Eden

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NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the R-Argentavis's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Argentavis. The colored squares shown underneath each region's description are the colors that the R-Argentavis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the R-Argentavis's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Argentavis's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Deinonychus's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Deinonychus. The colored squares shown underneath each region's description are the colors that the R-Deinonychus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Deinonychus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Deinonychus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Dinopithecus's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Dinopithecus. The colored squares shown underneath each region's description are the colors that the R-Dinopithecus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Dinopithecus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Dinopithecus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Dodo's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Dodo. The colored squares shown underneath each region's description are the colors that the R-Dodo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Dodo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Dodo's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Ember Crystal Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Ember Crystal Wyvern. The colored squares shown underneath each region's description are the colors that the R-Ember Crystal Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Ember Crystal Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Ember Crystal Wyvern's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Karkinos's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Karkinos. The colored squares shown underneath each region's description are the colors that the R-Karkinos will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Karkinos's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Karkinos's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Mammoth's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Mammoth. The colored squares shown underneath each region's description are the colors that the R-Mammoth will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Mammoth's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Mammoth's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Megalosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Megalosaurus. The colored squares shown underneath each region's description are the colors that the R-Megalosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Megalosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Megalosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Morellatops's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Morellatops. The colored squares shown underneath each region's description are the colors that the R-Morellatops will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Morellatops's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Morellatops's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Rex's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Rex. The colored squares shown underneath each region's description are the colors that the R-Rex will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Rex's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Rex's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Troodon's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Troodon. The colored squares shown underneath each region's description are the colors that the R-Troodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Troodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Troodon's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Yutyrannus's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Yutyrannus. The colored squares shown underneath each region's description are the colors that the R-Yutyrannus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Yutyrannus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Yutyrannus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.