The heading [NPCConfig] needs to be placed on top of any configs below in the GameUserSettings.ini.
General Adjustments
Argument
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Effect
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NPCTameIntervalMax=10
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Maximum amount of time a tribe member can spawn in a new tame. (in seconds)
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NPCTameIntervalMin=2
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Minimum amount of time a tribe member can spawn in a new tame. (in seconds)
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NPCHealthMultiplier=1
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Default multiplier for NPCs health base is 1k. Use this to adjust it.
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EnableTribeDistanceUI=False
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Adds distance to each tribe in the UI
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TribeEvolutionInterval=0.5
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Interval in GAME TIME IN SECONDS that the tribe will attempt to evolve with 15% chance each attempt +3% if it fails (Lower this to make NPCs evolve faster)
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NPCMaxOnMap=1000
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Experimental feature to cap the amount of NPCs on the map at any one time , This is mainly for Valguero's broken spawning system.
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NPCChat=True
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Disables or Enables the Chat entirely (Still shows chat for gift and player interactions through multiwheel) Default: True
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UseProximityChat=False
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Disables or Enables proximity chat. When enabled chat will only show up for players that are within a certain range see ChatProximity.
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ChatProximity=600000
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Distance in metres that chat will show up for a player when using proximity chat
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NPCAlwaysAggressive=False
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Makes the NPC's always aggressive Default : False
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EnableLeaderboards=True
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Disables or Enables the Leaderboards and API integration
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DisableDismemberment=False
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Disable or Enables the Dismemberment effect when killing NPCs
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NPCMaxTier=Apex
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Set the max tier you want the NPCs to evolve to. Available options are (Primitive,Alpha,Apex,Elemental,Fabled,Celestial,Primal,Origin,Chaos,Demonic) From Weakest to Strongest
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RandomTribeTiers=True
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Disable or enable randomized tribe tiers. NPCs will form a random tribe tier below the NPCMaxTier setting instead of starting at primitive. They still evolve as normal.
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RandomizeBodyTypes=True
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Disable or enable randomized body types the NPCs spawn in with.
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NPCMaxPirates=20
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Sets the quantity of NPC rafts on the map
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NPCRaiding=False
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Allows NPCs to raid player bases with low reputation. (Currently in Beta so defaulted to off)
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Tame Adjustments
The following settings deals with how many tames each tribe tier can summon, changing this will change how many tribe tames there are.
Argument
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PrimitiveTamedDinosMax=50
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AlphaTamedDinosMax=50
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ApexTamedDinosMax=50
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CelestialTamedDinosMax=50
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ElementalTamedDinosMax=50
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FabledTamedDinosMax=50
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OriginTamedDinosMax=50
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PrimalTamedDinosMax=50
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ChaosTamedDinosMax=50
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DemonicTamedDinosMax=50
Mod Add-ons
These next few add new custom dinos to the tribes tameable list. You can add custom dinos from different mods or whatever you like using the pathname seperated by comma. The saddles must also be included and they must be in the same order as the dino override.
For Example:
PrimitiveDinoSpawnerOverride=Blueprint'/Game/mods/ac2/Lovenator/Australoven_Character_BP.australoven_Character_BP',Blueprint'/Game/PrimalEarth/Dinos/Trike/Trike_Character_BP.Trike_Character_BP'
PrimitiveSaddleSpawnerOverride=Blueprint'/Game/Mods/AC2/Lovenator/PrimalItemArmor_AustraloSaddle.Primalitemarmor_Australosaddle',Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemArmor_TrikeSaddle.PrimalItemArmor_TrikeSaddle'
Tribe Level
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Dino
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Saddle
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Primitive
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PrimitiveDinoSpawnerOverride
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PrimitiveSaddleSpawnerOverride
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Alpha
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AlphaDinoSpawnerOverride
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AlphaSaddleSpawnerOverride
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Apex
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ApexDinoSpawnerOverride
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ApexSaddleSpawnerOverride
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Celestial
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CelestialDinoSpawnerOverride
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CelestialSaddleSpawnerOverride
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Elemental
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ElementalDinoSpawnerOverride
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ElementalSaddleSpawnerOverride
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Fabled
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FabledDinoSpawnerOverride
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FabledSaddleSpawnerOverride
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Primal
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PrimalDinoSpawnerOverride
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PrimalSaddleSpawnerOverride
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Origin
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OriginDinoSpawnerOverride
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OriginSaddleSpawnerOverride
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Chaos
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ChaosDinoSpawnerOverride
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ChaosSaddleSpawnerOverride
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Demonic
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DemonicDinoSpawnerOverride
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DemonicSaddleSpawnerOverride
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