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Disambig.png Este artículo trata sobre Titanomyrma, y no debe confundirse con Titanoboa, Titanosaur, o Titans
Crafting Light.png Esta es una traducción en progreso.
El contenido y el formato de esta página pueden variar durante las próximas horas o días.

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jul 18, 2015
Xbox One.svg 729.0
dic 16, 2015
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dic 6, 2016
Nintendo Switch.svg 599.0
nov 30, 2018
Epic Games.svg 311.74
jun 11, 2020
Logo Mobile.svg 1.0
may 24, 2018
  • Eerie Titanomyrma Drone
  • Eerie Titanomyrma Soldier
  • Titanomyrma Drone
  • Titanomyrma Soldier
Comando de generación
cheat summon Ant_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Ant/Ant_Character_BP.Ant_Character_BP'" 500 0 0 35
Variant Soldier
cheat summon FlyingAnt_Character_BP_C
cheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Ant/FlyingAnt_Character_BP.FlyingAnt_Character_BP'" 500 0 0 35
Inmune a inconsciencia
Check mark.svg Yes
XP for kill
4 XP
X mark.svg None
Peso de arrastre
Inmovilizado por:
Net Projectile
The Island Topographic Map.jpg
Spawning Titanomyrma The Island.svg
The Center Topographic Map.jpg
Spawning Titanomyrma The Center.svg
Scorched Earth Topographic Map.jpg
Spawning Titanomyrma Scorched Earth.svg
Ragnarok Ocean Topographic Map.jpg
Spawning Titanomyrma Ragnarok.svg
Extinction Topographic Map.jpg
Spawning Titanomyrma Extinction.svg
Valguero Topographic Map.jpg
Spawning Titanomyrma Valguero.svg
Genesis Part 1 Topographic Map.jpg
Spawning Titanomyrma Genesis Part 1.svg
Crystal Isles Topographic Map.jpg
Spawning Titanomyrma Crystal Isles.svg
Genesis Part 2 Map.jpg
Spawning Titanomyrma Genesis Part 2.svg
Lost Island map.jpg
Spawning Titanomyrma Lost Island.svg
Común        Rara
  No domesticable  Cueva
Designed to ruin your sunday picnics!
~ Drake on Titanomyrma

La Titanomyrma (Titanomyrma en la versión original del juego) es una de las criaturas disponibles en ARK: Survival Evolved



Esta sección es una copia exacta de lo que Helena Walker ha escrito en sus Notas de explorador. Podrían existir discrepancias entre este texto y los detalles reales de la criatura.


Titanomyrma is one of the smaller creatures on the Island; a frightening thought, when you realize it is the size of a dog. A hive-minded carnivore, Titanomyrma is aggressive on sight to humans and their creature companions. When attacked or threatened, it releases a chemical which alerts all other Titanomyrma in a large range to help fight the aggressor. While small, Titanomyrma remain a threat because of their bite. Titanomyrma mandibles produce a toxic venom that causes loss of stamina, preventing escape and increasing the chance of losing consciousness. I've seen two varieties of Titanomyrma: Drones and Soldiers. Drones are smaller, faster, and land-bound, with the intent to harvest for the colony. Soldiers are larger, slower, have wings, and they defend the colony. If Titanomyrma is akin to hive insects, there must be queens too, but I've yet to encounter such a variant.


Because of its hive mentality, I've not seen any successfully tamed Titanomyrma on the Island yet. Fortunately for lone survivors, separated Titanomyrma can be easily picked off for a small supply of chitin among other natural resources.


Titanomyrmas are very aggressive, and as the Dossier states, come in two varieties: Soldiers, with wings, and Drones that scuttle about the ground. Despite being much larger than you would expect of an ant, they're still quite small (about the size of a Dodo, but shorter), and their tendency to spawn in areas with grass makes them difficult to locate before they attack.

They generally spawn in groups of 5-7 with 2-3 Soldiers and the rest as Drones. Their biggest threat is their ability to attack by surprise, swarming an unsuspecting victim. But any survivor that sees them coming could fend off a large amount of them with a Spear (provided it doesn't break) or a Pike, as they have very little health, often going down in one hit, even when level 50-60.

The ants are also a great source of Chitin for survivors not well-equipped enough, or not brave enough, to go after Pulmonoscorpius.


Titanomyrma come in two variants: Soldiers and drones. The former bear a resemblance to wasps or hornets, complete with aggressive buzzing. The latter resemble more typical ants. They are quite large, even for their genus, but still vastly dwarfed by the rest of the ARK's wildlife.

Color Scheme and Regions

Esta sección muestra los colores naturales y las regiones de Titanomyrma. Como muestra, las regiones mostradas a continuación están coloreadas de rojo sobre un modelo albino de Titanomyrma. Los cuadrados coloreados mostrados bajo la descripción de cada región son los colores que tendrá esta criatura de forma aleatoria y dentro del rango completo de su esquema de colores. Pasa el cursor sobre un color para mostrar su nombre y su ID.

This information can be used to alter the Titanomyrma's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Titanomyrma's "head and thorax" magenta.

Titanomyrma PaintRegion0.jpg
Región 0:
Head and Thorax
X mark.svg

La Región 1 no se usa
en esta criatura.

Titanomyrma PaintRegion2.jpg
Región 2:
Base of Legs
Titanomyrma PaintRegion3.jpg
Región 3:
Titanomyrma PaintRegion4.jpg
Región 4:
Titanomyrma PaintRegion5.jpg
Región 5:
Head and Thorax Patterning


Cementing Paste is only obtainable with a Beelzebufo

Estadísticas base y crecimiento

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salud 35 +7
Energía 100 +10
Oxígeno 150 +15
Comida 450 +45
Peso 150 +3
Daño cuerpo a cuerpo 72 +0.35
Velocidad de Movimiento 100% N/A3
Inconsciencia 50 +3

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Caminando 67 194.3
Nadando 200 N/A

Stamina Cost Attack Range Description
Base Minimum Activation

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto
Salud 50 +10
Energía 100 +10
Oxígeno 150 +15
Comida 900 +90
Peso 50 +1
Daño cuerpo a cuerpo 112 +0.55
Velocidad de Movimiento 100% N/A3
Inconsciencia 75 +4.5

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo
Caminando 175 455
Nadando 200 N/A
Volando 185 481

Stamina Cost Attack Range Description
Base Minimum Activation


Esta sección detalla cómo enfrentarse a una Titanomyrma.


Las Titanomyrmas siempre atacan en enjambres, y generalmente serán los soldados los que te encuentres primero (ya que vuelan más rápido de lo que los obreros pueden moverse por tierra). El sonido de insectos zumbando es una pista de que se acercan.


Soldiers will fly around your head biting you while drones will head straight for your feet. Stabbing into the air with a spear/pike can dispatch the soldiers, while backpedalling while stabbing at the ground can dispatch the drones. Most players will be able to out-walk the drones unless encumbered, so the real danger with Titanomyrma is the quickness of the flying soldiers and their attacking numbers. Additionally, any Dino with an attack that has a large area of effect (such as a Triceratops) can take out multiple Titanomyra at a time very easily. If all else fails, Titanomyrma will not follow a player in the water, so take a swim if you need to escape/fight back. Beelzebufo will just crush them with not only AoE attacks but also insane multipliers against them, bonus it gives Cemento.


The spear and pike are both effective due to their reasonable range. Be careful using a spear though, as it can potentially break while fending off a swarm. Ranged weaponry is questionable when dealing with soldiers, as they fly too fast for accurate aiming, but drones are easily dispatched while backpedaling with a bow.


The biggest threat of Titanomyrma is their bite. A bite from Titanomyrma will poison the player and cause their stamina to slowly decrease, preventing an escape, or increasing the possibility of falling unconscious due to stamina loss. Additionally, due to their speed and tendency to attack in swarms, it is difficult for players to avoid a bite (especially new players).


Titanomyrma have very little health. Even at high levels, it only takes a few spear hits to dispatch one. Titanomyrma also cannot swim, which makes the water a safe alternative to launch an attack. If you somehow manage to get a drone into the water, it will stay in place until it drowns.



  • Resource Collection Source: Titanomyrma can not be tamed but like many other insects they can provide a good source of Chitin. If a Beelzebufo is used to kill it though, Cemento can also be gathered in large quantities.
  • Pestering: The Titanomyrma can be extremely difficult to get a large enough swarm to cause significant harm to an enemy. One spawning of ants can be used to pester enemy tames or survivors or be used as a distraction, especially thanks to their Stamina-draining attacks. though this tactic is quite circumstantial.
  • Poison:


Para más información sobre esta criatura en el mundo real, consulta el artículo de Wikipedia asociado

  • El nombre de la criatura se pronuncia Ty-tan-o-mur-mah).
  • As of patch 188.0, Titanomyrma will not follow the player into the water.
  • The Dino Dossier was revealed on 06/29/2015 on Steam [1]
  • In the dossier Helena mentions that the Titanomyrma Drones and Titanomyrma Soldiers are controlled by a queen. However the queen is not an actual creature in game. Helena also mentions that the Titanomyrma Drones harvest for the colony and Titanomyrma Soldiers defend the colony. While small groups have been seen and found a full size colony has yet to found.
    • It is likely that the Titanomyrma was initially intended to spawn from a central nest or in much greater numbers, as is shown in the drawing of the dossier showing them eating a Raptor alive and the text.
    • In the Primal Survival trailer there was gameplay of Titanomyrma Drones going through what appeared to be tunnels further proving they were originally intended to have hives.
    • Its highly unlikely we will ever see the hives or the Titanomyrma Queen from the actual ark devs however its not impossible as in the recent Crystal Isles map there was a enormous Giant Bee nest so it's not impossible to see a enormous ant hive based cave and possibly the Titanomyrma Queen in the future.
  • The dossier states that Titanomyrma is the size of a dog, but in reality, they were much smaller, with the males reaching 3 cm long, the queens reaching 6 cm, and the female workers' maximum size in between that of the males and the queen; wingspans reached up to 15 cm. This is still incredibly huge for an ant, as the largest ants of today, like the Driver Ant and Giant Amazonian Ant, can only get up to around 5 cm at maximum. With slightly more bulky bodies than these giant modern ants, the Titanomyrma was the largest ant to ever live, comparable to the size of a small hummingbird.
    • Driver Ants are one of the Titanomyrma's closest living relatives, with both sharing "huge" sizes, for ants at least.
  • The dossier states that it cannot be tamed due to its hive mentality, despite the Giant Bee is tamable and also has a hive mentality.
  • The attacks of the Titanonmyrma not only do high damage for their size, but also inflict the Poisoned affect, which drains Stamina.
  • Titanomyrma parvagigan means "Large ant that is small among giants".
  • Contrary to the dossier, Titanomyrma of both castes will attack players without provocation.
  • Interestingly enough, the quick info box on the dossier states that it is a carnivore, but the main text states it is a herbivore.
    • When the dossier for the Titanomyrma was initially released, it was stated to be a herbivore, perhaps originally designed to contrast the Meganeura. Another change was that they were described as reactive, only becoming aggressive if approached too closely. Both of these were quietly changed with no explanation from the devs, perhaps due to the lack of coding for a nest for with which the drones could come and go from.
    • It is also important to note that the diet of these ancient ants are unknown, though they likely either sought after fresh foliage, like that of leaf-cutter ants which than feed their gathered food to a fungus in which they farm for consumption, or they actively raided and hunted dead or living prey. Either interpretations of a carnivorous or herbivorous diet are both likely.
  • The Titanomyrma is one of four creatures currently able to be harvested by Beelzebufo for Cemento, the others being Jug Bug, Glowbug, and the Meganeura.
  • Strangely, the dossier describes the drones as smaller but faster, land bound units whereas the soldiers are described as larger but slower, winged units. These attributes are not quite accurate to the game, as the drones are in fact much slower than the winged soldiers.
  • Fossils of Titanomyrma, which have been found in North America and Europe, show that they probably did not posses stingers and may have instead relied only on their strong jaws and formic acid.
  • In real life male ants sacrifice themselves to mate with the queen, after the male mates with the queen a few times they die because the male ants internal insides exploded.


Patch Changes
187.0 Titanomyrma is added to the game.
187.2 Titanomyrma attack damage reduced by 25% and Health reduced 35% for Soldier and 40% for Drone.
188.0 Titanomyrma will no longer follow the survivor into water anymore.
188.1 Reduced Titanomyrma aggro radius by 30%.
189.0 Fixed a bug that was making the flying Titanomyrma very difficult to hit.
218.5 Dead Titanomyrma won't animate if one enters the area after it was killed anymore.
235.9 Fixed issue with Titanomyrma flickering in and out.
289.100 Mesh memory optimization for Titanomyrma, both crawling and flying versions.