Bog

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NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the X-Baryonyx's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Baryonyx. The colored squares shown underneath each region's description are the colors that the X-Baryonyx will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the X-Baryonyx's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Baryonyx's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Brontosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Brontosaurus. The colored squares shown underneath each region's description are the colors that the X-Brontosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Brontosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Brontosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Beezlebufo's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Beezlebufo. The colored squares shown underneath each region's description are the colors that the X-Beezlebufo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Beezlebufo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Beezlebufo's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Diplocaulus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Diplocaulus. The colored squares shown underneath each region's description are the colors that the X-Diplocaulus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Diplocaulus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Diplocaulus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Diplodocus's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Diplodocus. The colored squares shown underneath each region's description are the colors that the X-Diplodocus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Diplodocus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Diplodocus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Phiomia's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Phiomia. The colored squares shown underneath each region's description are the colors that the X-Phiomia will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Phiomia's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Phiomia's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Poison Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Poison Wyvern. The colored squares shown underneath each region's description are the colors that the X-Poison Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Poison Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Poison Wyvern's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Sarco's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Sarco. The colored squares shown underneath each region's description are the colors that the X-Sarco will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Sarco's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Sarco's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Sinomacrops's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Sinomacrops. The colored squares shown underneath each region's description are the colors that the X-Sinomacrops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Sinomacrops's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Sinomacrops's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the X-Titanoboa's natural colors and regions. For demonstration, the regions below are colored red over an albino X-Titanoboa. The colored squares shown underneath each region's description are the colors that the X-Titanoboa will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the X-Titanoboa's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the X-Titanoboa's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.