Ocean

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Mod Giga's Fancy Variants logo.png

NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the X-Angler's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Angler. The colored squares shown underneath each region's description are the colors that the X-Angler will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the X-Angler's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Angler's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Carbonemys's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Carbonemys. The colored squares shown underneath each region's description are the colors that the X-Carbonemys will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Carbonemys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Carbonemys's "a" magenta.

Mod Giga's Fancy Variants X-Carbonemys PaintRegion0.jpg
Region 0:
a
0
Mod Giga's Fancy Variants X-Carbonemys PaintRegion1.jpg
Region 1:
a
0
X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

Mod Giga's Fancy Variants X-Carbonemys PaintRegion4.jpg
Region 4:
a
0
Mod Giga's Fancy Variants X-Carbonemys PaintRegion5.jpg
Region 5:
a
0

This section displays the X-Coelacanth's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Coelacanth. The colored squares shown underneath each region's description are the colors that the X-Coelacanth will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Coelacanth's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Coelacanth's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Eurypterid's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Eurypterid. The colored squares shown underneath each region's description are the colors that the X-Eurypterid will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Eurypterid's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Eurypterid's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Leedsichthys's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Leedsichthys. The colored squares shown underneath each region's description are the colors that the X-Leedsichthys will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Leedsichthys's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Leedsichthys's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Liopleurodon's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Liopleurodon. The colored squares shown underneath each region's description are the colors that the X-Liopleurodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Liopleurodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Liopleurodon's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Manta's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Manta. The colored squares shown underneath each region's description are the colors that the X-Manta will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Manta's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Manta's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Pelagornis's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Pelagornis. The colored squares shown underneath each region's description are the colors that the X-Pelagornis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Pelagornis's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Pelagornis's "a" magenta.

Mod Giga's Fancy Variants X-Pelagornis PaintRegion0.jpg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

Mod Giga's Fancy Variants X-Pelagornis PaintRegion5.jpg
Region 5:
a
0

This section displays the X-Plesiosaur's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Plesiosaur. The colored squares shown underneath each region's description are the colors that the X-Plesiosaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Plesiosaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Plesiosaur's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Tropeognathus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Tropeognathus. The colored squares shown underneath each region's description are the colors that the X-Tropeognathus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Tropeognathus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Tropeognathus's "a" magenta.

Mod Giga's Fancy Variants X-Tropeognathus PaintRegion0.jpg
Region 0:
a
0
Mod Giga's Fancy Variants X-Tropeognathus PaintRegion1.jpg
Region 1:
a
0
Mod Giga's Fancy Variants X-Tropeognathus PaintRegion2.jpg
Region 2:
a
0
X mark.svg

Region 3 is not used
for this Creature.

Mod Giga's Fancy Variants X-Tropeognathus PaintRegion4.jpg
Region 4:
a
0
Mod Giga's Fancy Variants X-Tropeognathus PaintRegion5.jpg
Region 5:
a
0

This section displays the X-Tropical Crystal Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Tropical Crystal Wyvern. The colored squares shown underneath each region's description are the colors that the X-Tropical Crystal Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Tropical Crystal Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Tropical Crystal Wyvern's "a" magenta.

Mod Giga's Fancy Variants X-Tropical Crystal Wyvern PaintRegion0.jpg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

Mod Giga's Fancy Variants X-Tropical Crystal Wyvern PaintRegion2.jpg
Region 2:
a
0
X mark.svg

Region 3 is not used
for this Creature.

Mod Giga's Fancy Variants X-Tropical Crystal Wyvern PaintRegion4.jpg
Region 4:
a
0
Mod Giga's Fancy Variants X-Tropical Crystal Wyvern PaintRegion5.jpg
Region 5:
a
0

This section displays the X-Tusoteuthis's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Tusoteuthis. The colored squares shown underneath each region's description are the colors that the X-Tusoteuthis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Tusoteuthis's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Tusoteuthis's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.