TSOTF 464.28
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- Balance
- Thylacoleo - TLDR: still in a very strong place and very versatile as a creature. This patch will focus more on it's tankiness, how long it can climb for, and the impact of it's bleed effect.
- Reduced bleed debuff scale from 2x to 1.25x
- Reduced bleed amount from 5% of victim's health to 3% of victim's health (over the full duration).
- Reduced health from 600 to 450.
- Increased stamina cost required to climb from 20 to 40, and usage from 10 to 20.
- Increased stamina cost required to wall jump from 10 to 20.
- Introduced a stamina cost when latched to a wall, currently set to 6 stamina per second.
- Rhino
- Increased time it takes for Rhino to charge up by 15%
- Reduced damage bonus from max charge by 15%
- Archaeopteryx
- Can no longer be tamed (we've added Parachutes)
- Triceratops
- Rivalry Buff
- No longer provides health benefit as this was overriding health benefits from the Tier Buffs, causing Tamed Tiered Triceratops to have much less health than intended
- Increased resistance bonus from 3% to 15%
- Increased damage bonus from 15% to 25%
- Rivalry Buff
- Carcharadontosaurus
- Bloodrage
- Reduced healing effectiveness by 50%
- Bloodrage
- C4 - it's too powerful right now with not much counterplay, so we're introducing some changes to make it more counterplay friendly.
- Enabled friendly-fire.
- Reduced damage by 15%
- When C4 has been attached to a dino, the HUD will display for both enemies and allies.
- Fire - TLDR: Too strong, needs to come down a bit.
- Fire Bow
- Reduced debuff health drained per second from 8% to 2.4% (before taking into account fire resistance on some creatures)
- Increased max damage per second clamp from 100 to 135(so that fire arrows are still more effective versus high health targets (some wilds, bosses, insta-T3s) but less effective versus regular tamed dinos (regular T3/2/1/0/players)
- Decreased duration of fire debuff from 6 seconds to 5 seconds.
- Ammo crafting requirements adjusted
- Propellant increased from 1 to 3
- Dragon
- Reduced fire attacks health drain from 10% to 7.5%
- Increased fire attacks stamina cost by 50%
- Reduced Dragon flame breath damage per hit by 30%
- Flamethrower
- Reduced cannister ammunition from 200 to 150
- Reduced max cannister ammo capacity to 5
- Only available in red crates
- Ammo Crafting Requirements adjusted
- Hide requirement increased from 10 to 12
- Propellant increased from 30 to 40
- Fire Bow
- Bosses - TLDR: Giving bosses more specific roles in teams
- Dragon
- Now plays sleeping animation when unconscious
- Reduced health by 20%
- No longer gets winded at 30% Stamina (preventing run and other things)
- Reduced stamina regen
- Increased base stamina by 50 to 600.
- Now vulnerable to the on-fire debuff from flame attacks
- Megapithecus
- Increased health by 12.5%
- No longer gets winded at 30% Stamina (preventing run and other things)
- Reduced stamina regen
- Reduced impulse from melee attack by 20%
- Increase melee attack damage by 10%
- Now vulnerable to the on-fire debuff from flame attacks
- Broodmother
- Reduced maximum amount of Spiders spawnable to 18
- Reduced maximum amount of Spiders spawnable at one time to 6
- Increased stats of Spider spawns significantly
- Now vulnerable to the on-fire debuff from flame attacks
- Dragon
- Piranhas
- Now provide 3 tokens on kill
- Pike
- Melee attacks destroy stones doesn't seem to be working, investigating a bug.
- Spear
- Melee attacks destroy stones
- Thylacoleo - TLDR: still in a very strong place and very versatile as a creature. This patch will focus more on it's tankiness, how long it can climb for, and the impact of it's bleed effect.
- Initial implementation of Parachute
- Can only carry 2 at a time
- Not craftable, only lootable from drops. Blue crates and above.
- Start the game with 1
- Currently slotted in the consumable slice with Bloodpack
- Can be activated and deactivated by pressing Jump twice, when in the fall state.
- Grapple Hook has been moved to the same slice as Crossbow and Slingshot
- Rocket Launcher
- Now does friendly fire
- Improvised Explosive Device
- Now does friendly fire
- Quality of Life Changes
- Keybinds on new TSOTF keys.
- Total match time remaining on HUD
- Only display in-world POIs that are under 2000metres
- Optimised mini map, compass, on-screen text, and in-world POI UI/HUDs.
- Convert to tokens now has a confirmation prompt
- Bug & Exploit fixes
- Fixed an exploit that allowed players to get tokens easily
- Fixed an exploit that allowed players to have the lobby protection buff outside the lobby
- Some possessed creatures were not getting their movement state related benefits when being possessed, this is now fixed.
- Including but not limited to: Rhino, Direbear, and Terrorbird.
- C4 kills now count towards the tribe/player kills
- Painting is no longer off-set by 1. This will break all existing TSOTF paintings, but paintings from ARK: Survival Evolved will display the correct colours again.
- Fixed a bug where if a creature took too much damage too quickly or from a multiplier, it would instantly die rather than going unconscious.
- TSOTF Billboards
- Champions are now highlighted in green upon victory
- Tribe flag now shows on billboards
- Hair styles, beard styles, hair colour, and beard colour now display on the bill boards.
- Design Changes:
- Experience
- Increased the total amount of experience a dino can get from a single kill by 2x.
- When your dinos are at max experience points and kill a creature, the experience points earned will be shared with nearby ally creatures.
- Bosses do not share experience points with creatures.
- Creatures that are defaulted to T3 will provide 4k experience upon death, remember that the maximum amount of experience any single creature can earn is based on their drag weight*2, so to get maximum effiency, killing a T3 with a T3 and having allies nearby for it to be shared.
- Ring of Death
- After 600 seconds, the Ring of the Death will close even further during the End Battle.
- The final ring of death stage, End Battle, no longer provides stamina regeneration for being outside of it
- Removed some not so great mountain based potential end points for the ROD
- Taming
- Eliminated additional cost for taming Tier 0 creatures
- Tier Creature Gameplay Changes
- Killing
- Tiered creature now provides 30% of it's total experience points to the killer (or shared to nearby allies if that creature is T3)
- You are also provided with addtional token
- Tier 1 kills provide 50 tokens + default token reward
- Tier 2 kills provide 75 tokens + default token reward
- Tier 3 kills provide 100 tokens + default token reward
- Similarly to Tier 0 creatures, killing your own tame does not provide any additional benefit.
- Default Tier 3 creatures and Bosses will cost their default amount/are unchanged.
- Taming
- You can now re-tame Tiered dinos for a token cost. Experience points and tiers are retained.
- Tier 1 tames cost (Default tame cost*2) + 50
- Tier 2 tames cost (Default tame cost*3.5) + 75
- Tier 3 tames cost (Default tame cost*5) + 100
- You can now re-tame Tiered dinos for a token cost. Experience points and tiers are retained.
- Killing
- Experience
- Configs:
- GameUserSettings.ini
[ServerSettings] RiderDinoCollision=false // Defaulted to false. We're still tinkering with how we want collision to work. This is a new config that has been added to the game mode to minimize some pain of creatures stacking together when having follow armies, therefore making them easier to kill -- however this also means that they won't follow as easily due to having collision with their allies -- hence why we're tinkering to find the best/optimal way. For now we are not planning on enabling this on our official servers. If enabled the following occurs:
- Ridden and Possessed creatures can go through corpses, unconscious creatures, and ally tames
- AI driven creatures (so commander mode, unridden, and unpossessed) cannot go through ally tames
- AI driven creatures (so commander mode, unridden, and unpossessed) can go through sleeping creatures and corpses.
bFilterTribeNames=True // Filters out tribe names based on the badwords/goodwords list. bFilterCharacterNames=True // Filters out character names based on the bad words/good words list. bFilterChat=true // Filters out character names based on the bad word/good words list BadWordListURL="URL GOES HERE" // for hosting your own bad words list BadWordWhiteListURL="URLGOESHERE" // for hosting your own good words list