Biome Configs

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Note that currently, these configs do not have any effect in ASA. If you want to apply colours to specific regions, use Spawner Configs. Each biome has its own set of most of the following configs, see the bottom of the page for all of them.

UseBiomeSets

Default: False
Controls whether the biome set system is used.
Example: UseBiomeSets=True

ExcludeClasses and ApplyToOnly

Default: Nothing
By default, the biome sets will apply to everything in the biome. ExcludeClasses will take priority over ApplyToOnly- if both are enabled, only ExcludeClasses will be used. Use these to make the biome sets either apply to everything but X classes, or apply to only X classes, with ExcludeClasses and ApplyToOnly respectively. Event, global and class-specific sets will override biome sets if applied. Both work like the ExcludeClasses for the global config- Array of classnames to exclude or include.
Example: LunarExcludeClasses=Raptor_Character_BP_C,Argent_Character_BP_C

BiomeSetsGenesisOnly

Default: False
Config exists so that if colours start appearing on other maps, particularly mod maps, you can lock it to only Genesis: Part 1 if desired.
Example: BiomeSetsGenesisOnly=True

BiomesUseAllSets

Default: False
Will allow AllSetsBiomes to function
Example: BiomeSetsGenesisOnly=True

AllSetsBiomes

Default: Nothing
Sets specified biomes to use all sets. AllSetsBiomes is to deliver the same functionality as BiomesToUseSets for global configs. Add the biome name- Bog,Lunar,Arctic,Ocean,Volcanic- for that biome to use all sets. Obeys ExcludeClasses, ApplyToOnly and BiomesToUseSets. Uses the same per-biome chances as set in set chances. If set, this will be used instead of the manually set biome coloursets.
Example: AllSetsBiomes=Bog,Lunar,Volcanic

BiomesToUseSets

Default: Nothing
Acts as a switch to control which biomes will have sets applied, add the biome name to have it colour dinos. Takes Bog,Lunar,Arctic,Ocean,Volcanic.
Example: BiomesToUseSets=Bog,Lunar,Arctic,Ocean,Volcanic

BiomeSetChances

Default: Nothing
A float array- 5 values, one used for each biome. In order: Bog, Lunar, Arctic, Ocean, Volcanic. 50,40,30,80, will give Bog a 50% chance, Lunar a 40% chance, etc. If you want to, say, not have anything for Arctic, but use everything else, you still need to include 5 numbers. Disable biomes with the BiomesToUseSets option.

[Biome]ColourSets

List of colourset classnames for that biome to use. Example: LunarColourSets=DinoColorSet_ACSDawn_C,DinoColorSet_ACSSnowy_C

All Biome Configs

UseBiomeSets=False
BiomeSetsGenesisOnly=False
UseBiomeExcludeClasses=False
UseBiomeApplyToOnly=False
BiomesUseAllSets=False

BiomeSetChances=
BiomesToUseSets=
AllSetsBiomes=

BogColourSets=
ArcticColourSets=
LunarColourSets=
VolcanicColourSets=
OceanColourSets=

BogExcludeClasses=
ArcticExcludeClasses=
LunarExcludeClasses=
VolcanicExcludeClasses=
OceanExcludeClasses=

BogApplyToOnly=
ArcticApplyToOnly=
LunarApplyToOnly=
VolcanicApplyToOnly=
OceanApplyToOnly=