Crystalline

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NOT THE FINAL VERSION OF THIS PAGE, HEAVY WIP

This section displays the Eldritch Crystalline Voidwyrm's natural colors and regions. For demonstration, the regions below are colored red over an albino Eldritch Crystalline Voidwyrm. The colored squares shown underneath each region's description are the colors that the Eldritch Crystalline Voidwyrm will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.
  • aeiou

This information can be used to alter the Eldritch Crystalline Voidwyrm's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Eldritch Crystalline Voidwyrm's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Ember Crystalline Allosaurus's natural colors and regions. For demonstration, the regions below are colored red over an albino Ember Crystalline Allosaurus. The colored squares shown underneath each region's description are the colors that the Ember Crystalline Allosaurus will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Ember Crystalline Allosaurus's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Ember Crystalline Allosaurus's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Blood Crystalline Dilo's natural colors and regions. For demonstration, the regions below are colored red over an albino Blood Crystalline Dilo. The colored squares shown underneath each region's description are the colors that the Blood Crystalline Dilo will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Blood Crystalline Dilo's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Blood Crystalline Dilo's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Blood Crystalline Rex's natural colors and regions. For demonstration, the regions below are colored red over an albino Blood Crystalline Rex. The colored squares shown underneath each region's description are the colors that the Blood Crystalline Rex will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Blood Crystalline Rex's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Blood Crystalline Rex's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Alpha Blood Crystalline Rex's natural colors and regions. For demonstration, the regions below are colored red over an albino Alpha Blood Crystalline Rex. The colored squares shown underneath each region's description are the colors that the Alpha Blood Crystalline Rex will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Alpha Blood Crystalline Rex's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Alpha Blood Crystalline Rex's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.

This section displays the Tropical Crystalline Titanosaur's natural colors and regions. For demonstration, the regions below are colored red over an albino Tropical Crystalline Titanosaur. The colored squares shown underneath each region's description are the colors that the Tropical Crystalline Titanosaur will randomly spawn with to provide an overall range of its natural color scheme. Hover your cursor over a color to display its name and ID.

  • aeiou

This information can be used to alter the Tropical Crystalline Titanosaur's regions by entering cheat SetTargetDinoColor <ColorRegion> <ColorID> in the cheat console. For instance, cheat SetTargetDinoColor 0 6 would color the Tropical Crystalline Titanosaur's "a" magenta.

No image available.svg
Region 0:
a
0
X mark.svg

Region 1 is not used
for this Creature.

X mark.svg

Region 2 is not used
for this Creature.

X mark.svg

Region 3 is not used
for this Creature.

X mark.svg

Region 4 is not used
for this Creature.

X mark.svg

Region 5 is not used
for this Creature.