SS Egg Incubator

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Mod Super Structures logo.png
SS Egg Incubator
Mod Super Structures SS Egg Incubator.png

Deployable device for warming and monitoring up to ten eggs at once. Requires electricity to run.

Automatically sets the median temperature based on all eggs in the incubator. Can auto-hatch and select eggs with wanted stats if enabled (can be disabled by server admin).

Can snap to foundations, ceilings, and roofs. "G" to toggle snapping.

Type
Health
10,000
Item slots
10
Weight
25
Stack size
5
Spawn Command
cheat giveitem "Blueprint'/Game/Mods/StructuresPlusMod/Misc/Incubator/PrimalItemStructure_EggIncubatorSS.PrimalItemStructure_EggIncubatorSS'" 1 0 0
Required level
Crafting XP
400 XP
Crafting time
5s
Prerequisites
Crafted in
Required stations

The SS Egg Incubator is a structure from the Super Structures mod.

Overview

It has all the features of the  Egg Incubator but with some advanced features:

  • The temperature is automatically set to the average temperature needed by the eggs placed inside.
  • If the dino doesn't mean your stat criteria, you can choose to either destroy the egg or hatch and kill the Dino
  • You can auto hatch dinos that meet your stat criteria.
  • It can snap to foundations, ceiling or roofs (key G to disable).
  • It can be renamed, to simplify its identification during the automatization process.

You access to the Settings in the wheel menu by pressing E.

You can force the hatching temperature in the wheel menu. If you enable the "Auto hatch" functionality, you don't need to set the temperature.

Settings

You can lay the eggs manually or send them automatically from a  SS Hatchery (Mod:Super Structures). See this page for further details.

"Egg Stat Optimization" enables the SS Egg Incubator to choose whether to keep an egg or not based on your selections. The parents of the egg must be alive and in the world somewhere (not in a Cryopod) for this to work.

The following logic applies to keeping or destroying an egg. Each stat is evaluated separately. This means if any checked stat or any unchecked stat falls into the ""Destroy Egg"" category, it will be destroyed.

If stat is checked:

  • Better Stat with/without Mutations -> Keep Egg
  • No stat changes -> Destroy Egg
  • Lower Stat with/without Mutations -> Destroy Egg

If stat is unchecked:

  • Stat Mutation -> Destroy Egg
  • No Stat Mutation -> Keep Egg

The "Enable Auto Hatch" functionality will auto hatch babies. The Egg Stat optimization is performed first prior to hatching if you have it enabled.

The "Destruction" setting will control whether the egg is destroyed or hatched and killed as a result of the above logic.


Example of Stat Outcomes

Example 1

Stats Checked:

Example Parents
HP / Damage / Stamina
Parent 1 90,50,50
Parent 2 50,50,50
Baby Stat Outcomes
HP / Damage / Stamina Outcome
Baby 1 92,50,50 (Keep) Better stat with a Mutation in HP
Baby 2 90,50,50 (Keep) Better stat without a mutation in HP
Baby 3 50,50,50 (Destroy) Lowest Stat without a mutation in HP
Baby 4 52,50,50 (Destroy) Lower stat with a Mutation in HP
Baby 5 92,52,50 (Destroy) Got Better Stat with a Mutation in HP, but also got stat mutation in Damage which you did not check the box for

Example 2

Stats Checked (HP & Damage):

Same parents as above.

Baby Stat Outcomes
HP / Damage / Stamina Outcome
Baby 1 92,50,50 (Destroy) Better stat with a Mutation in HP, but no mutation in damage
Baby 2 90,50,50 (Destroy) Better stat without a mutation in HP, but no mutation in damage
Baby 3 50,50,50 (Destroy) Lowest Stat without a mutation in HP, Damage
Baby 4 52,50,50 (Destroy) Lower stat with a Mutation in HP, no mutation in damage
Baby 5 92,52,50 (Keep) Got Better Stat with a Mutation in HP and Damage, so keep Egg

INI Options

Place these INI options at the bottom of your gameusersettings.ini (For servers, it has to be on the server) 
You must include the [SuperStructures] header.
You only need to include this if you wish to override the defaults, and you only need to include entries that are different.
Name Description Possible Values Default Value
DisableIncubatorStatSettings Disables the Incubator's ability to auto hatch / do stat optimization 1-1000 350
EggIncubatorLimit The amount of SS Egg Incubators that can be placed in an 80 foundation range (same type of setting as turret area limit) 0 means no limit 0-1000 0
IncubatorIncubationMultiplier Multiplier for how fast the Egg Incubator Incubates egg (please note, the timer on HUD will not correctly change time to reflect this, instead it will count down faster) 0.1-999999 2

Notes

  • While the Incubator model looks nearly identical to the original. It is slightly modified. The TV on the right side of the SS Egg Incubator is no longer angled out, but slightly pulled in and straightened out. This was changed so that snapping them side by side would not result in the TV extruding through the mesh of other Incubators side by side.