SS Egg Incubator
Deployable device for warming and monitoring up to ten eggs at once. Requires electricity to run.
Automatically sets the median temperature based on all eggs in the incubator. Can auto-hatch and select eggs with wanted stats if enabled (can be disabled by server admin).
Can snap to foundations, ceilings, and roofs. "G" to toggle snapping.
cheat giveitem "Blueprint'/Game/Mods/StructuresPlusMod/Misc/Incubator/PrimalItemStructure_EggIncubatorSS.PrimalItemStructure_EggIncubatorSS'" 1 0 0
The SS Egg Incubator is a structure from the Super Structures mod.
Overview
It has all the features of the Egg Incubator but with some advanced features:
- The temperature is automatically set to the average temperature needed by the eggs placed inside.
- If the dino doesn't mean your stat criteria, you can choose to either destroy the egg or hatch and kill the Dino
- You can auto hatch dinos that meet your stat criteria.
- It can snap to foundations, ceiling or roofs (key G to disable).
- It can be renamed, to simplify its identification during the automatization process.
You access to the Settings in the wheel menu by pressing E.
You can force the hatching temperature in the wheel menu. If you enable the "Auto hatch" functionality, you don't need to set the temperature.
Settings
You can lay the eggs manually or send them automatically from a SS Hatchery . See this page for further details.
"Egg Stat Optimization" enables the SS Egg Incubator to choose whether to keep an egg or not based on your selections. The parents of the egg must be alive and in the world somewhere (not in a Cryopod) for this to work.
The following logic applies to keeping or destroying an egg. Each stat is evaluated separately. This means if any checked stat or any unchecked stat falls into the ""Destroy Egg"" category, it will be destroyed.
If stat is checked:
- Better Stat with/without Mutations -> Keep Egg
- No stat changes -> Destroy Egg
- Lower Stat with/without Mutations -> Destroy Egg
If stat is unchecked:
- Stat Mutation -> Destroy Egg
- No Stat Mutation -> Keep Egg
The "Enable Auto Hatch" functionality will auto hatch babies. The Egg Stat optimization is performed first prior to hatching if you have it enabled.
The "Destruction" setting will control whether the egg is destroyed or hatched and killed as a result of the above logic.
Example of Stat Outcomes
Example 1
Stats Checked:
HP / Damage / Stamina | |
---|---|
Parent 1 | 90,50,50 |
Parent 2 | 50,50,50 |
HP / Damage / Stamina | Outcome | |
---|---|---|
Baby 1 | 92,50,50 | (Keep) Better stat with a Mutation in HP |
Baby 2 | 90,50,50 | (Keep) Better stat without a mutation in HP |
Baby 3 | 50,50,50 | (Destroy) Lowest Stat without a mutation in HP |
Baby 4 | 52,50,50 | (Destroy) Lower stat with a Mutation in HP |
Baby 5 | 92,52,50 | (Destroy) Got Better Stat with a Mutation in HP, but also got stat mutation in Damage which you did not check the box for |
Example 2
Stats Checked (HP & Damage):
Same parents as above.
HP / Damage / Stamina | Outcome | |
---|---|---|
Baby 1 | 92,50,50 | (Destroy) Better stat with a Mutation in HP, but no mutation in damage |
Baby 2 | 90,50,50 | (Destroy) Better stat without a mutation in HP, but no mutation in damage |
Baby 3 | 50,50,50 | (Destroy) Lowest Stat without a mutation in HP, Damage |
Baby 4 | 52,50,50 | (Destroy) Lower stat with a Mutation in HP, no mutation in damage |
Baby 5 | 92,52,50 | (Keep) Got Better Stat with a Mutation in HP and Damage, so keep Egg |
INI Options
Place these INI options at the bottom of your gameusersettings.ini (For servers, it has to be on the server) You must include the [SuperStructures] header. You only need to include this if you wish to override the defaults, and you only need to include entries that are different.
Name | Description | Possible Values | Default Value |
---|---|---|---|
DisableIncubatorStatSettings | Disables the Incubator's ability to auto hatch / do stat optimization | 1-1000 | 350 |
EggIncubatorLimit | The amount of SS Egg Incubators that can be placed in an 80 foundation range (same type of setting as turret area limit) 0 means no limit | 0-1000 | 0 |
IncubatorIncubationMultiplier | Multiplier for how fast the Egg Incubator Incubates egg (please note, the timer on HUD will not correctly change time to reflect this, instead it will count down faster) | 0.1-999999 | 2 |
Notes
- While the Incubator model looks nearly identical to the original. It is slightly modified. The TV on the right side of the SS Egg Incubator is no longer angled out, but slightly pulled in and straightened out. This was changed so that snapping them side by side would not result in the TV extruding through the mesh of other Incubators side by side.