Rockwell

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NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the R-Amargasaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Amargasaurus. The colored squares shown underneath each region's description are the colors that the R-Amargasaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the R-Amargasaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Amargasaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Araneo's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Araneo. The colored squares shown underneath each region's description are the colors that the R-Araneo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Araneo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Araneo's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Arthropleura's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Arthropleura. The colored squares shown underneath each region's description are the colors that the R-Arthropleura will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Arthropleura's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Arthropleura's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Basilisk's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Basilisk. The colored squares shown underneath each region's description are the colors that the R-Basilisk will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Basilisk's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Basilisk's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Blood Crystal Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Blood Crystal Wyvern. The colored squares shown underneath each region's description are the colors that the R-Blood Crystal Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Blood Crystal Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Blood Crystal Wyvern's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Dimetrodon's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Dimetrodon. The colored squares shown underneath each region's description are the colors that the R-Dimetrodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Dimetrodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Dimetrodon's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Pachyrhino's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Pachyrhino. The colored squares shown underneath each region's description are the colors that the R-Pachyrhino will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Pachyrhino's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Pachyrhino's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Pegomastax's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Pegomastax. The colored squares shown underneath each region's description are the colors that the R-Pegomastax will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Pegomastax's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Pegomastax's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Pteranodon's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Pteranodon. The colored squares shown underneath each region's description are the colors that the R-Pteranodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Pteranodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Pteranodon's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Raptor's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Raptor. The colored squares shown underneath each region's description are the colors that the R-Raptor will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Raptor's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Raptor's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Ravager's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Ravager. The colored squares shown underneath each region's description are the colors that the R-Ravager will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Ravager's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Ravager's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Rock Drake's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Rock Drake. The colored squares shown underneath each region's description are the colors that the R-Rock Drake will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Rock Drake's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Rock Drake's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Spino's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Spino. The colored squares shown underneath each region's description are the colors that the R-Spino will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Spino's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Spino's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Stegosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Stegosaurus. The colored squares shown underneath each region's description are the colors that the R-Stegosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Stegosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Stegosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the R-Trike's natural colors and regions. For demonstration, the regions below are colored red over an albino R-Trike. The colored squares shown underneath each region's description are the colors that the R-Trike will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the R-Trike's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the R-Trike's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.