NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP
This section displays the X-Amargasaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Amargasaurus. The colored squares shown underneath each region's description are the colors that the X-Amargasaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Amargasaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Amargasaurus's "a" magenta.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Basilisk's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Basilisk. The colored squares shown underneath each region's description are the colors that the X-Basilisk will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Basilisk's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Basilisk's "a" magenta.
Region 3 is not used
for this Creature.
This section displays the X-Carno's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Carno. The colored squares shown underneath each region's description are the colors that the X-Carno will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Carno's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Carno's "a" magenta.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Deathworm's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Deathworm. The colored squares shown underneath each region's description are the colors that the X-Deathworm will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Deathworm's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Deathworm's "a" magenta.
Region 1 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Fire Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Fire Wyvern. The colored squares shown underneath each region's description are the colors that the X-Fire Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Fire Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Fire Wyvern's "a" magenta.
Region 1 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Gallimimus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Gallimimus. The colored squares shown underneath each region's description are the colors that the X-Gallimimus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Gallimimus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Gallimimus's "a" magenta.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Kaprosuchus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Kaprosuchus. The colored squares shown underneath each region's description are the colors that the X-Kaprosuchus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Kaprosuchus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Kaprosuchus's "a" magenta.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Kentrosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Kentrosaurus. The colored squares shown underneath each region's description are the colors that the X-Kentrosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Kentrosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Kentrosaurus's "a" magenta.
This section displays the X-Megalania's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Megalania. The colored squares shown underneath each region's description are the colors that the X-Megalania will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Megalania's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Megalania's "a" magenta.
Region 1 is not used
for this Creature.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Reaper Queen's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Reaper Queen. The colored squares shown underneath each region's description are the colors that the X-Reaper Queen will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Reaper Queen's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Reaper Queen's "a" magenta.
Region 1 is not used
for this Creature.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Reaper King's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Reaper King. The colored squares shown underneath each region's description are the colors that the X-Reaper King will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Reaper King's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Reaper King's "a" magenta.
Region 1 is not used
for this Creature.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Stegosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Stegosaurus. The colored squares shown underneath each region's description are the colors that the X-Stegosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Stegosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Stegosaurus's "a" magenta.
Region 1 is not used
for this Creature.
This section displays the X-Thorny Dragon's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Thorny Dragon. The colored squares shown underneath each region's description are the colors that the X-Thorny Dragon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Thorny Dragon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Thorny Dragon's "a" magenta.
Region 1 is not used
for this Creature.
Region 3 is not used
for this Creature.
This section displays the X-Thylacoleo's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Thylacoleo. The colored squares shown underneath each region's description are the colors that the X-Thylacoleo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
This information can be used to alter the X-Thylacoleo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID>
in the cheat console. For instance, cheat SetTargetDinoColor 0 6
would color the X-Thylacoleo's "a" magenta.
Region 1 is not used
for this Creature.
Region 2 is not used
for this Creature.
Region 3 is not used
for this Creature.