Federation Exo Helmet

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This Item is part of the Federation Exo Armor set.

Federation Exo Helmet
Federation Exo Helmet Skin.png
Type
Armor rating
20.0
Cold protection
5.0
Heat protection
30.0
Weight
4
Stack size
1
Spawn Command
cheat gfi TekHelmet_Gen2 1 0 0
or
cheat giveitem "Blueprint'/Game/Genesis2/CoreBlueprints/items/Armor/TEK/PrimalItemArmor_TekHelmet_Gen2.PrimalItemArmor_TekHelmet_Gen2'" 1 0 0


The Federation Exo Helmet is a head-slot armor piece from the Federation Exo Armor set.

Usage

The Federation Exo Helmet has different modes that can be switched by long pressing R, the three different modes below are cycled through.

Pulse Mode highlights creatures and other survivors around the wearer in a specific color to show the relationship to the wearer. Tribe members and creatures are highlighted in a green color, neutral players and creatures in white and enemies in a red color. The color of the outline also changes based on the current health of the creature/player, growing darker the more injured the target is. The helmet can scan through walls in a small radius around the wearer.

Night Vision Mode enables the wearer to see in the dark. Unlike the  Night Vision Goggles, the display does not turn white when using night vision during daytime.

A powered full set of Federation Exo armor gives you extremely clear vision underwater in first person

Notes

  • Equipping the helmet adds a minor overlay
  • Although it does not need element, it will use and consume it if element is dragged into the helmet
  • Wild Equus Unicorns show up with a yellow outline, instead of green, when using pulse mode.
  • The "overseer language" found in Sanctuary on Extinction becomes readable when wearing the Federation Exo helmet.
  • The Federation Exo Helmet does not work as a Gas Mask in the Island's Swamp Cave and Valguero's The Lair.
  • On PS the function wheel is accessed by holding reload (Square by default) for several seconds.

Changelog

Patch  ASE Changes