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NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the New Year's Wyvern's natural colors and regions. For demonstration, the regions below are colored red over an albino New Year's Wyvern. The colored squares shown underneath each region's description are the colors that the New Year's Wyvern will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the New Year's Wyvern's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the New Year's Wyvern's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Bald Argentavis's natural colors and regions. For demonstration, the regions below are colored red over an albino Bald Argentavis. The colored squares shown underneath each region's description are the colors that the Bald Argentavis will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Bald Argentavis's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Bald Argentavis's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Ghost Giganotosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Ghost Giganotosaurus. The colored squares shown underneath each region's description are the colors that the Ghost Giganotosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Ghost Giganotosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ghost Giganotosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Ghost Jerboa's natural colors and regions. For demonstration, the regions below are colored red over an albino Ghost Jerboa. The colored squares shown underneath each region's description are the colors that the Ghost Jerboa will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Ghost Jerboa's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ghost Jerboa's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Ghost Magmasaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Ghost Magmasaur. The colored squares shown underneath each region's description are the colors that the Ghost Magmasaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Ghost Magmasaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ghost Magmasaur's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Ghost Megalodon's natural colors and regions. For demonstration, the regions below are colored red over an albino Ghost Megalodon. The colored squares shown underneath each region's description are the colors that the Ghost Megalodon will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Ghost Megalodon's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ghost Megalodon's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Ghost Shadowmane's natural colors and regions. For demonstration, the regions below are colored red over an albino Ghost Shadowmane. The colored squares shown underneath each region's description are the colors that the Ghost Shadowmane will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Ghost Shadowmane's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ghost Shadowmane's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Skeletal Rock Drake's natural colors and regions. For demonstration, the regions below are colored red over an albino Skeletal Rock Drake. The colored squares shown underneath each region's description are the colors that the Skeletal Rock Drake will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Skeletal Rock Drake's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Skeletal Rock Drake's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Skeletal Spino's natural colors and regions. For demonstration, the regions below are colored red over an albino Skeletal Spino. The colored squares shown underneath each region's description are the colors that the Skeletal Spino will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Skeletal Spino's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Skeletal Spino's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Vampire Giganotosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Vampire Giganotosaurus. The colored squares shown underneath each region's description are the colors that the Vampire Giganotosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Vampire Giganotosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Vampire Giganotosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.