TSOTF 462.5

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  • Thylacoleo - Of all the changes, this is the most extreme. Thyla's current kit is incredibly versatile. It has great mobility, can climb, has solid damage, bleed, a situational dismount wears armour, has a solid health pool, and great stamina (especially with TSOTF's general stamina changes -- and this endless jumping sucks (not just with the Thyla)). With all of this in mind, this is where we've taken the creature to find a better place in the meta but not the be-all-end-all. We may not always provide this additional context, but as this is the first *big* change we're making by taking away some functionality, we wanted to shed some insight, and as always, this may not be the last time we visit this creature.
    • Can no longer use mounted weaponry
    • Reduced health by 15%
    • Increased Jump stamina cost by 2x
    • Reduced stamina by 45%
  • Increased damage by 5%
  • Sabertooth
    • Increased Jump stamina cost by 2x
    • Increased damage by 15%
  • Direwolf
    • Increased health by 35%
    • Increased Jump stamina cost by 2x
    • Increased damage by 20%
  • Carcha
    • Reduced damage by 10%
    • Reduce movement speed by 15%
  • Therizino
    • Reduced damage by 20%
    • Reduced health by 20%
    • Reduced stamina by 10%
    • Reduced movement speed by 10%
  • Rex
    • Increased stamina by 40%
  • Hesperonis
    • Disabled taming
  • Triceratops
    • Increased damage by 25%
    • Increased stamina by 25%
  • Stego
    • Increased health by 7.5%
    • Increased stamina by 17.5%
    • Increased movement speed by 10%
  • Kentro
    • Increased health by 10%
    • Increased movement speed by 10%
    • Increased stamina by 17.5%
  • Turtle
    • Drag weight has been decreased to 85. This is in line with a Raptor regarding taming, leveling it up, healing, and tokens earned for killing.
  • Yutyrannus
    • Fear debuff duration reduced by 25%
    • Fear force-flee movement duration reduced by 15%
    • Stamina increased by 20%
  • Megatherium
    • Energized Buff
      • Decreased duration from 120 seconds to 60 seconds
      • Decreased damage reduction from 75% to 40%
      • Decreased damage bonus from 250% to 200%
  • Daeodon
    • Can no longer heal bosses
  • Bosses
    • Removed legacy ultra-passive heal (remnant of ARK boss fights)
  • Weapons
    • Prevented Netgun and Flamethrower from being used when riding a creature
  • Tokens
    • Increased cost to heal creatures by 33%
  • Armour
    • Increased shield value by 30% at all tiers
  • Tier System
    • Fixed a bug where the Dino Tier system was using the default stats of the creature and multiplying that rather than the TSOTF stats; you will experience some stat changes on some creatures now that this has been fixed. Namely giving more creatures additional stamina.
    • Increased the maximum health bonus of achieving T1 from 175% to 215%. Previously T1 creatures had too little health, enabling them to get crushed when coming head to head with any tier above it or bosses. Whilst they still aren't as strong versus T2 or T3, they will have better defensive capabilities for a cheap investment of tokens/experience. Overall this change aims to:
      • Reduce the gap between T1 and T3 creatures
      • Makes T2 less rewarding overall (driving players to commit to T3)
      • Aim to incentivize having more T1 creatures to help bolster your Dino Army (Dino Armies are outclassed at the moment and we're trying to bring them into a place where they could be considered an option). 
      • Fixed a bug where when leveling up a Dino Tier, it was resetting your current values to the default and then increasing them. This resulted in players sometimes having more or less current health when leveling (max was unaffected). For example, if you had 100 current health left and leveled up, you would be increased to whatever your default tier 0 health was and then have your max increased. Alternatively, if you had 2000 current health and then leveled, you would be decreased to your default and then have your max increased. This fix means it will respect your current health when leveling.
  • New client-side option/setting available:
    • Disable Paintings
      • Prevents client-side replication of per-pixel painting (on dinos, humans, and players) on YOUR computer only.
    • Initial testing/implementation of word filter 
  • New Config available for GameUserSettings.ini:
[TSOTF]
PreventBosses=0 // set to 1 disables Bosses
[/script/shootergame.shootergamemode]
TamedDinoClassStaminaMultipliers=(ClassName="",Multiplier=1) // Config allows overriding a tamed dino's stamina. 
Example: TamedDinoClassStaminaMultipliers=(ClassName="Spino_Character_BP_TSOTF_C",Multiplier=50)
TamedDinoClassSpeedMultipliers=(ClassName="",Multiplier=1) // Config allows overriding a tamed dino's speed. 
Example: TamedDinoClassSpeedMultipliers=(ClassName="Spino_Character_BP_TSOTF_C",Multiplier=20)
DinoClassSpeedMultipliers=(ClassName="",Multiplier=1) // Config allows overriding a wild dino's speed.
Example: DinoClassSpeedMultipliers=(ClassName="Spino_Character_BP_TSOTF_C",Multiplier=20)
  • OFFICIAL ONLY - CONFIGURATION CHANGE
    • We have removed the config values on Tribes of 4 that were affecting the Therizino and Carcha following this balance pass.
    • We have removed the config value on Solos that is affecting the Therizinio following this balance pass.