Global Configs

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This page lists the configs associated with the global colourset options in ACS, as well as the event configs. For dye-related settings, view the Dye Configs page.

Customised Global Sets

Configs for customising the coloursets that all dinos can use

GlobalColourSetChance

CustomGlobalColourSetChance in ASE
Default: 30
Default in ASE: 20
The chance for a dino to receive one of the custom global coloursets. Uses a number between 0.01-100, and is a percentage chance of the set being applied.
Example: GlobalColourSetChance=23.7

DisableGlobalSets

UseCustomGlobalSets in ASE
Default: False
Controls whether the global colour sets system is enabled.
Example: DisableGlobalSets=True

GlobalColourSets

Default: All custom themed coloursets (a copypaste can be found on Mod Coloursets
Sets which specific coloursets all dinos should have a chance to spawn with. Classname (eg DinoColorSet_ACSDawn_C) only, multiple entries. All entries are separated with a comma, and do not put spaces before or after each comma. Any sets that are not part of ACS or vanilla must be added to ColoursetBPPaths. Check this section of the mainpage for links to all coloursets in vanilla and this mod. If not provided by the author, the sets of other mods can be found by searching the mod files in ASE.
Example: GlobalColourSets=DinoColorSet_Warlock_ACS_C,DinoColorSet_ACSDawn_C,DinoColorSet_Gecko_ACS_C

UseGlobalExcludeClasses

Default: False
True allows setting a list of dinos to not receive any global coloursets. Class-specific colours will still work on these dinos.
Example: UseGlobalExcludeClasses=True

GlobalExcludeClasses

Default: Nothing
When UseGlobalExcludeClasses=true, sets which dinos should not use Global coloursets. Classname (eg Raptor_Character_BP_C) only, multiple entries. All entries should be separated with a comma, and do not put spaces before or after each comma.

Example: GlobalExcludeClasses=Baryonyx_Character_BP_C,Toad_Character_BP_C,Doed_Character_BP_C
This will prevent Baryonyx, Doeds and Beelzebufo from having the global colour sets applied to them

UseSpecificGlobalChances, SpecificGlobalChancesDinos, SpecificGlobalChances

Defaults: Nothing, False, False

When UseSpecificGlobalChances=True, allows specific creatures to have a separate chance for receiving the global colour set, than the chance specified in GlobalColourSetChance. This functions similarly to class-specific colours, where a dino that is in the first position in SpecificGlobalChancesDinos will use the first entry in SpecificGlobalChances as its chance of colourset. The third dino in the list will use the third number in chances, and so on.

SpecificGlobalChancesDinos is classname (eg raptor_character_bp_c) only, multiple entries. All entries should be separated with a comma, and do not put spaces before or after each comma. SpecificGlobalChances is a number 0.01-100

Example: UseSpecificGlobalChances=True SpecificGlobalChancesDinos=Achatina_Character_BP_C,Allo_Character_BP_C,Ankylo_Character_BP_C, SpecificGlobalChances=60,20,80

This will give the Achatina a 60% chance of spawning with a global set, the Allo 20%, and the Anky 80%

UseAllSets

Default: False
This config is NOT needed if you want to use all of the mod's custom sets, because those are enabled by default. This config is to allow the global colour set to use every single set that the mod is able to apply to any dino- the normal coloursets that ARK uses for individual dinos, the mod's sets, and those in ColoursetBPPaths. It is important to understand exactly what all sets are- EVERY dino’s specific sets, (Rexes, Wyverns, Raptors, Dodos, etc), not just the mod's custom sets. Most of the game's default sets do NOT work well on most creatures. Most do not have colours in every region, so dinos will spawn without colours in some regions with this config. Most sets are dominantly drab browns and greens as well.
If you are absolutely sure this config does what you want to do- Consider UseAllSets a custom global set. Either UseAllSets or GlobalColourSets can be used, but not both at once. Requires global sets to be eanbled- so DisableGlobalSets=False (or not inserted into INI at all). If UseAllSets is false, the global colours will choose only from the contents of GlobalColourSets.
Example: UseAllSets=True

Mod Event Application

Configs for the mod mimicking the function of the activeevent= parameter in the vanilla game, but with all sets being functional

DisableModEventApplication

UseArkEvents in ASE
Default: False
Default in ASE: True
Allows the mod to read the activeevent= parameter and activate the appropriate event set for all dinos. This applies after other custom sets, and since sets applied with ACS override natural event sets, this config will be needed to see event coloured dinos if you have a high chance of custom sets.
Example: DisableModEventApplication=True

ModEventChance

ArkEventChance in ASE
Default: False
Allows setting the chance of a dino receiving the mod-applied event colourset. Uses a number between 0.01-100, and is a % chance of the set being applied.
Example: ModEventChance=58.4