Lunar

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Mod Giga's Fancy Variants logo.png

NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the X-Bulbdog's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Bulbdog. The colored squares shown underneath each region's description are the colors that the X-Bulbdog will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the X-Bulbdog's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Bulbdog's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

No image available.svg
Region 2:
a
0
No image available.svg
Region 3:
a
0
No image available.svg
Region 4:
a
0
No image available.svg
Region 5:
a
0

This section displays the X-Featherlight's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Featherlight. The colored squares shown underneath each region's description are the colors that the X-Featherlight will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Featherlight's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Featherlight's "a" magenta.

No image available.svg
Region 0:
a
0
No image available.svg
Region 1:
a
0
X mark.svg

Region 2 is not used
for this Creature.

No image available.svg
Region 3:
a
0
No image available.svg
Region 4:
a
0
No image available.svg
Region 5:
a
0

This section displays the X-Gasbags's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Gasbags. The colored squares shown underneath each region's description are the colors that the X-Gasbags will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Gasbags's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Gasbags's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

No image available.svg
Region 2:
a
0
X mark.svg

Region 3 is not used
for this Creature.

No image available.svg
Region 4:
a
0
No image available.svg
Region 5:
a
0

This section displays the X-Glowtail's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Glowtail. The colored squares shown underneath each region's description are the colors that the X-Glowtail will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Glowtail's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Glowtail's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

No image available.svg
Region 2:
a
0
X mark.svg

Region 3 is not used
for this Creature.

No image available.svg
Region 4:
a
0
No image available.svg
Region 5:
a
0

This section displays the X-Karkinos's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Karkinos. The colored squares shown underneath each region's description are the colors that the X-Karkinos will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Karkinos's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Karkinos's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

No image available.svg
Region 4:
a
0
No image available.svg
Region 5:
a
0

This section displays the X-Lightning Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Lightning Wyvern. The colored squares shown underneath each region's description are the colors that the X-Lightning Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Lightning Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Lightning Wyvern's "a" magenta.

No image available.svg
Region 0:
a
0
No image available.svg
Region 1:
a
0
No image available.svg
Region 2:
a
0
X mark.svg

Region 3 is not used
for this Creature.

No image available.svg
Region 4:
a
0
No image available.svg
Region 5:
a
0

This section displays the X-Megalosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Megalosaurus. The colored squares shown underneath each region's description are the colors that the X-Megalosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Megalosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Megalosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Ravager's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Ravager. The colored squares shown underneath each region's description are the colors that the X-Ravager will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Ravager's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Ravager's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Rock Drake's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Rock Drake. The colored squares shown underneath each region's description are the colors that the X-Rock Drake will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Rock Drake's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Rock Drake's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Seeker's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Seeker. The colored squares shown underneath each region's description are the colors that the X-Seeker will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Seeker's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Seeker's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Shinehorn's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Shinehorn. The colored squares shown underneath each region's description are the colors that the X-Shinehorn will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Shinehorn's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Shinehorn's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Tek Stryder's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Tek Stryder. The colored squares shown underneath each region's description are the colors that the X-Tek Stryder will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Tek Stryder's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Tek Stryder's "a" magenta.

Mod Giga's Fancy Variants X-Tek Stryder PaintRegion0.jpg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.