Scorched

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NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the Scorched Allosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Allosaurus. The colored squares shown underneath each region's description are the colors that the Scorched Allosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the Scorched Allosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Allosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Scorched Daeodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Daeodon. The colored squares shown underneath each region's description are the colors that the Scorched Daeodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Scorched Daeodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Daeodon's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Scorched Dimetrodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Dimetrodon. The colored squares shown underneath each region's description are the colors that the Scorched Dimetrodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Scorched Dimetrodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Dimetrodon's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Scorched Equus's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Equus. The colored squares shown underneath each region's description are the colors that the Scorched Equus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Scorched Equus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Equus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Scorched Giganotosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Giganotosaurus. The colored squares shown underneath each region's description are the colors that the Scorched Giganotosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Scorched Giganotosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Giganotosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Scorched Sabertooth's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Sabertooth. The colored squares shown underneath each region's description are the colors that the Scorched Sabertooth will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Scorched Sabertooth's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Sabertooth's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Scorched Terror Bird's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Terror Bird. The colored squares shown underneath each region's description are the colors that the Scorched Terror Bird will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Scorched Terror Bird's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Terror Bird's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Scorched Yutyrannus's natural colors and regions. For demonstration, the regions below are colored red over an albino Scorched Yutyrannus. The colored squares shown underneath each region's description are the colors that the Scorched Yutyrannus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Scorched Yutyrannus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Scorched Yutyrannus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.