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El Paquirrinosaurio (Pachyrhinosaurus en la versión original del juego) es una de las criaturas disponibles en ARK: Survival Evolved.
Esta sección es una copia exacta de lo que Helena Walker ha escrito en sus Notas de explorador. Podrían existir discrepancias entre este texto y los detalles reales de la criatura.
Pachyrhinosaurus Mitisaura is a medium-sized herbivore, found almost everywhere but the Island's mountains. It is generally calm and ignores all other nearby creatures unless it is attacked. Pachyrhinosaurus possesses a particularly unique survival skill. When threatened, its massive nasal-boss releases a chemical into the air that calms other nearby creatures, making them less likely to attack it. Affected creatures are sometimes hungry enough to ignore the effect, and humans seem immune to it. Conversely, it can seemingly invert this phenomenon at will and coerce creatures into attacking it!
Pachyrhinosaurus is an excellent starting mount for anyone new to taming. It is fairly easy to train, can carry enough to be a simple pack-animal, and is not as deadly as some of the larger herbivores. Additionally, Pachyrhinosaurus can release its unique chemical on command to protect itself and its rider from nearby predators, or draw attention if desired, making it a potential life saver in a pinch.
Pachyrhinosaurus is a non-aggressive herbivorous species that spends its time grazing across the Arks. Ignoring peaceful survivors and other passive creatures, many players tend to underestimate this creatures capabilities. If attacked, the Pachyrhinosaurus will often charge its attacker, much like the Triceratops. However, different from the
Trike, it can also release chemical pheromones which affect surrounding wildlife, including normally passive creatures. Upon being attacked, it will release a red chemical from its nostrils, sending nearby creatures into a rage and making them target the creature's attacker. Even creatures like the
Dodo or
Parasaur may enter the fray, though some herbivores like
Carbonemys and
Triceratops seem unaffected. However, if the battle seems fruitless for the Pachyrhinosaurus, it will flee and release a different, calming chemical to try and pacify its attackers, allowing the dinosaur to escape and recover. This chemical will not work on
humans and some huge predators such as
Tyrannosaurus Rex and
Giganotosaurus.
Like its larger relative the Triceratops, the Pachyrhinosaurus is a burly quadrupedal herbivore with an impressive frill. Unlike the Triceratops, Pachyrhinosaurus has a bony growth called a boss where the trike has its nasal horn. The animal still displays a multitude of horns and spikes on its frill, though none as large or as fearsome-looking as those on a Triceratops.
Esta sección muestra los colores naturales y las regiones de Paquirrinosaurio. Como muestra, las regiones mostradas a continuación están coloreadas de rojo sobre un modelo albino de Paquirrinosaurio. Los cuadrados coloreados mostrados bajo la descripción de cada región son los colores que tendrá esta criatura de forma aleatoria y dentro del rango completo de su esquema de colores. Pasa el cursor sobre un color para mostrar su nombre y su ID.
This information can be used to alter the Paquirrinosaurio's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the Paquirrinosaurio's "body" magenta.
La Región 1 no se usa
en esta criatura.
La región 3 no se usa
en esta criatura.
Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile
Atributos | Cantidad a nivel 1 | Aumento por cada punto | Bonif. por domesticación | ||
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Salvaje | Domesticado1 | Add | Mult | ||
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375 | +75 | +5.4% | 0.07 | |
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150 | +15 | +10% | ||
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150 | +15 | +10% | ||
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3000 | +300 | +10% | ||
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365 | +7.3 | +4% | ||
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28 / 102 | +1.4 / +0.5 | +1.7% | 7% | 17.6% |
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100% | N/A3 | +1% | ||
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250 | +15 | N/A4 | 0.5 |
1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.
Tipo de movimiento | Velocidad base | Corriendo | Energía usada | |
---|---|---|---|---|
Salvaje | Domesticado | |||
Caminando | 230 | 563.5 | 632.5 | 14 |
Nadando | 300 | N/A | N/A | N/A |
Stamina Cost | Attack Range | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | Minimum | Activation | |||||||||||
Escribe los valores de la criatura salvaje para revisar en que estadísticas sobresale más. Los valores marcados con verde en una criatura de alto nivel son muy buenos para la crianza/reproducción. Si ya has domesticado una criatura, puedes intentar recuperar la información que tenía cuando era salvaje con la siguiente herramienta: ARK Stats Extractor.
Nota: después de que la criatura sea domesticada, conseguirá algunas bonificaciones a sus estadísticas dependiendo de la efectividad del domesticado. Esto dificulta el obtener los niveles precisos de una criatura domesticada, por lo que esta calculadora te ayudará mucho, ya que está pensada para dinosaurios salvajes únicamente. Con ella, podrás tener una idea sobre la distribución de las estadísticas de una criatura.
Plantilla:TamingInfo
The Pachyrhinosaurus has a hardened head which decreases the amount of damage and torpor it receives. Players should shoot the body to knock the Pachyrhinosaurus out faster. The Pachyrhinosaurus also has an extremely fast torpor drop, which can make it quite difficult to knock out at lower levels. The Pachyrhinosaurus' extremely fast torpor drop also make the Crossbow and Tranquilizer Arrows superior to the Longneck Rifle and Tranquilizer Darts for knock out due to the faster reload and shorter firing interval, as well as having nearly no chance of killing the Pachyrhinosaurus.
If a Griffin is available, it is one of the easiest ways to knock out the Pachyrhinosaurus without using any kind of trap.
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Time | |
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12 | 39 | 11 | 6 | 0:04:31 |
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59 | 400 | 106 | 53 | 0:35:25 |
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59 | 400 | 106 | 53 | 0:35:25 |
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59 | 400 | 106 | 53 | 0:35:25 |
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59 | 813 | 216 | 108 | 1:10:49 |
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78 | 396 | 105 | 53 | 0:35:07 |
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117 | 396 | 105 | 53 | 0:35:07 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 3.5 / s, Time until all torpidity is depleted: 00:01:11 |
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Time | |
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25 | 104 | 30 | 15 | 0:09:23 |
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122 | 997 | 288 | 144 | 1:13:13 |
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122 | 997 | 288 | 144 | 1:13:13 |
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122 | 997 | 288 | 144 | 1:13:13 |
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122 | 2021 | 583 | 292 | 2:26:25 |
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163 | 999 | 288 | 144 | 1:13:22 |
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244 | 997 | 288 | 144 | 1:13:13 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 5.82 / s, Time until all torpidity is depleted: 00:01:57 |
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Time | |
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38 | 178 | 54 | 27 | 0:14:16 |
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188 | 1660 | 499 | 250 | 1:52:49 |
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188 | 1660 | 499 | 250 | 1:52:49 |
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188 | 1660 | 499 | 250 | 1:52:49 |
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188 | 3357 | 1009 | 505 | 3:45:37 |
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250 | 1656 | 498 | 249 | 1:52:31 |
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375 | 1656 | 498 | 249 | 1:52:31 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 7.59 / s, Time until all torpidity is depleted: 00:02:29 |
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Time | |
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51 | 256 | 79 | 40 | 0:19:08 |
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254 | 2351 | 727 | 364 | 2:32:25 |
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254 | 2351 | 727 | 364 | 2:32:25 |
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254 | 2351 | 727 | 364 | 2:32:25 |
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254 | 4747 | 1466 | 733 | 5:04:49 |
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338 | 2346 | 725 | 363 | 2:32:07 |
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507 | 2346 | 725 | 363 | 2:32:07 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 9.18 / s, Time until all torpidity is depleted: 00:02:52 |
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Time | |
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64 | 338 | 107 | 54 | 0:24:01 |
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319 | 3050 | 962 | 481 | 3:11:25 |
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319 | 3050 | 962 | 481 | 3:11:25 |
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319 | 3050 | 962 | 481 | 3:11:25 |
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319 | 6151 | 1939 | 970 | 6:22:49 |
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425 | 3048 | 961 | 481 | 3:11:16 |
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638 | 3050 | 962 | 481 | 3:11:25 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 10.67 / s, Time until all torpidity is depleted: 00:03:10 |
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Time | |
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77 | 422 | 136 | 68 | 0:28:53 |
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385 | 3772 | 1208 | 604 | 3:51:01 |
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385 | 3772 | 1208 | 604 | 3:51:01 |
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385 | 3772 | 1208 | 604 | 3:51:01 |
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385 | 7599 | 2433 | 1217 | 7:42:01 |
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513 | 3769 | 1207 | 604 | 3:50:52 |
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769 | 3767 | 1206 | 603 | 3:50:43 |
KO: ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Torpidity-depletion: 12.08 / s, Time until all torpidity is depleted: 00:03:25 |
Tenga en cuenta que los valores son para los casos óptimos, siempre llevar suministros adicionales!
Para obtener un valor más aproximado de los recursos necesarios, prueba Calculadoras externas de doma.
This section describes how to fight against the Pachyrhinosaurus.
The Pachyrhinosaurus's head acts as a shield, much like the Triceratops. It has a damage multiplier of 0.25 for head and jaw. The pheromones that can be released by the Pachyrhino can either calm enemy dinos or enrage enemy dinos.
The Pachyrhinosaurus takes more Narcotics than most herbivores to keep down. It also has a unique diet, preferring
Bug Repellant to Vegetables or Berries.
Don´t use small dinosaurs, because they mostly won´t even hit the Pachyrhinosaurus, because of the knockback. However, as the Pachyrhino is a rather mediocre dino in danger, any decently strong weapon or creature will be sufficient, so long as its pheromones don't become an issue.
Pachyrhinosaurus is not immediately aggressive, so favor weapons with longer reload but more power, like the Longneck Rifle. If a longneck is not available, any projectile shooting weapon will do.
The Pachyrhinosaurus can trigger others to attack with its Rage Essence, making engagement potentially dangerous. The damage and speed is sub-par, though the head shield does take reduced damage from projectiles.
Rarely, its Calming Essence will also instantly drain the stamina of you or your mount, leaving you vulnerable to aggressive dinos such as Raptors or
Carnos. This is likely a glitch.
Pachyrhinosaurus's are not all that powerful and are rather clunky and slow; you can easily kill it from behind.
The following Creatures are affected and can be calmed by the Pachyrhinosaurus' Chemical (Calm Essence):
The following Creatures are affected and can be enraged by the Pachyrhinosaurus' Chemical (Rage Essence):
The following Creatures will have a slower response to the gas, sometimes seeming like they are resistant to the affect of the Pachyrhinosaurus' Chemical (Calm Essence):
Las siguientes criaturas ignorarán el producto químico (esencia de calma) del Paquirrinosaurio:
Rock Drake and Wyvern ignores survivors on Pachyrhinosaurus if the chemical is active, but will still chase after them if their eggs are taken regardless.
The following Creatures ignore Pachyrhinosaurus' Chemical (Rage Essence):
The following Creatures run from Pachyrhinosaurus' Chemical (Rage Essence):
Recurso | Eficiencia |
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★★★★☆ |
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★★★☆☆ |
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★★★☆☆ |
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★★☆☆☆ |
Para más información sobre esta criatura en el mundo real, consulta el artículo de Wikipedia asociado
Versión | Cambios |
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252.0 | ![]() |
262.0 | Fixed a bug where ![]() |
279.261 | Fixed a bug which caused Pachyrhino pheromone gas to give ![]() |
279.275 | Decreased the damage reduction of the Pachyrhino's head to projectiles |
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