnlyDownloadFromSameServer=False //Default: False, setting this to true would only allow Players to download Dinos from the Same Server they have been uploaded to (within your SecretKey-Cluster)
LimitTerminalCountPerTribe=0 // Default: 0, if > 0 this will be the Maximum Amount of Dino Cloud Terminals a Tribe is allowed to own on the Map!
DontUseupNodes=False // Default: False, if True Nodes will not be used up on Download / Upload!
AllowOnPlatforms=False // Default: False, if True Dino Cloud will be placeable on Platforms
UploadServer="" // Normally Dino Cloud will use the Session Name (minus the Version) as the Upload Server, this means if you have set OnlyDownloadFromSameServer=True and change the Session Name, none of the already uploaded Dinos could be downloaded again. To Counter that you can use "UploadServer" now to manually Name the respective Server / Map e.g. UploadServer="RadioactiveGaming.eu - TheIsland"