Plantilla:CreatureStats/doc

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Displays the stats of a creature in a table. The template expects the base-value as absolute value and the increase-values as percentages.

Get the values from the devkit-blueprints

template-key Blueprint-key
health1 D → Max Status Values
stamina1
oxygen1
food1
weight1
torpor1
damage1 C → Melee Damage Amount
speed1 D → Taming Max Stat Additions → SpeedMultiplier
healthIncW D → Amount Max Gained Per Level Up Value
staminaIncW
oxygenIncW
foodIncW
weightIncW
damageIncW
torporIncW D → The Max Torpor Increase Per Base Level
healthIncD D → Amount Max Gained Per Level Up Value * Extra Tamed Health Multiplier
staminaIncD D → Amount Max Gained Per Level Up Value Tamed
oxygenIncD
foodIncD
weightIncD
damageIncD
speedIncD D → Amount Max Gained Per Level Up Value Tamed * Taming Max Stat Additions → SpeedMultiplier
walkBase D → Max Walk Speed
walkSprintW D → Max Walk Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is not true)
walkSprintD D → Max Walk Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is not true)
swimBase D → Max Swim Speed
swimSprintW D → Max Swim Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Swim is true)
swimSprintD D → Max Swim Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Swim is true)
flyBase D → Max Fly Speed (if Can Fly is true)
flySprintW D → Max Fly Speed * Running Speed Modifier * Untamed Running Speed Modifier * Extra Un Tamed Speed Modifier (if Can Fly is true)
flySprintD D → Max Fly Speed * Running Speed Modifier * Tamed Running Speed Modifier * Extra Tamed Speed Modifier (if Can Fly is true)
canBeCharged Set to yes if this creature has charge stats (Aberration)

C: <creaturename>_Character_BP
D: DinoCharacterStatusComponent_BP_<creaturename>

Template

{{CreatureStats
| variant = 
| health1 = 
| healthIncW = 
| healthIncD = 
| healthTamingBonusAdd = 
| healthTamingBonusMult = 
| TamedBaseHealthMultiplier = 
| stamina1 = 
| staminaIncW = 
| staminaIncD = 
| staminaTamingBonusAdd = 
| staminaTamingBonusMult = 
| oxygen1 = 
| oxygenIncW = 
| oxygenIncD = 
| oxygenTamingBonusAdd = 
| oxygenTamingBonusMult = 
| food1 = 
| foodIncW = 
| foodIncD = 
| foodTamingBonusAdd = 
| foodTamingBonusMult = 
| weight1 = 
| weightIncW = 
| weightIncD = 
| weightTamingBonusAdd = 
| weightTamingBonusAdd = 
| damage1 = 
| damageAlt1 = 
| damageIncW = 
| damageIncD = 
| damageTamingBonusAdd = 
| damageTamingBonusMult = 
| attackEffectType1 = 
| attackEffect1 = 
| attackEffectDescription1 = 
| chargeBase = 
| chargeStamina = 
| speed1 = 
| speedIncD = 
| speedTamingBonusAdd = 
| speedTamingBonusMult = 
| torpor1 = 
| torporIncW = 
| torporTamingBonusAdd = 
| torporTamingBonusMult = 
| walkBase = 
| walkSprintW = 
| walkSprintD = 
| walkStamina = 
| swimBase = 
| swimSprintW = 
| swimSprintD = 
| swimStamina = 
| flyBase = 
| flySprintW = 
| flySprintD = 
| flyStamina = 
| moveNote = 
| canBeCharged = 
}}

Example

{{CreatureStats
| variant = 
| health1 = 100
| healthIncW = 10
| healthIncD = 15
| healthTamingBonus = +0.5
| stamina1 = 100
| staminaIncW = 10
| staminaIncD = 15
| staminaTamingBonus = 
| oxygen1 = 100
| oxygenIncW = 20
| oxygenIncD = 30
| oxygenTamingBonus = 
| food1 = 100
| foodIncW = 10
| foodIncD = 15
| foodTamingBonus = 
| weight1 = 100
| weightIncW = 10
| weightIncD = 15
| weightTamingBonus = 
| damage1 = 100
| damageAlt1 = 120
| damageIncW = 5
| damageIncD = 10
| damageTamingBonus = +50pp +40%
| inducedTorpor = 3
| inducedTorporAlt = 5
| speed1 = 100
| speedIncD = 2
| speedTamingBonus = 
| torpor1 = 4
| torporTamingBonus = +0.5
}}

produces

Ten en cuenta, que las estadísticas podrán variar en ARK: Survival of the Fittest, y en ARK:Mobile

Estadísticas básicas
Atributos Cantidad a nivel 1 Aumento por cada punto Bonif. por domesticación
Salvaje Domesticado1 Add Mult
Salud 100 +1000 +300%
Energía 100 +1000 +1500%
Oxígeno 100 +2000 +3000%
Comida 100 +1000 +1500%
Peso 100 +1000 +1500%
Daño cuerpo a cuerpo 100 / 1202 +500 / +600 +170%
Velocidad de Movimiento 100% N/A3 +200%
Inconsciencia 4 +0.24 N/A4

1Los porcentajes se basan en el valor de la estadística al momento de ser domesticada (es decir, después de aplicarse la efectividad de tameo.)
2Aquí, se muestra el Daño base en bruto, en lugar de mediante porcentajes.
3Las criaturas salvajes no aumentarán su Velocidad de Movimiento al subir de nivel.
4La Inconsciencia aumenta con los niveles, pero no puede ser subida manualmente una vez ha sido domesticada.

Velocidad de Movimiento
Tipo de movimiento Velocidad base Corriendo Energía usada
Salvaje Domesticado
Caminando ? ? ? ?
Nadando ? N/A N/A N/A


Stamina Cost Attack Range Description
Base Minimum Activation