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02:14, 17 March 2024: Will130Bot (talk | contribs) triggered filter 9, performing the action "edit" on Armor/ar. Actions taken: Tag; Filter description: Mark translation project edits (examine | diff)

Changes made in edit

* As the ultimate armor of Ark, a player must obtain all necessary [[Tekgrams]] from [[bosses]] before being able to wear this armor.
* As the ultimate armor of Ark, a player must obtain all necessary [[Tekgrams]] from [[bosses]] before being able to wear this armor.


===[[Federation Exo Armor|Federation Exo Armor]]===
===[[Federation Exo Armor]]===
[[File:Federation_Exo-Chestpiece_Skin.png|75px|right]]
[[File:Federation_Exo-Chestpiece_Skin.png|75px|right]]
* Provides 20 armor points per piece (100 total).
* Provides 20 armor points per piece (100 total).


==Armor's protection from damage==
==Armor's protection from damage==
See also: [[Saddles#Saddle_Armor|Saddle Armor]]
{{See also|Saddles#Saddle Armor|l1=Saddle Armor}}


;The damage modifier granted by ''Armor''<nowiki> is calculated as follows, which can also be expressed as damage reduction:</nowiki>
;The damage modifier granted by ''Armor''<nowiki> is calculated as follows, which can also be expressed as damage reduction:</nowiki>
|300%
|300%
|-
|-
| [[Desert Cloth Armor|Desert Cloth Armor]]
| [[Desert Cloth Armor]]
|5|| 200 || 66.67%
|5|| 200 || 66.67%
|300%
|300%
| 960
| 960
|-
|-
| [[Desert Cloth Armor|Desert Cloth Armor]]
| [[Desert Cloth Armor]]
| 45
| 45
| 40
| 40

Action parameters

VariableValue
Name of the user account (user_name)
'Will130Bot'
Page ID (page_id)
72487
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Armor/ar'
Full page title (page_prefixedtitle)
'Armor/ar'
Action (action)
'edit'
Edit summary/reason (summary)
'clean up'
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'In ''[[ARK: Survival Evolved]]'' you can wear different sets of '''armor''' by equipping it in your [[inventory]]. So far, there are 11 tiers of armor in the game. These armor sets can either be crafted, or found in supply drops. ==Full Set Overview== {| class="wikitable sortable" |- ! Armor Type !Unlock Level !! Armor rating !! Cold protection !! Heat protection !! Weight !! Durability (Ø) !! Found in Beacon !! Ingredients |- | [[Cloth Armor|Cloth Gear]] |3|| 40 || 40 || 60 || 3 || 25 || [[Supply Crate|White Beacon]] || {{ItemLink|Fiber|quantity=145}}, {{ItemLink|Hide|quantity=10}} |- | [[Hide Armor|Hide Gear]] |15|| 100 ||85|| -25 || 10.5 || 45 || [[Supply Crate|Green Beacon]] || # {{ItemLink|Hide|quantity=82}}, {{ItemLink|Fiber|quantity=33}} |- | [[Fur Armor|Fur Gear]] |23|| 200 || 249 || -105 || 34 || 125 || [[Deep Sea Loot Crate]] || {{ItemLink|Pelt, Hair, or Wool|quantity=320}}, {{ItemLink|Metal Ingot|quantity=53}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Desert Cloth Armor|Desert Cloth Gear]]<sup>1</sup> |28 || 200 || 31 || 130 || 16 || 45 || Green beacon (only on Scorched Earth) || {{ItemLink|Hide|quantity=77}}, {{ItemLink|Fiber|quantity=33}}, {{ItemLink|Silk|quantity=48}}, {{ItemLink|Crystal|quantity=10}}, {{ItemLink|Silica Pearls|quantity=3}} |- | [[Ghillie Armor|Ghillie Gear]] |33|| 160 || 24 || 155 || 24 || 45 ||[[Deep Sea Loot Crate]] || {{ItemLink|Organic Polymer|quantity=26}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Chitin Armor|Chitin Gear]] |37|| 250 || 43 || -35 || 22 || 50 || [[Supply Crate|Blue Beacon]], [[Deep Sea Loot Crate]] || {{ItemLink|Chitin|quantity=82}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Flak Armor|Flak Gear]] |56|| 500 || 60 || -25 || 30 || 120 || [[Supply Crate|Yellow Beacon]], [[Deep Sea Loot Crate]] ||{{ItemLink|Metal Ingot|quantity=53}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Hazard Suit Armor|Hazard Suit]] <sup>2</sup> |68|| 325 || 50 || 300 || 23 || 85.5 || [[Supply Crate|Unknown Beacon]], [[Deep Sea Loot Crate]] || {{ItemLink|Hide|quantity=155}}, {{ItemLink|Fiber|quantity=235}}, {{ItemLink|Blue Gem|quantity=85}}, {{ItemLink|Polymer|quantity=72}}, {{ItemLink|Crystal|quantity=166}}, {{ItemLink|Congealed Gas Ball|quantity=125}} |- | [[SCUBA Armor|SCUBA Gear]]<sup>3</sup> |81|| 5 || 70 (270) || -15 || 23 || 185 || [[Deep Sea Loot Crate]] || {{ItemLink|Hide|quantity=87}}, {{ItemLink|Fiber|quantity=23}}, {{ItemLink|Chitin or Keratin|quantity=12}}, {{ItemLink|Metal Ingot|quantity=16}}, {{ItemLink|Cementing Paste|quantity=6}}, {{ItemLink|Silica Pearls|quantity=7}}, {{ItemLink|Polymer|quantity=43}}, {{ItemLink|Crystal|quantity=10}} |- | [[Riot Armor|Riot Gear]] |98|| 575 || 60 || -16.8 || 42 || 120 || [[Deep Sea Loot Crate]] || {{ItemLink|Polymer|quantity=245}}, {{ItemLink|Silica Pearls|quantity=138}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}}, {{ItemLink|Crystal|quantity=35}} |- |[[Tek Armor|TEK Armor]] |After beating all bosses || 900 || 255 || 208 || 23 || 120 || No || {{ItemLink|Polymer|quantity=600}}, {{ItemLink|Metal Ingot|quantity=2250}}, {{ItemLink|Crystal|quantity=600}}, {{ItemLink|Element|quantity=100}}, {{ItemLink|Black Pearl|quantity=275}} |- |[[Federation Exo Armor]] | None || 100 || 55 || 8 || 22 || Unbreakable || On [[Genesis: Part 2]] only, immediately given to the player, while connecting or opening the inventory of a {{ItemLink|Mission Dispatcher}} or a {{ItemLink|Tek Transmitter}} || Free |} <sup>1</sup>The desert cloth armor is part of [[Scorched Earth]]. <sup>2</sup>The hazard suit is part of the [[Aberration]]. <sup>3</sup>The SCUBA gear is a unique type of armor as it only consists of 4 parts (no hand-slot item), with each part granting a special ability. === [[Cloth Armor|Cloth Gear]] === [[File:Cloth Shirt.png|75px|right]] * Provides 10 armor points per piece (50 total). * Drops from level 3 white beam loot crates. *Grants low insulation from heat. * Breaks very easily from strong attacks and offers little damage reduction. * Offers insulation and defense to low-level players. ===[[Hide Armor|Hide Gear]]=== [[File:Hide Shirt.png|75px|right]] * Provides 20 armor points per piece (100 total). * Drops from level 15 green beam loot crates. * Grants insulation from the cold and passable damage reduction. ===[[Fur Armor|Fur Gear]]=== [[File:Fur Chestpiece.png|75px|right]] * Provides 40 armor points per piece (200 total). * Transporting goods can be difficult when wearing/carrying this armor due to how much it weighs in comparison to other sets. * Provides the highest insulation from the cold, but significantly lowers heat resistance. * Provides no cold insulation while in water, making it useless when diving. === [[Desert Cloth Armor|Desert Cloth Gear]] === [[File:Desert Cloth Shirt.png|right|75x75px]] * Provides 40 armor points per piece (200 total). * Offers moderate physical protection, low cold insulation, and excellent heat insulation. ===[[Ghillie Armor|Ghillie Gear]]=== [[File:Ghillie Chestpiece.png|75px|right]] * Provides 32 armor points per piece (160 total). * Functions as a camouflage suit, as it reduces enemy sight range by 50%. * Provides excellent insulation from heat and moderate insulation from the cold. ===[[Chitin Armor|Chitin Gear]]=== [[File:Chitin Chestpiece.png|75px|right]] * Provides 50 armor points per piece (250 total). * Drops from level 25 blue beam loot crates. * Provides poor insulation from climatic conditions and offers adequate damage reduction. * Reduces heat insulation and provides minimal cold insulation. ===[[Flak Armor|Flak Gear]]=== [[File:Flak Chestpiece.png|75px|right]] * Provides 100 armor points per piece (500 total). * Drops from level 45 yellow beam loot crates. * Provides poor insulation from climatic conditions and offers superior damage reduction. * Reduces heat insulation and provides little cold insulation. ===[[Hazard Suit Armor|Hazard Suit]]=== [[File:Hazard_Suit_Shirt.png|75px|right]] * Provides 65 armor per piece (325 total). * Provides immunity to radiation with a full set worn. * Provides the best heat insulation of any armor set, in addition to minimal cold insulation. ===[[SCUBA Armor|SCUBA Gear]]=== [[File:SCUBA Tank.png|75px|right]] * Provides 0 armor points per piece, except for the [[SCUBA Leggings|SCUBA leggings]], which provide 5 armor points (5 total). * Although it provides minimal defense, this armor set is very useful for exploring locations where you can not easily access clean air. It grants the wearer unlimited oxygen, stamina, clear underwater vision, and drastically increased swimming speed. * Usually useless when worn on land due to slowing its wearer and obstructing vision. * This armor set only consists of 4 parts, as there are no SCUBA gloves. * Reduces the amount of damage taken from poisonous air in the [[Swamp Cave]]. ===[[Riot Armor|Riot Gear]]=== [[File:Riot Chestpiece.png|75px|right]] * Provides 115 armor points per piece (575 total). * Provides poor defense against climatic conditions and a very good defense against players and dinos. * Reduces the amount of [[torpor]] taken, which makes it harder to knock the wearer out. ===[[TEK Armor|TEK Gear]]=== [[File:TEK Chestpiece.png|75px|right]] * Provides 180 armor points per piece (900 total). * Provides modest insulation from the cold and offers extraordinary damage reduction. * Each part of this armor set grants different special abilities. When the full set is equipped, it provides night vision, a jet pack, a heavy hitting punch, fall damage negation, and a speed boost. * Provides +200 insulation against climatic conditions when charged with element * Provides immunity to radiation with a full set worn. Does not require the armor to be charged with element for this effect. * As the ultimate armor of Ark, a player must obtain all necessary [[Tekgrams]] from [[bosses]] before being able to wear this armor. ===[[Federation Exo Armor|Federation Exo Armor]]=== [[File:Federation_Exo-Chestpiece_Skin.png|75px|right]] * Provides 20 armor points per piece (100 total). * Has no durability loss; cannot be broken. * Each part of this armor set grants different special abilities. When the full set is equipped within [[Genesis: Part 2]], it provides night vision, a jet pack, a heavy hitting punch, fall damage negation, and a speed boost. * Does not use Elements within [[Genesis: Part 2]] map. * Provides immunity to radiation with a full set worn. Does not require the armor to be charged with element for this effect even outside said map. * Provides modest insulation from the cold and heat. * Does not require [[Tekgrams]] from [[bosses]] unlike Tek Armor. However, the DLC [[Genesis]] is required to wear them. ==Armor's protection from damage== See also: [[Saddles#Saddle_Armor|Saddle Armor]] ;The damage modifier granted by ''Armor''<nowiki> is calculated as follows, which can also be expressed as damage reduction:</nowiki> damage modifier = 100 / (100 + Armor Coefficient * Armor) damage taken = damage * damage modifier damage reduction = (1 - damage modifier) * 100 Alternatively, the effective health points, or EHP, resulting from the armors protection may be calculated as: <math>EHP = HP \times \frac {(100 + armor \times coefficient)}{100}</math>In terms of EHP, for a player with 100HP, 100 armor adds an additional 100EHP. 200 armor adds 200EHP, or 2 times as much as 100 armor, and 300 armor adds 3 times as much. Each armor point added therefore provides the same EHP gain. '''Armor Coefficient''' is the unique value that each source of damage has, representing how much each attack affected by armor. There are two different type of Armor Coefficient values in each damage source, the first one is a value against a survivor's armor and the second one is a value against saddles on creatures. For example, bite attack of the rex has the Armor Coefficient value 4 against a creature's saddle and armor coefficient value 1 against a survivor's armor. The value of the Armor Coefficient varies based on the source of the damage and are shown in the following sections. In most cases, Armor Coefficient value 4 is applied against saddle and 1 is applied against a survivor's armor.<br /> *For example, when attacked by a rex, 70 armor has a damage modifier of 0.588 which equates to 41.2% damage reduction. 95% damage reduction allows you live twice as long as 90% damage reduction. This is because the effective damage at 90% damage reduction is 10%, making the your effective health 1000% of your nominal health (10 times), while the effective damage at 95% damage reduction is only 5%, making your effective health 2000% of you nominal health (20 times). [[File:ARK Armor Damage Reduction Graph.png|alt=Diminishing return on damage reduction|thumb|800x800px|This graph demonstrates the diminishing returns of damage reduction from armor.|none]] === Test Case === When a survivor attacked by a grenade, which has the Armor Coefficient value 1 against the survivor's armor, following calculations are applied. * With 0 armor and being hit by a grenade, resulting in 375 damage.<ref>[https://www.youtube.com/watch?v=EwrxNGjLkhM&feature=youtu.be&t=1m37s Youtube-video of armor-calculation]</ref> damage modifier = 100 / (100 + 0) damage modifier = 1 damage taken = 375 * 1 damage taken = 375 * With 551.5 armor and being hit by a grenade, resulting in 57.6 damage. damage modifier = 100 / (100 + 551.5) damage modifier = 0.153 damage taken = 375 * 0.153 damage taken = 57.6 ;Cheat sheet The following table is based on the default/primitive armor value of the game's 11 armor sets. {| class="wikitable sortable" |- ! Armor Type !Pieces in set !! Armor rating !! Damage Reduced By !EHP % |- | [[Cloth Armor]] |5|| 50 || 33.33% |150% |- | [[Hide Armor]] / [[Federation Exo Armor]] |5|| 100 || 50.00% |200% |- | [[Fur Armor]] |5|| 200 || 66.67% |300% |- | [[Desert Cloth Armor|Desert Cloth Armor]] |5|| 200 || 66.67% |300% |- | [[Ghillie Armor]] |5|| 160 || 61.54% |260% |- | [[Chitin Armor]] |5|| 250 || 71.43% |350% |- | [[Flak Armor]] |5|| 500 || 83.33% |600% |- | [[Hazard Suit Armor|Hazard Suit]] |5|| 325 || 76.5% |425% |- | [[SCUBA Armor]] |4|| 5 || 4.76% |105% |- | [[Riot Armor]] |5|| 575 || 85.18% |675% |- | [[Tek Armor]] |5|| 900 || 90.00% |1000% |} == Durability == Against most creatures, for every ~16 damage mitigated by armor, each piece of equipped armor loses a point of durability. Each piece of Tek armor has 300 durability and can mitigate 300 * 16 = 4800 damage before breaking. With a 90% damage reduction, a survivor can take 4800 / 0.9 = ~5333 of unmitigated damage before their Tek Armor breaks. ;Cheat sheet The following table is based on the default/primitive armor value of the game's armor sets. {| class="wikitable sortable" style="vertical-align:middle;" |- ! Armor Type ! Durability ! Armor rating per piece ! Armor rating full ! Damage Reduced By ! Mitigated damage ! Unmitigated damage ! Total damage (HP) |- | [[Cloth Armor]] | 25 | 10 | 50 | 33.33% | 400 | 1,200 | 800 |- | [[Hide Armor]] | 45 | 20 | 100 | 50.00% | 720 | 1,440 | 720 |- | [[Fur Armor]] | 120 | 40 | 200 | 66.67% | 1,920 | 2,880 | 960 |- | [[Desert Cloth Armor|Desert Cloth Armor]] | 45 | 40 | 200 | 66.67% | 720 | 1,080 | 360 |- | [[Ghillie Armor]] | 45 | 32 | 160 | 61.54% | 720 | 1,170 | 450 |- | [[Chitin Armor]] | 50 | 50 | 250 | 71.43% | 800 | 1,120 | 320 |- | [[Flak Armor]] | 120 | 100 | 500 | 83.33% | 1,920 | 2,304 | 384 |- | [[Hazard Suit Armor|Hazard Suit]] | 85 | 65 | 325 | 76.47% | 1,360 | 1,778 | 418 |- | [[Riot Armor]] | 120 | 115 | 575 | 85.19% | 1,920 | 2,254 | 334 |- | [[Tek Armor]] | 300 | 180 | 900 | 90.00% | 4,800 | 5,333 | 533 |} ==Tamed Dino Clothing== With the exception of the [[Tek Helmet|Tek helmet]], most of the head pieces can be worn by specific tamed dinos. In this case, head pieces equipped by creatures considered as a saddle, and Armor Coefficient value against creature's saddle applied to them when they are attacked. *{{ItemLink|Achatina}} *{{ItemLink|Bulbdog}} *{{ItemLink|Dinopithecus}} *{{ItemLink|Featherlight}} *{{ItemLink|Gigantopithecus}} *{{ItemLink|Glowtail}} *{{ItemLink|Jerboa}} *{{ItemLink|Mesopithecus}} *{{ItemLink|Otter}} *{{ItemLink|Shinehorn}} *{{ItemLink|Sinomacrops}} *{{ItemLink|Ferox}} *{{ItemLink|Ferox (Large)}} ==References== <references/> {{Nav clothing}} [[Category:Armor| ]] [[de:Rüstung]] [[es:Armadura]] [[fr:Armure]] [[it:Armatura]] [[ja:防具]] [[ko:Armor]] [[pl:Zbroja]] [[pt-br:Armaduras]] [[ru:Броня]] [[th:Armor]] [[Category:AR translation]] [[Category:Missing AR translation]]'
New page wikitext, after the edit (new_wikitext)
'In ''[[ARK: Survival Evolved]]'' you can wear different sets of '''armor''' by equipping it in your [[inventory]]. So far, there are 11 tiers of armor in the game. These armor sets can either be crafted, or found in supply drops. ==Full Set Overview== {| class="wikitable sortable" |- ! Armor Type !Unlock Level !! Armor rating !! Cold protection !! Heat protection !! Weight !! Durability (Ø) !! Found in Beacon !! Ingredients |- | [[Cloth Armor|Cloth Gear]] |3|| 40 || 40 || 60 || 3 || 25 || [[Supply Crate|White Beacon]] || {{ItemLink|Fiber|quantity=145}}, {{ItemLink|Hide|quantity=10}} |- | [[Hide Armor|Hide Gear]] |15|| 100 ||85|| -25 || 10.5 || 45 || [[Supply Crate|Green Beacon]] || # {{ItemLink|Hide|quantity=82}}, {{ItemLink|Fiber|quantity=33}} |- | [[Fur Armor|Fur Gear]] |23|| 200 || 249 || -105 || 34 || 125 || [[Deep Sea Loot Crate]] || {{ItemLink|Pelt, Hair, or Wool|quantity=320}}, {{ItemLink|Metal Ingot|quantity=53}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Desert Cloth Armor|Desert Cloth Gear]]<sup>1</sup> |28 || 200 || 31 || 130 || 16 || 45 || Green beacon (only on Scorched Earth) || {{ItemLink|Hide|quantity=77}}, {{ItemLink|Fiber|quantity=33}}, {{ItemLink|Silk|quantity=48}}, {{ItemLink|Crystal|quantity=10}}, {{ItemLink|Silica Pearls|quantity=3}} |- | [[Ghillie Armor|Ghillie Gear]] |33|| 160 || 24 || 155 || 24 || 45 ||[[Deep Sea Loot Crate]] || {{ItemLink|Organic Polymer|quantity=26}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Chitin Armor|Chitin Gear]] |37|| 250 || 43 || -35 || 22 || 50 || [[Supply Crate|Blue Beacon]], [[Deep Sea Loot Crate]] || {{ItemLink|Chitin|quantity=82}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Flak Armor|Flak Gear]] |56|| 500 || 60 || -25 || 30 || 120 || [[Supply Crate|Yellow Beacon]], [[Deep Sea Loot Crate]] ||{{ItemLink|Metal Ingot|quantity=53}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}} |- | [[Hazard Suit Armor|Hazard Suit]] <sup>2</sup> |68|| 325 || 50 || 300 || 23 || 85.5 || [[Supply Crate|Unknown Beacon]], [[Deep Sea Loot Crate]] || {{ItemLink|Hide|quantity=155}}, {{ItemLink|Fiber|quantity=235}}, {{ItemLink|Blue Gem|quantity=85}}, {{ItemLink|Polymer|quantity=72}}, {{ItemLink|Crystal|quantity=166}}, {{ItemLink|Congealed Gas Ball|quantity=125}} |- | [[SCUBA Armor|SCUBA Gear]]<sup>3</sup> |81|| 5 || 70 (270) || -15 || 23 || 185 || [[Deep Sea Loot Crate]] || {{ItemLink|Hide|quantity=87}}, {{ItemLink|Fiber|quantity=23}}, {{ItemLink|Chitin or Keratin|quantity=12}}, {{ItemLink|Metal Ingot|quantity=16}}, {{ItemLink|Cementing Paste|quantity=6}}, {{ItemLink|Silica Pearls|quantity=7}}, {{ItemLink|Polymer|quantity=43}}, {{ItemLink|Crystal|quantity=10}} |- | [[Riot Armor|Riot Gear]] |98|| 575 || 60 || -16.8 || 42 || 120 || [[Deep Sea Loot Crate]] || {{ItemLink|Polymer|quantity=245}}, {{ItemLink|Silica Pearls|quantity=138}}, {{ItemLink|Hide|quantity=40}}, {{ItemLink|Fiber|quantity=18}}, {{ItemLink|Crystal|quantity=35}} |- |[[Tek Armor|TEK Armor]] |After beating all bosses || 900 || 255 || 208 || 23 || 120 || No || {{ItemLink|Polymer|quantity=600}}, {{ItemLink|Metal Ingot|quantity=2250}}, {{ItemLink|Crystal|quantity=600}}, {{ItemLink|Element|quantity=100}}, {{ItemLink|Black Pearl|quantity=275}} |- |[[Federation Exo Armor]] | None || 100 || 55 || 8 || 22 || Unbreakable || On [[Genesis: Part 2]] only, immediately given to the player, while connecting or opening the inventory of a {{ItemLink|Mission Dispatcher}} or a {{ItemLink|Tek Transmitter}} || Free |} <sup>1</sup>The desert cloth armor is part of [[Scorched Earth]]. <sup>2</sup>The hazard suit is part of the [[Aberration]]. <sup>3</sup>The SCUBA gear is a unique type of armor as it only consists of 4 parts (no hand-slot item), with each part granting a special ability. === [[Cloth Armor|Cloth Gear]] === [[File:Cloth Shirt.png|75px|right]] * Provides 10 armor points per piece (50 total). * Drops from level 3 white beam loot crates. *Grants low insulation from heat. * Breaks very easily from strong attacks and offers little damage reduction. * Offers insulation and defense to low-level players. ===[[Hide Armor|Hide Gear]]=== [[File:Hide Shirt.png|75px|right]] * Provides 20 armor points per piece (100 total). * Drops from level 15 green beam loot crates. * Grants insulation from the cold and passable damage reduction. ===[[Fur Armor|Fur Gear]]=== [[File:Fur Chestpiece.png|75px|right]] * Provides 40 armor points per piece (200 total). * Transporting goods can be difficult when wearing/carrying this armor due to how much it weighs in comparison to other sets. * Provides the highest insulation from the cold, but significantly lowers heat resistance. * Provides no cold insulation while in water, making it useless when diving. === [[Desert Cloth Armor|Desert Cloth Gear]] === [[File:Desert Cloth Shirt.png|right|75x75px]] * Provides 40 armor points per piece (200 total). * Offers moderate physical protection, low cold insulation, and excellent heat insulation. ===[[Ghillie Armor|Ghillie Gear]]=== [[File:Ghillie Chestpiece.png|75px|right]] * Provides 32 armor points per piece (160 total). * Functions as a camouflage suit, as it reduces enemy sight range by 50%. * Provides excellent insulation from heat and moderate insulation from the cold. ===[[Chitin Armor|Chitin Gear]]=== [[File:Chitin Chestpiece.png|75px|right]] * Provides 50 armor points per piece (250 total). * Drops from level 25 blue beam loot crates. * Provides poor insulation from climatic conditions and offers adequate damage reduction. * Reduces heat insulation and provides minimal cold insulation. ===[[Flak Armor|Flak Gear]]=== [[File:Flak Chestpiece.png|75px|right]] * Provides 100 armor points per piece (500 total). * Drops from level 45 yellow beam loot crates. * Provides poor insulation from climatic conditions and offers superior damage reduction. * Reduces heat insulation and provides little cold insulation. ===[[Hazard Suit Armor|Hazard Suit]]=== [[File:Hazard_Suit_Shirt.png|75px|right]] * Provides 65 armor per piece (325 total). * Provides immunity to radiation with a full set worn. * Provides the best heat insulation of any armor set, in addition to minimal cold insulation. ===[[SCUBA Armor|SCUBA Gear]]=== [[File:SCUBA Tank.png|75px|right]] * Provides 0 armor points per piece, except for the [[SCUBA Leggings|SCUBA leggings]], which provide 5 armor points (5 total). * Although it provides minimal defense, this armor set is very useful for exploring locations where you can not easily access clean air. It grants the wearer unlimited oxygen, stamina, clear underwater vision, and drastically increased swimming speed. * Usually useless when worn on land due to slowing its wearer and obstructing vision. * This armor set only consists of 4 parts, as there are no SCUBA gloves. * Reduces the amount of damage taken from poisonous air in the [[Swamp Cave]]. ===[[Riot Armor|Riot Gear]]=== [[File:Riot Chestpiece.png|75px|right]] * Provides 115 armor points per piece (575 total). * Provides poor defense against climatic conditions and a very good defense against players and dinos. * Reduces the amount of [[torpor]] taken, which makes it harder to knock the wearer out. ===[[TEK Armor|TEK Gear]]=== [[File:TEK Chestpiece.png|75px|right]] * Provides 180 armor points per piece (900 total). * Provides modest insulation from the cold and offers extraordinary damage reduction. * Each part of this armor set grants different special abilities. When the full set is equipped, it provides night vision, a jet pack, a heavy hitting punch, fall damage negation, and a speed boost. * Provides +200 insulation against climatic conditions when charged with element * Provides immunity to radiation with a full set worn. Does not require the armor to be charged with element for this effect. * As the ultimate armor of Ark, a player must obtain all necessary [[Tekgrams]] from [[bosses]] before being able to wear this armor. ===[[Federation Exo Armor]]=== [[File:Federation_Exo-Chestpiece_Skin.png|75px|right]] * Provides 20 armor points per piece (100 total). * Has no durability loss; cannot be broken. * Each part of this armor set grants different special abilities. When the full set is equipped within [[Genesis: Part 2]], it provides night vision, a jet pack, a heavy hitting punch, fall damage negation, and a speed boost. * Does not use Elements within [[Genesis: Part 2]] map. * Provides immunity to radiation with a full set worn. Does not require the armor to be charged with element for this effect even outside said map. * Provides modest insulation from the cold and heat. * Does not require [[Tekgrams]] from [[bosses]] unlike Tek Armor. However, the DLC [[Genesis]] is required to wear them. ==Armor's protection from damage== {{See also|Saddles#Saddle Armor|l1=Saddle Armor}} ;The damage modifier granted by ''Armor''<nowiki> is calculated as follows, which can also be expressed as damage reduction:</nowiki> damage modifier = 100 / (100 + Armor Coefficient * Armor) damage taken = damage * damage modifier damage reduction = (1 - damage modifier) * 100 Alternatively, the effective health points, or EHP, resulting from the armors protection may be calculated as: <math>EHP = HP \times \frac {(100 + armor \times coefficient)}{100}</math>In terms of EHP, for a player with 100HP, 100 armor adds an additional 100EHP. 200 armor adds 200EHP, or 2 times as much as 100 armor, and 300 armor adds 3 times as much. Each armor point added therefore provides the same EHP gain. '''Armor Coefficient''' is the unique value that each source of damage has, representing how much each attack affected by armor. There are two different type of Armor Coefficient values in each damage source, the first one is a value against a survivor's armor and the second one is a value against saddles on creatures. For example, bite attack of the rex has the Armor Coefficient value 4 against a creature's saddle and armor coefficient value 1 against a survivor's armor. The value of the Armor Coefficient varies based on the source of the damage and are shown in the following sections. In most cases, Armor Coefficient value 4 is applied against saddle and 1 is applied against a survivor's armor.<br /> *For example, when attacked by a rex, 70 armor has a damage modifier of 0.588 which equates to 41.2% damage reduction. 95% damage reduction allows you live twice as long as 90% damage reduction. This is because the effective damage at 90% damage reduction is 10%, making the your effective health 1000% of your nominal health (10 times), while the effective damage at 95% damage reduction is only 5%, making your effective health 2000% of you nominal health (20 times). [[File:ARK Armor Damage Reduction Graph.png|alt=Diminishing return on damage reduction|thumb|800x800px|This graph demonstrates the diminishing returns of damage reduction from armor.|none]] === Test Case === When a survivor attacked by a grenade, which has the Armor Coefficient value 1 against the survivor's armor, following calculations are applied. * With 0 armor and being hit by a grenade, resulting in 375 damage.<ref>[https://www.youtube.com/watch?v=EwrxNGjLkhM&feature=youtu.be&t=1m37s Youtube-video of armor-calculation]</ref> damage modifier = 100 / (100 + 0) damage modifier = 1 damage taken = 375 * 1 damage taken = 375 * With 551.5 armor and being hit by a grenade, resulting in 57.6 damage. damage modifier = 100 / (100 + 551.5) damage modifier = 0.153 damage taken = 375 * 0.153 damage taken = 57.6 ;Cheat sheet The following table is based on the default/primitive armor value of the game's 11 armor sets. {| class="wikitable sortable" |- ! Armor Type !Pieces in set !! Armor rating !! Damage Reduced By !EHP % |- | [[Cloth Armor]] |5|| 50 || 33.33% |150% |- | [[Hide Armor]] / [[Federation Exo Armor]] |5|| 100 || 50.00% |200% |- | [[Fur Armor]] |5|| 200 || 66.67% |300% |- | [[Desert Cloth Armor]] |5|| 200 || 66.67% |300% |- | [[Ghillie Armor]] |5|| 160 || 61.54% |260% |- | [[Chitin Armor]] |5|| 250 || 71.43% |350% |- | [[Flak Armor]] |5|| 500 || 83.33% |600% |- | [[Hazard Suit Armor|Hazard Suit]] |5|| 325 || 76.5% |425% |- | [[SCUBA Armor]] |4|| 5 || 4.76% |105% |- | [[Riot Armor]] |5|| 575 || 85.18% |675% |- | [[Tek Armor]] |5|| 900 || 90.00% |1000% |} == Durability == Against most creatures, for every ~16 damage mitigated by armor, each piece of equipped armor loses a point of durability. Each piece of Tek armor has 300 durability and can mitigate 300 * 16 = 4800 damage before breaking. With a 90% damage reduction, a survivor can take 4800 / 0.9 = ~5333 of unmitigated damage before their Tek Armor breaks. ;Cheat sheet The following table is based on the default/primitive armor value of the game's armor sets. {| class="wikitable sortable" style="vertical-align:middle;" |- ! Armor Type ! Durability ! Armor rating per piece ! Armor rating full ! Damage Reduced By ! Mitigated damage ! Unmitigated damage ! Total damage (HP) |- | [[Cloth Armor]] | 25 | 10 | 50 | 33.33% | 400 | 1,200 | 800 |- | [[Hide Armor]] | 45 | 20 | 100 | 50.00% | 720 | 1,440 | 720 |- | [[Fur Armor]] | 120 | 40 | 200 | 66.67% | 1,920 | 2,880 | 960 |- | [[Desert Cloth Armor]] | 45 | 40 | 200 | 66.67% | 720 | 1,080 | 360 |- | [[Ghillie Armor]] | 45 | 32 | 160 | 61.54% | 720 | 1,170 | 450 |- | [[Chitin Armor]] | 50 | 50 | 250 | 71.43% | 800 | 1,120 | 320 |- | [[Flak Armor]] | 120 | 100 | 500 | 83.33% | 1,920 | 2,304 | 384 |- | [[Hazard Suit Armor|Hazard Suit]] | 85 | 65 | 325 | 76.47% | 1,360 | 1,778 | 418 |- | [[Riot Armor]] | 120 | 115 | 575 | 85.19% | 1,920 | 2,254 | 334 |- | [[Tek Armor]] | 300 | 180 | 900 | 90.00% | 4,800 | 5,333 | 533 |} ==Tamed Dino Clothing== With the exception of the [[Tek Helmet|Tek helmet]], most of the head pieces can be worn by specific tamed dinos. In this case, head pieces equipped by creatures considered as a saddle, and Armor Coefficient value against creature's saddle applied to them when they are attacked. *{{ItemLink|Achatina}} *{{ItemLink|Bulbdog}} *{{ItemLink|Dinopithecus}} *{{ItemLink|Featherlight}} *{{ItemLink|Gigantopithecus}} *{{ItemLink|Glowtail}} *{{ItemLink|Jerboa}} *{{ItemLink|Mesopithecus}} *{{ItemLink|Otter}} *{{ItemLink|Shinehorn}} *{{ItemLink|Sinomacrops}} *{{ItemLink|Ferox}} *{{ItemLink|Ferox (Large)}} ==References== <references/> {{Nav clothing}} [[Category:Armor| ]] [[de:Rüstung]] [[es:Armadura]] [[fr:Armure]] [[it:Armatura]] [[ja:防具]] [[ko:Armor]] [[pl:Zbroja]] [[pt-br:Armaduras]] [[ru:Броня]] [[th:Armor]] [[Category:AR translation]] [[Category:Missing AR translation]]'
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'@@ -129,5 +129,5 @@ * As the ultimate armor of Ark, a player must obtain all necessary [[Tekgrams]] from [[bosses]] before being able to wear this armor. -===[[Federation Exo Armor|Federation Exo Armor]]=== +===[[Federation Exo Armor]]=== [[File:Federation_Exo-Chestpiece_Skin.png|75px|right]] * Provides 20 armor points per piece (100 total). @@ -140,5 +140,5 @@ ==Armor's protection from damage== -See also: [[Saddles#Saddle_Armor|Saddle Armor]] +{{See also|Saddles#Saddle Armor|l1=Saddle Armor}} ;The damage modifier granted by ''Armor''<nowiki> is calculated as follows, which can also be expressed as damage reduction:</nowiki> @@ -196,5 +196,5 @@ |300% |- -| [[Desert Cloth Armor|Desert Cloth Armor]] +| [[Desert Cloth Armor]] |5|| 200 || 66.67% |300% @@ -275,5 +275,5 @@ | 960 |- -| [[Desert Cloth Armor|Desert Cloth Armor]] +| [[Desert Cloth Armor]] | 45 | 40 '
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[ 0 => '===[[Federation Exo Armor]]===', 1 => '{{See also|Saddles#Saddle Armor|l1=Saddle Armor}}', 2 => '| [[Desert Cloth Armor]] ', 3 => '| [[Desert Cloth Armor]]' ]
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