ARK: Survival Ascended/Patch/26.36
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- Optimization to dynamically not tick idle/inactive Dino animations on the dedicated server based on server frame rate (only becomes active when server is low FPS)
- Can be disabled using:
-AlwaysTickDedicatedSkeletalMeshes
- Side-effects can include inaccurate collisions for idle dinos on the client versus the server (such as inaccurate jumping position while standing on an inactive/idle Bronto and jumping on its tail as it sits in your base)
- Can be disabled using:
- Movement speed optimizations
- Fixed a movement exploit