HUD

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El HUD es una de las mecánicas del juego en ARK: Survival Evolved.

Descripción

El HUD es la parte de la pantalla que contiene información importante para tu supervivencia en el juego.
Esta pantalla puede ocultarse pulsando Backspace en PC (no puede ocultarse en las consolas), y puedes escalar su tamaño en las Opciones, mediante el menú deslizante de Plantilla:Button. Además, también podrás cambiar el tamaño de las ranuras de objetos usando el deslizador de Plantilla:Button.

HUD por defecto

On the right side you will see Attribute Icons showing you different stats of you and your dino (when you ride it).
When ever you transfer or drop an item you will see a notification on yor left side, starting at the bottom and building up a list.
On the top you will see messages for a Levelup (both yourself and your dino) and death of your tribemates (even yourself) and your dinos.
The bottom contains the item slots.

Imágenes

default player UI
default creature ridden UI

HUD extendido

Si usas el HUD extendido para activar tu segundo HUD, podrás consultar más información.

In the top left corner you can see information about the current Day, Time, Location and Temperature. On Scorched Earth you will find a wind value there too.
Additionally it shows your name and level (or dino name and level when riding) and your tribe name.
The Attributeicons on the right side will now show current values and texts too, providing more accurate information about those.

Imágenes

extended player UI
extended creature ridden UI

Attributes

The following Icons can be found in the Attributes section (right side) for both yourself and your ridden dino.

Icon Explanation
Health.png
Health is a representation of your current life value. If your health reaches 0, you die. When your health is at or below 30 HP, your character becomes Injured , and will move much slower.
Stamina.png
Stamina is a representation of how much energy you have. Actions such as running, jumping, swimming, harvesting resources, and attacking will all drain your Stamina.
Food.png
Food is a representation of how fed you currently are. You will gradually become more hungry over time, but actions that consume Stamina will also drain your food. If your character is Cold, they will become hungry faster. If your Food reaches 0, you will Starve, draining your Health and gradually increasing Torpidity.
Water.png
Water is a measure of how hydrated you are. Your water levels naturally decrease over time, but actions that consume Stamina will also drain your water. If you are Hot, you will become thirsty faster. If your Water reaches 0, you will become Dehydrated, draining your Health and gradually increasing Torpidity.
Weight.png
Weight is a measure of how much you are carrying. Every item has a weight value, and if the total weight value of everything you are carrying becomes too great, you will slow down or even stop. If your carried weight becomes equal to or greater than about 85% of your total weight, you will become Encumbered, which will slow your movement speed considerably and render you unable to jump. If your carried weight becomes equal to or greater than your total weight, you will be unable to move at all until you drop enough items. Encumbered dinosaurs can not wander to mate. If an inventory has too many items in it, even below the weight limit, then another such item but in black is shown.
Levelup.png
You gain Experience for a number of actions including, but not limited to crafting, harvesting, and killing dinos. XP is used to level your character or creatures, which makes them stronger. Tips on how to level fast can be found on Leveling.
Oxygen.png
Oxígeno is a measure of how long you can hold your breath while underwater. It also affects how fast you can move in the water. Submerging yourself in water will drain your Oxygen over time. If you run out of Oxygen, you will begin to Suffocating.pngSuffocate and your Health will be drained until you surface.
House.png
Se activa cuando estás en una casa. Le da al jugador una mejora de +112 de aislamiento hipotérmico y de +56 de aislamiento hipertérmico.
Melee Damage.png
El Daño Cuerpo a Cuerpo en ARK: Survival Evolved es una estadística básica de los jugadores y de las criaturas. Es una medida de la cantidad de daño adicional que se inflige al atacar, o de la cantidad de materiales obtenidos al recolectar un recurso de una fuente en el mapa.
Torpidity.png
Torpidity is the measure of weariness for a Human or a Creature. If your Torpidity reaches 50, you will fall unconscious. You cannot do anything while unconscious, and other players can easily move you around, force-feed you more narcotics, take your items from you, or simply kill you.
GigaRage.png
Rage Heart is the measure of affected ability based on the individual affected by it.
  • Giganotosaurus - if this fills up, it will go into Rage Mode.
  • Triceratops - fills up when charging up ram attack with right click.
  • Woolly Rhino - fills up when charging up ram attack.
  • Ravager and Gigantopithecus - shows up when climbing on anchored zip lines made by Zip-Line Anchor. It is currently unknown what this does.
  • Human - shows up while within under Cryo Cooldown effect. It is currently unknown what this does.
  • Enforcer - acts as a cooldown to one of its ability.
  • Ember Crystal Wyvern - fills up when charging fire breath.
Stamina.png
Charge Capacity is an Attribute exclusive to Charge Light Creatures. Charge Capacity takes the place of Stamina and determines how much Charge Light can be stored inside a Creature.
Oxygen.png
Charge Regeneration is an Attribute exclusive to Charge Light Creatures. Charge Regeneration takes the place of Oxygen and determines the rate at which Charge Light will regenerate within a Creature.
Melee Damage.png
Charge Emission Range is an Attribute exclusive to Charge Light Creatures. Charge Emission Range takes the place of Melee Damage and determines the emission range of Charge Light from a Creature.
Energy.png
Energy is an attribute for Mechanical Creatures, mainly exclusive to Enforcer. Mechanical Creatures require Energy from Element Dust to stay powered. Energy acts in place of Food.

Note that the Indoor, Oxygen, Torpidity and Rage icon only show when you are affected by them.

Icon Explanation
Inflation.png
Gas, exclusive to the Gasbags, is the measure of oxygen carried within the said creature. Decreases over time, from when either gassing upwards, floating or simply pushing anything in front away.
Blink.png
Blink, exclusive to the Enforcer, is the number of blink it can warp through, even while unmounted and following. The number of blinks that are available depends on the level and quality of the Enforcer (Maximum of 5), and will be on cooldown once that blink is used.
Heat.png
Heat, exclusive to the Mek, is the measure of heat from the machine based on its action. Forces your mek to temporarily stop for cooldown if it hits 100%.
Fuel.png
Fuel, exclusive to the Mek, is the measure of how much energy is left in a piece of consumed Element.
Wyvern Fire.png
Wyvern Fire, exclusive to the Forest Wyvern, is the measure of how many flame breaths are left in a Forest Wyvern. When the meter runs empty, the Forest Wyvern will no longer have the ability to breathe fire and will make a forced landing, kicking the rider out of its back.
Lightning Charges.png
Thunder Charges, exclusive to the Desert Titan, is the measure of thunder it can call out at the desired target.
Icon Explanation
Lifetime Transformation, exclusive to Large Ferox. This measure how long the Ferox has before it reverts back to its small form.
Addiction, exclusive to Large Ferox. This measure how addicted the Ferox is towards Element. Shows drastic changes once it hits 90%.
Ambergris Bombs, exclusive to Astrocetus. This measures how many Ambergris bombs are available to use.
Cosmic Energy, exclusive to Astrocetus. This measures how much cosmic energy it has in store.
Hyperdrive, exclusive to Astrocetus. This charges up when using Hyperdrive, consuming Cosmic Energy upon activation.
Searing Spit, exclusive to Magmasaur. This charges up when attempting to use Searing Spit. Doesn't activate while either its swimming, or in very cold environment.
Bubble Breath, exclusive to Megachelon. Active only at water, this measures how much bubble breath it can spit below.

Status Effects

Here you can find all Status Effects you or your dino can get. They will show up on the right botton corner (for you) and some are shown next to your dinos stats at the top. These can be found in Status Effects Status Effects

Notifications (Mobile)

Plantilla:Exclusive section Here you can find all Notifications in ARK: Survival Evolved Mobile. Notifications (Mobile)